The new DE comes with Advanced Genie Editor (AGE) found in Tools_Builds folder, it allows viewing of game data which cannot be seen in game (and modding but not focusing on that here). Some of the unit stats are quite suprising, and some techs do more than is shown in the techtree. Here is an overview of the interesting things I found:
Steppe Lancer - unit exclusive to cumans, and Tartars - already shown to be very strong by zero empires. In addition they have hussar speed and good train time.
speed: 1.5 (1.65 husbandary, 1.815 Cumans!)
attack rate: 1.9
train time: 24 (20)
attack bonus: none
Fire rate: 1.8 (1.53 with thumb ring!) ( - additional arrows might effect this but not sure)
multi-shot: shots 2 arrows at once (Elite - 4 arrows) - additional arrows do 3 pierce and 0 melee damage (same as Chu Ko Nu)
Frame delay: 0
movement speed: 1.4 (same as cav archer) (note is 1.694 with husbandary and civ bonus - faster than other hussar)
train time: 20 seconds
attack bonus: +1 vs spears (+3 with partian tactics)
UT Steppe Husbandary - The effect is slightly greater than stated
Stated effect: Scout Cavalry line and Cavalry Archers are trained 80% faster.
Actual effect: Scout Cavalry line and Cavalry Archers are trained 400% faster!
Yeah with conscirption the hussar train in 5 seconds , and cav archers train in 6 seconds (heavy cav archers in 4 seconds), is crazy stuff.
Feudal TC As seen in the game additional Town centre in feudal builds in 150 seconds compared to 100
speed: 1.4
attack rate: 1.9
train time: 23 (20)
gold rate: 0.5 gold per attack.
attacl bonus: none
sheep having 50% more food - Seems to be pretty accurate, its very important to have several vils per sheep to take advantage of this bonus though as decay hurts more than other civs. bonus actually gives 57% extra food, but from testing I found you get around 47-50% benefit with 6 vils due to decay.
speed: 1.4
attack rate: 1.9
Attack bonus: none (other than anti-armor)
Anti-armor bonus: 12 (14)
train time: 23 (20) seconds
train time: 19 seconds (both castle and krepost)
speed: 1.35
attack rate: 1.9 (1.428 with Stirrups - same as Japanese Samuri)
attack bonus: none (dismounted has small bonus vvs buildings)
UT Stirrups - Yes, your konniks and scout line are attacking a bit faster than stated with this UT. Its a castle age tech too, and pretty cheap at 400f 200g.
Stated effect: Scout Cavalry line and Konniks attack 25% faster.
Actual effect: Scout Cavalry line and Konniks attack 33% faster.
Mamelukes - as listed in the changelog, this unit has frame delay of 12 now (so is less). It also takes 43 damage from halbs (both fully upped) which means they require 4 halb hits to go down instead of 3.
Aztecs and Incas - get a knight like unit from stables they convert (same stats as knight - but note that meso don't get cavalry defense at blacksmith)
There may well be things I have missed, and its possible I have made some errors - but I will leave that to people more dedicated to such things, cheers.
EDIT: added some clarifcation of Kipchak. The additional missle/s is identical to Chu Ko Nu's secondary shots - 3 pierce damage 0 melee damage. Also the elite Kipchak fire 4 arrows (1 main, 3 additional).
- also added recently found change posted on reddit that Aztecs and Incans get a knight like unit from stables they convert
Steppe Lancer - unit exclusive to cumans, and Tartars - already shown to be very strong by zero empires. In addition they have hussar speed and good train time.
speed: 1.5 (1.65 husbandary, 1.815 Cumans!)
attack rate: 1.9
train time: 24 (20)
attack bonus: none
- Cumans
Fire rate: 1.8 (1.53 with thumb ring!) ( - additional arrows might effect this but not sure)
multi-shot: shots 2 arrows at once (Elite - 4 arrows) - additional arrows do 3 pierce and 0 melee damage (same as Chu Ko Nu)
Frame delay: 0
movement speed: 1.4 (same as cav archer) (note is 1.694 with husbandary and civ bonus - faster than other hussar)
train time: 20 seconds
attack bonus: +1 vs spears (+3 with partian tactics)
UT Steppe Husbandary - The effect is slightly greater than stated
Stated effect: Scout Cavalry line and Cavalry Archers are trained 80% faster.
Actual effect: Scout Cavalry line and Cavalry Archers are trained 400% faster!
Yeah with conscirption the hussar train in 5 seconds , and cav archers train in 6 seconds (heavy cav archers in 4 seconds), is crazy stuff.
Feudal TC As seen in the game additional Town centre in feudal builds in 150 seconds compared to 100
- Tartars
speed: 1.4
attack rate: 1.9
train time: 23 (20)
gold rate: 0.5 gold per attack.
attacl bonus: none
sheep having 50% more food - Seems to be pretty accurate, its very important to have several vils per sheep to take advantage of this bonus though as decay hurts more than other civs. bonus actually gives 57% extra food, but from testing I found you get around 47-50% benefit with 6 vils due to decay.
- Lithuanians
speed: 1.4
attack rate: 1.9
Attack bonus: none (other than anti-armor)
Anti-armor bonus: 12 (14)
train time: 23 (20) seconds
- Bulgarians
train time: 19 seconds (both castle and krepost)
speed: 1.35
attack rate: 1.9 (1.428 with Stirrups - same as Japanese Samuri)
attack bonus: none (dismounted has small bonus vvs buildings)
UT Stirrups - Yes, your konniks and scout line are attacking a bit faster than stated with this UT. Its a castle age tech too, and pretty cheap at 400f 200g.
Stated effect: Scout Cavalry line and Konniks attack 25% faster.
Actual effect: Scout Cavalry line and Konniks attack 33% faster.
- Frame delay
- Old civ/unit changes
Mamelukes - as listed in the changelog, this unit has frame delay of 12 now (so is less). It also takes 43 damage from halbs (both fully upped) which means they require 4 halb hits to go down instead of 3.
Aztecs and Incas - get a knight like unit from stables they convert (same stats as knight - but note that meso don't get cavalry defense at blacksmith)
There may well be things I have missed, and its possible I have made some errors - but I will leave that to people more dedicated to such things, cheers.
EDIT: added some clarifcation of Kipchak. The additional missle/s is identical to Chu Ko Nu's secondary shots - 3 pierce damage 0 melee damage. Also the elite Kipchak fire 4 arrows (1 main, 3 additional).
- also added recently found change posted on reddit that Aztecs and Incans get a knight like unit from stables they convert
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