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RBW3 Maps

  • Thread starter Australiarobo
  • Start date Dec 18, 2020
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robo

Australiarobo

Administrator
Staff member
Dec 12, 2011
8,497
1
9,311
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Australia
twitter.com
  • Dec 18, 2020
  • #1
1608315019201.png

  • RBW3_Arabia (Not a home map)
  • RBW3_Acclivity
  • RBW3_Atacama
  • RBW3_Cattails
  • RBW3_Eruption
  • RBW3_Frigid Lake
  • RBW3_Haboob
  • RBW3_Kawasan
  • RBW3_Lowland
  • RBW3_Rockslide
  • RBW3_Sacred Springs
  • RBW3_Winged (Not Wings)

You can download the map pack here https://www.ageofempires.com/mods/details/19791/ or by searching for Red Bull in the mod center.

If you encounter any issues or bugs in specific maps can you please post here, including the recorded game and a description of the issue faced so that we can correct it.
 
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CanadaPouletMayo1

Member
Apr 10, 2020
37
81
23
  • Dec 19, 2020
  • #2
Hello,

I looked at the map and I think it is going to be an amazing tournament with great maps that offer variety as always.

In 2 of the new maps, I think Winged and Rockslide, there is only 1 gold spawning next to the TC and couple more on the map. I think the gold should either be always in the back or always in the front. When there is multiple golds, I don't think you need these kind of adjustment since the odd of all 3 golds spawning on the front is pretty low, but I think with only one it could be a game changer if one player as its gold in the back and the other in the front.
 
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D

United StatesDaniel

Well-Known Member
Jul 27, 2010
349
389
68
  • Dec 23, 2020
  • #3
Hello,

Found an error here for Rockslide

Rockslide error.PNG
 

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  • Rockslide_Map_error.aoe2record
    448.7 KB · Views: 244
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Chrazini

DenmarkChrazini

Longswordman
Dec 31, 2013
927
5,043
108
30
Denmark
  • Dec 23, 2020
  • #4
Daniel said:
Hello,

Found an error here for Rockslide

View attachment 187572
Click to expand...
I've updated the map in order to decrease the chance of this happening. Due to the inability to check a specific seed, there is no way for me to guarantee it, but I suspect the update should be sufficient. Thanks for the report!
 
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S

Francescorpion145145

Member
Jun 18, 2020
28
8
8
  • Dec 23, 2020
  • #5
Hi

I have a mining camp missing on Cattails
1608735743955.png
 
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Chrazini

DenmarkChrazini

Longswordman
Dec 31, 2013
927
5,043
108
30
Denmark
  • Dec 24, 2020
  • #6
scorpion145145 said:
Hi

I have a mining camp missing on Cattails View attachment 187585
Click to expand...
I will look into this right after Christmas. Thank you for the report!
 
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O

Unknownorangereaper

Well-Known Member
Aug 21, 2014
276
428
63
  • Dec 24, 2020
  • #7
scorpion145145 said:
Hi

I have a mining camp missing on Cattails View attachment 187585
Click to expand...

You have 30 vills geez, just build one. :tongue:
 
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Huehuecoyotl22

DenmarkHuehuecoyotl22

Champion
Jun 10, 2012
17,206
6,628
128
  • Dec 24, 2020
  • #8
orangereaper said:
You have 30 vills geez, just build one. :tongue:
Click to expand...
If the opponent gets one it's still a disadvantage.
 
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N

ArgentinaNicov

Two handed swordman
Apr 27, 2012
1,758
6,103
118
31
Italy
twitch.tv
  • Dec 27, 2020
  • #9
No sheep in sacred spring while there is a million shore fish just makes indians more of a civ win for no reason.
 
Last edited: Dec 27, 2020
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A

BrazilArthurMarques

Member
Nov 4, 2018
6
14
8
  • Dec 28, 2020
  • #10
Hey, I was checking the maps and I found some strange things. I don’t understand anything about map scripts, bugged maps on tournaments or nothing of the sort, so maybe somethings here are just my ignorance.

