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AOE-II the Brainless beating Barbie thread

  • Thread starter United NationsBrainless
  • Start date Apr 29, 2014
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wattle

Germanywattle

Halberdier
Bronze Supporter
Jun 14, 2012
245
1
251
88
36
  • Oct 26, 2017
  • #426
thank you for the info :-)
 
Brainless

United NationsBrainless

Well-Known Member
Dec 22, 2011
1,540
70
63
Sagittarius A
  • Dec 23, 2017
  • #427
my dear readers and fellow community members,
a new chapter has been opened in the world of AOC AI!

thanks to scripters like.. scripter, TheMax, CheeseOnToast, Promiskuitiv, Aleph and more (sorry for not knowing you all) we are entering a new era of challenging AI's.

Until recently, Barbarian was the benchmark. Promi was 2nd best, but only as a variation to Barbarian. After playing 100's of games versus those AI's, we know what they do. Yes, they have many different strategies, but in the end they were limited by the programming options of the game, and it became in some way predictable. We know how to cripple it, how to fence off its attacks, to break its economy.

But now there are new things!
1 - First of all, Userpatch 1.5. No introduction needed.

2 - Secondly, a new generation of AI's that are written for UP1.5 . And these are good! Not the monsters in eco like barbarian still is, but tactical, with map-awareness. They have new ways to hurt you, or complicate your game. For now, my friend and i have used The_Unknown and Subjugator. They are still work in progress, but main bugs are mostly written out by now. They show interesting things i have never seen done by an AI before. Housewalling, microing units, forward builds, etc.
The best thing yet is their diversity. Like in human team games, you are not all clones. By mixing the AI's: Barbarian, Promi, The_Unknown, Subjugator there is really an AI-dreamteam running. It is maybe less hard then 4xbarbarian, but it is much less predictable. This mean as a human counterplayer you have to watch them carefully and adept. This is good, because, with all respect, barbarian became something like a punching bag. (a large one that could swing back at us, but still predictable)

3 - Random AI selector. This thing makes it complete. It selects AI for us, hiding their ID behind generic names like Alaric the Hun. The team composition is random, with a set chance for every AI to appear. Now we don't know what we are fighting against, and really have no idea at start what it is going to do. Sometimes there is a weak player, or a very strong one. We dont know which one at start, so we dont know who to target first.

We just played 2 games with this setup working perfectly. I add the recs below.
I really hope these AI's develop more and more, having new tricks and surprises. Also it is good to have 3 or more that are challenging like this. I still like to mention and add Illuminati and The Horde, they can be tough as well. If they would be evolved into the UP1.5 level, that would be great.
 

Attachments

  • rec.20171222-230147.rar
    1.9 MB · Views: 78
  • rec.20171222-235905.rar
    2.1 MB · Views: 84
L

Portugalleo_169

Member
Dec 19, 2016
41
3
13
Portugal
  • Dec 23, 2017
  • #428
very good news! :D
 
S

Unknownscripter64

Longswordman
May 22, 2011
1,045
1,028
113
  • Dec 24, 2017
  • #429
Thanks, Brainless!
 
willworkforicecream

Isle of Manwillworkforicecream

Champion
Dec 21, 2014
295
527
128
USA USA USA!
  • Dec 24, 2017
  • #430
I'm not a AI scripter but I like watching AI matchups. Thanks for all you guys do for the community.
 
K

Indiak_the_foodie

Well Known Pikeman
Apr 24, 2014
287
278
78
  • Dec 24, 2017
  • #431
[url=https://www.aoczone.net/viewtopic.php?p=549907#p549907:2usm4c2k]23 Dec 2017 said:
my dear readers and fellow community members,
a new chapter has been opened in the world of AOC AI!

thanks to scripters like.. scripter, TheMax, CheeseOnToast, Promiskuitiv, Aleph and more (sorry for not knowing you all) we are entering a new era of challenging AI's.

Until recently, Barbarian was the benchmark. Promi was 2nd best, but only as a variation to Barbarian. After playing 100's of games versus those AI's, we know what they do. Yes, they have many different strategies, but in the end they were limited by the programming options of the game, and it became in some way predictable. We know how to cripple it, how to fence off its attacks, to break its economy.

But now there are new things!
1 - First of all, Userpatch 1.5. No introduction needed.

2 - Secondly, a new generation of AI's that are written for UP1.5 . And these are good! Not the monsters in eco like barbarian still is, but tactical, with map-awareness. They have new ways to hurt you, or complicate your game. For now, my friend and i have used The_Unknown and Subjugator. They are still work in progress, but main bugs are mostly written out by now. They show interesting things i have never seen done by an AI before. Housewalling, microing units, forward builds, etc.
The best thing yet is their diversity. Like in human team games, you are not all clones. By mixing the AI's: Barbarian, Promi, The_Unknown, Subjugator there is really an AI-dreamteam running. It is maybe less hard then 4xbarbarian, but it is much less predictable. This mean as a human counterplayer you have to watch them carefully and adept. This is good, because, with all respect, barbarian became something like a punching bag. (a large one that could swing back at us, but still predictable)

3 - Random AI selector. This thing makes it complete. It selects AI for us, hiding their ID behind generic names like Alaric the Hun. The team composition is random, with a set chance for every AI to appear. Now we don't know what we are fighting against, and really have no idea at start what it is going to do. Sometimes there is a weak player, or a very strong one. We dont know which one at start, so we dont know who to target first.

We just played 2 games with this setup working perfectly. I add the recs below.
I really hope these AI's develop more and more, having new tricks and surprises. Also it is good to have 3 or more that are challenging like this. I still like to mention and add Illuminati and The Horde, they can be tough as well. If they would be evolved into the UP1.5 level, that would be great.
Click to expand...

How and when can I play with these ai and options?
 
Brainless

United NationsBrainless

Well-Known Member
Dec 22, 2011
1,540
70
63
Sagittarius A
  • Dec 24, 2017
  • #432
[url=https://www.aoczone.net/viewtopic.php?p=549980#p549980:11je28b2]24 Dec 2017 said:
[url=https://www.aoczone.net/viewtopic.php?p=549907#p549907:11je28b2]23 Dec 2017 said:
my dear readers and fellow community members,
a new chapter has been opened in the world of AOC AI!

thanks to scripters like.. scripter, TheMax, CheeseOnToast, Promiskuitiv, Aleph and more (sorry for not knowing you all) we are entering a new era of challenging AI's.

