AOE-II Realms Expansion

Would there be an intrest in a Realms Tournament?

  • Yes

  • No


Results are only viewable after voting.

AustriaDeathcounter

Longswordman
Oct 15, 2017
517
597
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docs.google.com
#1
Hey everyone,
since i haven't found such a topic here i decided to make own.
Here below you can write ideas, feedback and balance suggestions for Realms Mod.
You can also ask any questions related to Realms.

If you have never played Realms yet, you can still help with balance suggestions by looking into this document that contains all infos about the new civs and Realms in general:
Go to the document
This online-document contains really all info about Realms
Any Feedback is appreciated :smile:
Voobly Thread can be found here (if you don't have an account here)

!!!Great News, Realms mod has been updated (v.1.80) with one more civ and plenty of balace changes... Realms is now much more balanced and enjoyable with Random civs

I hope this mod would be played more often, it's awesome and funny
Check out my Profile for Realms recorded games.
Have a nice day ;flowers
 
Last edited:

Unknownasdfasdfasdf1

Active Member
Jul 13, 2017
141
211
43
#2
Re: Realms Mod

what is the advantage of realms mod over official expansions (WK)? not to be rude but this mod seems inferior in many ways
 

AustriaDeathcounter

Longswordman
Oct 15, 2017
517
597
108
18
docs.google.com
#3
Re: Realms Mod

What's the advantage of WK over AoC? Ask yourself this question.
I mean I will just ignore the fact that you have propably never tried Realms and call it inferior because it's not "official" but let's not forget that userpatch and forgotten empires also weren't "official", yet look how far they came. Userpatch is way better in performance than HD. If i made this thread 6 months ago when WK wasn't out, you wouldn't ask this question.

Anyway if you ask for advantages you shall get some: It's free (which you don't care about cause i assume you already have WK). It can be shaped by community and it has new civs ideas (not stolen ones).

Btw i would really like to know what you it lets you think that it is inferior? No offense just curiosity :D
 
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BulgariaRorarimbo

Known Member
Jan 10, 2016
414
166
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Bulgaria
#4
Re: Realms Mod

I personally wouldnt speak of infirior but its a fact that WK has become increasingly popular. I myself do not imagine the game without all the civs there. I would love to see though the Realms mod working on top of AoE2 RoR. I know some of the civs are therre in both like the Khmer the Malians, Vietnames and others. IT would mean total reworking the Realms mod I know but I just dont imagine the game withot AK and RoR anymore. Good luck with the project anyway.
 
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UnknownLittle_Jacob

Active Member
Oct 23, 2017
58
49
28
#5
Re: Realms Mod

Hey Deadcounter I agree that many mods are underappreciated and the guys that make them produce many ideas that are later used a lot on other mods or the game itself. And also the players have no idea about all the work, but this is natural because that's in the competitive scene I think.
But do you mean that ideas from the realms mod were stolen and are in the official game now? Just curiosity too. Hope the project has good results.
 

AustriaDeathcounter

Longswordman
Oct 15, 2017
517
597
108
18
docs.google.com
#6
Re: Realms Mod

I personally wouldnt speak of infirior but its a fact that WK has become increasingly popular. I myself do not imagine the game without all the civs there. I would love to see though the Realms mod working on top of AoE2 RoR. I know some of the civs are therre in both like the Khmer the Malians, Vietnames and others. IT would mean total reworking the Realms mod I know but I just dont imagine the game withot AK and RoR anymore. Good luck with the project anyway.
Agreed, WololoKingdoms literally skyrocked in the last months (but every mod would do so if played regulary by most streamers), i think the only simularities between HD and Realms will be that some civs have simular Civ bonuses and that African Kingdom balance is added in Realms (not exactly 1 to 1).
I will not confirm that the HD developers stole some civ bonuses tho, but i wont be surprised if one dev found realms before making african kingdoms. However it could also be a coincidence. So far, if you look at realms civs there are some similarities. In history Khmer used Ballista Elephant in warfare, so it makes sense that both expansions have them as their UU i think :?

I also want to state that i didn't make Realms, it's the work of @Vardamir117

I think we all can agree that Realms isn't balanced perfectly at the moment (that's what the Thread is for) but it's something, and it's fun.
I am sure Vardamir is happy about all your good lucks and wishes. A creator that made a mod with 1236 downloads is surely proud i think.
 

UnknownLittle_Jacob

Active Member
Oct 23, 2017
58
49
28
#9
Hey, my opinion is that it is generally very difficult to get people to change from something they are familiar with.

Among some other examples, you see that many people are resistant to change from HD to voobly, even though many exposure of the advantages of voobly. We also have seen that many aoc balance patches didn't really become much used even though people used to argue that aoc needed a lot of balance changes.