I know the lumber camps in rockslide have been addressed already and Chrazini said that there’s no way to completely avoid this, but I just wanted to show how they appeared on the side of the wood since it's not the exactly same example Daniel brought. Not sure if it’s considered a bug map or not (it’s less protected than when it’s in the ‘inner circle’ but it’s also not nearly as bad as the one Daniel showed), maybe if it’s previously stated that it is/is not a bugged map players won’t complain later?
Rockslide lc.PNG

rockslide.PNG


On frigid lake, I had some weird generations. One of my villagers that was supposed to be on wood was on stone. This happened another time to the AI. It seems to happen sometimes when the lumber camp is near the stone.
frigid lake.PNG

frigid lake 3.PNG


One other time on the same map I started with one less vill (had 1 missing on wood).
Frigid lake (-1pop).png


In one other frigid lake generation the AI lumber camp was in the middle of the trees, I didn’t quite understand what was happening so I put the cube mod to make it easier to see 11
frigid lake 4.PNG


Apparently, the lumber camp is in the same tiles as the trees (but the villagers could actually drop wood there on one side of one tile).

Another thing is that on some maps (like lowland and eruption) the initial vills tend to arrange themselves differently from one generation to another. Sometimes I had 17 on wood and 6 on food, other times 13 on wood and 10 on food (it happened when the shepherds where not idle and went to some resource right when the game started). This is kinda similar to what I showed before on frigid lake with the stone miners. Not sure if it is a problem, just part of the map or I did something wrong (players probably will just rearrange the villagers to build/wall and go to other resources when the game stars anyways).
 
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Chrazini

DenmarkChrazini

Longswordman
Dec 31, 2013
927
5,043
108
30
Denmark
  • Dec 28, 2020
  • #11
Nicov said:
No sheep in sacred spring while there is a million shore fish just makes indians more of a civ win for no reason.
Click to expand...
This will be addressed in the near future.
ArthurMarques said:
Hey, I was checking the maps and I found some strange things. I don’t understand anything about map scripts, bugged maps on tournaments or nothing of the sort, so maybe somethings here are just my ignorance.

I know the lumber camps in rockslide have been addressed already and Chrazini said that there’s no way to completely avoid this, but I just wanted to show how they appeared on the side of the wood since it's not the exactly same example Daniel brought. Not sure if it’s considered a bug map or not (it’s less protected than when it’s in the ‘inner circle’ but it’s also not nearly as bad as the one Daniel showed), maybe if it’s previously stated that it is/is not a bugged map players won’t complain later?
View attachment 187700
View attachment 187701

On frigid lake, I had some weird generations. One of my villagers that was supposed to be on wood was on stone. This happened another time to the AI. It seems to happen sometimes when the lumber camp is near the stone.
View attachment 187702
View attachment 187703

One other time on the same map I started with one less vill (had 1 missing on wood).
View attachment 187704

In one other frigid lake generation the AI lumber camp was in the middle of the trees, I didn’t quite understand what was happening so I put the cube mod to make it easier to see 11
View attachment 187705

Apparently, the lumber camp is in the same tiles as the trees (but the villagers could actually drop wood there on one side of one tile).

Another thing is that on some maps (like lowland and eruption) the initial vills tend to arrange themselves differently from one generation to another. Sometimes I had 17 on wood and 6 on food, other times 13 on wood and 10 on food (it happened when the shepherds where not idle and went to some resource right when the game started). This is kinda similar to what I showed before on frigid lake with the stone miners. Not sure if it is a problem, just part of the map or I did something wrong (players probably will just rearrange the villagers to build/wall and go to other resources when the game stars anyways).
Click to expand...
The lumber camp issue will be addressed together with the fix that Daniel mentioned. You may still have the occasional lumber camp that spawns slightly further away (though it should be exceedingly rare now), but this is one of the reasons why you start with three lumber camps in total. The game is not always great at placing these things correctly, so having three lumber camps should help you get a reasonable generation.

Villagers gathering other resources can happen, and does happen occasionally, on all maps. This is simply due to the villagers gathering whatever is closest to them - they're not actually tied to a specific resource. I've done my best to spread things out properly, but the issue is unavoidable. You must simply manually retask them when this happens. Fortunately, it should not happen that much, and if you do find it more frequent on Frigid Lake specifically, please do alert me once more.

