Some people know that i administrate a page in russian-speaking social media group dedicated to AOC. My favorite part is making game-knowledge quizes of different level of difficulty. This is how they look like:
I have been coming up with some questions which i do not know the right answers too. I neither have enough time to test them, nor i am skilled with the game editor in order to create proper conditions for the test. Secondly, some things tend to work differently in the editor and in the game and i don't want to arrive at the wrong conclusions.
Finally some questions are purely numbers-based, but unless the info is in the tech tree, i am not sure which sources are more trustworthy when they contradict each other.
So i decided i will leave a few questions/situations down here and hope some knowledgeable people or those keen on testing and discovering things could help
I am likely to add more questions later!
I have been coming up with some questions which i do not know the right answers too. I neither have enough time to test them, nor i am skilled with the game editor in order to create proper conditions for the test. Secondly, some things tend to work differently in the editor and in the game and i don't want to arrive at the wrong conclusions.
Finally some questions are purely numbers-based, but unless the info is in the tech tree, i am not sure which sources are more trustworthy when they contradict each other.
So i decided i will leave a few questions/situations down here and hope some knowledgeable people or those keen on testing and discovering things could help
1. Imagine an enemy trebuchet shooting at your castle. You try converting it with a monk and the convert gets completed at the moment when the trebuchet shot is in the air. So basically when the treb is firing the shot, it belongs to the enemy, but as it hits your building the treb already belongs to you. Will it cause damage to the castle in this situation?
2. If you are shooting at the enemy with an onager but the onager dies during the shot the damage will still be done. But i want to know what happens with additional damage (for example the onager had a hill bonus). Does the hill bonus disappear? Same question for other similar to onager units.
3. Do the ts, the castle and towers have different regeneration speed for the units sitting inside? If not, then what is the speed difference?
4. Which action gives you more game score points: slinging 100 wood or receiving 100 wood? Killing one unit, creating one unit, or putting a relic into the monastery?
5. Thebs can destroy cut trees. But i have heard they can also destroy standing full-hp trees under the condition they DON'T have chemistry. Is that true?
6. Which one of these units have the shortest and the longest interval for shooting: onager, scorpion, trebuched, bombard canon, bombard ship, turtle ship.
7. Imagine you have 10 barracks in different spots (or any other building). When you click the "go to the barracks" hotkey, which one are you going to jump to first? What does the sequence depend on?
8. Similar question. Imagine you are at the pop limit and you are queuing up a couple champs in each of your 10 barracks. You loose 1 pop so just one barracks can now start producing the champ. Which one out of 10 would it be and what does it depend on?
I am likely to add more questions later!