SY(China) Nations Cup II |
→ Dates
Qualification Stage: Round Robin Leagues
Round 1: 01 - 07th June
Round 2: 08 - 14th June
Round 3: 15 - 21st June
Round 4: 22 - 28th June - 1 Week break
Play off's: Date: 06 - 12th July
Asia & Oceania (vs) Europe & Africa
Asia & Oceania (vs) Europe & Africa
Asia & Oceania (vs) Americas
Americas (vs) Europe & Africa
Americas (vs) Europe & Africa
Americas (vs) Europe & Africa
Americas (vs) Europe & Africa
Americas (vs) Europe & Africa
Group Stage: 24 teams ( 16 Qualifiers + 8 Playoff ) - 4 Groups - Round Robin
Round 1: 13 - 19th July
Round 2: 20 - 26th July
Round 3: 27 - 02nd August
Round 4: 03 - 09th August
Round 5: 10 - 16th August
Duel Stage: 17 - 23rd August
Knockout Stage: 16 Teams - Single Elimination
Last 16 : 24th August - 30th August
Quarter Final : 31st August - 06th September
5th to 8th Places : 07 - 22nd September
Final Round Robin Stage: 07th September - 04th October
4v4 Dream Team vs Winners of Nations Cup : Voted Players must have entered and not played for the winning team. BO3 winner take all.
→ Spots
Each Nation in the Continent Groups list can have Team A, Team B and Team C.
But we strongly recommend joining Team A or B.
Admins will decide Team A, B or C if the Nations cannot decide themselves.
If after "Sign up" a Nation cannot get enough players, the players in that team could be allotted a "general" team within their Continent (eg: Euro Team; Asia Team; etc.). Our goal is to allow everyone who so desires, to participate in this event.
→ Brackets
Qualification Stage: Round Robin Leagues based on Continents: - Brackets
Play off's : Knockout - Brackets
Group Stage Tables: - Brackets
Final Stage Brackets: - Brackets
Format and Settings |
The tournament is to be played on Age of Empires II: The Conquerors with the 1.4 Userpatch.
Games to be played in the Tournament Lobby of Voobly using the SY(China) Nations Cup Ladder
The tournament will consist of the following main stages & settings:
All matches will feature Hidden Civs - Each Nation must use a different civilization per team.
Qualification Leagues - this stage will consist of a series of Round Robin Leagues disputed by teams that belong to the same Continent, this will make scheduling easier. Each Continent will qualify a pre-determined number of teams.
Play Off Stage - this stage will consist of 16 teams taken from all 3 regions and 8 will advance to Group Stage.
Group Stage - this stage will be played by the 24 Teams who qualified from the previous stages. The teams will be split into 4 groups of 6 Nations. The top 4 Nations progress in each Group.
Duel Stage - this stage will allow teams to challenge an opponent from the opposite side in the brackets and swap sides if successful. No teams are eliminated during this stage. Teams cannot refuse a challenge, but can accept to swap without playing.
Knockout Stage - this Stage will be a Single Elimination Knockout for the last 16 to reduce to the Top 4 Nations.
Final Round Robin Stage - this stage will see the remaining 4 Nations play each other to decide who wins the SY Nations Cup II.
Qualification Stage & Play-Off Stage |
A Full list of Continent Groups can be found here - Continent Groups
An info graphic has been created to help explain the Qualification Stage :Info Graphic
Each Continent will qualify the following number of Teams for the Group Stage:
Europe & Africa - 6 Teams
Asia & Oceania - 6 Teams
Americas - 4 Teams
Total Teams: 16
In addition to this, to complete the group of 24 teams for the next Stage, there will be 16 Playoff's between the highest finishing losing teams of the following Continents: If teams have the same number of points - the lowest number of games lost as a % will be the deciding factor.
SY(China) Nations Cup II Play off's:
Asia & Oceania (vs) Europe & Africa
Asia & Oceania (vs) Europe & Africa
Asia & Oceania (vs) Americas
Americas (vs) Europe & Africa
Americas (vs) Europe & Africa
Americas (vs) Europe & Africa
Americas (vs) Europe & Africa
Americas (vs) Europe & Africa
Total Teams: 8
The Qualification Stage and Play off's are to be played as a Bo5 in the following manner:
Game 1: 4v4, SY_Dry_Arabia, Hidden Civs
Game 2: 2v2 or 3v3, Home map of whoever lost Game 1 decides, Hidden Civs
Game 3: 2v2 or 3v3, Home map of whoever won Game 1 decides, Hidden Civs
Game 4: 3v3 or 4v4 (Losing Team decides), SY_Map_Pack, Hidden Civs
Game 5: 4v4, SY_Hideout, Hidden Civs
Every won map, means a point for the winner. So, if a Team wins a BO5 series with 3-2, he gets 3 points and his opponent 2 points.
