Been playing a lot of TGs and 1v1s and Ive noticed the Slav farming bonus gives them a super strong power spike in almost every age. Like in a teamgame recently as pocket vs Frank pocket, I was able to outnumber Franks with my KTS within a few minutes and overrun them. In Imperial, I could easily research siege rams in the first 3-4 minutes. And talking about Imperial, even with my constant knight production, Slav farms were so good that I could get up to Imperial age atleast 2 minutes faster.
It seems like Slavs have the capability to punish the smallest of mistakes from opponent similar to what one would see from Aztecs. These two civs are in super strong in early castle age and the ability to overrun the opponent from that point feels imbalanced.
Aztecs similarly with higher carrying capacity and the production speed of their eagles can mass up and raid quickly. One might question that huns have a similar bonus for their stables but huns lack the eco bonus so even if they can produce faster, their slower eco(comparitively) catches up and allows for a breather for the opponent.
My Suggestions,
1. Decrease Slav farming bonus to 10% - Reduces the power spike to an acceptable level
2. Reduce Aztec military production bonus to 10% - Again reduces the power spike to possibly acceptable level
It seems like Slavs have the capability to punish the smallest of mistakes from opponent similar to what one would see from Aztecs. These two civs are in super strong in early castle age and the ability to overrun the opponent from that point feels imbalanced.
Aztecs similarly with higher carrying capacity and the production speed of their eagles can mass up and raid quickly. One might question that huns have a similar bonus for their stables but huns lack the eco bonus so even if they can produce faster, their slower eco(comparitively) catches up and allows for a breather for the opponent.
My Suggestions,
1. Decrease Slav farming bonus to 10% - Reduces the power spike to an acceptable level
2. Reduce Aztec military production bonus to 10% - Again reduces the power spike to possibly acceptable level