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Scenario Instructions
To start you must choose difficulty (otherwise it will be selected medium)
The following will list each function and what happens when a difficulty is chosen.
( Easy / Medium / Hard ).
1. Preparation Time ( 15 min / 10 min / 5 min )
2. Enemy Spawn Frequency ( 2 sec / 5 sec / 8 sec )
3. Starting Resources Amount ( High / Medium / Low )
Towncenter, TradeWorkshop, Market, Eco upgrades
Town Center: Use the TC to advance to the next age…
Tread Mill Crane Lvl 1-3 Increase Build Speed 50% per level
Banking: Eliminate the 30% tax on sending tributes.
Mill Upgrades Lvl 1-12 (Food/Sec):
0.3 / 0.4 / 0.5 / 0.6 / 0.7 / 0.8 / 0.9 / 1.0 / 1.3 / 2 / 3 / 5
Lumber Upgrades Lvl 1-8 (Wood/Sec): 0.3 / 0.4 / 0.5 / 0.6 / 0.7 / 0.8 / 0.9 / 1.0 / 1.3 / 2
Gold Upgrades Lvl 1-7 (Gold/Sec): 1.2 / 1.4 / 1.6 / 1.8 / 2.1 / 2.4 / 2.8
Stone Upgrades Lvl 1-7 (Stone/Sec): 1.2 / 1.4 / 1.6 / 1.8 / 2.1 / 2.4 / 2.8
Market : Use to create 3 different trade carts and Caravan Base Capacity / Base Speed / Pop Space Required
Balloon Trader : 20 / 1 / 1
Trade Cart : 100 / 0.75 / 2
Ox Wagon : 300 / 0.5 / 3
Caravan Lvl 1-5: Increases Speed and Capacity of all Trade units each level
Level 1-1 (500 W , 2K G)
Level 1-2 (1.5K W, 5K G)
Level 1-3 (2.5K W , 10K G)
Level 1-4 (5K W , 10K G )
Level 1-5 (10K W , 25K G)
TRADE WORKSHOP: Use to upgrade your Food, Stone, Mega Trader
Wood Trader: (Increases Speed+Capacity 3 times) Speed Increase 10% / 20% / 50% (Base = 1.5) Capacity Increase (100)/ 200/ 300/ 500
Level 1-2: (500W, 500G)
Level 1-3: (1K W, 1K G)
Level 1-4: (2K W, 2K G)
Stone Trader: (Increases Speed+Capacity 3 times) Speed Increase 10% / 40% / 60% (Base = 0.6) Capacity Increase (400)/ 500/ 700/ 1000
Level 1-2: (500W, 500S)
Level 1-3: (1K W, 3K G)
Level 1-4: (2K W, 5K G)
Mega Trader: (Increases both Speed+Capacity 3 times) Speed Increase 10% / 20% / 40% (Base = 0.7) Capacity Increase (750)/ 1K / 1.5K/ 2K/ 2.5K
Level 1-2: (500W, 1K G)
Level 1-3: (1K W, 3K G)
Level 1-4: (2K W, 5K G)
Level 1-5: (5K W, 10K G)
Towers Upgrades
AP = Attack Points
RS = Reload Speed
AC = Accuracy
AoE = Area of Effect
Food = F, Gold = G, Stone = S, Wood = W
Tier 1 [Feudal Age]
Arrow Tower
(10F, 50S), Pop=0
AP Lvl 1-5 = Increase Attack (5) +5 / +10 / +20 / +30 / +50
RS Lvl 1-5= 4.0 sec RS reduced by 0.5 sec each level
AC Lvl 1-3= 80% Accuracy Increased to 85% / 90% / 95%
ChuKoNu Tower: PIERCE/ (5000F, 15000G)/ 80 / 1.3 / 10 / 95%
Longbow Tower: PIERCE/ (5000F, 15000G)/ 200/ 1.0/ 15/ 100%
Fire Tower
(25F, 100S), Pop=0
AP Lvl 1-3= Increase Attack (8) +2 / +7 / +27
RS Lvl 1-3 = 2.0 sec RS reduced by 0.5 sec each level
Range Lvl 1-2= Range Increased to (2) +2 / +4
Dragon Tower:PIERCE/ (30,000G)/ 150/ 1.2/ 8/ 100%
Flame Tower: PIERCE/ (30,000G)/ 50/ 0.2/ 8/ 100%
Tier 2 [Castle Age]
Rock Tower
(50F, 100S), Pop=0
AP Lvl 1-3= Increase Attack (20) +50 / +150 / +250
RS Lvl 1-3= Reload Speed reduced by 0.5 sec each level
AC Lvl 1-3= Accuracy Increased to 80% / 90% / 100%
