Timeframe |
ADMINISTRATION |
Sign-up Deadline: 27th January 23:59 GMT
Seeding: 28th January
Brackets: 28th January[/list]
Seeding: 28th January
Brackets: 28th January[/list]
THE LEGACY CUP 2 |
Qualification Stage: Single Elimination
Round 1: 29th January - 4th February
Knockout Stage: Double Elimination
Winner Bracket:
Round of 16: 5th February - 11th February
Quarter Final: 12th February - 18th February
Semi Final: 19th February - 25th February
Winner Bracket Final: 26th February - 4th March
Loser Bracket:
Round 1: 12th February - 18th February
Round 2: 19th February - 25th February
Round 3: 26th February - 4th March
Round 4: 5th March - 11th March
Round 5: 12th March - 18th March
Loser Bracket Final: 19th March - 25th March
Grand Final:
Grand Final: 26th March - 1st April
Round 1: 29th January - 4th February
Knockout Stage: Double Elimination
Winner Bracket:
Round of 16: 5th February - 11th February
Quarter Final: 12th February - 18th February
Semi Final: 19th February - 25th February
Winner Bracket Final: 26th February - 4th March
Loser Bracket:
Round 1: 12th February - 18th February
Round 2: 19th February - 25th February
Round 3: 26th February - 4th March
Round 4: 5th March - 11th March
Round 5: 12th March - 18th March
Loser Bracket Final: 19th March - 25th March
Grand Final:
Grand Final: 26th March - 1st April
Tournament Brackets |
Knockout Stage Brackets: Double Elimination - Brackets
Match Settings |
Round 1: (Bo5)
Game 1: 2v2, TLC_Prairie_v2, Team Random.
Game 2: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Game 3: 2v2, TLC_Baltic_v3, Captains Mode.
Game 4: 2v2, TLC_Green_Arabia_v2, Different Civilizations per team.
Game 5: 2v2, TLC_Map_Pack_v4, Team Random.
Game 1: 2v2, TLC_Prairie_v2, Team Random.
Game 2: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Game 3: 2v2, TLC_Baltic_v3, Captains Mode.
Game 4: 2v2, TLC_Green_Arabia_v2, Different Civilizations per team.
Game 5: 2v2, TLC_Map_Pack_v4, Team Random.
Round of 16: (Bo7)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Green_Arabia_v2, Huns and Goths.
Game 3: 2v2, TLC_Baltic_v3, Captains Mode.
Game 4: 2v2, TLC_Golden_Crater_v2, Persians and Khmer.
Game 5: 2v2, TLC_Prairie_v2, Captains Mode.
Game 6: 2v2, TLC_Atacama_v2, Different Non-AoC Civilizations per team.
Game 7: 2v2, TLC_Map_Pack_v4, Team Random.
Quarter Final: (Bo7)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Game 3: 2v2, TLC_Golden_Crater_v2, Captains Mode.
Game 4: 2v2, TLC_Prairie_v2, Different Non-AoC Civilizations per team.
Game 5: 2v2, TLC_Team_Islands_v2, Portuguese and Byzantines.
Game 6: 2v2, TLC_Atacama_v2, Captains Mode.
Game 7: 2v2, TLC_Map_Pack_v4, Team Random.
Semi Final: (Bo9)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Atacama_v2, Different Civilizations per team.
Game 3: 2v2, TLC_Baltic_v3, Franks and Malians.
Game 4: 2v2, TLC_Green_Arabia_v2, Burmese and Incas.
Game 5: 2v2, TLC_Golden_Crater_v2, Captains Mode.
Game 6: 2v2, TLC_Map_Pack_v4, Japanese and Persians.
Game 7: 2v2, TLC_Team_Islands_v2, Captains Mode.
Game 8: 2v2, TLC_Prairie_v2, Vikings and Vietnamese.
Game 9: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Winner Bracket Final: (Bo9)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Golden_Crater_v2, Chinese and Magyars.
