I will list here some insane bonuses and units about some civs that have, that make the balance so bad and hard to deal with, and I will put the reasons why these things need a nerf ASAP? So lets start
1-Wagons and Guns
The Koreans WW, Bohemians Wagons and Organ guns, are one of the most stupid units especially in arena, they are so broken and hard to deal with, they have tons of hp and high output damage, what I want to suggest here is not directly nerfing them but give the counter play a chance and how is that?
Mangonels have a good damage vs Bohemia's Wagons, but for example scorpions don't, give scorpions more damage vs Bohemia Wagons, and give them too a bonus vs Korean Wagons and vs Organ guns, add a bonus damage too for mangonels against Koreans wagons and organs, however, I think Bohemia's wagons hp need to be reduced becasue they are so high and Koreans too not only have high hp, but they have free armor and good mobility and good bonus vs buildings, I think Organ guns need a speed nerf a little bit.
2-The Broken Sicilians
This civ literally have like 3 broken bonuses at once, the 50% less damage bonus is ridiculously OP and insane. The Sicilian knight can kill a camel raider in 1v1 with more than 30hp left for the kngiht! Their scout rush is stupid too wuth this bonus and even their archers take less damage from skirms, this b9nus remove the skill factor, you just send your broken knights or archers with 0 brain and micro and you will win because nothing kill your units, not only that, the devs give the Sicilians another broken UT which is the Hauberk, that make the Sicilians knight way too much OP and harder to deal with, this UT need a nerf too like instead of +1/+2 make it +1/+1 and the 50% less damage bonus should down to 25% instead of 50%.
The 2nd broken bonus is the 100% build faster for castle and TCs. This bonus need a nerf because it is just ridiculous and require 0 skill and 0 brain and 0 risk to drop a castle on someone with this insane 100% build faster for castles because this castle will go up for sure and no one can stop that, you can just drop it on your opponent's face and he have nothing to do, not only that, since Sicilians have 300 stone in their bank from the start getting a castle will be way more easier early, or they can sell this insane 300 stone and do some stuff. This ratio need to be down to 50% if not even less for both TCs and castles and even the 300 stone should be removed and back to 200 stone and give them cheaper Donjons.
The 3rd broken thing that the Sicilian have is the first crusade. Instead of 35 from 5 TCs, give them 15 from 3 TCs and make it cheaper.
3-Burgundians
Burgundians eco literally the best eco in the game, not only have cheap dirt eco discount but this eco too is age before, this discount need a nerf and instead of 50% discount it should down to 25% or 30%. This eco remove the real skill about the macro and eco managment, with Burgundians you will always be ahead and require 0 brain and 0 skill to make a decision to make this upgrade or not since it is already too cheap, even if the Burgundians player lost some vills it is more than fine, because his eco is insane. The other thing that the Flemish revolution need more nerfs, make it more expensive and the Cavlier upgrade in the castle age should back to the normal cost and keep other stable's upgrades on their 50% discount.
* Coustalier charge attack should be reduced to +20 (+25Elite) instead of +25(+30).
* Coustalier training time shoud be increased to 21s (19s Elite) instead of 15s (14s Elite).
4-The cheap dirt Eagles
For a long time this unit have a very very very cheap cost and at the same time play a great role. This unit is a tank that raid under TCs, kill archers, mass easily, even knights can't catch up their numbers when they got their death ball and they actually do well vs knights even cost effectively and the milita line is a laughable counter and monks do nothing. The major problem with the Eagle line is the cheap dirt food cost, which is 20F from 20 years, this cost should be increased to 30F cost if not even 35 or 40, becasue you can literally spam and flood these eagle warriors once you are in the castle age from like 4 or even 5 barracks and yor eco will still fine!!!
