Before I start, those are suggestions, this means I am not saying I want all of them to be done like many people think, I am saying that some of them maybe needed to bring a better balance.
Gurjaras
First lets talk about the Shrivamsha raider. The unit is just ridiculous, it is so cheap and have crazy speed and crazy training time and crazy dodge mechanic and high attack, so I have here some ideas to nerf this unit first:
* The Shrivamsha raider can dodge projectiles in a 15 second time frame, so nerf this and make it able to dodge only in 25s frame time instead of 15.
* Shirvamsha have too low ROF which is 1.75 which means he attacks so fast, increase it to 1.9? Or 1.85?
* The cost of Shirvamsha is cheap, really cheap, it only cost 70F, 20G, and IMO it should be 70F, 35G or even 40G.
* It's speed is so high, it is 1.6 it is even faster than any unit in the game except Cumans scout in imp, the Shirvamsha raider will have 1.76 speed with husbandry which it is insane, lets say make it's basic speed 1.55 or 1.5 instead of 1.6.
* The training time too is too low, it is 20s, make it 25s.
* Their +50% bonus damage for stable units so could get a nerf to 25% or 30%
Now lets talk about Grjaras eco and the UTs:
* Instead of start with 2 bushes make it 1.
* Both of their UTs are strong, Kshatriyas for example make all their units food cost 25% cheaper, maybe make it 20%? On the other hand Frontier Guards give their camels and elephant archers +4 melee, make it +3.
* The food trickle that they made in mills may need a little nerf.
Hindus
* Their eco is strongest thing in their powerhouse, the vills discount is too good, instead of 10%, 15%, 20%, 25% it could be better 5% remove from all, so 5%, 10%, 15% , 20%.
* On the other hand I feel their handcannoneers are just super strong, they have 9 range and +1/+1 more armor, maybe remove the armor or back their range to only +1 instead +2?
* Ghulam cost should be increased from 30F, 45G to 40F, 50G or even more, and the elite pierce armor may need to be decreased from 6 Pa to 5 Pa.
* Hindus have imp camel and now they gave them +25% more attack which make them insane cavs killer machine and even do well vs other units, this could have a little nerf to +15% instead.
Gurjaras
First lets talk about the Shrivamsha raider. The unit is just ridiculous, it is so cheap and have crazy speed and crazy training time and crazy dodge mechanic and high attack, so I have here some ideas to nerf this unit first:
* The Shrivamsha raider can dodge projectiles in a 15 second time frame, so nerf this and make it able to dodge only in 25s frame time instead of 15.
* Shirvamsha have too low ROF which is 1.75 which means he attacks so fast, increase it to 1.9? Or 1.85?
* The cost of Shirvamsha is cheap, really cheap, it only cost 70F, 20G, and IMO it should be 70F, 35G or even 40G.
* It's speed is so high, it is 1.6 it is even faster than any unit in the game except Cumans scout in imp, the Shirvamsha raider will have 1.76 speed with husbandry which it is insane, lets say make it's basic speed 1.55 or 1.5 instead of 1.6.
* The training time too is too low, it is 20s, make it 25s.
* Their +50% bonus damage for stable units so could get a nerf to 25% or 30%
Now lets talk about Grjaras eco and the UTs:
* Instead of start with 2 bushes make it 1.
* Both of their UTs are strong, Kshatriyas for example make all their units food cost 25% cheaper, maybe make it 20%? On the other hand Frontier Guards give their camels and elephant archers +4 melee, make it +3.
* The food trickle that they made in mills may need a little nerf.
Hindus
* Their eco is strongest thing in their powerhouse, the vills discount is too good, instead of 10%, 15%, 20%, 25% it could be better 5% remove from all, so 5%, 10%, 15% , 20%.
* On the other hand I feel their handcannoneers are just super strong, they have 9 range and +1/+1 more armor, maybe remove the armor or back their range to only +1 instead +2?
* Ghulam cost should be increased from 30F, 45G to 40F, 50G or even more, and the elite pierce armor may need to be decreased from 6 Pa to 5 Pa.
* Hindus have imp camel and now they gave them +25% more attack which make them insane cavs killer machine and even do well vs other units, this could have a little nerf to +15% instead.
Last edited: