This time, the new add-on to our series of tourneys is the REVERSE DRAFT system. Players will choose their opponent's civilizations.
Brief description
Starting date: March 15, 2021
Sign-ups: Free & unrestricted.
Prize Pool: 30 U$D + 100% of the donations to twitch.tv/raam0nn and twitch.tv/farrohk
Format: Two stages: Calibration phase + 5 separated divisions.
Sign-ups: https://discord.gg/q4HjpV3zvH
Prize Pool
All donations to the channels twitch.tv/raam0nn, twitch.tv/farrohk will be added to the prize pool. Starting prize pool: 30 U$D. The whole prize pool will be awarded to Gold division players the following way:
1°: 41%
2°: 20%
3°: 10%
4°: 5%
5°-8°: 3%
9°-16°: 1,5%
All donations to the channels twitch.tv/raam0nn, twitch.tv/farrohk will be added to the prize pool. Starting prize pool: 30 U$D. The whole prize pool will be awarded to Gold division players the following way:
1°: 41%
2°: 20%
3°: 10%
4°: 5%
5°-8°: 3%
9°-16°: 1,5%
Format - Calibration stage + 5 separated divisions.
The tourney will feature an internal calibration stage, which will define each player’s division. Every player will move to the second stage, regardless of their result in stage 1. The distinctive feature of this tournament will be the civilization draft. Players will pick their rival’s civilizations.
*Dates, number of rounds and divisions will be subject to changes according to the number of participants.
The tourney will feature an internal calibration stage, which will define each player’s division. Every player will move to the second stage, regardless of their result in stage 1. The distinctive feature of this tournament will be the civilization draft. Players will pick their rival’s civilizations.
*Dates, number of rounds and divisions will be subject to changes according to the number of participants.
Schedule
Players will play 1 series per week. Default date: Saturday 20 GMT.
Stage 2 of each division will kick off as soon as all the players of the division have been revealed.
Players will play 1 series per week. Default date: Saturday 20 GMT.
Stage 2 of each division will kick off as soon as all the players of the division have been revealed.
Stage 1 - Calibration - Bo3, single elimination bracket - March 15 - April 15
Seeding according to ELO. Players with the lowest ELO will start in R1. Each round, new players will be seeded and will face winners of prior rounds. Then, players will move to different divisions in stage 2 according to their performance in stage 1.
All players will move to different brackets, according to their performance in the group stage.
Winners of Round 4 - Golden division
Losers of Round 4 - Silver division
Losers of Round 3 - Bronze division
Losers of Round 2 - Bronze division
Losers of Round 1 - Iron division
*Subject to changes according to the number of players
*Round 1: 03/15 to 03/21, Round 2: 03/22 - 03/28 - etc. Until all players have been seeded into brackets.
Seeding according to ELO. Players with the lowest ELO will start in R1. Each round, new players will be seeded and will face winners of prior rounds. Then, players will move to different divisions in stage 2 according to their performance in stage 1.
All players will move to different brackets, according to their performance in the group stage.
Winners of Round 4 - Golden division
Losers of Round 4 - Silver division
Losers of Round 3 - Bronze division
Losers of Round 2 - Bronze division
Losers of Round 1 - Iron division
*Subject to changes according to the number of players
*Round 1: 03/15 to 03/21, Round 2: 03/22 - 03/28 - etc. Until all players have been seeded into brackets.
Stage 2 - Divisions - Bo3 (Arabia will be the first map. Loser of that map chooses the next one)
*Dates and number of rounds will vary according to divisions and the amount of signed-up players. 1 round per week, default date Saturdays 20GMT
- Ro16
- Quarterfinals
- Semifinals
- 3rd&4th
- Finals - (Bo5)
*Dates and number of rounds will vary according to divisions and the amount of signed-up players. 1 round per week, default date Saturdays 20GMT
Map pool
Maps will be voted by participants. The top 7 voted maps will be added to Arabia in the map pool.
Homemaps must have been chosen prior to drafting the civs.
Map draft order - Player 1 will be the first positioned Player in the LINK TO THE DATABASE
Bo3 - Each player has 1 ban & 1 picks Player 1 - Player 2
Bo5 - Each player has 1 ban & 2 picks: Player 1 - Player 2 - Player 2 - Player 1
Maps will be voted by participants. The top 7 voted maps will be added to Arabia in the map pool.
Homemaps must have been chosen prior to drafting the civs.
Map draft order - Player 1 will be the first positioned Player in the LINK TO THE DATABASE
Bo3 - Each player has 1 ban & 1 picks Player 1 - Player 2
Bo5 - Each player has 1 ban & 2 picks: Player 1 - Player 2 - Player 2 - Player 1
Civilizations
Players will choose their rival’s civilizations. Player 1 always should choose the host role during the draft
Players will choose their rival’s civilizations. Player 1 always should choose the host role during the draft
Setting a different matchday:
Server:
General Rules:
Drops or disconnect:
Open Streaming:
- Players are available to choose any date and time at their will, IF it is PRIOR to the default time of the round. i.e:
Next round is Saturday 09/27. In case that players cannot reach an agreement, they will have to show up on the default date Saturdays 20hrs GMT, according to the calendar.
Hence, eligible dates go from Sunday 09/20 to Saturday 09/27. - In case you set a different date/time, you MUST inform it in the designated channel #To-Be-Defined. We won’t accept any private conversation screenshots when requesting admin-win.
- There will be a 15-minutes-tolerance for every series.
Server:
- In case players cannot pick a server that is suitable for both, the default one will be East US.
