A similar (but simpler) idea: resource collection rate represented as a quantity collected over the past minute (for instance) of game time. This wouldn't be as immediately responsive to sudden eco changes, but it would account for long distance mining/chopping and (more importantly) trade efficiency. Would need to exclude resource purchasing and sling.First post in aoezone here. I would like to see:
2) "resource production rate" broken down down by type of resource. This would differ from resource collection totals, by showing an estimate of total eco. formula might be (# of gold miners x gold mining upgrades x eco upgrades) + (# of lumberjacks x lumber upgrades x eco upgrades) + ... etc . This would not account for long distance mining, but it could give a decent idea of economy, with more nuance than simply "number of vills total"