Hi,
While watching MSC on YouTube I got an idea, after seeing that many a time players just don't opt for a risky strategy which their civ can afford (more entertaining, at least for viewers), they do the routine build orders and wall up (eg. <Insert a famous Norwegian player>) and boom instead of going for feudal push which I absolutely love it. So, I came up with a set of rules with much room for improvement as below:
While watching MSC on YouTube I got an idea, after seeing that many a time players just don't opt for a risky strategy which their civ can afford (more entertaining, at least for viewers), they do the routine build orders and wall up (eg. <Insert a famous Norwegian player>) and boom instead of going for feudal push which I absolutely love it. So, I came up with a set of rules with much room for improvement as below:
- Players can opt to save and restore a game from a specific point of their choosing if they lose the match.
- They cannot pause to think and use this option, the same as "calling a re" rule.
- This can only be used after 7 min mark or after any player enters Feudal age (to avoid laming etc.)
- There is no end time limit, they can use this option until any time till the gg moment.
- Can only be used once in a series with at least BO5.
- They need not ask anyone just go to the menu and use save option.
- If they want to restore the game the player must use the save and exit option and restore the old savegame file, if they resign(which reveals the map) they lose the option to restore and lose the match.
- This rule also enables the opponent to prepare for an incoming wacky strategy (if it is indeed one, might be a bait).
- The player may opt to completely ignore this rule in the entire series and go along with his instincts thereby not alerting the opponent for incoming trushes etc.
- This should be experimentally tested in a tournament before adopting it.
- Just think this is a load of shite and go along with your day.