If there are 2 teams with the same number of points, head-to-head game will be the deciding factor.
Group Stage: Groups A-D |
SY(China) Nations Cup II Group Example | |||||||
Nation | Points | ||||||
Add Nation | X | 0:0 | 0:0 | 0:0 | 0:0 | 0:0 | 0 |
Add Nation | 0:0 | X | 0:0 | 0:0 | 0:0 | 0:0 | 0 |
Add Nation | 0:0 | 0:0 | X | 0:0 | 0:0 | 0:0 | 0 |
Add Nation | 0:0 | 0:0 | 0:0 | X | 0:0 | 0:0 | 0 |
Add Nation | 0:0 | 0:0 | 0:0 | 0:0 | X | 0:0 | 0 |
Add Nation | 0:0 | 0:0 | 0:0 | 0:0 | 0:0 | X | 0 |
. |
[td=post_td_ha,1,1][/td]
[/tbody]
.
The Group Stage is to be played as a Bo5 in the following manner:
Game 1: 4v4, SY_Dry_Arabia, Hidden Civs
Game 2: 3v3 or 4v4, Home map of whoever lost Game 1 decides, Hidden Civs
Game 3: 3v3 or 4v4, Home map of whoever won Game 1 decides, Hidden Civs
Game 4: 3v3 or 4v4 (Losing Team decides), SY_Map_Pack, Hidden Civs
Game 5: 4v4, SY_Land Nomad, Hidden Civs
Every won map, means a point for the winner. So, if a Team wins a BO5 series with 3-2, they receive 3 points and the opponent 2 points.
If there are 2 or more teams with the same number of points, head-to-head game will be the deciding factor. If head to head games cannot decide then Win % will be the deciding factor.
Duel Stage |
The Duel Stage is to allow Nations the opportunity to switch sides on the brackets. Each Nation may only Duel another nation that finished in the same position and has the same color on the image below. So for e.g 2nd Group C can only challenge 2nd Group B , 3rd Group A vs 3rd Group D etc, as per image below. 1st Placed finishers ( black text ) are exempt from this Duel Stage.
The Duel Stage is to be played as a Bo5 in the following manner:
Game 1: 4v4, SY_Dry_Arabia, Hidden Civs
Game 2: 3v3 or 4v4, Home map of whoever lost Game 1 decides, Hidden Civs
Game 3: 3v3 or 4v4, Home map of whoever won Game 1 decides, Hidden Civs
Game 4: 3v3 or 4v4 (Losing Team decides), SY_Map_Pack, Hidden Civs
Game 5: 4v4, SY_Land Nomad, Hidden Civs
Knockout & Round Robin Stage |
The Final Stage is to be played in the following manner:
SY(China) Nations Cup II Last 16 : Bo7
Game 1: 4v4, SY_Dry_Arabia, Hidden Civs
Game 2: 3v3 or 4v4, Home map of whoever lost Game 1 decides, Hidden Civs
Game 3: 3v3 or 4v4, Home map of whoever won Game 1 decides, Hidden Civs
Game 4: 3v3 or 4v4, SY_Nomad loser Game 1 decides, Hidden Civs
Game 5: 3v3 or 4v4, SY_Land Nomad winner Game 1 decides, Hidden Civs
Game 6: 3v3 or 4v4 (Losing Team decides), SY_Map_Pack, Hidden Civs
Game 7: 4v4, SY_JDGrossrox, Hidden Civs
------------------------------------------------------------------------------------------------------------------------------------------------
SY(China) Nations Cup II Quarter Final : Bo7
Game 1: 4v4, SY_Dry_Arabia, Hidden Civs
Game 2: 4v4, Home map of whoever lost Game 1 decides, Hidden Civs
Game 3: 4v4, Home map of whoever won Game 1 decides, Hidden Civs
Game 4: 4v4, SY_Nomad , Hidden Civs
Game 5: 4v4, SY_Land Nomad , Hidden Civs
Game 6: 4v4, SY_Map_Pack, Hidden Civs
Game 7: 4v4, SY_Boards_of_Canada, Hidden Civs
------------------------------------------------------------------------------------------------------------------------------------------------
SY(China) Nations Cup II Placement Matches: Bo7
