Also the Monasteries of the other players are really far forward from their bases. With with runners to distract other units it might be possible to get to 4/5.Atm definetly think 120k+ score is possible with current strategies, with new stuff maybe even higher which could be wild.
I tried to write some limited micro for the AI to ram through walls like that. Sometimes it has too many units bunched up and the rams get stuck behind them, though. The cannon galleons, onager cut, long range trebs, and monks to convert defensive siege should help get past walling like that, too.