Game 3: 2v2, TLC_Team_Islands_v2, Spanish and Koreans.
Game 4: 2v2, TLC_Green_Arabia_v2, Indians and Free Pick.
Game 5: 2v2, TLC_Atacama_v2, Mayans and Ethiopians.
Game 6: 2v2, TLC_Baltic_v3, Different Non-AoC Civilizations per team.
Game 7: 2v2, TLC_Map_Pack_v4, Team Random.
Game 8: 2v2, TLC_Prairie_v2, Captains Mode.
Game 9: 2v2, TLC_Green_Arabia_v2, Team Random.
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Green_Arabia_v2, Huns and Goths.
Game 3: 2v2, TLC_Baltic_v3, Captains Mode.
Game 4: 2v2, TLC_Golden_Crater_v2, Persians and Khmer.
Game 5: 2v2, TLC_Prairie_v2, Captains Mode.
Game 6: 2v2, TLC_Atacama_v2, Different Non-AoC Civilizations per team.
Game 7: 2v2, TLC_Map_Pack_v4, Team Random.
Quarter Final: (Bo7)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Game 3: 2v2, TLC_Golden_Crater_v2, Captains Mode.
Game 4: 2v2, TLC_Prairie_v2, Different Non-AoC Civilizations per team.
Game 5: 2v2, TLC_Team_Islands_v2, Portuguese and Byzantines.
Game 6: 2v2, TLC_Atacama_v2, Captains Mode.
Game 7: 2v2, TLC_Map_Pack_v4, Team Random.
Semi Final: (Bo9)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Atacama_v2, Different Civilizations per team.
Game 3: 2v2, TLC_Baltic_v3, Franks and Malians.
Game 4: 2v2, TLC_Green_Arabia_v2, Burmese and Incas.
Game 5: 2v2, TLC_Golden_Crater_v2, Captains Mode.
Game 6: 2v2, TLC_Map_Pack_v4, Japanese and Persians.
Game 7: 2v2, TLC_Team_Islands_v2, Captains Mode.
Game 8: 2v2, TLC_Prairie_v2, Vikings and Vietnamese.
Game 9: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Winner Bracket Final: (Bo9)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Golden_Crater_v2, Chinese and Magyars.
Game 3: 2v2, TLC_Team_Islands_v2, Spanish and Koreans.
Game 4: 2v2, TLC_Green_Arabia_v2, Indians and Free Pick.
Game 5: 2v2, TLC_Atacama_v2, Mayans and Ethiopians.
Game 6: 2v2, TLC_Baltic_v3, Different Non-AoC Civilizations per team.
Game 7: 2v2, TLC_Map_Pack_v4, Team Random.
Game 8: 2v2, TLC_Prairie_v2, Captains Mode.
Game 9: 2v2, TLC_Green_Arabia_v2, Team Random.
Round 1: (Bo7)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Green_Arabia_v2, Persians and Franks.
Game 3: 2v2, TLC_Golden_Crater_v2, Captains Mode.
Game 4: 2v2, TLC_Prairie_v2, Different Non-AoC Civilizations per team.
Game 5: 2v2, TLC_Team_Islands_v2, Portuguese and Byzantines.
Game 6: 2v2, TLC_Atacama_v2, Captains Mode.
Game 7: 2v2, TLC_Map_Pack_v4, Team Random.
Round 2: (Bo7)
Game 1: 2v2, TLC_Green_Arabia_v2, Random Civilizations.
Game 2: 2v2, TLC_Green_Arabia_v2, Swap Civilizations from Game 1.
Game 3: 2v2, TLC_Baltic_v3, Captains Mode.
Game 4: 2v2, TLC_Atacama_v2, Choose 2 out of Burmese, Khmer, Malay and Vietnamese per team.
Game 5: 2v2, TLC_Golden_Crater_v2, Byzantines and Mayans.
Game 6: 2v2, TLC_Prairie_v2, Different Civilizations per team.
