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  • (2017) The Legacy Cup DM 2v2
  • Rules & Settings

The Legacy Cup | Rules & Settings

  • Thread starter UnknownDMWC
  • Start date Dec 5, 2016
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D

UnknownDMWC

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Feb 28, 2016
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  • Dec 5, 2016
  • #1


The Legacy Cup - Rules & Settings
[td=title_bg_b,1,1][/td]

:arrow: November 28 - February 5th

Sign Ups: November 14th - December 1st
Sign up Here

Qualification Stage (if required): Played over the weekend of December 2nd - 4th before the tournament begins

Round 1: December 5th - 11th
Round 2 & Losers Round 1: December 12th - 25th
Round 3 & Losers Round 2: December 26th - January 15th
Winners Final & Losers Round 3: January 16th - 22nd
Losers Round 4: January 23rd - 29th
Losers Round 5: January 30th - February 5th
Losers Final: February 6th - 12th
Grand Final: February 13th - 19th


:arrow: Spots

The Top 16 Seeded Teams will enter into the Double Elimination stage.
If there are more than 16 sign ups, then the bottom teams will play off in the Qualification Stage


:arrow: Brackets

http://challonge.com/legacycupdm2v2



Format and Settings
[td=title_bg_b,1,1][/td]

The tournament is to be played on Age of Empires II: The Conquerors with the 1.4 Userpatch.
Games are to be played in the Tournament Lobby of Voobly using the VCOM Ladder
and using the No Wall Mod
All players must log in to the Tournament lobby using the same name as Signed up.

All games will utilise AoE2 Captains Mode to decide on the civilisations per team, except for the team random games.

The order of picks and bans will be:
Uax0N8W.png


For a brief guide on how to use the Captain's Mode website Click Here

Qualification Stage: Only required if more than 16 teams sign up. Teams play off in single elimination to see who makes it into the main bracket.

Double Elimination Stage: The main draw of the Tournament

Grand Final:The Finale of the tournament, see the best teams face off.

0. Qualification Stage
[td=title_bg_b,1,1][/td]

The Qualification stage is a 2 day only stage from December 3rd-4th. Players are expected to complete all set matches in the bracket. Admin decisions will be made fast to remove any delays.

The Qualification Stage games are to be played as a Best of 3 in the following manner:

Game 1: DM__Goldrush
Game 2: DM__Land_Nomad
Game 3: DM__Baltic

- If the score is 2:0 the remaining map does not need to be played.


1. Double Elimination Stage
[td=title_bg_b,1,1][/td]


1.1 Round 1
[td=title_bg_b,1,1][/td]

BO5

Game 1: DM__Graveyards
Game 2 (Best of 3 1v1s): Team Random DM__Atacama, Team Random DM__Goldrush (Winning team declares player per map, losing team then decides who plays)
Game 2 Tie Breaker: Team Random DM__GA (Winner of each 1v1 play off)
Game 3: DM__Baltic
Game 4: DM__Land_Nomad
Game 5: DM__GA

- Winners of Game 2 go on to play tie breaker if necessary
- If the score is 3:0/3:1, the remaining map does not need to be played.


1.2 Round 2 & Losers Round 1
[td=title_bg_b,1,1][/td]

BO5

Game 1: DM__GA
Game 2 (Best of 3 1v1s): Mongols DM__Goldrush, Chinese DM__Prairie; (Winning team declares player per map, losing team then decides who plays)
Game 2 Tiebreaker: Japanese DM__Atacama (Winner of each 1v1 play off)
Game 3: DM__Arena
Game 4: DM__Prairie
Game 5: DM__Baltic

- Winners of Game 3 go on to play tie breaker if necessary
- If the score is 3:0/3:1, the remaining map(s) do not need to be played.

1.3. Round 3 & Losers Round 2
[td=title_bg_b,1,1][/td]

BO5

Game 1: DM__Atacama
Game 2 (Best of 3 1v1s): Byzantines DM__GA, Celts DM__Arena (Winning team declares player per map, losing team then decides who plays)
Game 2 Tiebreaker: Team Random DM__Baltic (Winner of each 1v1 play off)
Game 3: DM__Goldrush
Game 4: DM__GA
Game 5: DM__Prairie

- Winners of Game 3 go on to play tie breaker if necessary
- If the score is 3:0/3:1, the remaining map(s) do not need to be played.

1.4. Losers Round 3
[td=title_bg_b,1,1][/td]

BO5

Game 1: DM__Atacama
Game 2 (Best of 3 1v1s): Goths DM__Prairie, Koreans DM__GA (Winning team declares player per map, losing team then decides who plays)
Game 2 Tiebreaker: Mayans DM__Graveyards (Winner of each 1v1 play off)
Game 3: DM__Ghostlake
Game 4: DM__GA
Game 5: DM__Arena

- Winners of Game 3 go on to play tie breaker if necessary
- If the score is 3:0/3:1, the remaining map(s) do not need to be played.