Until recently, Barbarian was the benchmark. Promi was 2nd best, but only as a variation to Barbarian. After playing 100's of games versus those AI's, we know what they do. Yes, they have many different strategies, but in the end they were limited by the programming options of the game, and it became in some way predictable. We know how to cripple it, how to fence off its attacks, to break its economy.

But now there are new things!
1 - First of all, Userpatch 1.5. No introduction needed.

2 - Secondly, a new generation of AI's that are written for UP1.5 . And these are good! Not the monsters in eco like barbarian still is, but tactical, with map-awareness. They have new ways to hurt you, or complicate your game. For now, my friend and i have used The_Unknown and Subjugator. They are still work in progress, but main bugs are mostly written out by now. They show interesting things i have never seen done by an AI before. Housewalling, microing units, forward builds, etc.
The best thing yet is their diversity. Like in human team games, you are not all clones. By mixing the AI's: Barbarian, Promi, The_Unknown, Subjugator there is really an AI-dreamteam running. It is maybe less hard then 4xbarbarian, but it is much less predictable. This mean as a human counterplayer you have to watch them carefully and adept. This is good, because, with all respect, barbarian became something like a punching bag. (a large one that could swing back at us, but still predictable)

3 - Random AI selector. This thing makes it complete. It selects AI for us, hiding their ID behind generic names like Alaric the Hun. The team composition is random, with a set chance for every AI to appear. Now we don't know what we are fighting against, and really have no idea at start what it is going to do. Sometimes there is a weak player, or a very strong one. We dont know which one at start, so we dont know who to target first.

We just played 2 games with this setup working perfectly. I add the recs below.
I really hope these AI's develop more and more, having new tricks and surprises. Also it is good to have 3 or more that are challenging like this. I still like to mention and add Illuminati and The Horde, they can be tough as well. If they would be evolved into the UP1.5 level, that would be great.
Click to expand...

How and when can I play with these ai and options?
Click to expand...

anytime you want in singleplayer mode. Or invite a friend for an IP game ( host the game via AOC starting menu to select > multiplayer > internet TCP/IP connection for directplay, and give you friend your IP number to connect )

for the AI's you best go to:
the UP1.4 AI's ladder: http://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=28,40898,,30

UP1.5 AI's:
The Unknown by Offwo200: http://forums.aiscripters.com/download/file.php?id=4539
Subjugator by CheeseOnToast: http://forums.aiscripters.com/download/file.php?id=4604
Bruteforce by CheeseOnToast (discontinued, prefer Subjugator): http://forums.aiscripters.com/download/file.php?id=4558

download the AI's of your choice and extract their files into the game's AI subfolder.
 
jojkov

Slovakiajojkov

Active Member
Aug 26, 2012
232
8
33
  • Dec 25, 2017
  • #433
Thank you for the news, i didnt know about The Unknown and Subjucator, finally more AI's on WK. Btw, some days ago MadCadder founded a way to play with Barbarian and other old good AI's on WK.
[url=https://www.aoczone.net/viewtopic.php?p=549438#p549438:3bnmhaqf]18 Dec 2017 said:
It is possible to play Barbarian with WK single player. You will need to edit the WK.xml file in order to do this. It is usually located in: C:\Program Files (x86)\Microsoft Games\Age of Empires II\Games and looks like this when you open it in notepad:


In order for Barbarian to function, you can change the civ names in the XML to a name that Barbarian is programmed for:


Barbarian doesn't take advantage of the expansion content, but I've found it's still better than Bruteforce. I don't know if it works this way with multiplayer though.
Click to expand...
Multiplayer works, it is enough for host to have those AI files changed.
[url=https://www.aoczone.net/viewtopic.php?p=549447#p549447:3bnmhaqf]18 Dec 2017 said:
Incidentally, for single player, if you want a certain AI (ex Barbarian) to be the default, you can go and find the ai files: C:\Program Files (x86)\Microsoft Games\Age of Empires II\Games\WololoKingdoms\Script.ai

Rename Barbarian.ai and Barbarian.per to RandomGame.ai and RandomGame.per respectively.

This way you won't have to switch the computer slot to Barbarian for every single time you want to play, and in-game, the computer will have a name like "Richard the Lionhearted" instead of "Barbarian".
Click to expand...
 
Brainless

United NationsBrainless

Well-Known Member
Dec 22, 2011
1,540
70
63
Sagittarius A
  • Dec 25, 2017
  • #434
[url=https://www.aoczone.net/viewtopic.php?p=549447#p549447:27lf3tmo]18 Dec 2017 said:
Incidentally, for single player, if you want a certain AI (ex Barbarian) to be the default, you can go and find the ai files: C:\Program Files (x86)\Microsoft Games\Age of Empires II\Games\WololoKingdoms\Script.ai

Rename Barbarian.ai and Barbarian.per to RandomGame.ai and RandomGame.per respectively.

This way you won't have to switch the computer slot to Barbarian for every single time you want to play, and in-game, the computer will have a name like "Richard the Lionhearted" instead of "Barbarian".
Click to expand...
this one is good. If you would replace it with the random AI selector i have you can end up with a very variable (unpredictable) AI opponent.
I just still dont know if the random AI script is free for me to share. I still want to ask scripter
 
jojkov

Slovakiajojkov

Active Member
Aug 26, 2012
232
8
33
  • Dec 25, 2017
  • #435
[url=https://www.aoczone.net/viewtopic.php?p=550079#p550079:3tf0h4kg]25 Dec 2017 said:
this one is good. If you would replace it with the random AI selector i have you can end up with a very variable (unpredictable) AI opponent.
I just still dont know if the random AI script is free for me to share. I still want to ask scripter
Click to expand...
I always choose "random" opponents from all AI's i have. It would be cool, if it choose one automatically without me knowing. Let me know, after you ask.
 
K

Unknownkingthegreatone

Member
Jun 5, 2015
99
0
6
40
India
www.youtube.com
  • Dec 28, 2017
  • #436
[url=https://www.aoczone.net/viewtopic.php?p=550004#p550004:22bnac1f]24 Dec 2017 said:
[url=https://www.aoczone.net/viewtopic.php?p=549980#p549980:22bnac1f]24 Dec 2017 said:
[url=https://www.aoczone.net/viewtopic.php?p=549907#p549907:22bnac1f]23 Dec 2017 said:
my dear readers and fellow community members,
a new chapter has been opened in the world of AOC AI!

thanks to scripters like.. scripter, TheMax, CheeseOnToast, Promiskuitiv, Aleph and more (sorry for not knowing you all) we are entering a new era of challenging AI's.