Game 1: 4v4, SY_Dry_Arabia, Hidden Civs
Game 2: 4v4, Home map of whoever lost Game 1 decides, Hidden Civs
Game 3: 4v4, Home map of whoever won Game 1 decides, Hidden Civs
Game 4: 4v4, SY_Nomad , Hidden Civs
Game 5: 4v4, SY_Land Nomad , Hidden Civs
Game 6: 4v4, SY_Map_Pack, Hidden Civs
Game 7: 4v4, SY_Houseboat ( Map Design 1st place ), Hidden Civs
------------------------------------------------------------------------------------------------------------------------------------------------
SY(China) Nations Cup II Final Round Robin : Bo9
Game 1: 4v4, SY_Dry_Arabia, Hidden Civs
Game 2: 4v4, Home map of whoever lost Game 1 decides, Hidden Civs
Game 3: 4v4, Home map of whoever won Game 1 decides, Hidden Civs
Game 4: 4v4, SY_Nomad , Hidden Civs
Game 5: 4v4, SY_Land Nomad , Hidden Civs
Game 6: 4v4, SY_Map_Pack, Hidden Civs
Game 7: 4v4, SY_Wet web ( Map Design 3rd place ), Hidden Civs
Game 8: 4v4, SY_Ripples ( Map Design 2nd place ), Hidden Civs
Game 9: 4v4, SY_Houseboat ( Map Design 1st place ), Hidden Civs
Every won map, means a point for the winner. So, if a Team wins a BO9 series with 5-2, they receive 5 points and the opponent 2 points.
If there are 2 or more teams with the same number of points, head-to-head game will be the deciding factor. If head to head games cannot decide then Win % as in the Round Robin stages will decide
------------------------------------------------------------------------------------------------------------------------------------------------
Dream Team vs SY Nations Cup II winners : Bo3
Game 1: 4v4, SY_Dry_Arabia, Hidden Civs
Game 2: 4v4, Home map of whoever lost Game 1 decides, Hidden Civs
Game 3: 4v4, Home map of whoever won Game 1 decides, Hidden Civs
Home Map Pool |
- Teams may choose any of the following maps as their home map regardless of whether it has been picked by the other team.
- You can find information on the SY(China) Nations Cup II Map_Pack as well as download it and its individual maps further below.
- You can download the complete list of Maps (including all Home Maps) used in the tournament here: SY Nations Cup II Maps
The Home Map pool selection list will potentially be updated.
- Arabia
- Arzachel Mode 1
- Archipelago
- Arena
- Atacama
- Atlantic
- Atlantean Relics
- Baltic
- Bigfoot
- Black Forest (Explored)
- Border Dispute
- Continental
- Crater Lake
- Desert
- Double_Migration
- BCC3 Fortress(played as Regicide)
- Ghost Lake
- Gold Rush
- Hamburger
- Highland
- Homeland
- Islands
- LandNomad
- Land_of_Lakes
- Meatballs_v2
- Mediterranean
- Microphone
- Migration
- Mongolia
- Nomad
- Oasis
- Ontario
- Panem_v2
- Paved Highland
- Plains_v4
- Rooster
- Scandinavia
- Sealed Islands
- Stardom
- SY_Acropolis/Team_Acropolis
- SY_Atoll_v2
- SY_Bedouins_v2
- SY_Boards_of_Canada
- SY_Caribbean_v2
- SY_Chaos_Pit_v4
- SY_Cliffy_Arena
- SY_Continental
- SY_Cross
- SY_Desertfox
- SY_Dry_Arabia
- SY_Hideout
- SY_Hippo's_Belly
- SY_Houseboat
- SY_JDGrossRox
- SY_Land_Nomad
- SY_MFOPlateau_v2
- SY_MFOWoogy
- SY_Nomad_v2
- SY_Pond_Arena_v2
- SY_Raft
- SY_Ripples
- SY_Sahara
- SY_Seize the Hump
- SY_WetWeb
- SY_Zero
- Team Islands
- Team_Migration
- Tentacle Isle
- Tsunami
- Yucatan
SY(China) Nations Cup II Map Pack |
The SY Map Pack selection list will potentially be updated.
