Yeah, but i feel like this will actually inflate elo when queuing with lower rated players and winning. Making ranked TGs zero sum elo games is a step in right direction, but continuing from the example in the post, ideally the 2k elo player should gain 0 points and 1k elo player gain 32 points imoWon't solve all of the issues with the ladders, but it's a good start to get rid of the insane inflation on the TG ladder
That brings in a new problem though, because if a 2k and 1k player match up vs 2 1.5k players it's basically 2v1 for the 2k player until the 1k player has had his 40 mins to boom untouched before he adds something to the playing field.Why did they made just half of the needed things.
Sum zero is needed: gained points equal to lost points.
Distribution within a team can (and should) be different.
1. You compare the averages, to calculate how many points every team wins/looses (ie. +-32)
2. You divide it accordingly, that is, equally for both 1500, and a +1 +31 for the unbalanced team (or -31 -1 if they loose)