Game 7: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Round 3: (Bo9)
Game 1: 2v2, TLC_Green_Arabia_v2, Berbers and Turks.
Game 2: 2v2, TLC_Golden_Crater_v2, Different AoC Civilizations per team.
Game 3: 2v2, TLC_Team_Islands_v2, Teutons and Free Pick.
Game 4: 2v2, TLC_Green_Arabia_v2, Italians and Franks.
Game 5: 2v2, TLC_Atacama_v2, Captains Mode.
Game 6: 2v2, TLC_Baltic_v3, Different Civilizations per team.
Game 7: 2v2, TLC_Map_Pack_v4, Team Random.
Game 8: 2v2, TLC_Prairie_v2, Team Random.
Game 9: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Round 4: (Bo9)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Golden_Crater_v2, Different Civilizations per team.
Game 3: 2v2, TLC_Team_Islands_v2, Swap Civilizations from Game 2.
Game 4: 2v2, TLC_Green_Arabia_v2, Aztecs and Britons.
Game 5: 2v2, TLC_Green_Arabia_v2, Different Non-AoC Civilizations per team.
Game 6: 2v2, TLC_Baltic_v3, Captains Mode.
Game 7: 2v2, TLC_Map_Pack_v4, Byzantines and Incas.
Game 8: 2v2, TLC_Atacama_v2, Malians and Free Pick.
Game 9: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Round 5: (Bo9)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Golden_Crater_v2, Chinese and Malay.
Game 3: 2v2, TLC_Team_Islands_v2, Saracens and Japanese.
Game 4: 2v2, TLC_Green_Arabia_v2, Indians and Free Pick.
Game 5: 2v2, TLC_Atacama_v2, Mayans and Ethiopians.
Game 6: 2v2, TLC_Baltic_v3, Different Non-AoC Civilizations per team.
Game 7: 2v2, TLC_Map_Pack_v4, Team Random.
Game 8: 2v2, TLC_Golden_Crater_v2, Captains Mode.
Game 9: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Loser Bracket Final: (Bo9)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Golden_Crater_v2, Captains Mode.
Game 3: 2v2, TLC_Team_Islands_v2, Italians and Goths.
Game 4: 2v2, TLC_Green_Arabia_v2, Franks and Mongols.
Game 5: 2v2, TLC_Atacama_v2, Different Non-AoC Civilizations per team.
Game 6: 2v2, TLC_Baltic_v3, Mongols and Free Pick.
Game 7: 2v2, TLC_Map_Pack_v4, Malay and Magyars.
Game 8: 2v2, TLC_Golden_Crater_v2, Japanese and Free Pick.
Game 9: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Green_Arabia_v2, Persians and Franks.
Game 3: 2v2, TLC_Golden_Crater_v2, Captains Mode.
Game 4: 2v2, TLC_Prairie_v2, Different Non-AoC Civilizations per team.
Game 5: 2v2, TLC_Team_Islands_v2, Portuguese and Byzantines.
Game 6: 2v2, TLC_Atacama_v2, Captains Mode.
Game 7: 2v2, TLC_Map_Pack_v4, Team Random.
Round 2: (Bo7)
Game 1: 2v2, TLC_Green_Arabia_v2, Random Civilizations.
Game 2: 2v2, TLC_Green_Arabia_v2, Swap Civilizations from Game 1.
Game 3: 2v2, TLC_Baltic_v3, Captains Mode.
Game 4: 2v2, TLC_Atacama_v2, Choose 2 out of Burmese, Khmer, Malay and Vietnamese per team.
Game 5: 2v2, TLC_Golden_Crater_v2, Byzantines and Mayans.
Game 6: 2v2, TLC_Prairie_v2, Different Civilizations per team.
Game 7: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Round 3: (Bo9)
Game 1: 2v2, TLC_Green_Arabia_v2, Berbers and Turks.
Game 2: 2v2, TLC_Golden_Crater_v2, Different AoC Civilizations per team.
Game 3: 2v2, TLC_Team_Islands_v2, Teutons and Free Pick.