Onager Tower:MELEE/ (20,000G)/ 500/ 1.5/ 9/ 90%
Bomb Tower:MELEE/ (20,000G)/ 250/ 1/ 14/ 95%
Gun Tower
(100F, 100S), Pop=0
AP Lvl 1-3 = Increase Attack (20) +20 / +50 / +100
RS Lvl 1-3 = 2.5 sec RS reduced by 0.5 sec each level
AC Lvl 1-3 = Accuracy Increased to 85% / 90% / 95%
MG Tower: PIERCE/ (20,000G)/ 250/ 0.7/ 11/ 95%
Cannon Tower: MELEE/ (20,000G)/ 300/ 1.3/ 15/ 95% (edited)
Tier 3 [Imperial Age]
Laser Tower
(200F, 300S), Pop=0
AP Lvl 1-3 = Increase Attack (35) +10/ +20/ +40
RS Lvl 1-3 = 2.0 sec RS reduced by 0.3 sec each level
AC Lvl 1-3 = Accuracy Increased to 85% / 90% / 95%
Prism Tower: PIERCE/ (30,000G)/ 900/ .9/ 12/ 100%
Beam Tower: MELEE/ (30,000G)/ 100/ 0.1/ 10/ 100%
Ion Cannon
(1000S, 500G) + Unlock, Pop=2
AP Lvl 1-3 = Increase Attack (200) +200 / +400 / +600
RS Lvl 1-1 = 1.3 sec
AC Lvl 1-1 = 100%
- Ionic Bonding Cannon: (30K G) x2 MELEE/ 4500/ 0.7/ 15/ 100%
- Ion Implantation Systems: (30K G) x2 MELEE/ 2500/ 0.3/ 15/ 100%
Ray Tower
(1000S, 500G) + Unlock, Pop=2
AP Lvl 1-3 = Increase Attack (50) +25 / +50 / +75
RS Lvl 1-1 = 0.1 sec
AC Lvl 1-1 = 100%
- Gamma Ray Tower: (30K G) x2 MELEE/ 700/ 0.1/ 15/ 100%
- Cosmic Ray Tower: (30K G) x2 MELEE/ 1000/ 0.15/ 15/ 100%
Tier 4
Missile Tower
Unlock, Range = 15, Pop=1
AP Lvl 1-5 = Increase Attack (200) +100 / 100 / 200 / 200 / 200
RS Lvl 1-5 = 3.0s RS reduced -0.5s each Lvl, Lvl 5 = -0.7 sec
AC Lvl 1-1 = 100%
Nuke Tower: PIERCE/ (20,000G)/ 10,000/ 1.0/ 20/ 100%
Vulcan Tower: PIERCE/ (20,000G)/ 1500/ 0.1/ 20/ 100%
- Nuclear Fussion Tower: (30K G) PIERCE/ 30K/ 0.6/ 20/ 100%
- Tritium Core: (30K G) PIERCE/ 30K/ 0.9/ 20/ 100%
- Rail Gun: (30K G) PIERCE/ 8000/ 0.1/ 20/ 100%
- Gauss Cannon (30K G) PIERCE/ 15K/ 0.3/ 20/ 100% (edited)
Temple of The Sun God
(2000S, 1000G) + Unlock, Range=10, Pop=3
AP Lvl 1-1 = 1000 Attack
RS Lvl 1-5 = -.2 each LVL
- The Great Eye: (30K G) x3 MELEE/ 5000/ 0.1/ 18/ 100%
- Void Temple: (30K G) x3 MELEE/ 10K/ 0.5/ 18/ 100%
Civilization Bonus
Aztecs - Rock Towers 100Stone/75Food +50AP
Berbers - Lazer Towers 200Stone/100Food
Bohemians - Instant Access to Ox Trade Cart
Britons - +3 range for all Tower +200AP to Longbow Tower
Bulgarians - Instant Access to Lazer Tower
Burgundians - Villagers can repair the Citadel 3x faster. 10 Free Trade Carts (FEUDAL AGE)
Burmese - Free Missile Tower
Byzantines - Towers get +100% HP/ 20 free Balloon Traders
Celts - Lumberjacks +50 Speed
Chinese - 5% Cheaper Techs +100AP to Chu Ko Nu Tower
Cumans - Ray/Ion/Sun Towers 15% Cheaper
Ethiopians - Fire Towers 65Stone/45 Food +15AP
Franks - Forager +50% Speed
Goths - Arrow Towers 50Stone/25Food +20 AP
Huns - +30 Population Space
Incas - Mega Trader Upgrades -25%
Indians - Javelin Towers 20% Cheaper Techs
Italians - Instant Trade Cart Creation
Japanese - Missile Tower +600 AP / No Stone Costs
Khmer - Javelin Towers 75Stone/50Food +75AP
Koreans - 5 Free Stone Mining Levels
Lithuanians - +300 Building Speed +2000 Stone
Magyars - Gun Towers 100Stone/ 75 Food + 75 AP
Malay - Free Age Upgrades
Malians - 5 Free Wood Chopping Levels