- SY_Acropolis/Team_Acropolis
- SY_Atoll_v2
- SY_Bedouins_v2
- SY_Boards_of_Canada
- SY_Caribbean_v2
- SY_Chaos_Pit_v4
- SY_Cliffy_Arena
- SY_Continental
- SY_Cross
- SY_Desertfox
- SY_Dry_Arabia
- SY_Hideout
- SY_Hippo's_Belly
- SY_Houseboat
- SY_JDGrossRox
- SY_Land_Nomad
- SY_MFOPlateau_v2
- SY_MFOWoogy
- SY_Nomad_v2
- SY_Pond_Arena_v2
- SY_Raft
- SY_Ripples
- SY_Sahara
- SY_Seize the Hump
- SY_WetWeb
- SY_Zero
The SY(China) Nations Cup II Map Pack (SY_Map_Pack) can be downloaded here: SY Nations Cup II Maps
Prizes - |
1st: - $15,000
2nd: - $10,000
3rd: - $7,500
4th: - $5,000
5th: - $2,500
6th: - $1,500
7th: - $1,100
8th: - $800
9th - 16th: - $500
Dream Team match :- $1,000
Prediction Contest :- $1,000
Map Design Contest :- $600
Total Prize Money: $50,000
2nd: - $10,000
3rd: - $7,500
4th: - $5,000
5th: - $2,500
6th: - $1,500
7th: - $1,100
8th: - $800
9th - 16th: - $500
Dream Team match :- $1,000
Prediction Contest :- $1,000
Map Design Contest :- $600
Total Prize Money: $50,000
SY(China) Nations Cup II - Administration |
The administrators will run the SY(China) Nations Cup II tournament and will help Teams in various situations.
Tournament Administrators:
_Taff (Voobly) (AoCZone)
Genette (Voobly) (AoCZone)
MaSmOrRa (Voobly)(AoCZone)
USC_kiky (AoCZone)
Tournament Advisors : No Admin decision making
Mr_SY (AoCZone)
Tournament Set-up:
Voobly
SY(China) Nations Cup II - OFFICIAL RULES |
1. General Rules |
- All Teams must respect the Tournament schedule and times for each round. This is a team event and there will be NO exceptions or delays granted to ANY team. No excuse will be accepted for failing to play in the specified time. If the admin staff determine that a team is trying to avoid scheduling and playing the tournament games, the Team(s) may be warned, receive an admin loss for the game or match or be disqualified from the SY(China) Nations Cup II tournament. In the Knockout & Round Robin stage, any Nation offering an Admin Win to it's opponent, and not completing any round / games will be Penalized 50% of it's Prize money.
- If both Teams cannot come to an agreement in scheduling their match, the Staff will analyze the situation, schedule, and time zones, in order to add a viable Admin Time that suits both Teams, to the best of our ability. Admins will ensure teams are not forced to play games between 2am - 6am Local time.
- Every team member must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification of a whole team. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
- All Team Captains have agreed to the No Smurf rule. Each team must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in Team disqualification.
- All games are by default to be played in the Voobly Tournament Lobby using the SY(China) Nations Cup Ladder. If both Teams agree to play in another lobby on Voobly, that is accepted as well.
- During the Qualification Stage and Group Stage, Immediately after completion of each match, the winning Team has to rename the recorded games according to the rules and post them in the Nations Cup Recorded Games section → Recorded Games of that respective round.
- Before posting, the recorded game files must be renamed in the following format:
Game naming examples:
SY Qualification R1 Bear_Grylls (POV) vs Wild_Nature G1 Arabia.mgz
SY Group Stage R2 Bear_Grylls (POV) vs Wild_Nature G2 Islands.mgz
Pack naming examples:
SY Qualification R1 Bear_Grylls(POV) vs Wild_Nature.zip
SY Group Stage R2 Bear_Grylls(POV) vs Wild_Nature.zip
If the games aren't renamed correctly (or not packed), the result won't be accepted until the games are renamed/packed according to the given format.
For the Final Stage, both teams must send the recorded games to Katsuni, who will then post them to avoid any spoilers. More information about this will be given in the respective Scheduling threads.
- Additional time to complete your games will NOT be allowed under any circumstances!
