The Tribal Wars: 2012 |
→ Dates
Round 1: April 9 - April 15
WB 2, LB 1: April 16 - April 22
WB 3, LB2: April 23 - April 29
WB 4, LB3: April 30 - May 6
LB4: May 7 - May 13
LB5: May 14 - May 20
LB6: May 21 - May 27
LB7: May 28 - June 3
FB1: May 4 - June 10
FB2: June 11 - June 17
FB3: June 18 - June 24
FB4: June 25 - July 1
FB5: July 2 - July 8
FB6: July 9 - July 15
→ Spots
There are 64 open slots and 13 teams are invited.
→ Invited Teams
1. TyRanT
2. RVK A
3. PoJ
4. Malevolent
5. poZ
6. NFQ
7. VNS A
8. VN
9. RoR
10. aLc
11. Tera
12. JPN48
13. IRC
→ Brackets
Winners bracket: viewtopic.php?f=478&t=73401
Losers bracket: viewtopic.php?f=525&t=73594
Format and Settings |
The tournament will consist of two stages: Double elimination and final. After four rounds, the four teams who have no been defeated will automatically advance to the final stage.
Under no circumstances at any time are two or more players on the same team allowed to pick the same civilization.
The first round (WB1) will be played as a Bo3 in the following manner:
Game 1: Random civilizations
Game 2: Mirror civilizations
Game 3: Free pick civilization.
The second round, and first round of the loser brackets, will be a Bo5 in the following manner:
Game 1: Random civilizations
Game 2: Mirror civilizations (See below for details)
Game 3: Chinese Britons Mongols Huns
Game 4: Civilization pool (See below for details)
Game 5: Free pick
Subsequent rounds will follow this structure, with the exception of game 3, which changes each round:
Round 3 (WB3 and LB2): Koreans, Saracens, Turks, Spanish
Round 4 (WB4 and LB3): Aztecs, Goths, Japanese, Celts
At this point, four teams will be undefeated and headed for the finals. The loser brackets will continue, however, until one team remains. That team will also advance to the final stage. The subsequent loser games will be as follows:
Losers round 4: Britons, Aztecs, Japanese, Vikings.
Losers round 5: Teutons, Franks, Spanish, Persians.
Losers round 6: Mongols, Celts, Teutons, Spanish.
Losers round 7: Huns, Franks, Goths, Koreans.
The final stage will consist of a round robin system, where each team plays each of the four others over the course of five weeks. The format is a surprise for now, but will be announced once the winner bracket is finished.
Mirror civilizations: The same civilizations as the previous game, but on opposite teams. So for example if team A had Franks, Goths, Saracens, and Chinese, while team B had Mayans, Aztecs, Persians, and Turks, then the civilizations for the second game would be: Team A: Mayans, Aztecs, Turks, Persians ... Team B: Chinese, Saracens, Franks, Goths.
Civilization pool: Whichever team has won fewer games in the current round up to this point gets to pick eight civilizations that do NOT include any of the following:
Chinese
Mayans
Persians
Spanish
Celts
Japanese
Huns
The losing team then gets to decide whether to be team A or team B, and they choose civilizations as follows:
Team A: Pick one civilization from the list
Team B: Pick two civilizations from the list, neither of which may be the same as the civilization team A picked.
Team A: Pick one civilization which has not been picked by either team.
Team B: Pick one civilization which has not been picked by either team.
Team A: Pick one civilization which has not been picked by either team.
Team B: Pick one civilization which has not been picked by either team.
Team A: Take the last civilization
Prizes |
1st: 40% - $6,000
2nd: 25% - $3,750
3rd: 15% - $2,250
4th: 10% - $1,500
5th: 5% - $750
6th: 3% - $450
MVP: 2% - $300
Total Prize Money: $15000
The Tribal Wars: 2012 - Administration |
The administrators will organize the Master of Land Nomad: 2012 tourney and will help players in various situations.
Tournament Administrator:
Barbarossa89
DreaIVIS
(czech) The_Prophet
Tournament Moderators:
Dalv
DJ_Argenta_
Jaraldo
_MariaN_
The Tribal Wars: 2012 - OFFICIAL RULES |
I. Simple Rules |
Simple Rules will provide a general overview of the official LN Tournament 2012, but it is recommended to read the complete rules because admins will make decision according to complete rules.
