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start with +150 food?

  • Thread starter GermanyKolyaKrasotkin
  • Start date Nov 12, 2019
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GermanyKolyaKrasotkin

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Jul 25, 2018
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Nov 12, 2019
  • #1
I know that new civs always have juicy bonuses to make people play them, but isn't the starting food bonus for the lithuanians somewhat broken, both for very fast drushes or fast feudal strats?
 
1
ChristheCo

Czech RepublicChristheCo

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  • #2
I actually heard about a famous AoE:II DE beta rush called Christheco rush, which goes like this:
You first build 1 house and barrack and go for 3 militia right away, you only need to gather 25 more wood, so you dont get housed at pop 10, but from then its a normal build, just with the difference, that you kill 1 or two vils, because your opponent doesnt have loom that early and you deny his berries or wood until he is forced to fight you with vils, which brings more and more idle time...
On pro lvl i think it can be good, but when i do it, it messes my eco too much cause i am only a 17++ player :-(
 
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Switzerlandsechsstein

Member
Mar 12, 2013
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Nov 12, 2019
  • #3
ChristheCo said:
I actually heard about a famous AoE:II DE beta rush called Christheco rush, which goes like this:
You first build 1 house and barrack and go for 3 militia right away, you only need to gather 25 more wood, so you dont get housed at pop 10, but from then its a normal build, just with the difference, that you kill 1 or two vils, because your opponent doesnt have loom that early and you deny his berries or wood until he is forced to fight you with vils, which brings more and more idle time...
On pro lvl i think it can be good, but when i do it, it messes my eco too much cause i am only a 17++ player :-(
Click to expand...
Viper killed Nili in 5min with this strat the other day
 
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ChristheCo

Czech RepublicChristheCo

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  • #4
sechsstein said:
Viper killed Nili in 5min with this strat the other day
Click to expand...
video? rec?
 
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GermanyKolyaKrasotkin

Member
Jul 25, 2018
14
23
8
Nov 12, 2019
  • #5
ChristheCo said:
I actually heard about a famous AoE:II DE beta rush called Christheco rush, which goes like this:
You first build 1 house and barrack and go for 3 militia right away, you only need to gather 25 more wood, so you dont get housed at pop 10, but from then its a normal build, just with the difference, that you kill 1 or two vils, because your opponent doesnt have loom that early and you deny his berries or wood until he is forced to fight you with vils, which brings more and more idle time...
On pro lvl i think it can be good, but when i do it, it messes my eco too much cause i am only a 17++ player :-(
Click to expand...
That is one thing. On the other hand you can easily do pop 17 or even less scout or tower rushes, supported by trash on speed. In total, at least until start/mid feudal, this civ is massive.
 
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C

ArgentinaChainsaw

Known Member
Oct 6, 2018
162
241
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Nov 12, 2019
  • #6
And people thought arambai were broken...
 
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dodageka

Germanydodageka

Longswordman
Feb 13, 2018
982
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108
Nov 12, 2019
  • #7
They should be fun on arena as well - either super fast FC into nice boom or into monk rush or Stable Blacksmith up into scouts and map control to collect relics and dominate with cavalry
 
0
Huehuecoyotl22

DenmarkHuehuecoyotl22

Champion
Jun 10, 2012
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Nov 12, 2019
  • #8
It is very good. I guess they will reduce it to 100 or less in the end. Do you think 100 is more balanced?
 
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AlgeriaMouttie

Known Member
Dec 19, 2016
133
208
48
Nov 12, 2019
  • #9
viper said it wont work on a real game if im not mistaken.
 
2
TriRem

FranceTriRem

Longswordman
Dec 13, 2015
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Nov 12, 2019
  • #10
Huehuecoyotl22 said:
It is very good. I guess they will reduce it to 100 or less in the end. Do you think 100 is more balanced?
Click to expand...
100 might be more balanced but it would feel even more like a copy of the Persian bonus... It's such an overlap already, I really dislike this bonus. Could be much more creative for a similar effect, but alas...
 
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nC_Andorin

GermanynC_Andorin

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  • #11
Hoang sends his regards.
 
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ArgentinaNicov

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  • #12
So why would you pick persians if you have a civ that starts with 3x more food? I have never been a fan of repeating bonus for different civs exactly for this reason. As well as this is why I dont think that adding even more civs was a great choice. We had 31 already and basically every eco and militar bonus have been implemented at this point.
 
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-11
Influenza

United StatesInfluenza

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Nov 12, 2019
  • #13
they had a really good opportunity to implement an original bonus but the devs don't have much in the way of originality. Instead of cumans as a civ there should have been khazars and they would get spies starting in the dark age since they are jewish
 
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-9
SuperskinnyBLS

ZambiaSuperskinnyBLS

Longswordman
Dec 30, 2016
322
635
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Nov 12, 2019
  • #14
Influenza said:
they had a really good opportunity to implement an original bonus but the devs don't have much in the way of originality. Instead of cumans as a civ there should have been khazars and they would get spies starting in the dark age since they are jewish
Click to expand...
Wouldnt that spies bonus only work on civs that use android?
 
