A
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don't change it, since both players can do it, so it's fine.
Changed my mind. Yea don't change the game balance please. It's good as it is now
don't change it, since both players can do it, so it's fine.
don't change it, since both players can do it, so it's fine.
Changed my mind. Yea don't change the game balance please. It's good as it is now
don't change it, since both players can do it, so it's fine.
don't change it, since both players can do it, so it's fine.
Changed my mind. Yea don't change the game balance please. It's good as it is now
I know it would be annoying, so it is easier with 1 or 2, but 2 definitely looks unnormal. If anyone is against 2, maybe 1 would be the best, because it is a bit harder, but not as hard as 0.Nothing would be more annoying than repairing a moving mangonel with +0 repair range.I would say 2 is a lot, 1 is OK, but 0 too. No matter whether unit or building. Strange however is repairing if another object is in between. Is it possible to make it 1, but impossible, if a wall, tower or palisade is in between?
+9+8Moving objects: 2 tiles
Non-moving objects: 0 tile
Seems like you miss the point. It's just some small extra, like the ability of deleting a straggler tree with palisades. what you're describing is real cheating, because the relic-bug has way bigger impact and you gain way more from it. Just ask yourself, why this is allowed in tournament games, if it's cheating? The bug is mainly used when there is a tower war between 2 players, so i dont understand, whats wrong about if both players wall in their villager to repair it safely. Not a big deal at all.don't change it, since both players can do it, so it's fine.
This is an inconvenient argument.
You could draw the conclusion to keep all kinds of cheats and bugs (for example the bug, that lets you collect relics from far away) available, which would be fine, because both players could do it.
Seems like you miss the point. It's just some small extra, like the ability of deleting a straggler tree with palisades. what you're describing is real cheating, because the relic-bug has way bigger impact and you gain way more from it. Just ask yourself, why this is allowed in tournament games, if it's cheating? The bug is mainly used when there is a tower war between 2 players, so i dont understand, whats wrong about if both players wall in their villager to repair it safely. Not a big deal at all.don't change it, since both players can do it, so it's fine.
This is an inconvenient argument.
You could draw the conclusion to keep all kinds of cheats and bugs (for example the bug, that lets you collect relics from far away) available, which would be fine, because both players could do it.
This is a great and often overlooked point. People should consider this. I agreeMy main argument is against repairing moving siege units. Siege units shouldn't be getting repaired while moving, and I believe while moving they are not repaired. However, once the unit stops moving, it can be repaired without the villager having moved. I don't see this as a good game mechanic, just my thoughts.
I would agree but this simply changes too much and people don't like change here.This is a great and often overlooked point. People should consider this. I agreeMy main argument is against repairing moving siege units. Siege units shouldn't be getting repaired while moving, and I believe while moving they are not repaired. However, once the unit stops moving, it can be repaired without the villager having moved. I don't see this as a good game mechanic, just my thoughts.
I would agree but you disagree with me which is simply too much and I don't like disagreement hereI would agree but this simply changes too much and people don't like change here.This is a great and often overlooked point. People should consider this. I agreeMy main argument is against repairing moving siege units. Siege units shouldn't be getting repaired while moving, and I believe while moving they are not repaired. However, once the unit stops moving, it can be repaired without the villager having moved. I don't see this as a good game mechanic, just my thoughts.