We even saw many people claiming that they wouldn't change to WK. Fortunately, the case was that WK was slowly more accepted, especially with pro tournaments being played on it to promote it. In this particular case, it's nice to highlight that WK is not a mod for which modded content was created. It simply makes official content available at another platform. So the fact the the WK content was already officially standard surely helped a lot. WK is kind of an exception to the rule.

People already find it a bit hard to learn all the expansion civs, maps etc. Then they might not feel like trying something different besides WK, even more if it's not something much played at the moment.

I've tried the realms mod and I'm sure it's full of good ideas and content, but it's necessary to understand that it's usually hard to make people change from what they are used to. Nevertheless I wish success to the developers of it.
 
Likes: Tocaraca

AustriaDeathcounter

Longswordman
Oct 15, 2017
517
597
108
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docs.google.com
#10
I agree with everything you said, its some sort of sickness of this community. Maybe the community is used to play nothing but AOC, i mean they play the same game for roughly 18 year now.
I think WK is played a lot because the HD player cant stand HD any longer with its bugs...And since they play the expansions on voobly, their is some sort of chain reaction going on at the moment
 

AustriaClemensor

Halberdier
Jun 9, 2014
1,168
403
98
24
Vienna
#12
I agree with everything you said, its some sort of sickness of this community. Maybe the community is used to play nothing but AOC, i mean they play the same game for roughly 18 year now.
I think WK is played a lot because the HD player cant stand HD any longer with its bugs...And since they play the expansions on voobly, their is some sort of chain reaction going on at the moment
Its not really a sickness it is inevitable in the given circumstances.WK and the official expansions are the first ones ot actually break the dominance of AoC and that is because they gained a huge following on steam and allowed a huge chunk of the now very active playerbase to familiarise themselves with it. Secondly it has the status of an officially backed expanion, which helped in getting early sponsored tournaments organised on HD which then finally moved to Voobly through WK. With money tournaments come big players, with them their fanbase and more credibility. Keep in mind FE although it had quite a big hype at first also never really cought on until the official HD and steam support.
 

BulgariaRorarimbo

Known Member
Jan 10, 2016
414
166
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35
Bulgaria
#13
What ppl said sofar but to me persobally the problem is its not an addition on WK its an alternative so it cant work for me and I believe many others. WK with all its content is official while Realms is somwhat of an alternative. Asif Forgotten would not be on top of AoC but instead. Yes I think Realms is developed first comparted to AoAK and RoR but in the situation we are now its an alternative not an edition.
 

AustriaDeathcounter

Longswordman
Oct 15, 2017
517
597
108
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docs.google.com
#14
Or people dont like realms but they do like WK and therefore play that?
They don't like Realms based on what? Based on that's not official or that it's not wololo? You can't simply judge or compare something that you have never seen once and i believe less then 5% of WK players know that realms even exists. It's just that realms doesn't have the financial possibilities to advertise itself.
Rorarimbo said:
Asif Forgotten would not be on top of AoC but instead.
But its on top of AoC and Forgotten Empires (+Balance of the first African Kingdom version) if i understood your meaning correctly. And if you denied anything that hasn't been made by Microsoft you would have to play Aoc without any mods or Userpatch
 

GermanySkittle

Well Known Pikeman
Sep 4, 2010
1,862
140
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#15
no one tries it because no one plays it. it's a vicious circle which you can only break with some big sponsored tournaments :wink:
 

BulgariaRorarimbo

Known Member
Jan 10, 2016
414
166
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35
Bulgaria
#16
Im not deniying anything I am trying to explain why it does not work for me. If it was on top of AoC+AoF + AoAK + RoR for me would be great. It is now alternative of the last two expansion not addition. Thats it. I know this means reworking it completely so I dont demand it.
 

AustriaDeathcounter

Longswordman
Oct 15, 2017
517
597
108
18
docs.google.com
#18
no one tries it because no one plays it. it's a vicious circle which you can only break with some big sponsored tournaments :wink:
See poll, but i am ready to atleast make some sort of mini event, or mini tournament if there is a demand. Another way would be streamers but they seem not to care (with a few exceptions ofc, thanks to Tatoh, F1re and klavskis). Well i can understand that they dont care, i am not mad at any streamer for not trying it. WK is also new for them so they have to get into this first, and maybe only this :/
Rorarimbo said:
Im not deniying anything I am trying to explain why it does not work for me. If it was on top of AoC+AoF + AoAK + RoR for me would be great. It is now alternative of the last two expansion not addition. Thats it. I know this means reworking it completely so I dont demand it.
Yeah well its your choice. And if Realms would be included on top of AK and RotR there would be only 8 civs left of 17. The other 9 have (maybe copied) simularities of the 8 new civs of AK and RotR
HyunAOP said:
Dutch have pretty cool farms.
Finally, farms have the same size as mills :thumbsup:
 
Last edited:
Jul 2, 2010
239
0
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#19
A shame the version on AoCZone has stopped working at a point I've been trying to gleam some understandings.

