beautifull, reminds me of the building layouts of anno 1404
beautifull, reminds me of the building layouts of anno 1404
"You can take over unused enemy (or ally) farms/fish traps by right-clicking them with a villager/fishing ship respectively. This resets the food count to the current full amount for your civ. In theory, this could be used for infinite food (by switching them between allies whenever they are close to running out) though in practice it's not worth the effort ."What happens when an ally takes over a farm that has 15 food left, does it get replenished without requiring a wood cost? i can see this being abused with some very skillfully timed farm switches.