Mayans - +2 villager at start (FEUDAL AGE)
Mongols - Gold Miners + 50% Speed
Persians - Missile Tower Upgrades 15% Cheaper
Poles - Rock Tower Upgrades 15% Cheaper
Portuguese - Gun Tower Upgrades 15% Cheaper
Saracens - Start with Double Resources
Sicilians - Lazer Tower Upgrades 15% Cheaper
Slavs - Arrow Tower Upgrades 25% Cheaper
Spanish - Fire Tower Upgrades 20% Cheaper
Tatars - Stone Miners +50% Speed
Teutons - Free Nuclear + Thermonuclear Tower Upgrades
Turks - 5 Free Gold Mining Levels
Vietnamese - Free Vulcan + V A D S Tower Upgrades
Vikings - 5 Free Mill Upgrade
Helpful Tips for Noobs
- Some players aren’t able to see the custom graphics or certain animations in the game. Check if you have the Ultra HD Graphics/Textures Mod enabled. If so, disable it while playing this scenario.
- All active players will receive +2 villager and 10+ Bonus Population in the event that a player resigns or disconnects. This will also occur if a player slot is filled with an AI.
- This scenario can also be played Solo and in Co-op mode. For Solo, the player must be BLUE and will get +20 villagers at the start. For Co-op, the participating players must be BLUE and RED, and will receive +10 villagers each at the start. Fill empty player slots with AI and extra villagers will be granted for the AI slots.
The following will list each function and what happens when a difficulty is chosen.
( Easy / Medium / Hard ).
1. Preparation Time ( 15 min / 10 min / 5 min )
2. Enemy Spawn Frequency ( 2 sec / 5 sec / 8 sec )
3. Starting Resources Amount ( High / Medium / Low )
Town Center: Use the TC to advance to the next age…
Tread Mill Crane Lvl 1-3 Increase Build Speed 50% per level
Banking: Eliminate the 30% tax on sending tributes.
Mill Upgrades Lvl 1-12 (Food/Sec):
0.3 / 0.4 / 0.5 / 0.6 / 0.7 / 0.8 / 0.9 / 1.0 / 1.3 / 2 / 3 / 5
Lumber Upgrades Lvl 1-8 (Wood/Sec): 0.3 / 0.4 / 0.5 / 0.6 / 0.7 / 0.8 / 0.9 / 1.0 / 1.3 / 2
Gold Upgrades Lvl 1-7 (Gold/Sec): 1.2 / 1.4 / 1.6 / 1.8 / 2.1 / 2.4 / 2.8
Stone Upgrades Lvl 1-7 (Stone/Sec): 1.2 / 1.4 / 1.6 / 1.8 / 2.1 / 2.4 / 2.8
Market : Use to create 3 different trade carts and Caravan Base Capacity / Base Speed / Pop Space Required
Balloon Trader : 20 / 1 / 1
Trade Cart : 100 / 0.75 / 2
Ox Wagon : 300 / 0.5 / 3
Caravan Lvl 1-5: Increases Speed and Capacity of all Trade units each level
Level 1-1 (500 W , 2K G)
Level 1-2 (1.5K W, 5K G)
Level 1-3 (2.5K W , 10K G)
Level 1-4 (5K W , 10K G )
Level 1-5 (10K W , 25K G)
TRADE WORKSHOP: Use to upgrade your Food, Stone, Mega Trader
Wood Trader: (Increases Speed+Capacity 3 times) Speed Increase 10% / 20% / 50% (Base = 1.5) Capacity Increase (100)/ 200/ 300/ 500
Level 1-2: (500W, 500G)
Level 1-3: (1K W, 1K G)
Level 1-4: (2K W, 2K G)
Stone Trader: (Increases Speed+Capacity 3 times) Speed Increase 10% / 40% / 60% (Base = 0.6) Capacity Increase (400)/ 500/ 700/ 1000
Level 1-2: (500W, 500S)
Level 1-3: (1K W, 3K G)
Level 1-4: (2K W, 5K G)
Mega Trader: (Increases both Speed+Capacity 3 times) Speed Increase 10% / 20% / 40% (Base = 0.7) Capacity Increase (750)/ 1K / 1.5K/ 2K/ 2.5K
