Rewatching TTL Finals, Vinchester vs Villese, the epic G7 featuring the map HouseBoat. As Vinchester constantly made cannon galleons in his opponents already won pond while losing the battle in his own pond, I thought of the possibility of tunnels (or caves? underground mines?) Basically a map with the feature of units being teleported from one part of the map to another. Obviously it needs a lot of testing, and we would need to have some sort of time constraint to make it realistic, but what if there was some element (the map scripting community would know more about this), an object on the map (could be a location, like a small black circular 2 tile hole, or blue in this case because it was in a pond) which if the units would stand on without moving for say 15 seconds, it would teleport the units to another set location on the map.
Its very gimmicky and can be buggy, but sounds like an interesting concept, and could add a whole new level of diversity to old and custom maps
Its very gimmicky and can be buggy, but sounds like an interesting concept, and could add a whole new level of diversity to old and custom maps