Until recently, Barbarian was the benchmark. Promi was 2nd best, but only as a variation to Barbarian. After playing 100's of games versus those AI's, we know what they do. Yes, they have many different strategies, but in the end they were limited by the programming options of the game, and it became in some way predictable. We know how to cripple it, how to fence off its attacks, to break its economy.

But now there are new things!

1 - First of all, Userpatch 1.5. No introduction needed.

2 - Secondly, a new generation of AI's that are written for UP1.5 . And these are good! Not the monsters in eco like barbarian still is, but tactical, with map-awareness. They have new ways to hurt you, or complicate your game. For now, my friend and i have used The_Unknown and Subjugator. They are still work in progress, but main bugs are mostly written out by now. They show interesting things i have never seen done by an AI before. Housewalling, microing units, forward builds, etc.
The best thing yet is their diversity. Like in human team games, you are not all clones. By mixing the AI's: Barbarian, Promi, The_Unknown, Subjugator there is really an AI-dreamteam running. It is maybe less hard then 4xbarbarian, but it is much less predictable. This mean as a human counterplayer you have to watch them carefully and adept. This is good, because, with all respect, barbarian became something like a punching bag. (a large one that could swing back at us, but still predictable)

3 - Random AI selector. This thing makes it complete. It selects AI for us, hiding their ID behind generic names like Alaric the Hun. The team composition is random, with a set chance for every AI to appear. Now we don't know what we are fighting against, and really have no idea at start what it is going to do. Sometimes there is a weak player, or a very strong one. We dont know which one at start, so we dont know who to target first.

We just played 2 games with this setup working perfectly. I add the recs below.
I really hope these AI's develop more and more, having new tricks and surprises. Also it is good to have 3 or more that are challenging like this. I still like to mention and add Illuminati and The Horde, they can be tough as well. If they would be evolved into the UP1.5 level, that would be great.
Click to expand...

How and when can I play with these ai and options?
Click to expand...

anytime you want in singleplayer mode. Or invite a friend for an IP game ( host the game via AOC starting menu to select > multiplayer > internet TCP/IP connection for directplay, and give you friend your IP number to connect )

for the AI's you best go to:
the UP1.4 AI's ladder: http://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=28,40898,,30

UP1.5 AI's:
The Unknown by Offwo200: http://forums.aiscripters.com/download/file.php?id=4539
Subjugator by CheeseOnToast: http://forums.aiscripters.com/download/file.php?id=4604
Bruteforce by CheeseOnToast (discontinued, prefer Subjugator): http://forums.aiscripters.com/download/file.php?id=4558

download the AI's of your choice and extract their files into the game's AI subfolder.
Click to expand...


These links are not working.
Please can you tell me how to download "Subjugator" and "The Unknown".
Also, do confirm if they can play "with" WK civs.
 
Brainless

United NationsBrainless

Well-Known Member
Dec 22, 2011
1,540
70
63
Sagittarius A
  • Mar 11, 2018
  • #437
kingthegreatone said:
These links are not working.
Please can you tell me how to download "Subjugator" and "The Unknown".
Also, do confirm if they can play "with" WK civs.
Click to expand...

i can not confirm this myself. If you make an account at forums.aiscripters.com you can read about them yourself. Also, you can download the latest versions of them. Or you could just wait until they are published (and tested) officially.
 
Brainless

United NationsBrainless

Well-Known Member
Dec 22, 2011
1,540
70
63
Sagittarius A
  • Mar 11, 2018
  • #438
one thing... why is this thread under AOC HD? None of my games was played in HD, i never played HD.

my latest games were played in AOC UP1.5
The latest is this one: a 4v4 humans and Barbarians, pop 400 open map, Mad random package. It was a tough fight, as goths i did not have a counter to all they (Franks and Britons) threw at me. The only thing i could do was outflood them, until the other flank lost and they ran out of wood.

EDIT: it is great the game stats and mappreview for UP1.5 are fixed now!
 

Attachments

  • rec.20180310-233004 There will be Flood - 4v4 humans and barbarians.rar
    3 MB · Views: 78
Last edited: Mar 12, 2018
Brainless

United NationsBrainless

Well-Known Member
Dec 22, 2011
1,540
70
63
Sagittarius A
  • Mar 12, 2018
  • #439
We have played versus a variety of AI's lately. Tribal Warrior was one of the better ones. Here is one game, which was fun, but does not do it right actually...
 

Attachments

  • rec.20180308-002358 3v5 Humans and tribal warrior.rar
    1.7 MB · Views: 81
Brainless

United NationsBrainless

Well-Known Member
Dec 22, 2011
1,540
70
63
Sagittarius A
  • Mar 12, 2018
  • #440
a few more games with Tribal Warriors. You can find the latest version of this AI at forums.aiscripters.com
 

Attachments

  • rec.20180228-231819 testing tribal warrior.rar
    7.6 MB · Views: 75
Brainless

United NationsBrainless

Well-Known Member
Dec 22, 2011
1,540
70
63
Sagittarius A
  • Mar 12, 2018
  • #441
some more AI games...

by the way, this is not Wololo Kingsdoms, but regular AOC with userpatch 1.5.
I do my best to always use the latest userpatch and the latest AI versions. So the date of the rec could tell you which version has been played.
 

Attachments

  • Brainless various AI Games.rar
    5.8 MB · Views: 114
S

Unknownscripter64

Longswordman
May 22, 2011
1,045
1,028
113
  • Mar 12, 2018
  • #442
Thanks for the recs, brainless!
 
Brainless

United NationsBrainless

Well-Known Member
Dec 22, 2011
1,540
70
63
Sagittarius A
  • Mar 14, 2018
  • #443
a few more 3v5 games
those are the games we won, i also have games we lost... i didnt find them very pleasing to watch however
 

Attachments

  • Brainless and friends 3v5 vs AI.rar
    6.8 MB · Views: 91
  • Like
Reactions: k_the_foodie
T

UnknownTurbo_t11

Active Member
Dec 18, 2017
92
178
33
  • Mar 14, 2018
  • #444
Brainless said:
a few more 3v5 games
those are the games we won, i also have games we lost... i didnt find them very pleasing to watch however
Click to expand...

A lot of sent/receive tributes with AI Barbie..., I wonder if they funnel resources to more heavily attacked civ and the n switch up when recovering.

I checked out a few of the Viper/Daut ones on YT.

I don't think they have won a game yet...?