Game 4: 2v2, TLC_Green_Arabia_v2, Italians and Franks.
Game 5: 2v2, TLC_Atacama_v2, Captains Mode.
Game 6: 2v2, TLC_Baltic_v3, Different Civilizations per team.
Game 7: 2v2, TLC_Map_Pack_v4, Team Random.
Game 8: 2v2, TLC_Prairie_v2, Team Random.
Game 9: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Round 4: (Bo9)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Golden_Crater_v2, Different Civilizations per team.
Game 3: 2v2, TLC_Team_Islands_v2, Swap Civilizations from Game 2.
Game 4: 2v2, TLC_Green_Arabia_v2, Aztecs and Britons.
Game 5: 2v2, TLC_Green_Arabia_v2, Different Non-AoC Civilizations per team.
Game 6: 2v2, TLC_Baltic_v3, Captains Mode.
Game 7: 2v2, TLC_Map_Pack_v4, Byzantines and Incas.
Game 8: 2v2, TLC_Atacama_v2, Malians and Free Pick.
Game 9: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Round 5: (Bo9)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Golden_Crater_v2, Chinese and Malay.
Game 3: 2v2, TLC_Team_Islands_v2, Saracens and Japanese.
Game 4: 2v2, TLC_Green_Arabia_v2, Indians and Free Pick.
Game 5: 2v2, TLC_Atacama_v2, Mayans and Ethiopians.
Game 6: 2v2, TLC_Baltic_v3, Different Non-AoC Civilizations per team.
Game 7: 2v2, TLC_Map_Pack_v4, Team Random.
Game 8: 2v2, TLC_Golden_Crater_v2, Captains Mode.
Game 9: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Loser Bracket Final: (Bo9)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Golden_Crater_v2, Captains Mode.
Game 3: 2v2, TLC_Team_Islands_v2, Italians and Goths.
Game 4: 2v2, TLC_Green_Arabia_v2, Franks and Mongols.
Game 5: 2v2, TLC_Atacama_v2, Different Non-AoC Civilizations per team.
Game 6: 2v2, TLC_Baltic_v3, Mongols and Free Pick.
Game 7: 2v2, TLC_Map_Pack_v4, Malay and Magyars.
Game 8: 2v2, TLC_Golden_Crater_v2, Japanese and Free Pick.
Game 9: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Grand Final: (Bo11)
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Green_Arabia_v2, Saracens and Indians.
Game 3: 2v2, TLC_Team_Islands_v2, Captains Mode.
Game 4: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Game 5: 2v2, TLC_Atacama_v2, Slavs and Free Pick.
Game 6: 2v2, TLC_Baltic_v3, Aztecs and Turks.
Game 7: 2v2, TLC_Green_Arabia_v2, Different AoC Civilizations per team.
Game 8: 2v2, TLC_Golden_Crater_v2, Captains Mode.
Game 9: 2v2, TLC_Map_Pack_v4, Team Random.
Game 10: 2v2, TLC_Green_Arabia_v2, Hidden Different Civilizations per team.
The Winner Bracket Finalist will have a 1-0 advantage going into the game.
Game 1: 2v2, TLC_Map_Pack_v4, Team Random.
Game 2: 2v2, TLC_Green_Arabia_v2, Saracens and Indians.
Game 3: 2v2, TLC_Team_Islands_v2, Captains Mode.
Game 4: 2v2, TLC_Green_Arabia_v2, Captains Mode.
Game 5: 2v2, TLC_Atacama_v2, Slavs and Free Pick.
Game 6: 2v2, TLC_Baltic_v3, Aztecs and Turks.
Game 7: 2v2, TLC_Green_Arabia_v2, Different AoC Civilizations per team.
Game 8: 2v2, TLC_Golden_Crater_v2, Captains Mode.
Game 9: 2v2, TLC_Map_Pack_v4, Team Random.
Game 10: 2v2, TLC_Green_Arabia_v2, Hidden Different Civilizations per team.
