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  • Forums
  • Age Of Empires
  • General Discussion

Spectator Overlay Wish-list

  • Thread starter Norway_PkZ_
  • Start date Nov 17, 2018
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green eggs

New Zealandgreen eggs

Longswordman
Jul 28, 2017
382
1,175
108
Chicago
  • Jan 23, 2019
  • #26
VerlocVerlocVerloc said:
First post in aoezone here. I would like to see:

2) "resource production rate" broken down down by type of resource. This would differ from resource collection totals, by showing an estimate of total eco. formula might be (# of gold miners x gold mining upgrades x eco upgrades) + (# of lumberjacks x lumber upgrades x eco upgrades) + ... etc . This would not account for long distance mining, but it could give a decent idea of economy, with more nuance than simply "number of vills total"
Click to expand...

A similar (but simpler) idea: resource collection rate represented as a quantity collected over the past minute (for instance) of game time. This wouldn't be as immediately responsive to sudden eco changes, but it would account for long distance mining/chopping and (more importantly) trade efficiency. Would need to exclude resource purchasing and sling.
 
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B

SpainBlack_ice_Spain

Member
Jan 13, 2019
43
48
23
  • Feb 16, 2019
  • #27
green eggs said:
Idle rate (total idle time as a percentage of overall villager/fishing ship lifetime).
Click to expand...

I think that same kind of information could be obtained by just adding total number of resources obtained

But I agree it should be added to the main overlay somewhere


I would like to see current amount of resources gathered per second. I think it can be calculated by adding how much the total number of resources increased during last 15 seconds and then dividing by 15
<-- It's the same than green eggs said, but I would prefer it like 15s so it gives better insights of raiding effects
 
Last edited: Feb 16, 2019
H

GermanyHades85

Member
Aug 12, 2012
122
4
23
  • Feb 25, 2019
  • #28
An export function at least as sum of actions as json/xml for example how many wood/stone/food was collected(sum), or which units were trained(sum) by every player or how many idle villager in total time.
With that you could store informations about a game under UP-Version 1.4, 1.5 just running the rec-files.

At the moment every rec-tool can only read stats since 1.4UP. But if you want to evaluate older games, like normal aoc games it is not possible.
 
T

CyprusTheFastETK

Member
Jan 13, 2019
2
1
8
  • Mar 1, 2019
  • #29
I don't know if _PkZ_ is still following this thread but in response to people wanting to see dead villagers and voobly not being able to handle it at the moment. Is there a way to show villagers created? That way just subtracting this value from the current number of villagers gives you the dead villagers.
 
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_PkZ_

Norway_PkZ_

Administrator
May 10, 2008
2,221
1,812
133
  • Mar 1, 2019
  • #30
TheFastETK said:
I don't know if _PkZ_ is still following this thread but in response to people wanting to see dead villagers and voobly not being able to handle it at the moment. Is there a way to show villagers created? That way just subtracting this value from the current number of villagers gives you the dead villagers.
Click to expand...
That is an option. Will look into it.
 
K

Aland Islandskw1k000000

Champion
Feb 18, 2015
1,708
2,017
128
  • Mar 1, 2019
  • #31
TheFastETK said:
I don't know if _PkZ_ is still following this thread but in response to people wanting to see dead villagers and voobly not being able to handle it at the moment. Is there a way to show villagers created? That way just subtracting this value from the current number of villagers gives you the dead villagers.
Click to expand...

This will not account for converted villagers.

Starting vils: 3
Created: 10

dead villagers: 4 (what actually happened in game)

villagers gained by conversion: 3

Current villagers: 12



you method:

Starting + Created - Current = 1 dead villager

It will give wrong result because it does not take into account of converted villagers.
 
robo

Australiarobo

Administrator
Staff member
Dec 12, 2011
8,497
1
9,311
153
Australia
twitter.com
  • Mar 6, 2019
  • #32
My spec overlay has simply stopped working. I've tried deleting the mod folder and downloading it fresh, reinstalling voobly, and even copying someone else's spectator overlay files it does not work.

Any suggestions how to fix?
 
