AOE-II Tricky questions

BelarusLavie_Head

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#1
Some people know that i administrate a page in russian-speaking social media group dedicated to AOC. My favorite part is making game-knowledge quizes of different level of difficulty. This is how they look like:



I have been coming up with some questions which i do not know the right answers too. I neither have enough time to test them, nor i am skilled with the game editor in order to create proper conditions for the test. Secondly, some things tend to work differently in the editor and in the game and i don't want to arrive at the wrong conclusions.
Finally some questions are purely numbers-based, but unless the info is in the tech tree, i am not sure which sources are more trustworthy when they contradict each other.

So i decided i will leave a few questions/situations down here and hope some knowledgeable people or those keen on testing and discovering things could help :smile:


  • 1. Imagine an enemy trebuchet shooting at your castle. You try converting it with a monk and the convert gets completed at the moment when the trebuchet shot is in the air. So basically when the treb is firing the shot, it belongs to the enemy, but as it hits your building the treb already belongs to you. Will it cause damage to the castle in this situation?

    2. If you are shooting at the enemy with an onager but the onager dies during the shot the damage will still be done. But i want to know what happens with additional damage (for example the onager had a hill bonus). Does the hill bonus disappear? Same question for other similar to onager units.

    3. Do the ts, the castle and towers have different regeneration speed for the units sitting inside? If not, then what is the speed difference?

    4. Which action gives you more game score points: slinging 100 wood or receiving 100 wood? Killing one unit, creating one unit, or putting a relic into the monastery?

    5. Thebs can destroy cut trees. But i have heard they can also destroy standing full-hp trees under the condition they DON'T have chemistry. Is that true?

    6. Which one of these units have the shortest and the longest interval for shooting: onager, scorpion, trebuched, bombard canon, bombard ship, turtle ship.

    7. Imagine you have 10 barracks in different spots (or any other building). When you click the "go to the barracks" hotkey, which one are you going to jump to first? What does the sequence depend on?

    8. Similar question. Imagine you are at the pop limit and you are queuing up a couple champs in each of your 10 barracks. You loose 1 pop so just one barracks can now start producing the champ. Which one out of 10 would it be and what does it depend on?

I am likely to add more questions later!
 
Apr 22, 2013
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#2
Well, Number 2 is yes, hill bonus disappears if you delete/ lose the mangonel. Often when microing a mangonel uphill, it can be an advantage to delete it (if it'll die anyway), so that you kill their mangonel
 
Apr 2, 2016
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#3
No.7 should go to the barracks u have built first, and the switch in the order that those barracks r built
No.8 similarly, the first unit u have queued
right? :?:
 

BelarusLavie_Head

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#4
Well, Number 2 is yes, hill bonus disappears if you delete/ lose the mangonel. Often when microing a mangonel uphill, it can be an advantage to delete it (if it'll die anyway), so that you kill their mangonel
wait, if your mangonel is at the bottom of the hill and the enemy mangonel is on the hill how do you neutralize the enemy's advantage by deleting your mangonel? isn't it your mangonel having zero bonus vs enemy mangonel having a bonus
 

Unknownsqueak

Active Member
Apr 14, 2013
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#5
1. Imagine an enemy trebuchet shooting at your castle. You try converting it with a monk and the convert gets completed at the moment when the trebuchet shot is in the air. So basically when the treb is firing the shot, it belongs to the enemy, but as it hits your building the treb already belongs to you. Will it cause damage to the castle in this situation?

no

2. If you are shooting at the enemy with an onager but the onager dies during the shot the damage will still be done. But i want to know what happens with additional damage (for example the onager had a hill bonus). Does the hill bonus disappear? Same question for other similar to onager units.

it does disappear

3. Do the ts, the castle and towers have different regeneration speed for the units sitting inside? If not, then what is the speed difference?

the bigger the better, i guess

4. Which action gives you more game score points: slinging 100 wood or receiving 100 wood? Killing one unit, creating one unit, or putting a relic into the monastery?

recieving, and putting 1 relic in

5. Thebs can destroy cut trees. But i have heard they can also destroy standing full-hp trees under the condition they DON'T have chemistry. Is that true?

i thought they can destroy with chemistry too

6. Which one of these units have the shortest and the longest interval for shooting: onager, scorpion, trebuched, bombard canon, bombard ship, turtle ship.

scorpion shortest, cannon gall..sorry, bombard ship longest

7. Imagine you have 10 barracks in different spots (or any other building). When you click the "go to the barracks" hotkey, which one are you going to jump to first? What does the sequence depend on?

I think the one you used last time? and if you didnt use either then the one built earlier?