Back in the day when I was a young whipper snapper, I could beat old hardest AI 1 V 3 but it's nothing like Barbarian.

T
 
Brainless

United NationsBrainless

Well-Known Member
Dec 22, 2011
1,540
70
63
Sagittarius A
  • Mar 14, 2018
  • #445
Turbo_t11 said:
A lot of sent/receive tributes with AI Barbie..., I wonder if they funnel resources to more heavily attacked civ and the n switch up when recovering.

I checked out a few of the Viper/Daut ones on YT.

I don't think they have won a game yet...?

Back in the day when I was a young whipper snapper, I could beat old hardest AI 1 V 3 but it's nothing like Barbarian.

T
Click to expand...

these AI's tend to send tributes if they have resources they dont need. Even if the receiver doesnt need it either, they just send. This is usually late-game and post-imp. That is something different as slinging as a strategy, which happens early game, which they also do in an all-AI team. and 3rd, there is the recovery-sling, they sling an injured player if he asks for resources.

Indeed,these AI's are nothing like the game's own AI. Years of research and development by community scripters has been put into them. Not only the AI's themselves have developed, also the programming possiblities the game offers has improved significantly since Userpatch 1.4 and 1.5. Most AI's are still being rewritten to take full advantage of UP1.5 possibilities. I keep a close watch on what is being released, because, you aint seen nothing yet. I expect much harders AI's to be released.
 
  • Like
Reactions: k_the_foodie
T

UnknownTurbo_t11

Active Member
Dec 18, 2017
92
178
33
  • Mar 14, 2018
  • #446
Brainless said:
these AI's tend to send tributes if they have resources they dont need. Even if the receiver doesnt need it either, they just send. This is usually late-game and post-imp. That is something different as slinging as a strategy, which happens early game, which they also do in an all-AI team. and 3rd, there is the recovery-sling, they sling an injured player if he asks for resources.

Indeed,these AI's are nothing like the game's own AI. Years of research and development by community scripters has been put into them. Not only the AI's themselves have developed, also the programming possiblities the game offers has improved significantly since Userpatch 1.4 and 1.5. Most AI's are still being rewritten to take full advantage of UP1.5 possibilities. I keep a close watch on what is being released, because, you aint seen nothing yet. I expect much harders AI's to be released.
Click to expand...

Yep..., agreed. On one of the Viper/Daut attempts, AI even puts weakest skirm at the back and send fresh ones forward.

They do (or used to) do some dumb things too though, like 6 vills on berries then when a sheep or boar comes in they all walk all the way across their base, harvest boar then walk all the way back to berries wasting production time.

Crazy stuff.

T
 
  • Like
Reactions: xThomas
Brainless

United NationsBrainless

Well-Known Member
Dec 22, 2011
1,540
70
63
Sagittarius A
  • Apr 28, 2018
  • #447
here some hard candy

AI is either:
20%"Promi"
20%"TRiBaL_Warrior"
18%"Barbarian 2.17"
12%"Barbarian 2.18beta"
10%"Illuminati"
10%"The Horde"
10%"The_Unknown2"
all player names generic or Brainless-style
 

Attachments

  • General Achievements Advancing Chat Researches

    • Version: AOC UP1.5
      Game mod: Wololo Kingdoms
      Duration: 01:59:48
      Avg. rating: N/A
      Map: AoFE_Lombardia
      View of: Brainless
      Click on the map to enlarge
      Team 1
      Brainless
      Celts
      Heartless
      Byzantines
      RandomAI
      Mayans
      RandomAI
      Goths
      Team 2
      RandomAI
      Franks
      RandomAI
      Spanish
      RandomAI
      Saracens
      RandomAI
      Huns
    • Overall Military Economy Technology Society