-11
Influenza

United StatesInfluenza

Champion
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Nov 12, 2019
  • #15
SuperskinnyBLS said:
Wouldnt that spies bonus only work on civs that use android?
Click to expand...
it would work on all civs. and if you are wondering how this bonus would be balanced, khazar vills would work 15% slower because they can't work on the sabbath
 
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GeneralZuma

United StatesGeneralZuma

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  • #16
Nicov said:
So why would you pick persians if you have a civ that starts with 3x more food? I have never been a fan of repeating bonus for different civs exactly for this reason. As well as this is why I dont think that adding even more civs was a great choice. We had 31 already and basically every eco and militar bonus have been implemented at this point.
Click to expand...
Nomad

It's not a true repeat, it is more similar to Chinese and Mayan both getting bonus villagers. I wouldn't call that a repeat bonus either, but +50 food and wood and +150 food is very similar to +1 vill and +3 vills.

There are plenty more eco and military bonuses that haven't been used, I hope they create more civs in the future because there is still a lot they can do.
 
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-1
D

IndiaDovabornn

Member
Jan 13, 2019
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Nov 12, 2019
  • #17
nC_Andorin said:
Hoang sends his regards.
Click to expand...
Hoang : 1v1 2k Huns -> 1v1 2k Lithuanians
 
-3
Timotheus_

IrelandTimotheus_

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  • #18
Influenza said:
it would work on all civs. and if you are wondering how this bonus would be balanced, khazar vills would work 15% slower because they can't work on the sabbath
Click to expand...
Which is why the villagers should work 20% faster instead of slower. If working less days reduced efficiency, why are upcoming policies promoting a 4 working day week instead of a 5? :D
 
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Finlandkalkkaro

Well-Known Member
Aug 25, 2017
141
354
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Nov 12, 2019
  • #19
Nicov said:
So why would you pick persians if you have a civ that starts with 3x more food?
Click to expand...
Persia also has +5% faster TC in dark age which basically means +1 vill when reaching feudal age. And their faster TC eco bonus is working whole game.
 
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Influenza

United StatesInfluenza

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  • #20
Timotheus_ said:
Which is why the villagers should work 20% faster instead of slower. If working less days reduced efficiency, why are upcoming policies promoting a 4 working day week instead of a 5? :D
Click to expand...
I'm trying to balance the civ here. Since when has realism ever mattered in this game??
 
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Z

Canadaztop48

Member
Jun 27, 2019
2
1
8
Nov 12, 2019
  • #21
I think its to similar to Persian +50 food. Perhaps a better bonus would be something like all food income +5% or something. This is also so that their early game isn't to op and the civ would actually have a bonus that is used for the entire game.
 
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Funito

UnknownFunito

Halberdier
May 23, 2008
2,372
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93
Nov 13, 2019
  • #22
It's easy saying this from here, but this bonus is just lazy.
 
Last edited: Nov 13, 2019
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Huehuecoyotl22

DenmarkHuehuecoyotl22

Champion
Jun 10, 2012
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Nov 13, 2019
  • #23
ztop48 said:
I think its to similar to Persian +50 food. Perhaps a better bonus would be something like all food income +5% or something. This is also so that their early game isn't to op and the civ would actually have a bonus that is used for the entire game.
Click to expand...
Do you mean gathered at the same speed, but the villager always receiving 5 % more? I think then under 10 % is difficult, because it would be less than 1 unit.
If the food sources just keeps more food than what is gathered, it's just a part of Mayans' bonus.

So many economy bonuses have to become similar, if they don't include new units or new technologies. How about being able to train sheep from the tc or mill. AoE III and some mods had that. That's a food-related early-game thing that doesn't exist in AoE II yet.
 
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Dirkjan

NetherlandsDirkjan

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Nov 13, 2019
  • #24
I never understood why civ bonuses shouldn't be repeated
 
0
K

LatviaklavskisLV

Well-Known Member
Aug 1, 2016
329
465
68
21
Nov 13, 2019
  • #25
Huehuecoyotl22 said:
Do you mean gathered at the same speed, but the villager always receiving 5 % more? I think then under 10 % is difficult, because it would be less than 1 unit.
If the food sources just keeps more food than what is gathered, it's just a part of Mayans' bonus.

So many economy bonuses have to become similar, if they don't include new units or new technologies. How about being able to train sheep from the tc or mill. AoE III and some mods had that. That's a food-related early-game thing that doesn't exist in AoE II yet.
Click to expand...
Im gonna be real with you
I propose eco bonus-train boar from TC, you can eat it or use it to attack opponent, costs 1 pop and 100 food, easy solution
Call it- the call of the wild
300iq play
 
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