I spectated a decentring game and half of the players had missing stone or gold pile on their main islands.
teutonic_tanks said:Noticed that the maingold on hideout is either spawning outside the base, leaving the player without any Gold inside his fortress or bugging inside the main forrest. THe best would be to either increase to reduce the distance of the main Gold to the tc. You could also try to increase the size of the walls or the base_size
bugged gold in the middle of the map, one of the pockets that were removed hope noone else has posted this so far
ELQuark said:What are the changes to NC17_Arabia?
Doesn't feel like Arabia. Kinda strange woods, a lot more gold/stone in middle? Flanks are further away, even in 3v3?
Ah yea, thanks. Missed Tanks post.Ty, looks like the secondary forest is just missing one spacing command as Tanks also mentioned earlier in the thread.
but as Quark mentioned, the new ara doesnt feel like ara ops:
the reason for this is most likey, that you forgot the "other_zones_avoidance_distance 16" in the create_player_lands, so the Islands dont have a min. distance between eachother to spawn.
Well seems like eru made a typo while making the map 11
If you put other zone avoid distance it has some effect, but then the map looks way way diffrent (and very bugged). Yeah better leave it out then.
BF has a ton of openings and they are always atleast 5 tiles wide which. The feel for the changed BF is much difrent and completely changes the nature of the map.