The Winner Bracket Finalist will have a 1-0 advantage going into the game.
Civilization Drafting (Captains Mode) |
The tournament will use Captains Mode in several rounds and games, created by
pip. Select TLC 2 draft under "preset" when hosting. The order of picking and banning will be:
Apart from BAN1, Civilization bans or picks are individual per team, this means that if one team bans/picks a civilization the opposing team can pick or ban it (as well).
BAN1 is a global ban, meaning that if one team bans/picks a civilization neither team can pick it (again).
Civilization picks are hidden per team and can be chosen by both teams, civilizations within a team have to be different.

- BAN A, BAN B (GLOBAL)
- Team A and B simultaneously BAN one civilization
- Team A and B simultaneously PICK one civilization
- Team A and B simultaneously BAN two civilization
- Team A and B simultaneously PICK one civilization
Apart from BAN1, Civilization bans or picks are individual per team, this means that if one team bans/picks a civilization the opposing team can pick or ban it (as well).
BAN1 is a global ban, meaning that if one team bans/picks a civilization neither team can pick it (again).
Civilization picks are hidden per team and can be chosen by both teams, civilizations within a team have to be different.
WololoKingdoms DM Edition |
The tournament is to be played on Age of Empires II: The Conquerors with the 1.5 Beta R5 UserPatch. All players must also use the the WololoKingdoms Mod (changed from WK No Wall or BBT Mod), created by
TriRem. Download the latest version here.
Due to a bug in the WK No Wall or BBT Mod we have decided to replace the mod by edited .rms files, these edited files carry the same effect as the WK No Wall or BBT Mod, see below:
TriRem for providing us with the edited .rms files.

Due to a bug in the WK No Wall or BBT Mod we have decided to replace the mod by edited .rms files, these edited files carry the same effect as the WK No Wall or BBT Mod, see below:
- Palisade and stone/fortified walls, no walls can be built in game.
- Bombard Towers, removed Bombard Towers from being built in game.

Tournament Maps |
- You can download the complete list of Maps used in the tournament at the bottom of this post.
- The tournament will use a map pack including all the maps below.
TLC_Atacama_v2
TLC_Baltic_v3
TLC_Green_Arabia_v2
TLC_Golden_Crater_v2
TLC_Prairie_v2
TLC_Team_Islands_v2
TLC_Map_Pack_v4
TLC_Baltic_v3
TLC_Green_Arabia_v2
TLC_Golden_Crater_v2
TLC_Prairie_v2
TLC_Team_Islands_v2
TLC_Map_Pack_v4
These maps have all been edited to remove walls and Bombard Towers from the script, when playing these custom maps you will be unable to build any of these buildings. Spectators, live and through recorded games, only need the regular WololoKingdoms Mod enabled to watch the game.
Prize Pool |
Tournament Rules |
§1 - Seeding and Participation
The Legacy Cup 2 has 16 spots available for teams to sign-up for. After the sign-ups are closed the teams will be ranked according to their DM rating on the Voobly DM ladder(s). The top 16 teams will be allowed to participate in the tournament. This to ensure that the teams that participate are truly motivated and competitive. The ranking given to the teams will also be their seed, but might be altered based on previous tournament results.
§2 - Respecting Deadlines
All teams must respect the tournament schedule and times for each round. This is a team event and there will be no exceptions or delays granted to any team. No excuse will be accepted for failing to play in the specified time. If the admin staff determine that a team is trying to avoid scheduling and playing the tournament games, the team(s) may be warned, receive an admin loss for the game or match or be disqualified from The Legacy Cup 2 tournament. Teams failing to schedule, or not showing enough effort to get the match scheduled (determined by staff), in the first round will be replaced by the first ranked team that missed out on the tournament. Any team offering an Admin Win to its opponent, and not completing any round/games will be penalized 50% of its prize money.
