We finally get rid of DirectPlay trash?Hey everyone, first of all: indeed, it was a very short stream. E3 is a massive show and we were happy to be one of the games to get a little slot during the Mixer livestream.
I'll try to respond to a few things in this thread:
- Multiplayer: MP has been completely ripped out and built from the ground up, to be a server-based model. However, to know where we are exactly on MP, we need the community's input through the multiplayer beta. That beta will start soon and you can sign up through ageofempires.com.
- Pathfinding: I totally messed up during that video with the attack move, had various melee units in defensive/stand ground mode. We're experimenting with a setting which sets default stance for units to defensive and I forgot to turn it off. (note: this is optional, not forced)
- As many people mentioned: new QoL features are there to raise the skill cap, not lower it. Except we move the skill to the actual core of the game (strategy, execution), away from the ability to deal with the UI quickly. Or in other words: less fighting the UI, more fighting the enemy.
- Price point of Age2DE is $19.99, with a $5 discount for people who own HD. Bringing it down to $14.99.
So basically, the price of the new expansion ($9.99) and then $5 extra for everything else. Especially for people who are missing any expansions, that's a good deal.
Of course, HD Edition also got rid of DirectPlay. The only way to develop a DirectPlay game right now is to download an incredibly outdated DirectX SDK from 2007! Although HD Edition _only_ swapped out DirectPlay for Steam, and it sounds like DE has swapped out a much bigger part of the multiplayer code.We finally get rid of DirectPlay trash?
|4th||week of July 29th||TBA|