General Rules:
- Respect among players is a must.
- 15 minutes tolerance for each game. Once exceeded, admin win will be granted.
- In-between-games-break: If a player exceeds the 15 minutes mark between games, admin loss can be requested.
- Both players are responsible for setting up the rules correctly.
- Sign-ups through discord server: https://discord.gg/wD2dHN5 in the #Sign-ups-inscripciones channel
Drops or disconnect:
- In the event of internet outages, games must be restored. Any suspicious behaviour will be reviewed and may have disciplinary sanctions if any system abuse is detected.
Open Streaming:
- Anyone can stream the games.
In-game Rules
Straggler Trees & Fish
Players are not allowed to delete the straggler trees which spawn within 10 tiles of an opposing player’s Town Center. This rule does not apply if the straggler tree which is being deleted forms part of a wall for the defending player or if it is cut down by one of the attacking player's villagers. On maps where main forests are exclusively straggler trees, it is strictly forbidden to delete straggler trees from opponents (using the "palisade trick") unless they are being used as part of a mid-section of a wall.
Players may not delete fish spawning on sand or Mangrove shallow terrain by placing a building on top of them.
Wrong civ pick (Bo3/Bo5)
If a player incorrectly chooses a civilization that has been banned or has previously been played the opposing player may choose their replacement civilization while still following any civilization rules.
Bugged Map Restarts
A player can request bugged map restarts during the first 6 minutes (game time). A restart requested due to a bugged map is the only restart allowed.
A bugged map is defined as the following for standard resource starts:
Trapped Villager or Scout: If a villager or scout cannot be moved.
Gold: Less than 5 tiles of the main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
Animals: Spawned with less than 3 deer or less than 8 sheep or less than 2 boars or, one or more of the animals being trapped.
Nomad Rules
In the event of a no-TC start (example: Nomad) - that is a start where players do not have Town Centers but only villagers:
1- The first buildings constructed must be either a Town Center, Dock, Mill, Lumber camp, or house.
No Barracks, no Outpost, no Palisade Wall, and no more than one House may be built until the first TC is up.
2- Villager Fights are not allowed before minute 3:30 game time.
3- No TC fighting is allowed. If it happens the game must be replayed. Should the Administration decide that a TC fight occurred intentionally, that player will receive an Admin Loss for that game.
4- Before minute 3:30 game time it is not allowed to block another TC being built by using villager(s). After 3:30 minutes players are free to do any of the above. Breaking these rules will result in an AW for the infringed player.
Straggler Trees & Fish
Players are not allowed to delete the straggler trees which spawn within 10 tiles of an opposing player’s Town Center. This rule does not apply if the straggler tree which is being deleted forms part of a wall for the defending player or if it is cut down by one of the attacking player's villagers. On maps where main forests are exclusively straggler trees, it is strictly forbidden to delete straggler trees from opponents (using the "palisade trick") unless they are being used as part of a mid-section of a wall.
Players may not delete fish spawning on sand or Mangrove shallow terrain by placing a building on top of them.
Wrong civ pick (Bo3/Bo5)
If a player incorrectly chooses a civilization that has been banned or has previously been played the opposing player may choose their replacement civilization while still following any civilization rules.
Bugged Map Restarts
A player can request bugged map restarts during the first 6 minutes (game time). A restart requested due to a bugged map is the only restart allowed.
A bugged map is defined as the following for standard resource starts:
Trapped Villager or Scout: If a villager or scout cannot be moved.
Gold: Less than 5 tiles of the main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
Animals: Spawned with less than 3 deer or less than 8 sheep or less than 2 boars or, one or more of the animals being trapped.
Nomad Rules
In the event of a no-TC start (example: Nomad) - that is a start where players do not have Town Centers but only villagers:
1- The first buildings constructed must be either a Town Center, Dock, Mill, Lumber camp, or house.
No Barracks, no Outpost, no Palisade Wall, and no more than one House may be built until the first TC is up.
2- Villager Fights are not allowed before minute 3:30 game time.
3- No TC fighting is allowed. If it happens the game must be replayed. Should the Administration decide that a TC fight occurred intentionally, that player will receive an Admin Loss for that game.
4- Before minute 3:30 game time it is not allowed to block another TC being built by using villager(s). After 3:30 minutes players are free to do any of the above. Breaking these rules will result in an AW for the infringed player.
Lobby Settings:
Game settings:
Data Mod : Definitive Set
Game Mode : Random Map
Map Style : Custom
Location : Chosen Map
Size: Tiny (2 players)
AI Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Standard
Ending Age : Standard
Treaty Length: <None>
Victory Condition : Conquest
Lock Teams : [X] Yes
Team Together : [X] Yes
Team Positions : [X ] Yes
Shared Exploration : [ ] No
Lock Speed : [X] Yes
Allow Cheats : [ ] No
Turbo Mode : [ ] No
Full Tech Tree : [ ] No
Record Game : [X] Yes
Game settings:
Data Mod : Definitive Set
Game Mode : Random Map
Map Style : Custom
Location : Chosen Map
Size: Tiny (2 players)
AI Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Standard
Ending Age : Standard
Treaty Length: <None>
Victory Condition : Conquest
Lock Teams : [X] Yes
Team Together : [X] Yes
Team Positions : [X ] Yes
Shared Exploration : [ ] No
Lock Speed : [X] Yes
Allow Cheats : [ ] No
Turbo Mode : [ ] No
Full Tech Tree : [ ] No
Record Game : [X] Yes
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