#01. Every participant must respect their opponent. Any insult, racism or flaming will not be tolerated.
#04. a) Each team must have a minimum of 5 players and a maximum of 10 players. Players don't have to be in same clan.
#04. b) Smurfing and account sharing is not allowed.
#05. All games must be played in the Voobly Tournament Lobby ( → Link). If playing in Voobly is somehow not possible, then the players are allowed to play the games either with a different client ( → Link to Game Ranger) or via IP.
#09. In case of disconnections, if the game dropped before the 10th minute of the game, it must be saved and replayed, otherwise it must be restored right after the drop and the recorded game provided along with a screenshot proving the team's victory.
#20. The game settings must be the following.
Game : Random Map
Map Style : Custom
Location : The Tribal Wars 2012.rms (LAND NOMAD(fixed).rms) → DOWNLOAD MAP
Size : 8 player map
Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Standard
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
#21. For all players a Lumber Camp must be constructed as their first building.
#22. #23. #24. No Barracks, no Palisade Wall and no more than one House may be build until the first TC is up.
#25. #26. No TC fighting. If it happens the game must be replayed. Should the administration decide that a TC happened intentionally the team will receive an admin loss for that game.
#27. No fighting until both player's TC is up.
#28. Boars and deer may not be killed before the first TC is up.
#29. No sheep stealing or killing.
#30. In a Bo3 game, every team gets two restarts. In a Bo5 game, every team gets three restarts. After a restart the same civilizations must be the same as in the previous attempt.
#31. If a player starts with a stuck villager he may decide to restart the game, but this must be said during the first 5 minutes.
II. Complete Rules |
1. General Rules |
#01. Every participant must respect their opponent. Bad behavior (determined by staff) will be warned or can result to immediate disqualification of a team. This tournament values not only great skills and teamwork, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed, it is a part of the game.
#02. A team must try their best to schedule and play their match against the opposing teams. If the staff determines that a team tries to avoid scheduling and playing the tournament games, the team may be warned, receive an admin loss for the game or match or be disqualified from the The Tribal Wars: 2012 tournament.
#03. To try and be as fair as possible to all nations, admins will now set the time based on what the local time is for the majority of the main players in a team. If a team fails to schedule a game during that team the opposing team will receive an admin win.
Scheduled times should be within the following limits for each team's local timezone. When scheduling, teams are not obliged to make concessions in order to reach an agreement if the time in question is outside these limits:
18:00 - 22:00 Fridays
10:00 - 22:00 Saturdays
11:00 - 21:00 Sundays
As an example, if a European team is playing a Japanese team, the time difference is ten hours more or less, if a European team starts to play at 10am Saturday morning, the Japanese team would start playing at 8pm Saturday evening; both local times are inside the range. Whereas if a Brazilian team were to play a Japanese team, the time difference is 15 hours. If the Brazilian team started to play at 8pm Friday night, the Japanese team would start playing at 11am Saturday morning. Both times fall inside the acceptable hours, this makes the scheduled times fair on all people.
#03. When signing up, Team Leaders must provide a Team Local Timezone.
Team Local Timezone is the timezone that other teams and admins will take into consideration when scheduling. For example, if a team is from Brazil their standard timezone is GMT-3, the team would pick GMT-3 as their team local timezone. But, if this team has a European player, they would probably still choose to make the team local timezone GMT-3. If a team has a mixture of European (GMT+1/+2) and American/Latin American (GMT-3/-4) players, they might choose a team local timezone of GMT-1 which is half way between more or less.
The significance of this team local timezone is in accordance with Rule #03, when 2 teams are scheduling they must pick a time which is inside the allowed local times for both teams. If they cannot reach an agreed time by 23.59 GMT Thursday, admins should be notified and will decide a time.
When providing timezones, please take into consideration Daylight Savings Time (DST) and adjust your timezones accordingly if your country uses it. For example, Ireland is GMT from October to March, but in March it changes to DST and Ireland becomes GMT+1.
