Both RC 25 International Edition and RC 26 Year Final are one-day tournaments. We hope we will different tactics and civs in matches so we decided to set special rules for maps and civilization draft.
Brackets
If more than 32 players checked in the tournament will be played with Single Elimination. Also, Semifinals and 3rd place match will be played BO3. If less than 32 players checked in we will use double elimination and BO1 on all stages except Grand Final.
To make communication easier and to help streamers find tournament games all matches must be played in Tournament Lobby 1. Make sure that host switched spectator server on and set latency at 1:30 or higher.
All matches will be played at the same time.
Map pool
Map pick
In pre-game or in lobby chat every player ban 2 maps from the list. Match has been played on the last map left.
Bans order:
After map picked players start civ draft. You don’t need any aoe2cm.net just say to each other what civs your opponent can’t pick. Every player can ban 3 civs from the list.
Draft example:
Both players can’t pick Mongols.
Notice: player still can pick civ which he banned for his opponent. So Player 1 still can pick Malians and Berbers.
Settings for BO 3 games
No more map bans.
Game 1: Player with higher rating pick map
Game 2: Player with lower rating pick map(exсect picked map)
Game 3: KotD_Arabia
Use aoe2cm.net for MOA5 BO3 to pick civs. When 4 civs picked players ban one from picked civs. First player with higher rating as usual.
Game Settings
Restarts
Every player has 1 restart. It can be used till 4:00 in-game time.
Admin restarts
King of the Desert 2 rules described admin restart clear enough and will be used during the tournament:
In the rare case of a bugged map, the player whose resources are bugged may request a free restart no later than 6 in-game minutes. It’s the players own responsibility to determine if their map is bugged. Civilizations will remain the same after a restart.
A bugged map is defined if:
Brackets
If more than 32 players checked in the tournament will be played with Single Elimination. Also, Semifinals and 3rd place match will be played BO3. If less than 32 players checked in we will use double elimination and BO1 on all stages except Grand Final.
To make communication easier and to help streamers find tournament games all matches must be played in Tournament Lobby 1. Make sure that host switched spectator server on and set latency at 1:30 or higher.
All matches will be played at the same time.
Map pool
- Cenotaph
- Dual Barriers
- Glacier
- Grand Bara
- Mired
Map pick
In pre-game or in lobby chat every player ban 2 maps from the list. Match has been played on the last map left.
Bans order:
- First map - ban player with higher 1v1 RM/DM Voobly rating.
- Second map - ban player with lower 1v1 RM/DM Voobly rating.
- Third map - ban player with higher 1v1 RM/DM Voobly rating.
- Fourth map - ban player with lower 1v1 RM/DM Voobly rating.
After map picked players start civ draft. You don’t need any aoe2cm.net just say to each other what civs your opponent can’t pick. Every player can ban 3 civs from the list.
Draft example:
- P1(higher rating): Malians
- P2: Mongols
- P1: Berbers
- P2: Japanese
- P1: Mongols
- P2: Burmese
Both players can’t pick Mongols.
Notice: player still can pick civ which he banned for his opponent. So Player 1 still can pick Malians and Berbers.
Settings for BO 3 games
No more map bans.
Game 1: Player with higher rating pick map
Game 2: Player with lower rating pick map(exсect picked map)
Game 3: KotD_Arabia
Use aoe2cm.net for MOA5 BO3 to pick civs. When 4 civs picked players ban one from picked civs. First player with higher rating as usual.
Game Settings
Game: Random Map
Location: Determined by stage/round, all the additional maps for the tournament
Size: 2 players
Difficulty: Standard
Resources: Standard
Population: 200
Game Speed: Normal
Reveal Map: Normal
Starting Age: Standard
Victory Condition: Conquest
Teams Together: [X] Yes
All Techs: [ ] No
Allow Cheats: [ ] No
Lock Teams: [X] Yes
Lock Speed: [X] Yes
Record Game: [X] Yes
Multiple Building Queue: [MQ] (If all players agree, SQ)
Location: Determined by stage/round, all the additional maps for the tournament
Size: 2 players
Difficulty: Standard
Resources: Standard
Population: 200
Game Speed: Normal
Reveal Map: Normal
Starting Age: Standard
Victory Condition: Conquest
Teams Together: [X] Yes
All Techs: [ ] No
Allow Cheats: [ ] No
Lock Teams: [X] Yes
Lock Speed: [X] Yes
Record Game: [X] Yes
Multiple Building Queue: [MQ] (If all players agree, SQ)
Every player has 1 restart. It can be used till 4:00 in-game time.
Admin restarts
King of the Desert 2 rules described admin restart clear enough and will be used during the tournament:
In the rare case of a bugged map, the player whose resources are bugged may request a free restart no later than 6 in-game minutes. It’s the players own responsibility to determine if their map is bugged. Civilizations will remain the same after a restart.
A bugged map is defined if:
- Less than 5 tiles of a player-specific gold are accessible on one side. Extra golds that don’t belong to a particular player are excluded.
- Less than 4 tiles of a player-specific stone are accessible on one side. Extra stones that don’t belong to a particular player are excluded.
- Less than 4 tiles of player-specific forage bushes are accessible on one side. Extra forage bushes that don’t belong to a particular player are excluded.
- Any of the starting animals are trapped or in any way inaccessible, this includes the 8 goats, 2 boars and 3 zebras.
- Any villagers or scout are trapped.
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