Time Frame
Qualifier 1: Saturday 18th - Sunday 19th April
Qualifier 2: Saturday 25th - Sunday 26th April
Saturday:
Round 1 (256): Saturday 13:00GMT Bo1
Round 2 (128): Saturday 14:00GMT Bo1
Round 3 (64): Saturday 15:00GMT Bo3
Round 4 (32): Saturday 17:00GMT Bo5
Round 5 (16): Saturday 19:00GMT Bo5
Sunday: starting 13:00GMT
Round 6 Match 1 Bo7
Round 6 Match 2 Bo7
Round 6 Match 3 Bo7
Round 6 Match 4 Bo7
(Exact order of the games may vary to allow for player timezones)
Main Event:
Thursday 30th April 13:00GMT: Round of 16
Friday 01st May 13:00GMT: Round of 16
Saturday 02nd May 13:00GMT: Quarterfinals
Sunday 03rd May 13:00GMT: Semifinals & Grand Final
Match Settings
Qualifiers
Round 1 (Bo1)
G1 - RBW_Arabia
Players may pick any civ to play as for this Best of 1 series except for Chinese.
Round 2 (Bo1)
G1 - RBW_Arabia
Players may pick any civ to play as for this Best of 1 series except for Chinese.
Round 3 (Bo3)
G1 - RBW_ArabiaG2 - Loser of G1 Home Map
G3 - Loser of G2 Home Map
Players may pick any civ to play as for each game in this Best of 3 series, without repeating a civ that they have played in G1 or G2 of this series except for Chinese.Player will pick a home map when it is necessary for them to play one (after losing a game), there will be no map or civ draft. Players may not repeat a map.
Round 4 (Bo5)
G1 - RBW_ArabiaG2 - Loser of G1 Home Map
G3 - Loser of G2 Home Map
G4 - Loser of G3 Home Map
G5 - Loser of G4 Home Map
Before game 1, players will complete a map draft in the following order, followed by a civ draft. Player A is the higher seeded player.
Pick: A, B
Ban: B, A
Pick: A, B
Player A will host the civ draft from this link https://aoe2cm.net/preset/cAnHH
Players will alternate picking civs in the order of A, B, B, A, A etc until they have 7 civs each. Chinese are banned.
Players will then snipe (ban) one of their opponents civs, leaving them with 6 civs to use over the 5 games. Players may not use a civ that they have drafted more than once.
Round 5 (Bo5)
G1 - RBW_ArabiaG2 - Loser of G1 Home Map
G3 - Loser of G2 Home Map
G4 - Loser of G3 Home Map
G5 - Loser of G4 Home Map
Before game 1, players will complete a map draft in the following order, followed by a civ draft. Player A is the higher seeded player.
Pick: A, B
Ban: B, A
Pick: A, B
Player A will host the civ draft from this link https://aoe2cm.net/preset/cAnHH
Players will alternate picking civs in the order of A, B, B, A, A etc until they have 7 civs each. Chinese are banned.
Players will then snipe (ban) one of their opponents civs, leaving them with 6 civs to use over the 5 games. Players may not use a civ that they have drafted more than once.
Round 6 (Bo7)
G1 - RBW_ArabiaG2 - Loser of G1 Home Map
G3 - Loser of G2 Home Map
G4 - Loser of G3 Home Map
G5 - Loser of G4 Home Map
G6 - Loser of G5 Home Map
G7 - Loser of G6 Home Map
Before game 1, players will complete a map draft in the following order, followed by a civ draft. Player A is the higher seeded player.
Pick: A, B
Ban: B, A
Pick: A, B, B, A
Player A will host the civ draft from this link https://aoe2cm.net/preset/EZqOd
Players will alternate picking civs in the order of A, B, B, A, A etc until they have 9 civs each. Chinese are banned.
Players will then snipe (ban) one of their opponents civs, leaving them with 8 civs to use over the 7 games. Players may not use a civ that they have drafted more than once.
Main Event
Round of 16 (Bo5)
G1 - RBW_ArabiaG2 - Loser of G1 Home Map
G3 - Loser of G2 Home Map
G4 - Loser of G3 Home Map
G5 - Loser of G4 Home Map
Before game 1, players will complete a map draft in the following order, followed by a civ draft. Player A is the upper player in the bracket.
Pick: A, B
Ban: B, A
Pick: A, B
Player A will host the civ draft from this link https://aoe2cm.net/preset/cAnHH
Players will alternate picking civs in the order of A, B, B, A, A etc until they have 7 civs each. Chinese are banned.
Players will then snipe (ban) one of their opponents civs, leaving them with 6 civs to use over the 5 games. Players may not use a civ that they have drafted more than once.