Level 1-2: (500W, 1K G)
Level 1-3: (1K W, 3K G)
Level 1-4: (2K W, 5K G)
Level 1-5: (5K W, 10K G)
AP = Attack Points
RS = Reload Speed
AC = Accuracy
AoE = Area of Effect
Food = F, Gold = G, Stone = S, Wood = W
AP Lvl 1-5 = Increase Attack (5) +5 / +10 / +20 / +30 / +50
RS Lvl 1-5= 4.0 sec RS reduced by 0.5 sec each level
AC Lvl 1-3= 80% Accuracy Increased to 85% / 90% / 95%
ChuKoNu Tower: PIERCE/ (5000F, 15000G)/ 80 / 1.3 / 10 / 95%
Longbow Tower: PIERCE/ (5000F, 15000G)/ 200/ 1.0/ 15/ 100%
AP Lvl 1-3= Increase Attack (8) +2 / +7 / +27
RS Lvl 1-3 = 2.0 sec RS reduced by 0.5 sec each level
Range Lvl 1-2= Range Increased to (2) +2 / +4
Dragon Tower:PIERCE/ (30,000G)/ 150/ 1.2/ 8/ 100%
Flame Tower: PIERCE/ (30,000G)/ 50/ 0.2/ 8/ 100%
AP Lvl 1-3= Increase Attack (20) +50 / +150 / +250
RS Lvl 1-3= Reload Speed reduced by 0.5 sec each level
AC Lvl 1-3= Accuracy Increased to 80% / 90% / 100%
Onager Tower:MELEE/ (20,000G)/ 500/ 1.5/ 9/ 90%
Bomb Tower:MELEE/ (20,000G)/ 250/ 1/ 14/ 95%
AP Lvl 1-3 = Increase Attack (20) +20 / +50 / +100
RS Lvl 1-3 = 2.5 sec RS reduced by 0.5 sec each level
AC Lvl 1-3 = Accuracy Increased to 85% / 90% / 95%
MG Tower: PIERCE/ (20,000G)/ 250/ 0.7/ 11/ 95%
Cannon Tower: MELEE/ (20,000G)/ 300/ 1.3/ 15/ 95% (edited)
AP Lvl 1-3 = Increase Attack (35) +10/ +20/ +40
RS Lvl 1-3 = 2.0 sec RS reduced by 0.3 sec each level
AC Lvl 1-3 = Accuracy Increased to 85% / 90% / 95%
Prism Tower: PIERCE/ (30,000G)/ 900/ .9/ 12/ 100%
Beam Tower: MELEE/ (30,000G)/ 100/ 0.1/ 10/ 100%
AP Lvl 1-3 = Increase Attack (200) +200 / +400 / +600
RS Lvl 1-1 = 1.3 sec
AC Lvl 1-1 = 100%
- Ionic Bonding Cannon: (30K G) x2 MELEE/ 4500/ 0.7/ 15/ 100%
- Ion Implantation Systems: (30K G) x2 MELEE/ 2500/ 0.3/ 15/ 100%
AP Lvl 1-3 = Increase Attack (50) +25 / +50 / +75
RS Lvl 1-1 = 0.1 sec
AC Lvl 1-1 = 100%
- Gamma Ray Tower: (30K G) x2 MELEE/ 700/ 0.1/ 15/ 100%
- Cosmic Ray Tower: (30K G) x2 MELEE/ 1000/ 0.15/ 15/ 100%
AP Lvl 1-5 = Increase Attack (200) +100 / 100 / 200 / 200 / 200
RS Lvl 1-5 = 3.0s RS reduced -0.5s each Lvl, Lvl 5 = -0.7 sec
AC Lvl 1-1 = 100%
Nuke Tower: PIERCE/ (20,000G)/ 10,000/ 1.0/ 20/ 100%
Vulcan Tower: PIERCE/ (20,000G)/ 1500/ 0.1/ 20/ 100%
- Nuclear Fussion Tower: (30K G) PIERCE/ 30K/ 0.6/ 20/ 100%
- Tritium Core: (30K G) PIERCE/ 30K/ 0.9/ 20/ 100%
- Rail Gun: (30K G) PIERCE/ 8000/ 0.1/ 20/ 100%
- Gauss Cannon (30K G) PIERCE/ 15K/ 0.3/ 20/ 100% (edited)
AP Lvl 1-1 = 1000 Attack
RS Lvl 1-5 = -.2 each LVL
- The Great Eye: (30K G) x3 MELEE/ 5000/ 0.1/ 18/ 100%
- Void Temple: (30K G) x3 MELEE/ 10K/ 0.5/ 18/ 100%
Aztecs - Rock Towers 100Stone/75Food +50AP
Berbers - Lazer Towers 200Stone/100Food
Bohemians - Instant Access to Ox Trade Cart
Britons - +3 range for all Tower +200AP to Longbow Tower
Bulgarians - Instant Access to Lazer Tower
Burgundians - Villagers can repair the Citadel 3x faster. 10 Free Trade Carts (FEUDAL AGE)
Burmese - Free Missile Tower
Byzantines - Towers get +100% HP/ 20 free Balloon Traders