      •   Military Economy Technology Society Total
        Brainless 52745 16608 5444 520 9781
        Heartless 51981 17017 6463 1300 11225
        RandomAI 25883 10443 5326 260 41912
        RandomAI 10642 4686 3892 780 20000
        RandomAI 20956 7214 5344 390 33904
        RandomAI 31152 3949 5310 260 40671
        RandomAI 28151 130 6003 650 34934
        RandomAI 22126 1239 4385 390 28140
      •   Units killed Units lost Buildings razed Buildings lost Converted
        Brainless 2318 1537 408 13 0
        Heartless 2354 1894 106 38 0
        RandomAI 1441 1014 40 9 8
        RandomAI 480 1213 14 9 7
        RandomAI 1214 1463 10 132 1
        RandomAI 1429 1706 30 198 2
        RandomAI 1648 1695 17 154 5
        RandomAI 1374 1765 13 85 5
      •   Food Wood Stone Gold Trade Tributes
        Brainless 99921 116462 7110 90330 7963 17356/8000
        Heartless 162416 85538 3488 135646 45232 8000/17456
        RandomAI 71733 60789 1830 39173 25561 100/0
        RandomAI 83471 39423 4621 19638 7752 0/0
        RandomAI 119647 79317 2814 62110 50810 52878/7069
        RandomAI 121565 92005 2814 87508 59837 42600/5978
        RandomAI 114811 55697 4227 55562 27485 2240/13564
        RandomAI 114785 67101 2744 63190 31664 2628/8200
      •   Feudal Castle Imperial Map expl. Research
        Brainless 00:11:33 00:15:27 00:32:56 80% 42 (42%)
        Heartless 00:11:43 00:17:02 00:33:32 86% 60 (56%)
        RandomAI 00:11:00 00:27:53 00:46:11 63% 53 (53%)
        RandomAI 00:12:50 00:28:50 00:52:53 85% 40 (41%)
        RandomAI 00:11:26 00:21:00 00:38:23 73% 51 (52%)
        RandomAI 00:10:59 00:19:24 00:35:31 71% 55 (51%)
        RandomAI 00:12:47 00:16:46 00:33:24 79% 59 (56%)
        RandomAI 00:13:54 00:17:25 00:39:41 84% 45 (48%)
      •   Wonders Castles Relics Relic gold Vill high
        Brainless 0 4 0 0 200
        Heartless 0 10 1 2651 315
        RandomAI 0 2 0 0 161
        RandomAI 0 6 0 0 169
        RandomAI 0 4 0 0 265
        RandomAI 0 2 0 1750 265
        RandomAI 0 5 0 0 224
        RandomAI 0 3 3 7333 204
    •   Feudal Castle Imperial
      Brainless 00:11:33 00:15:27 00:32:56
      Heartless 00:11:43 00:17:02 00:33:32
      RandomAI 00:11:00 00:27:53 00:46:11
      RandomAI 00:12:50 00:28:50 00:52:53
      RandomAI 00:11:26 00:21:00 00:38:23
      RandomAI 00:10:59 00:19:24 00:35:31
      RandomAI 00:12:47 00:16:46 00:33:24
      RandomAI 00:13:54 00:17:25 00:39:41
    • PREGAME CHAT
      <Heartless> sec
      <Heartless> ok b
      <Heartless> lets rock
      <Brainless> 1
      <Brainless> gl hf
      <Heartless> 1
      <Heartless> gl hf
      INGAME CHAT
      [00:00:00] <RandomAI> lets roll!
      [00:00:09] <RandomAI> gl hf
      [00:00:19] <RandomAI> ets roll!
      [00:00:20] <RandomAI> Let's win this together. <3
      [00:00:20] <RandomAI> Hey Barbie, it's awesome to have you in my team!
      [00:00:42] <RandomAI> lets roll!
      [00:00:44] <Heartless> omg
      [00:00:51] <Heartless> get away from my sheep
      [00:00:52] <Heartless> 9
      [00:00:54] <Heartless> 22
      [00:01:18] <Heartless> yelloow
      [00:01:20] <Heartless> 22
      [00:01:47] <Heartless> ffs
      [00:02:17] <Heartless> ruined my start
      [00:02:19] <Heartless> yellowwwwww
      [00:02:20] <Heartless> 22
      [00:02:22] <Heartless> 31
      [00:02:23] <RandomAI> abbit: I don't have enough military to help you.
      [00:02:23] <RandomAI> abbit: Alas, I cannot help that at this time.
      [00:02:27] <Heartless> 9
      [00:03:12] <Heartless> 22
      [00:03:19] <Heartless> :(
      [00:03:25] <Heartless> finaly
      [00:03:27] <Heartless> move
      [00:04:09] <Heartless> he take food from my sheep under tc
      [00:04:10] <Heartless> 11
      [00:04:12] <Heartless> omg
      [00:04:21] <Heartless> and my boar
      [00:04:22] <Heartless> too
      [00:04:24] <Heartless> wtf
      [00:05:39] <Heartless> nice nice
      [00:05:47] <Heartless> he is taking food
      [00:05:52] <Heartless> from me
      [00:05:53] <Heartless> 11
      [00:07:18] <Heartless> byz
      [00:07:31] <Brainless> celt
      [00:08:49] <RandomAI> abbit: up
      [00:10:40] <RandomAI> p feudal
      [00:10:40] <RandomAI> 'm flushing
      [00:25:13] <RandomAI> abbit: up
      [00:25:35] <Heartless> m
      [00:26:09] <RandomAI> p castle
      [00:28:22] <Heartless> 9
      [00:28:23] <Heartless> 9
      [00:29:10] <Heartless> ffs
      [00:30:47] <RandomAI> YES
      [00:32:19] <Heartless> m?
      [00:32:45] <Heartless> lol
      [00:33:00] <Heartless> we have a homless enimy
      [00:33:01] <Heartless> 11
      [00:33:10] <Brainless> he is huns
      [00:33:17] <Heartless> ffs
      [00:33:22] <Heartless> not again
      [00:33:31] <Heartless> why no gate
      [00:33:32] <Heartless> 9
      [00:33:42] <Brainless> idont weantto fight ther
      [00:34:45] <Heartless> 9
      [00:34:46] <Heartless> 9
      [00:36:14] <Heartless> m
      [00:36:24] <Heartless> 7
      [00:36:24] <RandomAI> tone, please.
      [00:36:25] <RandomAI> Keeping 80F 80G to research imperial age the soonest possible
      [00:36:31] <RandomAI> I wont train villagers anymore until i have clicked imp
      [00:36:56] <RandomAI> tone, please.
      [00:38:07] <Heartless> 32
      [00:38:18] <Heartless> who took the relics?
      [00:39:42] <RandomAI> duc-attack-timer running
      [00:39:43] <RandomAI> duc-attack-timer running
      [00:39:44] <RandomAI> duc-attack-timer running
      [00:39:44] <Heartless> 11
      [00:39:45] <RandomAI> duc-attack-timer running
      [00:39:45] <RandomAI> duc-attack-timer running
      [00:39:46] <RandomAI> duc-attack-timer running
      [00:39:47] <RandomAI> duc-attack-timer running
      [00:39:48] <RandomAI> duc-attack-timer running
      [00:39:49] <RandomAI> duc-attack-timer running
      [00:39:50] <RandomAI> duc-attack-timer running
