The League will consist of a Group Stage followed by a Final disputed between the 1st and 2nd player who achieved the most points in the Group Stage.
If 2 or more players finish the Group Stage with the same amount of points, the final classification will be decided by taking into account the result of their head-to-head matches.
The Group Stage |
- The Group stage will be disputed in Round Robin format, meaning everyone plays against everyone once.
- The games will be disputed as a Best of 7 series (the first to win 4 maps wins the match). Every won map, means a point for the winner. So, if a player wins a BO7 series with 4-3, he gets 4 points and his opponent 3 points.
- The first game of each BO7 series will be an Arabia Huns war. After that, 6 home maps will be played (3 for each player).
- The home maps from each player must be all different during each match. However, they can be repeated against different opponents.
- The player choosing the next map, will be the player who lost the map before.
Example: if player A wins the Arabia Huns war, player B will choose the next map. If player B wins the 2nd map, player A will choose the next map. And so on.
- Throughout the whole Tournament, Hidden Civilizations must be applied.
- There will be 2 restarts available for each player, not counting the restarts due to bugged maps. The restarts have to be called before minute 4.
The Final |
- The Final of the Top Experts League #4 will be played as a Best of 9 series (the first to win 5 maps wins the match).
- The first game of the Final will be an Arabia Aztecs War. After that, 7 home maps will be played: 4 for the player who finished the Group 1st and 3 for the player who finished the Group 2nd. If it comes to a result of 4-4, the last map played will be MegaRandom.
- The order of the home maps will follow the same rule as in the Group stage: the player who lost the last map, chooses the next one. If the player with 3 home maps runs out of them, the Match will continue with the home maps from the other player.
- The home maps from each player must be all different.
- Each player will have 3 restarts at his disposal, not counting the restarts due to bugged maps. The restarts have to be called before minute 4.
No Dark Age "laming" |
As "laming" will be considered:
- stealing sheep;
- stealing boar;
- blocking the villager luring the boar;
- killing deers;
- removing with palisade the trees next to enemy's TC;
- walling off enemy resources;
- attacking with scout/eagle enemy villagers before minute 7 (this rule doesn't apply on "Black Forest").
On no-TC-start maps (Nomad; LandNomad), as laming will only be considered:
- villager wars before TC's are up;
- No Barracks, no Palisade Wall and no more than one House may be built until the first TC is up.
Please keep in mind this is a Dark Age rule. As soon as one player hits Feudal Age, this rule no longer applies.
Live Streaming |
- All TEL matches will be streamed live.
- The Tournament Administration prefers to stream every game without delay, but if one or both players states he wishes to have a delay, it will be delayed up to a maximum of 7 minutes.
-If a Spectator delay is being used, players must wait until the previous game finishes for the Streamer before they can go on with the next game.
- Spectators will not be allowed in the game room. Exceptions may be made if both players agree with it.
Map Pool |
The Map pool for the Group Stage and for the Final will be the following:
All AoC standard maps;
All LightRandom maps;
Land Nomad;
BCC3 Fortress (played as Regicide).