§3 - Admin Times
If both teams cannot come to an agreement in scheduling their match, the staff will analyse the situation, schedule and time zones in order to add a viable Admin Time that suits both teams to the best of our ability. Admins will ensure teams are not forced to play games between 2am - 6am local time.
If there is no agreement about the playing time by Wednesday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
§4 - Respect & Fairplay
Every team member must respect their opponent. Bad behaviour (determined by staff) will result in a warning and may lead to an immediate disqualification of a whole team. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
Teams are requested to limit the time between games as much as possible to make the experience as smooth for everyone as possible.
§5 - No Smurfing
All team captains have agreed to the No Smurf rule. Each team must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the aforementioned will result in team’s disqualification.
§6 - VCOM Ladder
All games are by default to be played in the Tournament 1 Lobby using the VCOM Ladder. If both teams agree to play in a different lobby on Voobly, that is accepted as well, please use the Match Stats Only Ladder if the VCOM ladder is not available.
If a game is not recorded, it must be replayed regardless of the result.
§7 - Recorded Games Posting
If there is a disconnection both teams must send the recorded games to
prv_limb, who will then post all recorded games to avoid any spoilers. More information about this will be given in the respective scheduling threads.
§8 - Scheduling
All the games must be scheduled and confirmed by both teams in The Legacy Cup 2 Scheduling Forums, informing the other team of the exact date and time of the arranged games. The Legacy Cup 2 Scheduling Forum will only be visible for the participating teams, confirmed times of matches will be posted in The Legacy Cup 2 - Tournament Progress (AoCZone and AoEZone) topic.
§9 - Restoring
In case of disconnections, the game must be saved and restored. All the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration of The Legacy Cup 2 instantly. Subsequently, facts will be analysed and a final decision made.
§10 - Schedule Reliability, Admin Wins, Rescheduling
Once two teams have arranged and confirmed a time to play, the maximum waiting time is 20 minutes. If one of the teams fails to arrive or a team is delaying the start of the match for an invalid reason, the waiting team must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the Tournament Lobby Game Room and post the screenshot in the corresponding scheduling topic. This way, tournament admins will know how long the team waited and upon Admins decision, the team that did not come might get an Admin Loss for the games. Do not try to edit time arrangement posts in an attempt to get free wins, because the forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished. It is always in the interest of the tournament to get games played, so if it doesn't delay the tournament, rescheduling would objectively be the better option than Admin Wins. It's the decision of the waiting team if rescheduling shall happen.
§11 - Prize Money
Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. However, certain fees may be deducted from the amount.
§12 - Communication
Each team leader must be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation. If a team leader is not fluent in English, they can have an External Operator to represent them during scheduling, recorded game posting and in The Legacy Cup 2 tournament in general. The External Operator must be added in the sign-up post.
§13 - Streaming & Spectating
By signing up for the tournament you agree to have all your games streamed and casted by the official streaming team of The Legacy Cup 2 using the Spectator Mode on Voobly. The match will always have a delay to avoid cheating. There is no assurance of your games being streamed, but the possibility is there at all times.
Spectators are allowed in the game room to spectate a match. Spectator and streamers are requested to respect the players and settings of the match. The teams playing the match always reserve the right to not allow spectators in the game room. No team is allowed to refuse the presence of an official streamer who has identified himself as such and is live on the listed streaming platform at the time. Failing to observe this, will result in possible penalties. List of official streamers for this tournament are listed in Streaming Rules.
§14 - Player Location
If a player has the potential to travel and play games from a different location, that player must request permission from the Admins beforehand. If Admins have any concern over a player's location and have not had a prior request, not only the player(s), but the whole team may be disqualified.
§15 - Rules Additions
New rules can be added and current rules can be changed. However, Admins MUST inform the teams about such changes in The Legacy Cup 2 Rules & Settings forum. All the latest additions in Rules & Settings will be in red.