      [00:39:50] <RandomAI> duc-attack-timer running
      [00:39:51] <RandomAI> duc-attack-timer running
      [00:39:52] <RandomAI> duc-attack-timer running
      [00:39:53] <RandomAI> duc-attack-timer running
      [00:39:54] <RandomAI> duc-attack-timer running
      [00:39:55] <RandomAI> duc-attack-timer running
      [00:39:55] <RandomAI> duc-attack-timer running
      [00:39:56] <RandomAI> duc-attack-timer running
      [00:39:57] <RandomAI> duc-attack-timer running
      [00:39:58] <RandomAI> duc-attack-timer running
      [00:39:59] <RandomAI> duc-attack-timer running
      [00:40:00] <RandomAI> duc-attack-timer running
      [00:40:00] <RandomAI> duc-attack-timer running
      [00:40:01] <RandomAI> duc-attack-timer running
      [00:40:02] <RandomAI> duc-attack-timer running
      [00:40:03] <RandomAI> duc-attack-timer running
      [00:40:03] <RandomAI> duc-attack-timer running
      [00:40:04] <RandomAI> duc-attack-timer running
      [00:40:05] <RandomAI> duc-attack-timer running
      [00:40:05] <RandomAI> duc-attack-timer running
      [00:40:06] <RandomAI> duc-attack-timer running
      [00:40:07] <RandomAI> duc-attack-timer running
      [00:40:08] <RandomAI> duc-attack-timer running
      [00:40:08] <RandomAI> duc-attack-timer running
      [00:40:09] <RandomAI> duc-attack-timer running
      [00:40:10] <RandomAI> duc-attack-timer running
      [00:40:10] <RandomAI> duc-attack-timer running
      [00:40:11] <RandomAI> duc-attack-timer running
      [00:40:12] <RandomAI> duc-attack-timer running
      [00:40:12] <RandomAI> duc-attack-timer running
      [00:40:13] <Heartless> omg
      [00:40:13] <RandomAI> duc-attack-timer running
      [00:40:14] <RandomAI> duc-attack-timer running
      [00:40:15] <RandomAI> duc-attack-timer running
      [00:40:15] <RandomAI> duc-attack-timer running
      [00:40:16] <RandomAI> duc-attack-timer running
      [00:40:17] <RandomAI> duc-attack-timer running
      [00:40:17] <RandomAI> duc-attack-timer running
      [00:40:18] <RandomAI> duc-attack-timer running
      [00:40:19] <RandomAI> duc-attack-timer running
      [00:40:19] <RandomAI> duc-attack-timer running
      [00:40:20] <Heartless> he is huns and homless
      [00:40:20] <RandomAI> duc-attack-timer running
      [00:40:20] <Heartless> 11
      [00:40:21] <RandomAI> duc-attack-timer running
      [00:40:22] <RandomAI> duc-attack-timer running
      [00:40:22] <RandomAI> duc-attack-timer running
      [00:40:23] <RandomAI> duc-attack-timer running
      [00:40:24] <RandomAI> duc-attack-timer running
      [00:40:25] <RandomAI> duc-attack-timer running
      [00:40:26] <RandomAI> duc-attack-timer running
      [00:40:26] <RandomAI> duc-attack-timer running
      [00:40:27] <RandomAI> duc-attack-timer running
      [00:40:28] <RandomAI> duc-attack-timer running
      [00:40:29] <RandomAI> duc-attack-timer running
      [00:40:30] <RandomAI> duc-attack-timer running
      [00:40:30] <RandomAI> duc-attack-timer running
      [00:40:31] <RandomAI> duc-attack-timer running
      [00:43:01] <RandomAI> abbit: up
      [00:43:10] <RandomAI> tone, please.
      [00:44:50] <Heartless> they are dead man
      [00:45:00] <RandomAI> My new target is player 1.
      [00:45:37] <Heartless> coming
      [00:45:50] <Heartless> 2
      [00:45:50] <Heartless> 2
      [00:46:31] <RandomAI> abbit: I shall train fewer villagers, sire!
      [00:46:34] <Brainless> 222
      [00:46:34] <RandomAI> abbit: I'm sending my units to the flare!
      [00:47:08] <Brainless> 9
      [00:47:38] <RandomAI> p imp
      [00:48:31] <Brainless> go
      [00:48:38] <Heartless> w8
      [00:48:44] <Heartless> I will make camels too
      [00:48:47] <Heartless> they have too much
      [00:49:00] <RandomAI> abbit: Alas, I cannot help that at this time.
      [00:49:00] <Brainless> 31
      [00:49:01] <RandomAI> My new target is player 4.
      [00:49:43] <RandomAI> p imp
      [00:50:17] <Heartless> gb
      [00:53:03] <RandomAI> My new target is player 4.
      [00:54:51] <Heartless> gold?
      [00:54:52] <Heartless> 4
      [00:54:53] <Heartless> 5
      [00:59:17] <RandomAI> abbit: Food please!
      [00:59:29] <Brainless> 31
      [00:59:30] <RandomAI> abbit: At once, sire!
      [00:59:48] <RandomAI> abbit: Food please!
      [01:01:06] <Heartless> ffs
      [01:01:09] <RandomAI> abbit: Food please!
      [01:01:51] <RandomAI> abbit: Gold please!
      [01:02:38] <RandomAI> abbit: Gold please!
      [01:04:00] <RandomAI> abbit: Gold please!
      [01:04:31] <RandomAI> abbit: Gold please!
      [01:05:41] <Heartless> gogogo
      [01:05:48] <RandomAI> abbit: Food please!
      [01:06:03] <Heartless> ty
      [01:06:19] <RandomAI> abbit: Food please!
      [01:06:23] <Heartless> 9
      [01:06:42] <Brainless> 148
      [01:06:47] <Brainless> 248
      [01:07:27] <RandomAI> abbit: Gold please!
      [01:07:59] <RandomAI> abbit: Gold please!
      [01:08:30] <RandomAI> abbit: Gold please!
      [01:09:01] <RandomAI> abbit: Gold please!
      [01:09:32] <RandomAI> abbit: Gold please!
      [01:10:02] <RandomAI> abbit: Gold please!
      [01:10:30] <RandomAI> My new target is player 2.
      [01:10:34] <RandomAI> abbit: Gold please!
      [01:11:04] <RandomAI> abbit: Gold please!
      [01:11:36] <RandomAI> abbit: Gold please!
      [01:12:07] <RandomAI> abbit: Gold please!
      [01:12:22] <Brainless> 31
      [01:12:23] <RandomAI> abbit: At once, sire!
      [01:12:38] <RandomAI> abbit: Gold please!
      [01:13:10] <RandomAI> abbit: Gold please!
      [01:13:41] <RandomAI> abbit: Gold please!
      [01:13:52] <Heartless> I cant hold
      [01:14:01] <Brainless> 222
      [01:14:01] <RandomAI> abbit: Answering an allied request for help failed for unknown reason!
      [01:14:01] <RandomAI> abbit: Alas, I cannot help that at this time.
      [01:14:11] <Brainless> green
