Hi. I wanted to share a small hun war build that works very well in most situations (meaning not drush, forward, trush, or other strategies you don't see as often) I tried optimized this build as much as I could during the years I've played hun wars and it can be consistent if you do it correctly. This guide is mainly for players under 17k-18k but it can work very well in a higher rating too. I got inspired to adopt this playstyle by watching slam's hun wars so some of you may know about it. Apparently he goes up with 21 pop and 1 less villager on wood or something like that but most of us already play with 22 up.
This is by no means a set in stone BO, just a guideline for a standard hun war match.
Anyway, here's the build.
6 sheep.
3 wood.
1 lure boar.
4 berries.
Put the rest on boar until 17 vills (20 pop) , and start transferring to wood after that. Also make 2 farms with low health vills.
Click up to feudal at 21 vills (22 pop) you should have 10 on wood, 4 on berries, 2 farms, and the rest on leftover sheep.
So now this is when it gets interesting. Build your stable and start pumping out em scouts while you keep making vills. Next 4 vills should make farms. Send the next 3 or 4 villagers to gold and keep pumping scouts. Take one or two vils off berries to build farms. At this point you can decide if you want to go knights or cavalry archers later on, so it's up to you how you manage your eco. Once you have 8 or more scouts out (depending on how long you want to extend the feudal war) you can research bloodlines and try to attack the enemy on a weak point (attacking the gold is the best choice in most cases) If you micro correctly and the enemy doesn't have bloodlines you can potentially beat 8 scouts + 2 spears, which is pretty damn strong.
Hopefully this helps some people out.
This is by no means a set in stone BO, just a guideline for a standard hun war match.
Anyway, here's the build.
6 sheep.
3 wood.
1 lure boar.
4 berries.
Put the rest on boar until 17 vills (20 pop) , and start transferring to wood after that. Also make 2 farms with low health vills.
Click up to feudal at 21 vills (22 pop) you should have 10 on wood, 4 on berries, 2 farms, and the rest on leftover sheep.
So now this is when it gets interesting. Build your stable and start pumping out em scouts while you keep making vills. Next 4 vills should make farms. Send the next 3 or 4 villagers to gold and keep pumping scouts. Take one or two vils off berries to build farms. At this point you can decide if you want to go knights or cavalry archers later on, so it's up to you how you manage your eco. Once you have 8 or more scouts out (depending on how long you want to extend the feudal war) you can research bloodlines and try to attack the enemy on a weak point (attacking the gold is the best choice in most cases) If you micro correctly and the enemy doesn't have bloodlines you can potentially beat 8 scouts + 2 spears, which is pretty damn strong.
Hopefully this helps some people out.
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