1.5. Winners Final
[td=title_bg_b,1,1][/td]

BO7

Game 1: DM__GA
Game 2: DM__Ghostlake
Game 3: DM__Prairie
Game 4 (Best of 3 1v1s): Team Random DM__Baltic, Chinese DM__GA (Winning team declares player per map, losing team then decides who plays)
Game 4 Tiebreaker: Saracens DM__Prairie (Winner of each 1v1 play off)
Game 5: DM__Graveyards
Game 6: DM__TI
Game 7: DM__Atacama

- Winners of Game 4 go on to play tie breaker if necessary
- If the score is 4:0/4:1/4:2, the remaining map(s) do not need to be played.

1.6. Losers Round 4 & 5
[td=title_bg_b,1,1][/td]

BO7

Game 1: DM__Goldrush
Game 2: DM__Arena
Game 3: DM__Baltic
Game 4 (Best of 3 1v1s): Vikings DM__Goldrush, Goths DM__GA (Winning team declares player per map, losing team then decides who plays)
Game 4 Tiebreaker: Turks DM__Prairie (Winner of each 1v1 play off)
Game 5: DM__GA
Game 6: DM__Prairie
Game 7: DM__Graveyards

- Winners of Game 4 go on to play tie breaker if necessary
- If the score is 4:0/4:1 etc etc, the remaining map(s) do not need to be played.

1.7. Losers Final
[td=title_bg_b,1,1][/td]

BO7

Game 1: DM__Atacama
Game 2: DM__Double_Arabia
Game 3: DM__Ghostlake
Game 4 (Best of 3 1v1s): Franks DM__Prairie, Mongols DM__GA (Winning team declares player per map, losing team then decides who plays)
Game 4 Tiebreaker: Huns DM__GA (Winner of each 1v1 play off)
Game 5: DM__GA
Game 6: DM__Baltic
Game 7: DM__Goldrush

- Winners of Game 4 go on to play tie breaker if necessary
- If the score is 4:0/4:1 etc etc, the remaining map(s) do not need to be played.

2. Grand Final
[td=title_bg_b,1,1][/td]

BO9

Game 1: Winners Bracket Champion HM
Game 2: Winners Bracket Champion HM (Different from Game 1)
Game 3: DM__Arena
Game 4 (best of 3 1v1s): Goths DM__GA, Franks DM__Ghostlake (Winning team declares player per map, losing team then decides who plays)
Game 4 Tiebreaker: Huns DM__GA (Winner of each 1v1 play off)
Game 5: DM__Ghostlake
Game 6: DM__Prairie
Game 7: DM__TI
Game 8 (best of 3 1v1s): Team Random DM__Arena, Franks DM__Prairie; (Winning team declares player per map, losing team then decides who plays)
Game 8 Tiebreaker: Celts DM__Graveyards (Winner of each 1v1 play off)
Game 9: DM__GA

- Winners of Game 4/7 go on to play tie breaker if necessary
- If the score is 5:0/5:1 etc etc, the remaining map(s) do not need to be played.

Total Prize Money -$1000
[td=title_bg_b,1,1][/td]

Gold Cup
1st: 300$
2nd: 200$
3rd: 150$
4th: 100$
5th: 75$
6th: 75$
7th: 50$
8th: 50$
​



- Administration
[td=title_bg_b,1,1][/td]


The administrators will run the tournament and will help Players / players in various situations.

Tournament Administrators:

robo_boro
prv_limb

Tournament Advisers:

True
Interdimension
NilPferD
Rubenstock
Clemensor


The Legacy Cup- OFFICIAL RULES
[td=title_bg_b,1,1][/td]


1. General Rules
[td=title_bg_b,1,1][/td]

  1. All players must respect the Tournament schedule and times for each round. No excuse will be accepted for failing to play in the specified time. player's may be warned, receive an admin loss of 1 game or be disqualified from the tournament.

  2. Every player must respect their opponent and the integrity of the tournament. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.

  3. All players must agree to the No Smurf rule. Each player must submit all relevant usernames for Admin discussion, and to accurately create seeding. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in disqualification.

  4. All games are by default to be played in the Voobly Tournament Lobby using the VCOM Ladder

  5. Upon completion of match, all recorded games must be posted according to the rules and post them in the Recorded Games section of that respective round.

  6. All recorded games will be posted by a Tournament Administrator except for the Qualification Stage.
    If any games are saved and restored please email them in a .zip folder to [email protected] and state which round game it is and who's PoV it is, as the voobly saved files only keep the last portion.