O

Unknownorangereaper

Well-Known Member
Aug 21, 2014
276
428
63
  • Mar 6, 2019
  • #33
kw1k000000 said:
This will not account for converted villagers.

Starting vils: 3
Created: 10

dead villagers: 4 (what actually happened in game)

villagers gained by conversion: 3

Current villagers: 12



you method:

Starting + Created - Current = 1 dead villager

It will give wrong result because it does not take into account of converted villagers.
Click to expand...

In a tyical long game (late castle/imp), the players would create ~100-120 vills and the converted vills sould have minimal impact.
If its possible to account for coverted vills, then great but otherwise this stat is still good.
 
K

Aland Islandskw1k000000

Champion
Feb 18, 2015
1,708
2,017
128
  • Mar 6, 2019
  • #34
orangereaper said:
In a tyical long game (late castle/imp), the players would create ~100-120 vills and the converted vills sould have minimal impact.
If its possible to account for coverted vills, then great but otherwise this stat is still good.
Click to expand...

Most 1v1s don't go to post imp
 
_PkZ_

Norway_PkZ_

Administrator
May 10, 2008
2,221
1,812
133
  • Mar 6, 2019
  • #35
robo said:
My spec overlay has simply stopped working. I've tried deleting the mod folder and downloading it fresh, reinstalling voobly, and even copying someone else's spectator overlay files it does not work.

Any suggestions how to fix?
Click to expand...
How stopped working? Game crash or no overlay-display?

I had the problem with no overlay display when my antivirus stopped the dll from beeing loaded. Try whitelist it if you have antivirus.
 
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robo

Australiarobo

Administrator
Staff member
Dec 12, 2011
8,497
1
9,311
153
Australia
twitter.com
  • Mar 6, 2019
  • #36
_PkZ_ said:
How stopped working? Game crash or no overlay-display?

I had the problem with no overlay display when my antivirus stopped the dll from beeing loaded. Try whitelist it if you have antivirus.
Click to expand...

Which dll exactly?
 
_PkZ_

Norway_PkZ_

Administrator
May 10, 2008
2,221
1,812
133
  • Mar 6, 2019
  • #37
robo said:
Which dll exactly?
Click to expand...
AoC-Folder\Voobly Mods\Local Mods\SpectatorOverlay\modplugin.dll
 
robo

Australiarobo

Administrator
Staff member
Dec 12, 2011
8,497
1
9,311
153
Australia
twitter.com
  • Mar 6, 2019
  • #38
I've allowed the .dll through the firewall and checked the history, but the last time that it was blocked was ~14 months ago.

Games launch just fine, I just cant turn on the overlay. spamming F11 and !overlaysettings also does nothing.
 
S

Unknownslowmotion_noob

New Member
Apr 6, 2012
13
1
3
  • Mar 19, 2019
  • #39
csv, ascii, excel data

hello, is there away to capture the data and put it into csv format automatically? so that it can open in excel and view it as tables?
 
tunakhan

Turkeytunakhan

Member
Sep 21, 2014
3
0
16
  • May 28, 2020
  • #40
_PkZ_ said:
This is a wish-list for Spectator overlay (Voobly mod). I had to make this thread because i lost track of the requests posted in multiple forums.

Please follow this rule when posting: Only one single line (can be a few) that ONLY describe the request. No discussion about anything else. That way i can go through the list and cross out when done or refused.

Thank you :smile:
Click to expand...
Hi can we change the language of the strings? Short names, or full names. At least can i try?

I had the whole turkish translation of Conquerors+WololoKingoms (which done by me and checked by hundreds).

Thanks
 
_PkZ_

Norway_PkZ_

Administrator
May 10, 2008
2,221
1,812
133
  • May 29, 2020
  • #41
tunakhan said:
Hi can we change the language of the strings? Short names, or full names. At least can i try?

I had the whole turkish translation of Conquerors+WololoKingoms (which done by me and checked by hundreds).

Thanks
Click to expand...
Language are for now hardcoded so not easy to change.
 
tunakhan

Turkeytunakhan

Member
Sep 21, 2014
3
0
16
  • May 31, 2020
  • #42
Oh i see. Thanks for your response.
 
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