This concept will help players from far and wide, if there is any confusion on sign ups, admins will provide assistance.
#04. a) Each team must have a minimum of five players and a maximum of ten players.
#04. b) Players can only play in one single team. If a player is caught playing for two or more teams, then such player will be banned from the tournament, future tournaments and AoCZone Forums and the teams in question (the ones he smurfed for) will be disqualified.
#04. c) Each person can play in the tournament using only one nickname. If a player is caught using more than one nickname in the tournament, but was not smurfing (therefore played for his team as him, however with a different nickname), their team will be warned and all games that he played with the wrong nickname will be an admin loss. After the second warning for using a different nickname that player’s team will be disqualified.
#04. d) Only players listed in the LN Tournament 2012 Teams Roster are allowed to compete in The Tribal Wars: 2012. If a player is not listed in the team roster and plays for that team, such team will be disqualified.
#04. e) There are no roster updates available once LN Tournament 2012 has begun.
#04. f) The nicknames listed in the LN Tournament 2012 Teams Rosters list must be exactly the same as the ones used in the agreed game lobby and in-game, so the Voobly accounts which are signed up must not have its nicknames changed for the duration of LN Tournament 2012. If a player is caught changing his nickname he will be warned.
#05. All games must be played on Voobly in the Tournament lobby ( → Link). If any member of either team needs NAT in order to play then NAT must be used. The game must be started so that restoring the NAT game is possible. Read more here. If a NAT game drops and circumstances from rule #09 to restore arise, the game must be restored using the new NAT-game restore function at Voobly.
#06. Patch 1.0c must be used in all matches (download). Note that it may say version VLY (instead of 1.0c) when playing on Voobly, it is fine. Using different version of the game makes the played games with a different patch invalid.
#07. Before posting The Tribal Wars 2012 recorded games here in our forum, the files must be renamed in the following format: TTW2012 Stage Round# TeamA (POV) vs TeamB Game#.mgx (or TTW2012 Stage Round# TeamA vs TeamB (POV) Game#.mgx, depending whose point of view the recorded game is from), and packed inside one ZIP file named TTW2012 Stage Round# TeamA (POV) vs TeamB.zip (or TTW2012 Stage Round# TeamA vs TeamB (POV).zip). If games aren`t renamed correctly (or not packed), result won`t be accepted till the games are renamed/packed according to the given format.
Game naming examples:
TTW2012 Winner Bracket R1 StorM (POV) vs PiA G1.mgx
TTW2012 Winner Bracket R1 StorM (POV) vs PiA G2.mgx
TTW2012 Winner Bracket R1 StorM (POV) vs PiA G3.mgx
TTW2012 Loser Bracket R1 StorM (POV) vs TyranT G1.mgx
TTW2012 Final R1 StorM (POV) vs PiA G1.mgx
TTW2012 Final R2 StorM (POV) vs PiA G1.mgx
Pack naming examples:
TTW2012 Winner Bracket R1 StorM (POV) vs PiA.zip
TTW2012 Loser Bracket R1 StorM (POV) vs PiA.zip
TTW2012 Final R1 StorM (POV) vs PiA.zip
TTW2012 Final R2 StorM (POV) vs PiA.zip
(All of the above are from a StorM player's point of view)
#08. a) Extra weeks can only be given upon admin decision and extra weeks must be requested before Thursday 23.59GMT.
#08. b) All the games must be scheduled and confirmed by both teams in the The Tribal Wars: 2012 Scheduling forums ( → Link, informing the other team of the exact date and time of the arranged games.
#08. c) If there is no agreement about the playing time by Thursday 23.59 GMT, Admins will set a time which may not be desirable to one of the teams but falls within the acceptable range of times outlined above (see Rule #02).
#09. In case of disconnections, if the game dropped before the 10th minute of the game, it must be saved and replayed, otherwise it must be restored right after the drop and the recorded game (even if it is not complete) provided along with a screenshot proving the team’s victory. If restoring is not possible, the recorded game should be posted in the LN Tournament 2012 Recorded Games forums ( → Link), and LN Tournament 2012 admins should be informed about the case immediately. Subsequently, facts will be analyzed and a final decision made.