  7. Additional time to complete your games will NOT be allowed unless with clear prior agreement from admins.

  8. Once two Players have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the Players fails to arrive, the waiting player must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the Tournament Lobby Game Room, and post the screenshot in their scheduling topic. Example. This way, tournament admins will know how long the player waited and upon Admins decision, the player that did not come might get an Admin Loss for the games. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished according to rules.

  9. In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
    If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration instantly. Subsequently, facts will be analyzed and a final decision made.

  10. Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. All / any fees will be deducted from the recipients prize.

  11. If a game is not recorded, it must be replayed regardless of result and evidence of it.

  12. By signing up for the tournament you agree to have all your games streamed and casted by the official streamers through using the Spectator Mode on Voobly, brought by the Userpatch 1.4 RC version. The streams will always have a delay to avoid cheating, and no other persons are allowed to spectate your game besides the official streamers, or if persons are granted permission by the tournament Administration for a valid reason. There is no assurance of your games being streamed, but the possibility is there at all times.
    See the Streaming Rules for more information.

  13. New rules can be added and current rules can be changed. However, Admins MUST inform the players about such changes. Some changes maybe necessary while live and will be highlighted in the lobby. The changes will also be highlighted on this topic as a post reply. All the latest additions in Rules / Settings will be in red.


2. Gaming Rules
[td=title_bg_b,1,1][/td]



  • Death Match Games:

    Mod to be used : No Walls Mod

    Game : Death Match
    Map Style : Custom
    Location : The Legacy Cup
    Link to Maps : The Legacy Cup Maps
    Size : Tiny
    Difficulty : Standard
    Population : 200
    Game Speed : Fast
    Reveal Map : Explored
    Starting Age : Post-Imperial Age
    Victory Condition : Conquest

    Team Together : [X] Yes
    All techs : [ ] No
    Allow Cheats : [ ] No
    Lock players : [X] Yes
    Lock Speed : [X] Yes
    Record Game : [X] Yes
    Single Building Queue [SQ]
    No Bombard Towers will be permitted in ANY of the games
  • Restarts:

    In a Best of 3 each team is awarded ONE restart each.
    In a Best of 5 each team is awarded ONE restart each.
    In a Best of 7 each team is awarded ONE restarts each.
    In a Best of 9 each team is awarded TWO restarts each.
    In the Grand Final each team is awarded TWO restarts each.


    Either player may call an Admin restart themselves for blocked gold. e.g gold that is blocked by trees.

    A restart must be requested no longer than 2 minutes of game time (remember that this is shorter than real minutes). When a game is restarted, the civilizations must be the same as in the previous attempt.

  • Any graphic changes that only affects the player's Age of Empires II: The Conquerors are allowed.

  • Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the event and banned from future Voobly, AoCZone events, as well as the AoCZone forums.

  • Receiving information from external sources while playing a match is strictly forbidden and classed as cheating. It is the players responsibility to ensure messages / contact by any means are restricted. If an instance occurs then players MUST notify admins.

  • All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.

  • No Tournament Administrator is allowed to participate for any team.

  • By signing-up for the tournament, you automatically agree with all the Tournament Rules and Settings.
 
robo

Australiarobo

Administrator
Staff member
Dec 12, 2011
8,543
1
9,489
153
Australia
twitter.com
  • Dec 6, 2016
  • #2
Just a reminder for all players, when using Captains Mode for the civ drafting, please remember to set your usernames so that I can find and link the correct drafts for each games easily. :smile:

You can change your name at the top right of the page.

G841nwj.png
 
robo

Australiarobo

Administrator
Staff member
Dec 12, 2011
8,543
1
9,489
153
Australia
twitter.com
  • Dec 8, 2016
  • #3
8/12/16: Changed the position of the Best of 3 1v1s within each set and added (Winning team declares player per map, losing team then decides who plays).
 
robo

Australiarobo

Administrator
Staff member
Dec 12, 2011
8,543
1
9,489
153
Australia
twitter.com
  • Dec 13, 2016
  • #4
If http://aoe2cm.net is not working please use http://aoecm.aocpip.eu/ instead.

You will need to manually choose the 'Hidden 2v2' option as it is simply a backup site and does not have the fancy tournament home page.
 
robo

Australiarobo

Administrator
Staff member
Dec 12, 2011
8,543
1
9,489
153
Australia
twitter.com
  • Jan 8, 2017
  • #5
Due to the horrible scheduling shown by most teams this round, there will be a 1 week extension, and therefore every other round is delayed by 1 week.

For this round, and all future rounds, if a time has not been agreed on by Thursday I will be setting an Admin Time that the players MUST attend if they wish to advance.
 
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