Quarterfinals (Bo5)
G1 - RBW_ArabiaG2 - Loser of G1 Home Map
G3 - Loser of G2 Home Map
G4 - Loser of G3 Home Map
G5 - Loser of G4 Home Map
Before game 1, players will complete a map draft in the following order, followed by a civ draft. Player A is the upper player in the bracket.
Pick: A, B
Ban: B, A
Pick: A, B
Player A will host the civ draft from this link https://aoe2cm.net/preset/cAnHH
Players will alternate picking civs in the order of A, B, B, A, A etc until they have 7 civs each. Chinese are banned.
Players will then snipe (ban) one of their opponents civs, leaving them with 6 civs to use over the 5 games. Players may not use a civ that they have drafted more than once.
Semifinals (Bo5)
G1 - RBW_ArabiaG2 - Loser of G1 Home Map
G3 - Loser of G2 Home Map
G4 - Loser of G3 Home Map
G5 - Loser of G4 Home Map
Before game 1, players will complete a map draft in the following order, followed by a civ draft. Player A is the upper player in the bracket.
Pick: A, B
Ban: B, A
Pick: A, B
Player A will host the civ draft from this link https://aoe2cm.net/preset/cAnHH
Players will alternate picking civs in the order of A, B, B, A, A etc until they have 7 civs each. Chinese are banned.
Players will then snipe (ban) one of their opponents civs, leaving them with 6 civs to use over the 5 games. Players may not use a civ that they have drafted more than once.
Grand Final (Bo7)
G1 - RBW_ArabiaG2 - Loser of G1 Home Map
G3 - Loser of G2 Home Map
G4 - Loser of G3 Home Map
G5 - Loser of G4 Home Map
G6 - Loser of G5 Home Map
G7 - Loser of G6 Home Map
Before game 1, players will complete a map draft in the following order, followed by a civ draft. Player A is the upper player in the bracket.
Pick: A, B
Ban: B, A
Pick: A, B, B, A
Player A will host the civ draft from this link https://aoe2cm.net/preset/EZqOd
Players will alternate picking civs in the order of A, B, B, A, A etc until they have 9 civs each. Chinese are banned.
Players will then snipe (ban) one of their opponents civs, leaving them with 8 civs to use over the 7 games. Players may not use a civ that they have drafted more than once.
Map Pool
- RBW_Acropolis
- RBW_Arabia
- RBW_Atacama
- RBW_Aztlan
- RBW_Cross
- RBW_El Dorado
- RBW_Golden Pit
- RBW_Golden Swamp
- RBW_Kawasan
- RBW_Land Madness
- RBW_Sinkhole
- RBW_Wings
A few changes from default Empire Wars, each player starts with fewer farms around the tc and 2 horses instead of a scout.
You can subscribe to the map mod here https://www.ageofempires.com/mods/details/14375 or by searching for Red Bull on the AoE2DE Mod Workshop.
Maps created & edited by Chrazini.
Prize Pool €20,000
1st = €5,000
2nd = €3,000
3rd/4th = €2,000
5th-8th = €1,000
9th-16th = €500
Tournament Rules
§1 - Sign Up, Participation & Seeding
Players must sign up with their most well-known nickname and must play their games with their most well-known nickname being shown in-game.
If you do not follow this rule you will be penalized 5% of your prizemoney per series that you used an incorrect name.
Any prizemoney that is forfeited will be distributed proportionally among the other players.
Players must sign up on the toornament qualifier pages (Qualifier 1, Qualifier 2), post their information in the Discord & check-in before the start of each qualifier.
Players will be seeded based on the average of their current & highest 1v1 rating. Players' ratings will be taken from the account that they sign up with, but the tournament administration retains the right to seed players with other accounts.
§2 - Respecting Deadlines & Scheduling
All games will be played at the announced times as seen in the tournament schedule, for the Qualifiers & the Main Event.
Any player offering an Admin Win to their opponent, and/or not completing any round/games will be penalized 50% of their prize money per infraction. Any player arriving late to their match will be penalized 10% of their prize money for every 10 minute period in which they are late. Any prizemoney that is forfeited will be distributed proportionally among the other players.
During the main event, players will complete map & civ drafts prior to the scheduled start time & must also be available to start earlier than anticipated if the schedule is running under time, under advisement from the Administration.
§3 - Respect & Fairplay
Every player must respect their opponents. Bad behavior (determined by Admins) may result in a warning and may lead to immediate disqualification of the player. This tournament values not only great skills but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in-game are allowed.
Players are requested to limit the time taken between games as much as possible to make the experience smooth for everyone.
§4 - No Smurfing
All players have agreed to the No Smurf rule. Each player must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the aforementioned will result in player's disqualification.
§5 - Recorded Games
For the qualifiers, the winning player must post their recorded games & the link to their civ draft in the match-results Discord channel.
For the Main Event, both players are expected to send their recorded games to the Admins so that they can be packaged and posted spoiler-free.