      [01:14:12] <RandomAI> abbit: Gold please!
      [01:14:13] <Brainless> he hasarmy
      [01:14:19] <Heartless> 31
      [01:14:20] <Heartless> 31
      [01:14:20] <Heartless> 31
      [01:14:21] <RandomAI> abbit: I'm sending my units to the flare!
      [01:14:32] <RandomAI> My new target is player 1.
      [01:14:44] <RandomAI> abbit: Gold please!
      [01:14:56] <Brainless> 31
      [01:14:57] <RandomAI> abbit: Alas, I cannot help that at this time.
      [01:15:53] <RandomAI> abbit: Gold please!
      [01:16:22] <Heartless> 9
      [01:16:23] <RandomAI> abbit: Gold please!
      [01:16:28] <Heartless> we have noob AIS
      [01:16:54] <RandomAI> abbit: Gold please!
      [01:17:23] <RandomAI> abbit: Everyone attack now!
      [01:17:26] <RandomAI> abbit: Gold please!
      [01:17:56] <RandomAI> abbit: Gold please!
      [01:18:11] <Heartless> 1
      [01:18:11] <Brainless> ok
      [01:18:11] <Brainless> sec
      [01:18:11] <Heartless> 1
      [01:18:28] <RandomAI> abbit: Gold please!
      [01:18:33] <RandomAI> My new target is player 3.
      [01:19:00] <RandomAI> abbit: Gold please!
      [01:19:32] <RandomAI> abbit: Gold please!
      [01:19:49] <Heartless> we need so
      [01:19:58] <Brainless> \ok
      [01:20:02] <RandomAI> abbit: Gold please!
      [01:20:03] <Brainless> they are hard tomicro
      [01:20:24] <Brainless> they arepushing
      [01:20:26] <Brainless> justhold
      [01:20:33] <RandomAI> abbit: Gold please!
      [01:20:37] <Heartless> 7
      [01:21:03] <RandomAI> abbit: Gold please!
      [01:21:42] <RandomAI> abbit: Wood please!
      [01:22:13] <RandomAI> abbit: Gold please!
      [01:22:33] <RandomAI> My new target is player 4.
      [01:22:44] <RandomAI> abbit: Gold please!
      [01:23:15] <RandomAI> abbit: Gold please!
      [01:23:45] <RandomAI> abbit: Gold please!
      [01:23:54] <Heartless> so are killling us because of lag
      [01:23:56] <Heartless> damn
      [01:24:19] <RandomAI> abbit: Wood please!
      [01:24:25] <Heartless> 9
      [01:24:50] <RandomAI> abbit: Wood please!
      [01:25:21] <RandomAI> abbit: Gold please!
      [01:25:52] <RandomAI> abbit: Gold please!
      [01:26:23] <RandomAI> abbit: Gold please!
      [01:26:53] <RandomAI> abbit: Wood please!
      [01:27:05] <RandomAI> My new target is player 1.
      [01:27:13] <Heartless> googo
      [01:27:25] <RandomAI> abbit: Wood please!
      [01:27:37] <Heartless> 7
      [01:27:44] <Heartless> spanish
      [01:27:46] <Heartless> vills
      [01:27:56] <RandomAI> abbit: Wood please!
      [01:28:26] <RandomAI> abbit: Wood please!
      [01:28:43] <Brainless> 31
      [01:28:44] <RandomAI> abbit: Alas, I cannot help that at this time.
      [01:28:50] <Brainless> 222
      [01:28:52] <RandomAI> abbit: I'm sending my units to the flare!
      [01:28:57] <RandomAI> abbit: Wood please!
      [01:29:28] <RandomAI> abbit: Wood please!
      [01:29:59] <RandomAI> abbit: Wood please!
      [01:30:21] <Brainless> wood willrun out
      [01:30:30] <RandomAI> abbit: Wood please!
      [01:31:00] <Heartless> siege is faster than my cavs
      [01:31:00] <RandomAI> abbit: Wood please!
      [01:31:02] <Heartless> wtff
      [01:31:05] <RandomAI> My new target is player 1.
      [01:31:31] <RandomAI> abbit: Wood please!
      [01:32:02] <RandomAI> abbit: Wood please!
      [01:32:32] <RandomAI> abbit: Wood please!
      [01:33:03] <RandomAI> abbit: Wood please!
      [01:33:35] <RandomAI> abbit: Wood please!
      [01:34:08] <RandomAI> abbit: Wood please!
      [01:34:38] <RandomAI> abbit: Wood please!
      [01:34:46] <Heartless> ram them?
      [01:35:07] <Brainless> mass attack
      [01:35:22] <RandomAI> abbit: Wood please!
      [01:35:52] <Brainless> 31
      [01:35:52] <RandomAI> abbit: At once, sire!
      [01:36:24] <RandomAI> abbit: Wood please!
      [01:36:26] <RandomAI> My new target is player 2.
      [01:36:55] <RandomAI> abbit: Wood please!
      [01:37:25] <RandomAI> abbit: Gold please!
      [01:37:56] <RandomAI> abbit: Gold please!
      [01:38:27] <RandomAI> abbit: Gold please!
      [01:39:21] <RandomAI> abbit: Gold please!
      [01:39:53] <RandomAI> abbit: Gold please!
      [01:40:07] <Brainless> timeto destoy
      [01:40:25] <RandomAI> abbit: Gold please!
      [01:41:54] <RandomAI> abbit: Gold please!
      [01:42:34] <RandomAI> abbit: Gold please!
      [01:43:05] <RandomAI> abbit: Gold please!
      [01:43:36] <RandomAI> abbit: Gold please!
      [01:43:42] <Brainless> 31
      [01:43:45] <RandomAI> abbit: Alas, I cannot help that at this time.
      [01:43:47] <Heartless> this spanish AI
      [01:44:02] <Heartless> his vills are an army
      [01:44:09] <RandomAI> abbit: Gold please!
      [01:44:24] <Brainless> they are alldefensive
      [01:44:28] <Heartless> 1
      [01:44:29] <Brainless> they have massive army there
      [01:44:41] <RandomAI> abbit: Gold please!
      [01:45:13] <RandomAI> abbit: Gold please!
      [01:45:23] <Heartless> 11
      [01:45:24] <Heartless> wtf
      [01:45:45] <RandomAI> abbit: Gold please!
      [01:46:17] <RandomAI> abbit: Gold please!
      [01:46:49] <RandomAI> abbit: Gold please!
      [01:47:22] <RandomAI> abbit: Gold please!
      [01:47:47] <Brainless> thelag
      [01:47:51] <Brainless> 31
      [01:47:54] <RandomAI> abbit: Alas, I cannot help that at this time.
      [01:47:54] <RandomAI> abbit: Gold please!
      [01:48:36] <RandomAI> abbit: Wood please!
      [01:49:08] <RandomAI> abbit: Wood please!
      [01:49:44] <RandomAI> abbit: Gold please!
      [01:50:01] <Heartless> I have million trad
      [01:50:03] <Heartless> yet no gold
      [01:50:07] <Brainless> 7
      [01:50:12] <Brainless> i hadmillion lumbers
      [01:50:15] <Brainless> yet no wood
      [01:50:16] <RandomAI> abbit: Gold please!
      [01:50:16] <Heartless> 11
