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Update 63482 + Roadmap

  • Thread starter FinlandTempires
  • Start date Jun 29, 2022
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Tempires

FinlandTempires

Longswordman
Mar 16, 2013
596
1,081
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Finland
  • Jun 29, 2022
  • #1
Update 63482:

GAME

Stability & Performance​

  • Fixed several issues that cause crashes or incorrect behaviours while loading save games.
  • Fixed a crash which could occur when joining a game as spectator.

UI​

  • Added a Missing prompt for Map Lighting option for some campaign scenarios.

GAMEPLAY

Fixes​

  • Fixed an issue where Capped Rams, Siege Rams, and Siege Elephants were doing higher than intended damage to town centers and gates.
  • Generating gold by only selling/buying resources in the market as Saracens is no longer possible.
  • Fixed an issue where the game was getting confused by which player was owning the tile when buildings or foundations from different players were occupying the same space.
  • Fixed a legacy issue where herdable animals (sheep) tasked to garrison in a transport ship or a Gurjara Mill would become unconvertible while walking towards their destination.
  • Players no longer receive notifications from attacks that should be notified to their allies while CaptureAge is running in background.
  • Fixed an issue where armor-ignoring attacks would ignore building armor when they shouldn’t.
    • Dravidians
      • “Wootz Steel” unique technology now affects Armored Elephants as intended.
MAP BALANCE
Marketplace:
  • Players now start with correct starting resources and units in Empire Wars.
AI

Pathfinding​

  • Villagers shall no longer go idle when gathering resources near walls.
  • Villagers no longer get stuck while gathering wood in certain circumstances.
  • Fixed an issue where Villagers sometimes weren’t going back to work properly.
  • Fixed an issue where Cavalry occasionally stops attacking enemy units.
  • Fixed an issue where units in formations would try to garrison into a building even if they couldn’t.
  • Fixed a rare issue where units were unable to pass through a wall that was previously destroyed.
  • Fixed a rare issue where units clipped with a tree and crossed it.

WEBSITE​

General​

  • Replays can be downloaded properly from websites such as ageofempires.com and aoe2.net.
MODDING

Scenario Editor​

  • Fixed an issue where Change Object Attack wasn’t working properly in some cases.



Roadmap:

Age_II_DE_Roadmap_June_2022-2048x1152.png
 
Last edited: Jun 29, 2022
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IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
1,627
2,743
128
  • Jun 29, 2022
  • #2
Based on the wording of pathing "fixes," not sure that it is resolved. Guess we'll find out.
 
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Reactions: akku and Poxo
Progeusz

UnknownProgeusz

Halberdier
Oct 1, 2010
213
575
103
  • Jun 29, 2022
  • #3
Actual roadmap for AoE 2 :o-o:
 
SuperskinnyBLS

SwedenSuperskinnyBLS

Champion
Dec 30, 2016
2,160
6,013
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Sweden
  • Jun 29, 2022
  • #4
Crazy stoof
 
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SouFire

MexicoSouFire

Champion
Mar 11, 2011
3,600
2,406
128
32
Mexico
  • Jun 29, 2022
  • #5
So they have removed queue and cooldowns feedback observation, such roadmap literally indicates we are not going to see: Ranked lobby games(cause voting in game means keeping the same faulty system that keeps failing to most users), and a proper fix to the TG ladder, can't believe that with all the aoezoners that are working into microsoft can't say a word of what should be their priorities or at least pointing it out.

They are not even accepting failure with the punishments, despite that it has caused massive smurfing and promotes inactivity when the only thing you can do is to play the maps you don't like and you can't do anything on solo queues other than being a potato bag for stackers.

For the fall i think we are going to see a new game mode, maybe an EW hybrid and for 2023 another gimmick dlc with more clownish civs and maybe a cross over with aoe1 DE, cause clearly that is a game they want to push for the massive vietnamese community.
 
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komtan

Indiakomtan

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  • Jun 29, 2022
  • #6
no nerf Hindustan Gurjara :o-o:
 
HongeyKong

Hong KongHongeyKong

Champion
Dec 11, 2019
2,278
3,684
128
  • Jun 29, 2022
  • #7
The birthday bit seems interesting, not sure if its referring to DEs 3rd anniversary (14th Nov) or AOMs 20th anniversary (30th Oct).
 
T

BelgiumTuunbaq

Halberdier
Feb 19, 2014
451
634
98
  • Jun 29, 2022
  • #8
AoM:DE would be awesome.
 
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Tendo

GermanyTendo

Longswordman
Mar 15, 2019
436
1,169
108
  • Jun 29, 2022
  • #9
HongeyKong said:
The birthday bit seems interesting, not sure if its referring to DEs 3rd anniversary (14th Nov) or AOMs 20th anniversary (30th Oct).
Click to expand...
Well technically almost all Age Games have they're birthday at that time, especially AoE2 (both DE and original game) so I guess they just mean a birthday event for aoe2.
Overall the Roadmap is telling us not too much imo, 2023 some sort of DLC similar to Dynasties of India... maybe again taking a currently existing civ and splitting it into 3-4 Civs again...

The most mysterious to me is "we're inviting some ancient friends to hang out" in 2023....
Like that sounds to me like it could be indicating towards AoM DE (release 2023 already?) :unsure:
Or any other ideas about that one?
 