§6 - Prize Money
Prizes will be sent via PayPal at the conclusion of the tournament. If the recipients do not use/have PayPal the prizes will be sent by other means. However, certain fees may be deducted from the amount.
§7 - Communication
Each player must be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation. If a player is not fluent in English, they can have an External Operator to represent them during scheduling, recorded game posting and in the tournament in general. The External Operator must be communicated to the tournament Admins ahead of time.
§8 - Streaming & Spectating
The qualifiers are open streaming if you show the tournament stream banner on stream at all times when you are not in game and mention when the main event will be held and what channel is sponsoring & streaming the event & follow any other rules in the Red Bull Wololo Streaming thread.
The main event will only be streamed on the Red Bull twitch channel.
§9 - Rules Additions
New rules can be added and current rules can be changed. However, Admins MUST inform the players about such changes by listing all changes in a new reply to this thread. All the latest additions in Rules & Settings will be marked in Orange.
Players must sign up with their most well-known nickname and must play their games with their most well-known nickname being shown in-game.
If you do not follow this rule you will be penalized 5% of your prizemoney per series that you used an incorrect name.
Any prizemoney that is forfeited will be distributed proportionally among the other players.
Players must sign up on the toornament qualifier pages (Qualifier 1, Qualifier 2), post their information in the Discord & check-in before the start of each qualifier.
Players will be seeded based on the average of their current & highest 1v1 rating. Players' ratings will be taken from the account that they sign up with, but the tournament administration retains the right to seed players with other accounts.
§2 - Respecting Deadlines & Scheduling
All games will be played at the announced times as seen in the tournament schedule, for the Qualifiers & the Main Event.
Any player offering an Admin Win to their opponent, and/or not completing any round/games will be penalized 50% of their prize money per infraction. Any player arriving late to their match will be penalized 10% of their prize money for every 10 minute period in which they are late. Any prizemoney that is forfeited will be distributed proportionally among the other players.
During the main event, players will complete map & civ drafts prior to the scheduled start time & must also be available to start earlier than anticipated if the schedule is running under time, under advisement from the Administration.
§3 - Respect & Fairplay
Every player must respect their opponents. Bad behavior (determined by Admins) may result in a warning and may lead to immediate disqualification of the player. This tournament values not only great skills but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in-game are allowed.
Players are requested to limit the time taken between games as much as possible to make the experience smooth for everyone.
§4 - No Smurfing
All players have agreed to the No Smurf rule. Each player must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the aforementioned will result in player's disqualification.
§5 - Recorded Games
For the qualifiers, the winning player must post their recorded games & the link to their civ draft in the match-results Discord channel.
For the Main Event, both players are expected to send their recorded games to the Admins so that they can be packaged and posted spoiler-free.
§6 - Prize Money
Prizes will be sent via PayPal at the conclusion of the tournament. If the recipients do not use/have PayPal the prizes will be sent by other means. However, certain fees may be deducted from the amount.
§7 - Communication
Each player must be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation. If a player is not fluent in English, they can have an External Operator to represent them during scheduling, recorded game posting and in the tournament in general. The External Operator must be communicated to the tournament Admins ahead of time.
§8 - Streaming & Spectating
The qualifiers are open streaming if you show the tournament stream banner on stream at all times when you are not in game and mention when the main event will be held and what channel is sponsoring & streaming the event & follow any other rules in the Red Bull Wololo Streaming thread.
The main event will only be streamed on the Red Bull twitch channel.
§9 - Rules Additions
New rules can be added and current rules can be changed. However, Admins MUST inform the players about such changes by listing all changes in a new reply to this thread. All the latest additions in Rules & Settings will be marked in Orange.
Gaming Rules
§1 - Game Settings
The game settings must be the following.
Data Mod : Default
Game Mode : Empire Wars
Map Style : Custom
Location : Determined by stage
Size : Tiny (2 player)
AI Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Feudal Age
Ending Age : Standard (Imperial Age)
Treaty Length : <None>
Victory Condition : Time Limit
Time : 700 Years (60 Minutes)
Lock Teams : [X] Yes
Team Together : [X] Yes
Team Positions : [ ] No
Shared Exploration : [ ] No
Lock Speed : [X] Yes
Allow Cheats : [ ] No
Turbo Mode : [ ] No
Full Tech Tree : [ ] No
Record Game : [X] Yes
§2 - Restarts
There will be no restarts for this event.
§3 - Bugged Map Restarts
A player can request bugged map restarts during the first 2 minutes (game time).
A bugged map is defined as the following for standard resource starts:
Gold: Less than 5 tiles of the main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
§4 - Hidden Different Civilizations
"Hide Civilizations" must be selected when hosting the lobby on DE.
Different Civilizations means a civilization must be picked, choosing "Mirror", "Random" or "Full Random" at the start of the game is not allowed.