5-The Xbow upgrade and the archers training time
For more than 20 years this upgrade have it's cheap dirt cost despite how strong it is. 125f, 50g is just nothing. The archerd meta play became so annoying and boring, I literally see Franks, Lithuans, Khmer and mostly all civs go archers xbows and skirms beforr their transision to their major units. This upgrade should be more expensive, so instead of 125f, 75g, it should be 200F, 125G at least and more upgrade time. The other point that I want to talk about is the archer line training time (which is way more broken wuth Britons with their insane 20% bonus workrate for their ranges). Anyway archers training time should be more and Britons team bonus should down to 10% work faster fot ranged instead of 20%. The archer meta became so broing and their upgrades are so cheap.
6-Mayans and Aztecs
Mayans have great eco, +1 vill from the start, 15% longer resources and cheap archers. Their start should be -100F instead of -50F and their longer resources down to 12% or 10% and their archers should be more expensive.
Aztecs Monks are still stupid and broken, their +5 hp bonus for each upgrade should down to +3 instead, and their relics bonus should down to 25% instead of 33% more gold. Since we suggested before to increase eagles food cost too it will be a good general nerf for the Mesos.
7-Franks and Lithuanians
I think out of 10 games I play, I see Franks, Mayans, Aztecs, Huns, Britons, Gurjaras snd Lithuand more than 7 times, and this is boring you know, for Franks hp bonus should be divided to 10% feudal, 10% castle and their cheap dirt castle bonus should be completely removed, since their UU already counter pikes which it is the unit that counter their knights, so by giving them cheaper castles you are giving them easy way to bring their UU and mix them with their knights, and in general Franks castle spam is just ridiculous with how their cheap cost is.
About Lithuanians I think they should lose thumb ring and their 150F in the start should down to 100F, actually this civ have no weaknesses. Their UU (Litits) need a nerf too, since they completely ignore armor, it makes them on of the most broken units in melee fights that nothing works vs them. They either remove this bonus and give them something else, or reduce Litits hp and increase their cost.
This was all for part 1, I will back later in part 2 and it will be about nerfing the Gurjaras, Hindus, Britons, Cumans and Huns and why these civs need nerfs.
1-Wagons and Guns
The Koreans WW, Bohemians Wagons and Organ guns, are one of the most stupid units especially in arena, they are so broken and hard to deal with, they have tons of hp and high output damage, what I want to suggest here is not directly nerfing them but give the counter play a chance and how is that?
Mangonels have a good damage vs Bohemia's Wagons, but for example scorpions don't, give scorpions more damage vs Bohemia Wagons, and give them too a bonus vs Korean Wagons and vs Organ guns, add a bonus damage too for mangonels against Koreans wagons and organs, however, I think Bohemia's wagons hp need to be reduced becasue they are so high and Koreans too not only have high hp, but they have free armor and good mobility and good bonus vs buildings, I think Organ guns need a speed nerf a little bit.
2-The Broken Sicilians
This civ literally have like 3 broken bonuses at once, the 50% less damage bonus is ridiculously OP and insane. The Sicilian knight can kill a camel raider in 1v1 with more than 30hp left for the kngiht! Their scout rush is stupid too wuth this bonus and even their archers take less damage from skirms, this b9nus remove the skill factor, you just send your broken knights or archers with 0 brain and micro and you will win because nothing kill your units, not only that, the devs give the Sicilians another broken UT which is the Hauberk, that make the Sicilians knight way too much OP and harder to deal with, this UT need a nerf too like instead of +1/+2 make it +1/+1 and the 50% less damage bonus should down to 25% instead of 50%.
The 2nd broken bonus is the 100% build faster for castle and TCs. This bonus need a nerf because it is just ridiculous and require 0 skill and 0 brain and 0 risk to drop a castle on someone with this insane 100% build faster for castles because this castle will go up for sure and no one can stop that, you can just drop it on your opponent's face and he have nothing to do, not only that, since Sicilians have 300 stone in their bank from the start getting a castle will be way more easier early, or they can sell this insane 300 stone and do some stuff. This ratio need to be down to 50% if not even less for both TCs and castles and even the 300 stone should be removed and back to 200 stone and give them cheaper Donjons.