8. Similar question. Imagine you are at the pop limit and you are queuing up a couple champs in each of your 10 barracks. You loose 1 pop so just one barracks can now start producing the champ. Which one out of 10 would it be and what does it depend on?

the one that created the last unit?
 
Jul 27, 2014
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Greece
#6
1. It does not make damage, same goes if ur treb dies while the projectiles are in the air while u lose the treb afaik

2. If u shoot and then delete mango it does maximum damage

5. I think u mean that trebs can destroy full standing trees, but trebs without chemistry can destroy cut trees. And its true, but it takes longer bc the shot must be more precise to the center of the tile than shooting a full-hp standing tree

7. U go first to the first barracks built, and then according to the order they were built

8. For this one, I think it can be tottaly random at which production building the unit will be made

P.S. If u know the answers I would like to read them
 
Aug 29, 2012
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#7
Well, Number 2 is yes, hill bonus disappears if you delete/ lose the mangonel. Often when microing a mangonel uphill, it can be an advantage to delete it (if it'll die anyway), so that you kill their mangonel
wait, if your mangonel is at the bottom of the hill and the enemy mangonel is on the hill how do you neutralize the enemy's advantage by deleting your mangonel? isn't it your mangonel having zero bonus vs enemy mangonel having a bonus
Your mangonel shoots uphill, enemy mangonel shoots downhill, you see you can't dodge, you delete. Your enemy will now get a normal hit instead of an uphill one.

I'm sure you have seen this before
 
A
#8
i think the point is that if your bangomel hits the one on the top from behind, it gets "mini perv" bonus
 
Mar 5, 2011
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#9
Well, Number 2 is yes, hill bonus disappears if you delete/ lose the mangonel. Often when microing a mangonel uphill, it can be an advantage to delete it (if it'll die anyway), so that you kill their mangonel
wait, if your mangonel is at the bottom of the hill and the enemy mangonel is on the hill how do you neutralize the enemy's advantage by deleting your mangonel? isn't it your mangonel having zero bonus vs enemy mangonel having a bonus
If you delete the mangonel before it strikes the one on the hill, it's assumed that the deleted mangonel was on the same hill as well, I guess :smile:
 
Jul 9, 2012
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#10
Well, Number 2 is yes, hill bonus disappears if you delete/ lose the mangonel. Often when microing a mangonel uphill, it can be an advantage to delete it (if it'll die anyway), so that you kill their mangonel
wait, if your mangonel is at the bottom of the hill and the enemy mangonel is on the hill how do you neutralize the enemy's advantage by deleting your mangonel? isn't it your mangonel having zero bonus vs enemy mangonel having a bonus
Well i guess if your mangonel would die anyway it doesn't matter how much of an overkill does the enemy mangonel do, but if you don't delete yours the enemy full hp mangonel can't die. I believe it also applies to all projectiles (including archer arrows, when the archer dies the projectile loses it hill value and does full dmg vs hill)
 

Isle of Manwillworkforicecream

Well Known Pikeman
Dec 21, 2014
268
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#11
In regards to #1, and I don't know if it is the same in AoC, but in Star Wars Galactic Battlegrounds, if you set a trigger to change the ownership of units in an area, it will also "convert" the projectiles themselves and they stop dead in their tracks hanging in the air until the end of the game. It works for the equivalents of trebuchets, mangonels, and cannon galleons as well as a few other units that AoC doesn't have. I don't think it works for regular lasers what are like arrows though.
 

BelarusLavie_Head

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#12
1. It does not make damage, same goes if ur treb dies while the projectiles are in the air while u lose the treb afaik
I know there is no damage if the treb gets deleted but it does not mean the logic is same when the trebs gets converted. I want to be 100% sure :D

i don't know the answers, that's the whole point
 

BelarusLavie_Head

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#13
wait, if your mangonel is at the bottom of the hill and the enemy mangonel is on the hill how do you neutralize the enemy's advantage by deleting your mangonel? isn't it your mangonel having zero bonus vs enemy mangonel having a bonus
Your mangonel shoots uphill, enemy mangonel shoots downhill, you see you can't dodge, you delete. Your enemy will now get a normal hit instead of an uphill one.

I'm sure you have seen this before
If you delete the mangonel before it strikes the one on the hill, it's assumed that the deleted mangonel was on the same hill as well, I guess :smile:
Well i guess if your mangonel would die anyway it doesn't matter how much of an overkill does the enemy mangonel do, but if you don't delete yours the enemy full hp mangonel can't die. I believe it also applies to all projectiles (including archer arrows, when the archer dies the projectile loses it hill value and does full dmg vs hill)
ok thanks, i guess we've figured this one out :smile:
 

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