The Legacy Cup 2 has 16 spots available for teams to sign-up for. After the sign-ups are closed the teams will be ranked according to their DM rating on the Voobly DM ladder(s). The top 16 teams will be allowed to participate in the tournament. This to ensure that the teams that participate are truly motivated and competitive. The ranking given to the teams will also be their seed, but might be altered based on previous tournament results.
§2 - Respecting Deadlines
All teams must respect the tournament schedule and times for each round. This is a team event and there will be no exceptions or delays granted to any team. No excuse will be accepted for failing to play in the specified time. If the admin staff determine that a team is trying to avoid scheduling and playing the tournament games, the team(s) may be warned, receive an admin loss for the game or match or be disqualified from The Legacy Cup 2 tournament. Teams failing to schedule, or not showing enough effort to get the match scheduled (determined by staff), in the first round will be replaced by the first ranked team that missed out on the tournament. Any team offering an Admin Win to its opponent, and not completing any round/games will be penalized 50% of its prize money.
§3 - Admin Times
If both teams cannot come to an agreement in scheduling their match, the staff will analyse the situation, schedule and time zones in order to add a viable Admin Time that suits both teams to the best of our ability. Admins will ensure teams are not forced to play games between 2am - 6am local time.
If there is no agreement about the playing time by Wednesday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
§4 - Respect & Fairplay
Every team member must respect their opponent. Bad behaviour (determined by staff) will result in a warning and may lead to an immediate disqualification of a whole team. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
Teams are requested to limit the time between games as much as possible to make the experience as smooth for everyone as possible.
§5 - No Smurfing
All team captains have agreed to the No Smurf rule. Each team must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the aforementioned will result in team’s disqualification.
§6 - VCOM Ladder
All games are by default to be played in the Tournament 1 Lobby using the VCOM Ladder. If both teams agree to play in a different lobby on Voobly, that is accepted as well, please use the Match Stats Only Ladder if the VCOM ladder is not available.
If a game is not recorded, it must be replayed regardless of the result.
§7 - Recorded Games Posting
If there is a disconnection both teams must send the recorded games to

§8 - Scheduling
All the games must be scheduled and confirmed by both teams in The Legacy Cup 2 Scheduling Forums, informing the other team of the exact date and time of the arranged games. The Legacy Cup 2 Scheduling Forum will only be visible for the participating teams, confirmed times of matches will be posted in The Legacy Cup 2 - Tournament Progress (AoCZone and AoEZone) topic.
§9 - Restoring
In case of disconnections, the game must be saved and restored. All the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration of The Legacy Cup 2 instantly. Subsequently, facts will be analysed and a final decision made.
§10 - Schedule Reliability, Admin Wins, Rescheduling
Once two teams have arranged and confirmed a time to play, the maximum waiting time is 20 minutes. If one of the teams fails to arrive or a team is delaying the start of the match for an invalid reason, the waiting team must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the Tournament Lobby Game Room and post the screenshot in the corresponding scheduling topic. This way, tournament admins will know how long the team waited and upon Admins decision, the team that did not come might get an Admin Loss for the games. Do not try to edit time arrangement posts in an attempt to get free wins, because the forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished. It is always in the interest of the tournament to get games played, so if it doesn't delay the tournament, rescheduling would objectively be the better option than Admin Wins. It's the decision of the waiting team if rescheduling shall happen.
§11 - Prize Money
Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. However, certain fees may be deducted from the amount.
§12 - Communication
Each team leader must be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation. If a team leader is not fluent in English, they can have an External Operator to represent them during scheduling, recorded game posting and in The Legacy Cup 2 tournament in general. The External Operator must be added in the sign-up post.
§13 - Streaming & Spectating
By signing up for the tournament you agree to have all your games streamed and casted by the official streaming team of The Legacy Cup 2 using the Spectator Mode on Voobly. The match will always have a delay to avoid cheating. There is no assurance of your games being streamed, but the possibility is there at all times.