- All the games must be scheduled and confirmed by both Teams in the SY(China) Nations Cup II Scheduling forums → Scheduling Forums, informing the other team of the exact date and time of the arranged games. The scheduled time needs to be confirmed at least 24 hours in advance to allow for stream set up.
- If there is no agreement about the playing time by Thursday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
- In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration of the SY(China) Nations Cup II instantly. Subsequently, facts will be analyzed and a final decision made.
- Once two Teams have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the teams fails to arrive, the waiting team must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the Tournament Lobby Game Room, and post the screenshot in Admin Requests topic( → Admin Requests, with a link to the post in the Scheduling forums where the game time was arranged and confirmed. This way, tournament admins will know how long the team waited and upon Admins decision, the team that did not come might get an Admin Loss for the games. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished according to rules.
- Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. However, certain fees may be deducted from the amount.
- If a game is not recorded, it must be replayed regardless of result and evidence of it.
- Each Team leader must be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation. If a Team leader is not fluent in English, they can have an External Operator to represent them during scheduling, recorded game posting and in the SY(China) Nations Cup II tournament in general. The external operator must be added along the sign up post.
- By signing up for the tournament you agree to have all your games streamed and casted by the official streaming team of the SY(China) Nations Cup II through using the Spectator Mode on Voobly, brought by the UserPatch 1.4 RC version. The streams will always have a delay to avoid cheating, and no other persons are allowed to spectate your game besides the official streamers, or if persons are granted permission by the tournament Administration for a valid reason. There is no assurance of your games being streamed, but the possibility is there at all times.
- New rules can be added and current rules can be changed. However, Admins MUST inform the Teams about such changes in the SY(China) Nations Cup II Rules & Settings forum. All the latest additions in Rules / Settings will be in red.
- If a player has the potential to travel and play games from a different location. That player must request in advance to the Admins and ask for permission. If Admins have any concern over a players location and have not had a prior request, not only the player(s), but the whole team maybe disqualified.
- If a Nation cannot get enough players. The admins will create a *generic* Team from those players wanting to participate.
- No Team will be allowed to refuse the presence of an official Streamer who has identified himself as such. For further information on the Streaming Rules, please read Streaming Rules.
2. Gaming Rules |
- The game settings must be the following.
Game : Random Map
Map Style : Standard/Custom
Location : Determined by stage/round, all of the additional maps for the tournament (SY_Map_Pack, Home map pool, Individual maps from SY_Map_Pack) can be downloaded here:Add Link
Size : 4/6/8 player map (according to the settings)
Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Standard
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Single Building Queue [SQ]
- In the event of a no-TC start (example: Nomad) - that is a start where players do not have Town Centers but only villagers:
The first buildings constructed must be either a Town Center, Dock,Mill or Lumber camp.
Villager Fights are not allowed until TC's are up.
No Barracks, no Palisade Wall and no more than one House may be build until the first TC is up.
No TC fighting is allowed. If it happens the game must be replayed. Should the administration decide that a TC fight occurred intentionally, the Team will receive an admin loss for that game.
Before 5 minutes of game time you cannot block another TC being built by using villager(s). You cannot intentionally kill enemy villagers, boars, sheep or deer. You cannot sit under an enemy TC to steal sheep. After 5 minutes player's are free to do any of the above.
- If a player starts with a stuck villager, his Team may decide to restart the game, but this must be said during the first 4 minutes. A restart requested due to a stuck villager does not count as one of the restarts awarded before a series.
- Restarts:
In a Best of 5 each Team is awarded one restart each.
In a Best of 7 each Team is awarded one restart each.
In a Best of 9 each Team is awarded one restart each.
A restart must be requested no longer than 4 minutes of game time (remember that this is shorter than real minutes). Games that are restarted must be included when posting recorded games of the match. When a game is restarted, the civilizations must be the same as in the previous attempt. If a restart is requested while playing the SY_Map_Pack, the map that was generated must be repeated by choosing the specific map that was played.
- Any graphic changes that only affects the player's Age of Empires II: The Conquerors are allowed.
- Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the Nations Cup event and banned from future AoCZone / Voobly events, as well as the AoCZone forums.
- All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
- No SY(China) Nations Cup II Tournament Admin is allowed to participate for any Team.
- By signing-up for the tournament, you automatically agree with all the Tournament Rules and Settings.