Exactly. What he fails to see is that a healthy TG system keeps the game alive. People lose interest in tg, 60 percent of the online player base is gone and DE becomes just like HD.Great solution:D:D:D
Just go play somewhere else and keep the bad system while TG ladder is dying:D:D
Yup. As I have said numerous times before matchmade TG are a joke without civ draft (or all random).I think what needs to be considered is the fact that what works for 1v1 doesn't need to work for teamgames. The type of players, the mindset setting up/starting a match and overall how those games a played to me at least are very different when comparing teamgames vs 1v1 and therefore also the way a match making or lobby should be designed.
Perhaps there are clever ways to combine this?
This exploit is indeed terrible, but I'm not sure your solution is more fair. It pretty much means that the highest rated player will always get punished in matchmaking. If their team wins, they'll get the least amount of points and if their team wins, they'll lose the most amount of points.Okay so we know the calculation for Elo is flawed, as it awards the same number of points to every member of the team regardless of the individual elos, which leads to the exploits we have seen at the top of the ladder with people teaming up with players much lower rated than them in order to farm Elo.
I think this will help a lot for the accuracy of the ELOs, but it will probably hurt too much for new players trying the game. There's probably a lot of people who won't start playing teamgames if they don't have a friend to queue up with. They'll probably also have less fun without a friend making the chances they'll play more ranked games lower.Force players to play their first 10 ranked games without premade teams. Assign an according elo. If someone throws game on purpose ban that player.
The game will survive as long as the single player is playable despite how bad the multiplayer is, we can take HD as the best example of this, but the community is just leaving the game.One of the reasons that is leading me toward stop playing AOC (the only video game I play now and played since ever) is the TG system and am sure many others stopped playing tg on DE and moved to voobly is due to this complete crap TG system where queue goes to 8 minutes then someone from other team doesn't like his team so he alt f4 (which is understandable) because otherwise the gap level between the two teams will be huge and the tryhard pick-civ and etc... it means if you don't have a team to play with you simply can't play TG !! and many players don't like 1v1s so they would rather to stop playing the game completely than start queuing 1v1s...
this pure imbalance is making aoe2 disappear ! the game is surviving thanks to the big tournaments that are constantly keep ongoing but am sure if the situation keep being this way the game will extinct.