Either way, I want this topic on underrated and unappreciated mods and civ crafters to keep going.
 
May 3, 2015
20
9
3
#21
Said new release is live. it comes with one more new civilization:

Turcomans

Cavalry Archer Civilization

· Cavalry archers +1 attack
· Dropsites mobile
· All cavalry archer technologies -50% cost
· Free Scout/Camel/2 Cavalry Archers in Feudal/Castle/Imperial Age


Unique Unit: Ulan (cavalry archer)
Unique Techs: Scorched Earth (cavalry +10 bonus vs. economic buildings, enemy villagers -5 hp); Bactrian Camelry (Camels +3 attack)

Team Bonus: Villagers can construct rams



As well as numerous balance changes based on community feedback:

Balance changes from HD 5.5:
Magyars no longer need to build a blacksmith to receive free blacksmith upgrades
Magyars now receive Siege Engineers
Magyar Scout Cavalry, Light Cavalry and Hussar cost -15% (from -10%)
Indians no longer have the Arbalest upgrade
Aztec creation bonus no longer applies to monks

(Fast) Fire Ships reduced to 1.0C stats: -20 hp, -1 pierce armor
(Heavy) Carracks: 10 bonus damage moved from ships to galleys
Cannon galleons display standard advanced commands rather than attack ground
Elephant archers no longer take bonus unique unit damage, -2 bonus armor moved from archer to cavalry archer class
Elephant archers now benefit from spearman bonus of Parthain Tactics
Eagle Scouts +5 train time
Militia, Man-at-arms +1 attack bonus vs Eagle Warriors
Condotierri recieve bonus damage from Jagaur Warriors, Cataphracts, and Cannon Galleons
Condotierri: -1 attack, -1 pierce armor
Armenians: Starting wood and food trickles reduced
Armenians: Elite Ayrudzi cost increased to 1300f, 1000 gold (from 900/800)
Armenians: Stable tech discount lowered to 20% (from 25%)
Bamars: +10 food when completing farms
Balts: Fishing ship discount is now a flat 25%
Balts: Vytiai +5 gold cost
Burgundians: Cavalry UUs use camel hotkey, Infantry and Archers use Eagle Warriors hotkey
Burgundians: Lose Heresy, Faith
Bohemians: Archery Ranges 20% cheaper (from 15)
Bohemians: Free Heresy requires Monastery
Bohemians: Trestle Gun research price decreased to 1000f/1200w (from 1500f/1600w)
Bohemians: Taborites can no longer build
Chimus: University required for Masonry
Incas: get free livestock in Nomad style maps
Dutch: Farmer work rate penalty is now -15% (from 20)
Khmers: Ballista elephant bonus changed to standard buildings (no longer decreased by masonry)
Malays: get Elite Elephant Archer
Mandinkas: Recieve Champion
Mandinkas: Start with +25 wood
Mandinkas: Scout units changed from 3 militia to Scout Cavalry
Mandinkas: (Elite) Horon -10 food, +10 gold cost; build time reduced to (9) 16 from (15) 20
Moors: No longer recieve free bloodlines
Moors: Corsair ship icon now matches Longboat, Turtle ship
Moors: Berber Scout +1 LOS, Feudal upgrade now sets cavalry and camel bonuses correctly
Muisca: Eagle Warriors is now 5/10/15 in Feudal/Castle/Imperial Age (from flat 15%)
Helvetians: Petards affected by Confederacy
Helvetians: get Two-handed swordsmen
Indians: Gun Mahout bonus changed to standard buildings (no longer decreased by masonry)
Jurchens: Elite Tiefutu +10 hp, attack reload reduced
Jurchens: Villagers have +1 range in Dark age, up to 3 in the Feudal Age
Viets: (Elite) Than Co -5 hp, reload time increased to 4 (from 3.6), ram bonus decreased to 3 (from 5 (6))
Viets: Diep Vien cost raised to 40f/80g (from 20f/60g, reload time raised to 6 (up from 5)
Tufans: Lost Plate Mail Armor
Tufans: Cavalier upgrade must be researched, is researched faster
Byzantine HP bonus extends to gates
Transport ships are now available in the Dark Age
Updated tech trees to show more units, with some innaccuracy due to hardcoded limitations:
Carracks shown at dock, Heavy Carrack appears in Castle Age (rather than Imperial)
Beguines appear at the Castle (instead of Monastery)
Corsair Ships appear at Castle (instead of dock; Elite version not shown)
Tarkan bonus no longer reduced by masonry/architecture, +4 damage shifted from stone defence to standard buildings
Faith recharge rate standardized for all civs
Numerous editor additions, several objects given additional mirrored rotations
Archers no longer have a base bonus vs. stone defense
Fishing ships can no longer attack
 