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OLADUSHEK

BelarusOLADUSHEK

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Mar 30, 2016
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  • Jun 29, 2022
  • #10
It's seems like the replays working even after this patch, right?
 
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N

Andorraninja14

Member
May 3, 2022
39
93
23
  • Jun 29, 2022
  • #11
When will mods not break after every update ? 2050?
 
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L

LithuaniaLokalo

Well-Known Member
Nov 4, 2021
280
462
68
  • Jun 29, 2022
  • #12
ninja14 said:
When will mods not break after every update ? 2050?
Click to expand...
Well what for me helps a lot, I have "No Intro" mod, whenever I launch game and I see intro, I know mods are off, so I imidiately press "activate all" and its super easy. I never forget to turn them on due this no intro mod. So would suggest it. Otherwise if you go into ranked and always play first game after patch with huge trees in ladder etc, it indeed can be super annoying
 
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P

Slovakiaplfan

Active Member
Apr 19, 2010
90
134
38
  • Jun 29, 2022
  • #13
"The Pathfinding Fixes - Episode 63482"

Imagine if they'll finally fix it completely. How wonderful things the dev team will be able to create when the burden will be finally lifted from them.
 
Potkeny

HungaryPotkeny

Well Known Pikeman
Aug 29, 2018
170
372
78
  • Jun 29, 2022
  • #14
ninja14 said:
When will mods not break after every update ? 2050?
Click to expand...
When the average player will remember that if the game doesn't launch after an update, it's not the devs fault but some mod you have to turn off yourself.

Until then, devs disable all mods so that players can't accuse them for that.
 
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A

AntarcticaAttilaTheHun

Halberdier
Dec 17, 2018
560
630
103
  • Jun 29, 2022
  • #15
ninja14 said:
When will mods not break after every update ? 2050?
Click to expand...
The devs added disabling mods as feature...
 
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Huehuecoyotl22

DenmarkHuehuecoyotl22

Champion
Jun 10, 2012
16,866
5,807
128
  • Jun 29, 2022
  • #16
"Content subject to change at any time without notice"?
 
A

Franceamazing_knight

Halberdier
Nov 20, 2017
666
2,636
98
  • Jun 29, 2022
  • #17
Tempires said:
Generating gold by only selling/buying resources in the market as Saracens is no longer possible
Click to expand...
Can someone explain what this means?

In game map pool voting is kinda nice. Now more people might vote and we won't have to see maps like Hamburger in there.

The roadmap is kinda meh but it's fine, the game is in a good place (needs balance changes to nerf Gurjaras etc) so it's better they don't do too much too fast. Let this year just be about fixing stuff (matchmaking, bugs etc) than bringing in anything else new.
 
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D

UnknownDkastro

Well-Known Member
Nov 2, 2012
169
379
63
  • Jun 29, 2022
  • #18
There was a bug where if you keep pressed sell and buy hotkeys at the same time, under certain conditions, you get infinite gold as saracens. There is a post in reddit if you want to find it.
 
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nimanoe

Netherlandsnimanoe

Administrator
Staff member
Bronze Supporter
Jan 15, 2014
3,450
5,376
143
27
  • Jun 29, 2022
  • #19
amazing_knight said:
Can someone explain what this means?
Click to expand...
https://www.reddit.com/r/AoE_Saracens/comments/v93qm8/how_to_get_infinite_gold_with_saracen_market/
 
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Tempires

FinlandTempires

Longswordman
Mar 16, 2013
596
1,081
108
Finland
  • Jun 29, 2022
  • #20
I would like to add that Saracen market fix is just restoring behavior back to what it was in original CD version
 
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Zbyszek

GermanyZbyszek

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Oct 25, 2019
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  • Jun 29, 2022
  • #21
We dont like mods implemented that would be considered cheating before.
We also dont like new broken civs.
And if balancing means that you powercreep the game like you did till now then you are just proving you have no clue what you are doing to a remake of a 20+ year old game.
 
oozkan

Turkeyoozkan

Longswordman
Mar 4, 2019
999
2,308
108
  • Jun 30, 2022
  • #22
Considering that it is a roadmap specific to AOE2, not franchise, I believe birthday suprise is not related to AOM. But who knows?
 
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JoshuaR

United StatesJoshuaR

Longswordman
Oct 11, 2013
828
1,258
113
  • Jun 30, 2022
  • #23
Any confirmations about improvement in stuck vills and so forth?
 
Influenza

United StatesInfluenza

Champion
Jul 7, 2011
3,064
5,939
133
  • Jun 30, 2022
  • #24
JoshuaR said:
Any confirmations about improvement in stuck vills and so forth?
Click to expand...
yes https://clips.twitch.tv/StrongGrotesqueMonitorCorgiDerp-nKP6SUS6S2QX_BVl
 
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T

MadagascarThe_ChinChilla

Member
Aug 1, 2018
27
78
18
  • Jun 30, 2022
  • #25
Can we just give archer collision size to vils? How come 20 archers can stack on 1 tile, and move out easily afterwards.
I assign 3 vils to a resource and 1 would get stuck. (or is it intended to hv 2 lumber camps for 3 wood choppers?)
 
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