      [01:50:36] <Heartless> you dont have enough vills I think
      [01:50:40] <Brainless> no
      [01:50:44] <Brainless> thewoodranout
      [01:50:47] <Brainless> so i killedthem
      [01:50:50] <Heartless> 7
      [01:50:52] <RandomAI> abbit: Gold please!
      [01:50:57] <Heartless> ohh wtf
      [01:51:02] <Heartless> now I have 15K gold
      [01:51:05] <Brainless> 1
      [01:51:08] <Brainless> i gaveyou
      [01:51:08] <Heartless> 0_0
      [01:51:11] <Heartless> ohh
      [01:51:17] <Heartless> tyy
      [01:51:24] <RandomAI> abbit: Gold please!
      [01:51:28] <Heartless> 11
      [01:51:37] <Brainless> ty
      [01:51:56] <RandomAI> abbit: Gold please!
      [01:51:56] <Brainless> hestillgotarmy
      [01:52:29] <Heartless> man they are pushing back in some places
      [01:52:33] <Heartless> what a good game
      [01:52:42] <Brainless> 1
      [01:52:45] <RandomAI> abbit: Gold please!
      [01:52:51] <Brainless> starvation game
      [01:53:02] <Heartless> 7
      [01:53:02] <Heartless> 7
      [01:53:02] <Heartless> 7
      [01:53:10] <Heartless> they have crazy trad too
      [01:53:39] <Heartless> ramming part
      [01:53:40] <Heartless> 23
      [01:54:11] <RandomAI> abbit: Wood please!
      [01:54:47] <RandomAI> hmm
      [01:55:29] <RandomAI> abbit: Gold please!
      [01:55:43] <RandomAI> 24
      [01:55:53] <Heartless> 23
      [01:56:01] <RandomAI> abbit: Gold please!
      [01:56:44] <RandomAI> abbit: Gold please!
      [01:57:05] <RandomAI> duc-attack-timer running
      [01:57:05] <Brainless> monk rush
      [01:57:09] <RandomAI> duc-attack-timer running
      [01:57:09] <Heartless> 11
      [01:57:12] <RandomAI> duc-attack-timer running
      [01:57:16] <RandomAI> duc-attack-timer running
      [01:57:16] <RandomAI> abbit: Gold please!
      [01:57:20] <RandomAI> duc-attack-timer running
      [01:57:23] <RandomAI> duc-attack-timer running
      [01:57:27] <RandomAI> duc-attack-timer running
      [01:57:30] <RandomAI> duc-attack-timer running
      [01:57:34] <RandomAI> duc-attack-timer running
      [01:57:35] <Brainless> 7
      [01:57:37] <RandomAI> duc-attack-timer running
      [01:57:41] <RandomAI> duc-attack-timer running
      [01:57:45] <RandomAI> duc-attack-timer running
      [01:57:48] <RandomAI> duc-attack-timer running
      [01:57:52] <RandomAI> duc-attack-timer running
      [01:57:59] <RandomAI> duc-attack-timer running
      [01:58:00] <Heartless> let me go
      [01:58:01] <Heartless> 11
      [01:58:01] <Brainless> 9
      [01:58:02] <RandomAI> duc-attack-timer running
      [01:58:06] <RandomAI> duc-attack-timer running
      [01:58:09] <RandomAI> duc-attack-timer running
      [01:58:11] <Heartless> 22
      [01:58:13] <RandomAI> duc-attack-timer running
      [01:58:16] <RandomAI> duc-attack-timer running
      [01:58:17] <Heartless> yellow is usless?
      [01:58:20] <RandomAI> duc-attack-timer running
      [01:58:23] <Heartless> mooooove
      [01:58:23] <RandomAI> duc-attack-timer running
      [01:58:27] <RandomAI> duc-attack-timer running
      [01:58:30] <RandomAI> duc-attack-timer running
      [01:58:34] <RandomAI> duc-attack-timer running
      [01:58:37] <RandomAI> duc-attack-timer running
      [01:58:37] <RandomAI> gg wp
      [01:58:37] <RandomAI> abbit: Gold please!
      [01:58:41] <RandomAI> duc-attack-timer running
      [01:58:44] <RandomAI> duc-attack-timer running
      [01:58:45] * RandomAI resigned
      [01:58:48] <RandomAI> et rekt
      [01:58:48] <Brainless> gg
      [01:58:55] <RandomAI> of Aragon: gg
      [01:58:55] <RandomAI> gg, well played
      [01:59:01] <Heartless> gg
      [01:59:02] * RandomAI resigned
      [01:59:02] * RandomAI resigned
      [01:59:16] <Heartless> soo lagy
      [01:59:19] <Heartless> they dont move
      [01:59:21] <Brainless> 1
      [01:59:21] <Heartless> how
      [01:59:21] <RandomAI> abbit: Wood please!
      [01:59:23] <Heartless> 9
      [01:59:28] <Brainless> the gameislong
      [01:59:45] <RandomAI> GG
      [01:59:45] <RandomAI> I'll complain to my scripter for this lose !
      [01:59:47] <RandomAI> GG
      [01:59:47] <RandomAI> I'll complain to my scripter for this lose !
      [01:59:48] * RandomAI resigned
    • Brainless
      Heartless
      RandomAI
      RandomAI
      RandomAI
      RandomAI
      RandomAI
      RandomAI
      Time
    Version:
    AOC UP1.5
    Mod:
    Wololo
    Duration:
    01:59:48
    Avg. Rating:
    N/A
    Map:
    AoFE_Lombardia
    PoV:
    Brainless
    Team 1
    Brainless
    Celts
    Heartless
    Byzantines
    RandomAI
    Mayans
    RandomAI
    Goths
    Team 2
    RandomAI
    Franks
    RandomAI
    Spanish
    RandomAI
    Saracens
    RandomAI
    Huns
    Download (2.9 MB)
  • Like
Reactions: k_the_foodie
S

Unknownscripter64

Longswordman
May 22, 2011
1,045
1,028
113
  • Apr 28, 2018
  • #448
Thanks, Brainless :smile:
 
Brainless

United NationsBrainless

Well-Known Member
Dec 22, 2011
1,540
70
63
Sagittarius A
  • Apr 28, 2018
  • #449
scripter64 said:
Thanks, Brainless :smile:
Click to expand...

as you might notice, i modified some of the AI's (Promi,Tribal) so that they hide their AI marker. They appear instead as "****less"(nameless,homeless,careless etc) It might be hard to know which one is which, what is exactly the intention of this. But they still give away themselves in their chat. (i edited their chat too, btw)

If this works well for us, i would like to create a "blended random hard-AI pack" with your selector, if other players are interested in such a thing. All with credits the the scripters off course.
 
  • Like
Reactions: xThomas
guitarizt

United Statesguitarizt

Active Member
Jun 6, 2014
658
85
43
  • Apr 29, 2018
  • #450
What are your thoughts on playing the ai's for improvement vs human players?
 
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