Apr 30, 2018
13
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#22
Hello there. I'm new to Realms mod. I found as a very great mod that adds so many things to AoE II, but still keeps the original feeling. The new civs are interesting and well made. It's very enjoyable as an alternate for HD. There are some things i want to point out though. I'll like to see the tech 'Hunting Dogs'(from FE; a cheap tech that gives +25% gathering speed for Foragers, Shepherds, Hunters, and Fishermen ) to be enabled in the Dark Age at the Mill, with Magyars received this for free. Another thing to note is the architecture set for SEAsian civs. I think that they should've used more of the Indian graphic set for their building, since SEAsian was heavily influenced by Indian culture rather than Chinese (perhaps except for the Viets, i think). I think you should've change the graphic from East Asian to Indian: Tower line and Bombard Towers, Blacksmith, Market, and Castle. Perhaps make this change to Bamars, Khmers, and Malays. And i would love to see HD Battle Elephants in Realms. Perhaps the SEAsian civs and could get them? And the last one, IMO, Realms should have a civilization strategy overview template, that could make things easier for newer players and could attract players from HD who liked the kind of strategy that Realms civs offer. I hope that wasn't too much. Anyways, waiting for some reply.
 

AustriaDeathcounter

Longswordman
Oct 15, 2017
517
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docs.google.com
#23
I'll like to see the tech 'Hunting Dogs'(from FE; a cheap tech that gives +25% gathering speed for Foragers, Shepherds, Hunters, and Fishermen ) to be enabled in the Dark Age at the Mill, with Magyars received this for free
As far as i know this isnt an Forgotten Empires technology, and for me it seems to be an OP for an dark age tech, but things will be considered by @Vardamir117. However another buff for magyars sound wrong to me, as Magyars are already considered an high tier civ.

And i would love to see HD Battle Elephants in Realms.
I cant tell about this one, but Realms should stay indipendent from HD. HD just came up with this idea first so.

Realms should have a civilization strategy overview template, that could make things easier for newer players and could attract players from HD who liked the kind of strategy that Realms civs offer.
How do you imagine this, i could add this in my Realms Spreadsheet but please be a bit more specific. IMO a strategy overview template isnt needed as every play should now what to go for (scout rush, archer rush, monks etc.) based on Civ bonuses. But tell me how you imagine it and i will see what i can do :smile:
Wait for Vardamir's reply
 

United Statesguitarizt

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#24
I really like realms. It'd be cool to see some realms tournaments. The different animals and berries are a nice touch. There's drastically different civs, like one that uses gold to make villagers. I was getting extremely bored of aoc. WK was a breath of fresh air, and realms is like another wk.
 
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AustriaDeathcounter

Longswordman
Oct 15, 2017
517
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docs.google.com
#25
I really like realms. It'd be cool to see some realms tournaments. The different animals and berries are a nice touch. There's drastically different civs, like one that uses gold to make villagers. I was getting extremely bored of aoc. WK was a breath of fresh air, and realms is like another wk.
Listen its always the same: I have been asking streamers to try/play Realmsfor months now and they are all like "uhh ehm, i dont know.... i will check it out" or "yeah their are some players that like it, but I think its too complicated" which really makes me sad
From the first kind of streamer i will never seen something related to Realms anyway and if i inquire further and ask them "and what do you think?" or something like this i dont get a reply anyway (Which makes them even worse then those who deny at first request).
Then there are the intrested streamers that really play it (mostly with me). But after 1 or 2 games, never ever again. All they say is that it's nice or that they will do a viewer game or something, but they never did.

For my part, i try my best to promote realms as hard as I can because such an high quality expansion (WK is qualitative better for sure) for free is in my opinion the best deal you can make.

The only thing that cheers me up is that Realms has established as a CBA expansion in CS lobby over WK.

All i can say is: It's sad, its sad for me that everyone that play their first Realms game vs me gives good Feedback but never host it after.

But if Streamers prefer to play aoc over Realms, just because some 17++ dont have WK and they play RageForrest, well its their thing.

What should I do?
I gave my best
 

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