Spectators are allowed in the game room to spectate a match. Spectator and streamers are requested to respect the players and settings of the match. The teams playing the match always reserve the right to not allow spectators in the game room. No team is allowed to refuse the presence of an official streamer who has identified himself as such and is live on the listed streaming platform at the time. Failing to observe this, will result in possible penalties. List of official streamers for this tournament are listed in Streaming Rules.
§14 - Player Location
If a player has the potential to travel and play games from a different location, that player must request permission from the Admins beforehand. If Admins have any concern over a player's location and have not had a prior request, not only the player(s), but the whole team may be disqualified.
§15 - Rules Additions
New rules can be added and current rules can be changed. However, Admins MUST inform the teams about such changes in The Legacy Cup 2 Rules & Settings forum. All the latest additions in Rules & Settings will be in red.
Gaming Rules |
§1 - Game Settings
The game settings must be the following.
§2 - Restarts
In a Best of 5 each team is awarded one restart each.
In a Best of 7 each team is awarded two restart each.
In a Best of 9 each team is awarded two restart each.
In a Best of 11 each team is awarded two restart each.
A restart must be requested before minute 2:00 game time (remember that this is shorter than real minutes). When a game is restarted, every player must chose the same civilizations as in the previous attempt. It is also not allowed to swap players.
§3 - Bugged Map Restarts
A team can request bugged map restarts during the first 2 minutes (game time). A restart requested due to a bugged map does not count as one of the restarts awarded before a series.
§4 - Hidden Civilizations
For The Legacy Cup 2 "Hidden Civilizations" under "Advanced Settings" in the Voobly Game Room Settings menu must be enabled during every game.
§5 - Different Civilizations
Different Civilizations means a civilization must be picked, choosing "Random" or "Team Random" at the start of the game is not allowed.
§6 - Graphical Mods
Any graphic changes that only affects the player's Age of Empires II: The Conquerors are allowed.
§7 - Cheating
Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from The Legacy Cup 2 tournament and banned from future events hosted by
prv_limb.
§8 - Automatic Agreement & Punishment
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
§9 - Admin Participation
No The Legacy Cup 2 Admin is allowed to make admin decisions involving his/her team or a team that might affect his/her team.
The game settings must be the following.
Game | : Death Match |
Map Style | : Custom |
Location | : Determined by stage |
Size | : Small (3 player) |
Difficulty | : Standard |
Population | : 200 |
Game Speed | : Fast |
Reveal Map | : Explored |
Starting Age | : Post-Imperial Age |
Victory Condition | : Conquest |
Teams Together | : [X] Yes |
All Techs | : [ ] No |
Allow Cheats | : [ ] No |
Lock Teams | : [X] Yes |
Lock Speed | : [X] Yes |
Record Game | : [X] Yes |
Single Building Queue | : [SQ] |
In a Best of 5 each team is awarded one restart each.
In a Best of 7 each team is awarded two restart each.
In a Best of 9 each team is awarded two restart each.
In a Best of 11 each team is awarded two restart each.
A restart must be requested before minute 2:00 game time (remember that this is shorter than real minutes). When a game is restarted, every player must chose the same civilizations as in the previous attempt. It is also not allowed to swap players.
§3 - Bugged Map Restarts
A team can request bugged map restarts during the first 2 minutes (game time). A restart requested due to a bugged map does not count as one of the restarts awarded before a series.
§4 - Hidden Civilizations
For The Legacy Cup 2 "Hidden Civilizations" under "Advanced Settings" in the Voobly Game Room Settings menu must be enabled during every game.
§5 - Different Civilizations
Different Civilizations means a civilization must be picked, choosing "Random" or "Team Random" at the start of the game is not allowed.
§6 - Graphical Mods
Any graphic changes that only affects the player's Age of Empires II: The Conquerors are allowed.
§7 - Cheating
Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from The Legacy Cup 2 tournament and banned from future events hosted by

§8 - Automatic Agreement & Punishment
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
§9 - Admin Participation
No The Legacy Cup 2 Admin is allowed to make admin decisions involving his/her team or a team that might affect his/her team.
Tournament Administration |
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