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  • General Discussion

AOE-II Should Castle Age cost more?

  • Thread starter SwitzerlandPaint
  • Start date Dec 8, 2020
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Germanyuberkerl

Active Member
Feb 25, 2019
60
103
38
  • Apr 20, 2022
  • #26
if you wanna make it harder to skip Feudal age the right move isnt to increase the cost of Castle Age (as lined out above multiple times) but increase the respearch time of Castle Age. that gives someone with a Feudal age army more time to pressure someone one.
 
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L

LithuaniaLokalo

Well-Known Member
Nov 4, 2021
250
388
68
  • Apr 20, 2022
  • #27
Paint said:
I think think this is more relevant then ever, it's still way too easy to skip feudal age.
Click to expand...
I think one of aspects of this issue is market abuse. Although after long feudal not being able to sell 600 wood might be too drastic and keep someone feudal forever, so maybe not being able to sell stone in feudal would be more logic. It would still be great, but would think twice about building it if you can't sell stone.

Also everyone pushing deers, at least one. And I guess some people can say it's part of the skill and stuff, but I don't know, this seems like a chore to me. And often when I'm thinking if I should do one more game or not I think about pushing deers again lol. Similarly like now there is some arena tournament in Virgin Arena(or something), so sometimes now deers spawn outside walls as it used to. But so far as I have seen all it does it's just more annoying to push them, have to use sheep and doesn't really change anything. Is like playing on 200 ping, it is harder to play, but it doesn't add any fun to it. Although from other point of view if deers are as close as in current ladder arena, every noob can and does push them, so sometimes makes me wonder why we even need to repeat it over and over again... I mean is not the biggest issue for sure and I preffer current arena version so it's less annoying, but don't you guys feel it's kind of a chore?
 
vince

United Statesvince

Known Member
Mar 10, 2021
105
168
58
  • Apr 20, 2022
  • #28
no. the game is pretty well balanced as is, better than some people want to give it credit for being.
 
R

GermanyRobChang

Halberdier
Sep 12, 2019
945
1,375
98
  • May 13, 2022
  • #29
Guys, just decrease starting stone to 150s (its aoe1 amount), which makes it harder to use stone to just buy yourself up to castle age and also would allow yourself to use stone in first two ages without dying to boom in castle age. Why would you start with double the stone in dark age than gold when you only use stone 20 minutes into the game...
 
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Unknownlecracheursagacite

Longswordman
May 1, 2020
3,062
2,733
113
  • May 13, 2022
  • #30
RobChang said:
Guys, just decrease starting stone to 150s (its aoe1 amount), which makes it harder to use stone to just buy yourself up to castle age and also would allow yourself to use stone in first two ages without dying to boom in castle age. Why would you start with double the stone in dark age than gold when you only use stone 20 minutes into the game...
Click to expand...
I imagine the original developers anticipated players building stone walls in Feudal.
 
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IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
1,541
2,612
128
  • May 14, 2022
  • #31
Good god, pretty sure the original intent wasn't to watch ridiculous dark age / early feudal rushes winning the game. Can't imagine what would be even less fun than the civs already benefitting from early eco and military advantages having an even greater window to use them.
 
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EricDolphy

Burkina FasoEricDolphy

Active Member
Jun 7, 2016
21
57
28
Black Forest
  • May 14, 2022
  • #32
We gotta admit our beloved game has a basic design flaw. You can't have 1 age where you can only build 1 military unit and research 1 tech. That's the main issue and it can't be fixed by adding more vills. You need to have more options in the dark age.
 
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A

Indiaakku

Well-Known Member
Apr 11, 2021
286
400
68
  • May 14, 2022
  • #33
RobChang said:
Guys, just decrease starting stone to 150s (its aoe1 amount), which makes it harder to use stone to just buy yourself up to castle age and also would allow yourself to use stone in first two ages without dying to boom in castle age. Why would you start with double the stone in dark age than gold when you only use stone 20 minutes into the game...
Click to expand...
Well, towers and stone walls.
Stone gate cost 30 stone, tower costs 125 stone.

It's allowing room for building a tower and stone walling strategy, if you prefer a defensive gameplay.
 
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R

GermanyRobChang

Halberdier
Sep 12, 2019
945
1,375
98
  • May 14, 2022
  • #34
IYIyTh said:
Good god, pretty sure the original intent wasn't to watch ridiculous dark age / early feudal rushes winning the game. Can't imagine what would be even less fun than the civs already benefitting from early eco and military advantages having an even greater window to use them.
Click to expand...
Which civs have had riduculous dark age/feudal age rushes in aok?
 
R

GermanyRobChang

Halberdier
Sep 12, 2019
945
1,375
98
  • May 14, 2022
  • #35
akku said:
Well, towers and stone walls.
Stone gate cost 30 stone, tower costs 125 stone.

It's allowing room for building a tower and stone walling strategy, if you prefer a defensive gameplay.
Click to expand...
But pallisade gates exist now, right? And stone walls are truly never seen in feudal or even in imp people rather just use pallisades. So having a disposable amount of stone they would be able to use stone walls more cause they dont cost you a tc for the first tile.

Its the interesting effect of removing sth from you meaning you can afford sth more. Right now all stone uses in feudal are basically not seen except you go to stone anyhow and commit to it. Because it will delay your castle age time or your boom potential. Thats ridiculous that you have so much of a defensive ressource and wonder why people play the game passively and just skip feudal.
 
S

Greecesheeesh

Well-Known Member
Sep 13, 2021
125
333
68
  • May 14, 2022
  • #36
new unit; arsonist = feudal age anti building foot warrior, weak against anything else 11
trainable only from tc ?
 
H

IndiaHelloWorld

Well-Known Member
Jun 13, 2018
306
490
68
  • May 14, 2022
  • #37
sheeesh said:
new unit; arsonist = feudal age anti building foot warrior, weak against anything else 11
trainable only from tc ?
Click to expand...
Please no. Only thing that is preventing feudal age from display is the palisade walls. If it's not as strong as is now, people will have to play feudal age.
 
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P

Congoponciliano

Halberdier
Feb 2, 2021
302
822
98
  • May 16, 2022
  • #38
Castle age is where the game truly starts to shine. Feudal age is supposed to be a place of transition, that should indeed be shorter for the better castle/imperial age action, not where the main game takes place.

So no, castle age is fine as it is.
 
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Plappertfan

United NationsPlappertfan

Known Member
Aug 21, 2018
50
110
48
  • May 17, 2022
  • #39
RobChang said:
Which civs have had riduculous dark age/feudal age rushes in aok?
Click to expand...
Teutons douche.
 
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