If a player incorrectly chooses a civ that has been banned or has previously been played their opponents may choose their civ, from their available civs in the draft.
§5 - Player Colours
The upper player in the bracket should always play in the colour Red, and the lower player should always play in the colour Yellow. If you do not follow this rule you will be penalized 5% of your prizemoney per series that you used incorrect colours.
Any prizemoney that is forfeited will be distributed proportionally among the other players.
§6 - Graphical Mods
Any graphic changes that only affect the player's Age of Empires II: Definitive Edition are allowed.
§7 - Cheating
Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the tournament and banned from future events.
§8 - Automatic Agreement & Punishment
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
§9 - Straggler Trees & Fish Deletion
Players are not allowed to delete the straggler trees which spawn within 10 tiles of an opposing player’s Town Center. This rule does not apply if the straggler tree which is being deleted forms part of a wall for the defending player. On maps where main forests are exclusively straggler trees, it is strictly forbidden to delete straggler trees from opponents (using the "palisade trick") unless they are single trees being used as part of a mid-section of a wall.
Players may not delete fish spawning on sand or Mangrove shallow terrain by placing a building on top of them.
§10 - Laming
Players are allowed to do anything else that is permitted within the game, including walling in resources or blocking/killing villagers.
§11 - Server
Players should together work out a server that gives the most equal pings for the two players, if they cannot agree on a server they should speak to an admin.
§12 - Restoring
In the case of disconnections, the players must attempt to save and restore. The players must not look at the map after saving the game & before restoring.
All the .aoe2record recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Admins instantly. Subsequently, facts will be analysed and a final decision made. If an Admin is not around at the time of playing and the players cannot agree on a result, continue with the rest of the series and if the series is tied 2-2 at the end, then the final game shall be rescheduled.
The game settings must be the following.
Data Mod : Default
Game Mode : Empire Wars
Map Style : Custom
Location : Determined by stage
Size : Tiny (2 player)
AI Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Feudal Age
Ending Age : Standard (Imperial Age)
Treaty Length : <None>
Victory Condition : Time Limit
Time : 700 Years (60 Minutes)
Lock Teams : [X] Yes
Team Together : [X] Yes
Team Positions : [ ] No
Shared Exploration : [ ] No
Lock Speed : [X] Yes
Allow Cheats : [ ] No
Turbo Mode : [ ] No
Full Tech Tree : [ ] No
Record Game : [X] Yes
§2 - Restarts
There will be no restarts for this event.
§3 - Bugged Map Restarts
A player can request bugged map restarts during the first 2 minutes (game time).
A bugged map is defined as the following for standard resource starts:
Gold: Less than 5 tiles of the main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
§4 - Hidden Different Civilizations
"Hide Civilizations" must be selected when hosting the lobby on DE.
Different Civilizations means a civilization must be picked, choosing "Mirror", "Random" or "Full Random" at the start of the game is not allowed.
If a player incorrectly chooses a civ that has been banned or has previously been played their opponents may choose their civ, from their available civs in the draft.
§5 - Player Colours
The upper player in the bracket should always play in the colour Red, and the lower player should always play in the colour Yellow. If you do not follow this rule you will be penalized 5% of your prizemoney per series that you used incorrect colours.
Any prizemoney that is forfeited will be distributed proportionally among the other players.
§6 - Graphical Mods
Any graphic changes that only affect the player's Age of Empires II: Definitive Edition are allowed.
§7 - Cheating
Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the tournament and banned from future events.
§8 - Automatic Agreement & Punishment
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
§9 - Straggler Trees & Fish Deletion
Players are not allowed to delete the straggler trees which spawn within 10 tiles of an opposing player’s Town Center. This rule does not apply if the straggler tree which is being deleted forms part of a wall for the defending player. On maps where main forests are exclusively straggler trees, it is strictly forbidden to delete straggler trees from opponents (using the "palisade trick") unless they are single trees being used as part of a mid-section of a wall.
Players may not delete fish spawning on sand or Mangrove shallow terrain by placing a building on top of them.
§10 - Laming
Players are allowed to do anything else that is permitted within the game, including walling in resources or blocking/killing villagers.
§11 - Server
Players should together work out a server that gives the most equal pings for the two players, if they cannot agree on a server they should speak to an admin.
§12 - Restoring
In the case of disconnections, the players must attempt to save and restore. The players must not look at the map after saving the game & before restoring.
All the .aoe2record recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Admins instantly. Subsequently, facts will be analysed and a final decision made. If an Admin is not around at the time of playing and the players cannot agree on a result, continue with the rest of the series and if the series is tied 2-2 at the end, then the final game shall be rescheduled.
Admins
robo_boro | Discord robo_boro#5469 | https://steamcommunity.com/id/robo_boro/
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