If there is a reason to believe that the disconnection was made on purpose, the Tournament Admins need to be informed and a final decision will be taken after all the facts have been checked/cleared by the Tournament Admins. Remember to make sure that you have "Multi" folder in your "Save Game" folder and that your restore function is working as specified in rule #12.
#10. Once two teams arranged and confirmed a time to play, the maximum waiting time is 30 minutes. More than that, the team that came and is waiting must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) and Tournament Lobby Game Room, and post the screenshot in Admin Win Requests topic, with a link to the post in the Scheduling forums where the game time was arranged and confirmed. The screenshot must show enough waiting teams players to start the scheduled game. This way, tournament admins will know how long the team waited and upon Admins decision, the team that did not come gets an Admin Loss for the games. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post, and such actions are considered cheating, getting the team punished according to the Rules.
#11. Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. However, certain fees may be deducted from the amount.
#12. Before The Tribal Wars: 2012 begins, all players who will participate need to test their restore game function. If they cannot restore games, they must re-install AoK/AoC and make sure their restore function is working before The Tribal Wars: 2012 begins.
#13. If a game is not recorded, it must be replayed (this doesn't apply to dropped games, where the recorded game isn't available after the game restore).
#14. Each team must have one Team Leader who is fluent in English. Each team’s Team Leader is responsible for scheduling, possible disputes and everything else regarding their team. If a Team Leader is not fluent in English, a team can have an External Operator who assumes this role as specified in Rule #15. Only Team Leaders or External Operators are allowed to schedule unless otherwise agreed with the administration.
#15. In case none of the members in a team are fluent in English, each team is allowed to have an External Operator for scheduling and communication with the Tournament Staff and other teams. The operator may schedule games for multiple teams but is not allowed to play for them. He may, however, play for a team which he is a member of (like everyone else, he may be a member of one team only).
If a team has an external operator, they must state their nickname and MSN when signing up.
An External Operator still have to follow the official rules of The Tribal Wars: 2012. If he does not follow the official rules of The Tribal Wars: 2012 he or she will be disqualified. Then the team of the banned External Operator must choose another person as their External Operator in a week. If the team could not find a new External Operator that team will be disqualified.
#16. If a team is out of the tournament (no matter if they got disqualified or left on their own), all of their games already played in the current round and games they have yet to play will be set to an admin loss.
#17. When signing up for TTW2012, Team leaders must provide the following for each of their players in a PM to AoCZone Tournament.
1) A username + Profile link, which will not change throughout TTW2012
2) An exact location - Area, Town/City, Province/State and Country
3) Their IP Address - Obtained individually by checking http://www.whatismyip.com/
If any player is playing at a different location than specified by their Team Leader at sign ups, the Team Leader or Operator must announce this in the scheduling thread and also PM one of the Admins to notify them by no later than Thursday 23.59 GMT of the week they will play these games. In the PM the new location must be provided and if possible, IP Address. If admins check IPs or IP logs at the time of WCL 7 games and some IPs are found to be different or location is different and the above rule was not adhered to, that team/player will be punished of smurfing.
Admins realise that some people have dynamic IPs where parts of the IP can change, this will be taken into consideration.
Each week a member of the AoCZone staff will PM each team operator with the IPs of the players in the team they are scheduling to play for that round. These IP's are for the eyes of the team operator only and for the sole purpose of having the chance to catch smurfs playing for the opposing team that week.
These IPs are under no circumstances to be shared with anyone else, which includes team leaders and other team members. If clear evidence arises which shows a team operator sharing these IPs with anyone else that team will be disqualified.
#18. New rules can be added and current rules can be changed, but Admins MUST inform the teams about such changes at the The Tribal Wars: 2012 Rules, Settings and General Discussion forum. All the latest additions in Rules / Settings will be in red.
#19. By signing-up for the tournament, you automatically agree with all the Tournament Rules, Settings, Prizes and Conditions.
2. Gaming Rules |
#20. The game settings must be the following.
Game : Random Map
Map Style : Custom
Location : The Tribal Wars 2012.rms (LAND NOMAD(fixed).rms) → DOWNLOAD MAP
Size : 8 player map
Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Standard
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
If any of these settings are not followed that game must be replayed.