Celts - Lumberjacks +50 Speed
Chinese - 5% Cheaper Techs +100AP to Chu Ko Nu Tower
Cumans - Ray/Ion/Sun Towers 15% Cheaper
Ethiopians - Fire Towers 65Stone/45 Food +15AP
Franks - Forager +50% Speed
Goths - Arrow Towers 50Stone/25Food +20 AP
Huns - +30 Population Space
Incas - Mega Trader Upgrades -25%
Indians - Javelin Towers 20% Cheaper Techs
Italians - Instant Trade Cart Creation
Japanese - Missile Tower +600 AP / No Stone Costs
Khmer - Javelin Towers 75Stone/50Food +75AP
Koreans - 5 Free Stone Mining Levels
Lithuanians - +300 Building Speed +2000 Stone
Magyars - Gun Towers 100Stone/ 75 Food + 75 AP
Malay - Free Age Upgrades
Malians - 5 Free Wood Chopping Levels
Mayans - +2 villager at start (FEUDAL AGE)
Mongols - Gold Miners + 50% Speed
Persians - Missile Tower Upgrades 15% Cheaper
Poles - Rock Tower Upgrades 15% Cheaper
Portuguese - Gun Tower Upgrades 15% Cheaper
Saracens - Start with Double Resources
Sicilians - Lazer Tower Upgrades 15% Cheaper
Slavs - Arrow Tower Upgrades 25% Cheaper
Spanish - Fire Tower Upgrades 20% Cheaper
Tatars - Stone Miners +50% Speed
Teutons - Free Nuclear + Thermonuclear Tower Upgrades
Turks - 5 Free Gold Mining Levels
Vietnamese - Free Vulcan + V A D S Tower Upgrades
Vikings - 5 Free Mill Upgrade
- At start, begin by foraging the “+1 villager” bushes starting from left to right, coordinate with other players to unlock things faster.
- When unlocking Trader units (Wood / Stone / Mega) task them to the specific resource they are named after. They will not do so automatically.
- You will receive rewards for killing enemy units with towers and can be helpful in boosting your early economy.
- Increase resource gather rates in the mill, lumber camp, and mining camps to collect resources faster.
- The Missile Tower can be moved again by highlighting tower and pressing the DELETE key.
- Boss waves will end and immediately trigger the next wave when the last boss is killed. Avoid killing the boss as long as possible to buy extra time if needed.
- Pay attention to your villagers, the scenario uses an anti-block trigger to auto-send villagers back to the citadel every 7 seconds if they linger in an area with water. This is to avoid using villagers to block the enemy.
- The sequence of waves is displayed along the north west border of the mini-map. Use this to anticipate upcoming waves and how to prepare for them
- For the first 3 boss waves, they will each do only 4999 damage to the citadel if one crosses the line. The remaining boss waves will result in an instant death.
- Only one player needs to age up to unlock better towers for the rest of the team.
- Unless villagers are tasked to build towers by holding the SHIFT key, they will not automatically move to the next tower when completing a building.
- Often times, a boss will annoyingly attack your towers. Building cheap towers every few tiles along the shore line will help serve as a shield for your more valuable towers.
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