The 3rd broken thing that the Sicilian have is the first crusade. Instead of 35 from 5 TCs, give them 15 from 3 TCs and make it cheaper.
3-Burgundians
Burgundians eco literally the best eco in the game, not only have cheap dirt eco discount but this eco too is age before, this discount need a nerf and instead of 50% discount it should down to 25% or 30%. This eco remove the real skill about the macro and eco managment, with Burgundians you will always be ahead and require 0 brain and 0 skill to make a decision to make this upgrade or not since it is already too cheap, even if the Burgundians player lost some vills it is more than fine, because his eco is insane. The other thing that the Flemish revolution need more nerfs, make it more expensive and the Cavlier upgrade in the castle age should back to the normal cost and keep other stable's upgrades on their 50% discount.
* Coustalier charge attack should be reduced to +20 (+25Elite) instead of +25(+30).
* Coustalier training time shoud be increased to 21s (19s Elite) instead of 15s (14s Elite).
4-The cheap dirt Eagles
For a long time this unit have a very very very cheap cost and at the same time play a great role. This unit is a tank that raid under TCs, kill archers, mass easily, even knights can't catch up their numbers when they got their death ball and they actually do well vs knights even cost effectively and the milita line is a laughable counter and monks do nothing. The major problem with the Eagle line is the cheap dirt food cost, which is 20F from 20 years, this cost should be increased to 30F cost if not even 35 or 40, becasue you can literally spam and flood these eagle warriors once you are in the castle age from like 4 or even 5 barracks and yor eco will still fine!!!
5-The Xbow upgrade and the archers training time
For more than 20 years this upgrade have it's cheap dirt cost despite how strong it is. 125f, 50g is just nothing. The archerd meta play became so annoying and boring, I literally see Franks, Lithuans, Khmer and mostly all civs go archers xbows and skirms beforr their transision to their major units. This upgrade should be more expensive, so instead of 125f, 75g, it should be 200F, 125G at least and more upgrade time. The other point that I want to talk about is the archer line training time (which is way more broken wuth Britons with their insane 20% bonus workrate for their ranges). Anyway archers training time should be more and Britons team bonus should down to 10% work faster fot ranged instead of 20%. The archer meta became so broing and their upgrades are so cheap.
6-Mayans and Aztecs
Mayans have great eco, +1 vill from the start, 15% longer resources and cheap archers. Their start should be -100F instead of -50F and their longer resources down to 12% or 10% and their archers should be more expensive.
Aztecs Monks are still stupid and broken, their +5 hp bonus for each upgrade should down to +3 instead, and their relics bonus should down to 25% instead of 33% more gold. Since we suggested before to increase eagles food cost too it will be a good general nerf for the Mesos.
7-Franks and Lithuanians
I think out of 10 games I play, I see Franks, Mayans, Aztecs, Huns, Britons, Gurjaras snd Lithuand more than 7 times, and this is boring you know, for Franks hp bonus should be divided to 10% feudal, 10% castle and their cheap dirt castle bonus should be completely removed, since their UU already counter pikes which it is the unit that counter their knights, so by giving them cheaper castles you are giving them easy way to bring their UU and mix them with their knights, and in general Franks castle spam is just ridiculous with how their cheap cost is.
About Lithuanians I think they should lose thumb ring and their 150F in the start should down to 100F, actually this civ have no weaknesses. Their UU (Litits) need a nerf too, since they completely ignore armor, it makes them on of the most broken units in melee fights that nothing works vs them. They either remove this bonus and give them something else, or reduce Litits hp and increase their cost.
This was all for part 1, I will back later in part 2 and it will be about nerfing the Gurjaras, Hindus, Britons, Cumans and Huns and why these civs need nerfs.
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