#21. A player's first building must be a lumber camp.
#22. A player may not lay a barracks foundation before his first town center is complete.
#23. A player may not lay a palisade wall foundation before his first town center is complete.
#24. A player may not make more than one house before his first town center is complete. He may not lay a foundation for a second house before his town center is complete.
#25. A player may not construct (or try to intentionally) the first Town Center next to an opponents already built Town Center or the foundation of it. In this case "next to" means 7 or less tiles.
#26. a) If a player constructs the first Town Center next to an opponents already built Town Center or the foundation of it intentionally or unintentionally the game must be stopped immediately and must be replayed according to restart rules. In this case "next to" means 7 or less tiles. .
#26. b) If a player constructs the first Town Center next to an opponents already build Town Center or the foundation of it intentionally and this is proven to be true, the team with the player who constructed his first Town Center will receive an Admin Loss for that game. Also that team may be disqualified through decision of the administration.
#27. A player may not attack or damage an opponent in any way until his first Town Center and the according opponent's Town Center was build. If a player breaks this rule the team of that player will receive an Admin Loss for this game. Also that team may be disqualified through decision of the administration.
#28. A player may not kill a boar or deer before his first Town Center was build-
#29. A player may not steal or kill opponent's sheep until his or her first Town Center and the Town Center of the according opponent was build. If a player crosses path with an opponent's sheep while walking to their Town Center or Lumber Camp spot that player is allowed to take these sheep. Sheep which are next to an opponent unfinished Town Center and/or Lumber Camp must not be taken and left alone. If a player is unsure where the sheep are in proximity to his opponent's Town Center and/or Lumber Camp, leave them alone.
#30. a) Every round which the winner is decided by a best-of-3 match a team may restart two games. If a team decides to do so, a player of that team must chat in the first five gaming minutes (remember that this is shorter than real minutes) “restart” and resign. Games that were restarted must be post as well. Also after a restart the civilizations of all players must not be changed.
#30. b) Every round which the winner is decided by a best-of-5 match a team may restart three games. If a team decides to do so, a player of that team must chat in the first five gaming minutes (remember that this is shorter than real minutes) “restart” and resign. Games that were restarted must be post as well. Also after a restart the civilizations of all players must not be changed.
#31. If a player starts with a trapped villager, that means one or more villagers of that player are surrounded by Gaia objects like tree or Forager Bushes and is unable to escape. He may chat in the first five gaming minutes trapped villager and resign. That game will be restarted and it will not count as the optional(1 per round) restart which is mentioned in the rule #31. If a player lies about a trapped villager the team caught lying receives an admin loss for that game.
#32. a) ***** Wood ( → Version 1 and → Version 2) and Bamboo Lover ( → You can find it here) are allowed and is not considered cheating.
#32. b) The Dark Grey Patch ( → You can find it here). the Grey to Black Patch ( → You can find it here) or the Pink Pony Patch ( → You can find it here) are allowed.
#32. c) No Desert Patch ( → You can find it here) and Remove Snow Patch ( → You can find it here) are allowed.
#32. d) Any graphic changes that affects only the player's Age of Kings: The Conquerors are allowed.
#32. e) AoE2Wide (as known as the Wide Screen Patch ( → This patch can be found here) is allowed. Note that Voobly supports this patch by default (therefore no installation is needed except for Voobly ( → Further information can be found here) and is available for all users in the Voobly Tournament Lobby ( → Link to Voobly Tournament Lobby).
#33. Cheating is not allowed at all in the event. Players doing any kind of cheating will be disqualified from The Tribal Wars; 2012 and banned from future AoCZone events, as well as the AoCZone forums. The team whose player is caught cheating will be disqualified from the Tournament as well.
#34. All the game settings provided in this post MUST be followed. Not following them may result in a Penalty Point (PP) or other punishments.
Receiving 3 Penalty Points (PP) will result in Team`s disqualification.
11.5.2012
#35
Recorded games have to be posted as soon as possible after the games in the correct form and using recorded game attachment function. Staff needs to be informed about a possible dispute or admin win situation as soon as possible.