Hey guys.
I recently got back into Random Map Scripting again. Now that Userpatch and WK have brought a lot of new things to the table it is exciting and fun to work on RMS again. I'm testing new #const commands and following the scripting guide on UP site: http://userpatch.aiscripters.net/reference.html#
So far Its been going good. There is some new commands I wonder if people know about:
-- Mod_resource which can modify your starting resources.
(start with 1000 food for example)
-- Effect_Amount who can change attributes and values on objects.
-- Effect_Percent if I understand correctly you can make new tech upgrades with this.
-- And Set_ATTRIBUTE, ATTR_SET (SET_ATTRIBUTE CASTLE ATTR_HITPOINTS 1000, give Castle 1000 Hitpoints)
Are there any examples out there for these new commands? I've seen them used in the new NoCut+Allied_Vision_BF and BoA NotSocotra. I'd like to see a full available list of these commands or more examples.
Cheers.
I recently got back into Random Map Scripting again. Now that Userpatch and WK have brought a lot of new things to the table it is exciting and fun to work on RMS again. I'm testing new #const commands and following the scripting guide on UP site: http://userpatch.aiscripters.net/reference.html#
So far Its been going good. There is some new commands I wonder if people know about:
-- Mod_resource which can modify your starting resources.
(start with 1000 food for example)
-- Effect_Amount who can change attributes and values on objects.
-- Effect_Percent if I understand correctly you can make new tech upgrades with this.
-- And Set_ATTRIBUTE, ATTR_SET (SET_ATTRIBUTE CASTLE ATTR_HITPOINTS 1000, give Castle 1000 Hitpoints)
Are there any examples out there for these new commands? I've seen them used in the new NoCut+Allied_Vision_BF and BoA NotSocotra. I'd like to see a full available list of these commands or more examples.
Cheers.