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AOE-II Recommended mods

  • Thread starter AntarcticaAttilaTheHun
  • Start date Apr 27, 2022
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Andorraninja14

Banned User
May 3, 2022
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223
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  • Jul 5, 2022
  • #26
ProudObuch said:
No Intro can be done through steam by adding SKIPINTRO into the Start parameters of the game. No need for a mod. (unless you use Microsoft Store 11)
How is "No more plants" not mandatory to you?
Click to expand...

Using No Intro mod and not the launch parameter is actually helpful.

Devs break mod with every update and that intro movie works as a reminder that mods are broken again and need to be manually enabled again. I hope devs stop doing it but I doubt they will
 
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T-West

United StatesT-West

Two handed swordman
Feb 2, 2014
662
2,544
123
30
  • Jul 5, 2022
  • #27
ninja14 said:
Using No Intro mod and not the launch parameter is actually helpful.

Devs break mod with every update and that intro movie works as a reminder that mods are broken again and need to be manually enabled again. I hope devs stop doing it but I doubt they will
Click to expand...
Just use the parameter but also use the "Old Main Menu" mod :wink:
 
Potkeny

HungaryPotkeny

Longswordman
Aug 29, 2018
284
542
108
  • Jul 5, 2022
  • #28
ninja14 said:
Devs break mod with every update and that intro movie works as a reminder that mods are broken again and need to be manually enabled again. I hope devs stop doing it but I doubt they will
Click to expand...
Devs will stop doing that when the average player will remember that if the game doesn't launch after an update, it's not the devs fault but some mod you have to turn off yourself.

Until then, devs disable all mods so that players can't accuse them for that.
 
N

Andorraninja14

Banned User
May 3, 2022
96
223
38
  • Jul 5, 2022
  • #29
Potkeny said:
Devs will stop doing that when the average player will remember that if the game doesn't launch after an update, it's not the devs fault but some mod you have to turn off yourself.

Until then, devs disable all mods so that players can't accuse them for that.
Click to expand...

great excuse
 
Potkeny

HungaryPotkeny

Longswordman
Aug 29, 2018
284
542
108
  • Jul 5, 2022
  • #30
ninja14 said:
great excuse
Click to expand...
You might not remember, but that is exactly what happened after DE launch when the devs didn't disable all mods on updates.
 
Paulad

FrancePaulad

Known Member
Sep 21, 2015
71
177
48
  • Jul 5, 2022
  • #31
Potkeny said:
You might not remember, but that is exactly what happened after DE launch when the devs didn't disable all mods on updates.
Click to expand...

What about a pop-up who say : Your mods have been disabled? Would you like to turn them on?

"OK" - > go to mods selection
"Cancel" - > stay on main menu
 
Potkeny

HungaryPotkeny

Longswordman
Aug 29, 2018
284
542
108
  • Jul 5, 2022
  • #32
Paulad said:
What about a pop-up who say : Your mods have been disabled? Would you like to turn them on?

"OK" - > go to mods selection
"Cancel" - > stay on main menu
Click to expand...
That would require UI changes, and we all know thats impossible for DE, we're even stuck with this garbage main menu structure..

At least turning on mods nowadays doesn't take multiple minutes with that impossibly long lag after clicking one...
 
[KoBHV]venivero

Germany[KoBHV]venivero

Well Known Pikeman
May 13, 2015
126
351
78
  • Jul 5, 2022
  • #33
Potkeny said:
That would require UI changes, and we all know thats impossible for DE, we're even stuck with this garbage main menu structure..

At least turning on mods nowadays doesn't take multiple minutes with that impossibly long lag after clicking one...
Click to expand...
this one confused me a lot 11 . I was used to the lag, first I thought something was broken, when there was no "lag-feedback" after your click.
 
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