The missing villager could be a game limitation that I cannot work around, but if you do have it available, please do send me the recorded game so I can investigate it further.

About the lumper camp on the last picture.. some things remain unexplainable 11
Once again if you do have the recorded game, please send that to me, but that one looks especially odd.

Thanks for the reports. Due to the editor being broken, I have only done a fraction of the usual seed testing, to make sure the maps are generating correctly. So I heavily rely on everyone to report any issues they may encounter, and we'll hopefully smooth them about before the event. Thanks again!
 
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Chrazini

DenmarkChrazini

Longswordman
Dec 31, 2013
927
5,043
108
30
Denmark
  • Dec 28, 2020
  • #12
Changelog 28-12-2020
Rockslide
  • Drastically decreased the chance of lumber camps spawning in pessimal locations.
Cattails
  • Docks will now consistently generate right next to each other.
  • Fish are now distributed more equally.
Frigid Lake
  • Fixed an issue that could cause mining camps and mills not to generate correctly, when spawning too close to the water.
  • Fixed lumber camps sometimes being consumed by the forests.
Sacred Springs
  • Players now start with the standard amount of herdable next to their initial town centre.

I'm still investigating the issue with the occasional missing villager(s).
 
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S

Francesiestes

Halberdier
Jun 16, 2019
644
1,507
98
  • Dec 28, 2020
  • #13
Rockslide :inlove:
 
A

BrazilArthurMarques

Member
Nov 4, 2018
6
14
8
  • Dec 28, 2020
  • #14
Chrazini said:
The missing villager could be a game limitation that I cannot work around, but if you do have it available, please do send me the recorded game so I can investigate it further.

About the lumper camp on the last picture.. some things remain unexplainable 11
Once again if you do have the recorded game, please send that to me, but that one looks especially odd.
Click to expand...
Here are the recorded games, hope they help. They are pretty short since I was just seeing how the maps looked like (loved them, btw! Looking forward to the tournament)
 

Attachments

  • SP Replay v101.101.43210.0 @2020.12.27 155237.aoe2record
    447.6 KB · Views: 238
  • SP Replay v101.101.43210.0 @2020.12.27 201057.aoe2record
    360.6 KB · Views: 235
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Chrazini

DenmarkChrazini

Longswordman
Dec 31, 2013
927
5,043
108
30
Denmark
  • Jan 4, 2021
  • #15
Changelog 04-01-2021
Acclivity
  • Relics are now distributed more evenly among players.
Arabia
  • Predators have been pushed slightly further away from the players, during Empire Wars, to prevent them from being immediately attacked when starting a game.
Atacama
  • Predators have been pushed slightly further away from the players, during Empire Wars, to prevent them from being immediately attacked when starting a game.
Cattails
  • Predators have been pushed slightly further away from the players, during Empire Wars, to prevent them from being immediately attacked when starting a game.
Eruption
  • Predators have been pushed slightly further away from the players, during Empire Wars, to prevent them from being immediately attacked when starting a game.
  • Decreased the chance of resource deposits being difficult to reach or generating further away due to copious amounts of forests.
Frigid Lake
  • Predators have been pushed slightly further away from the players, during Empire Wars, to prevent them from being immediately attacked when starting a game.
Haboob
  • Lumber camps now consistently spawn in close proximity to each other, when playing Empire Wars.
  • Fixed a rare issue that could cause the Nubian Pyramid to not always generate.
Kawasan
  • Predators have been pushed slightly further away from the players, during Empire Wars, to prevent them from being immediately attacked when starting a game.
Lowland
  • Fixed a rare issue that could cause lumberjacks to not always generate when a lumber camp spawned too close to the slope.
  • Deer and ibices will now always generate at the top of the elevation, making them generally less exposed.
  • Predators have been pushed slightly further away from the players, during Empire Wars, to prevent them from being immediately attacked when starting a game.
 
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United StatesThe Bloodless

Halberdier
Jan 27, 2020
855
1,142
98
  • Jan 7, 2021
  • #16
Villager stuck on RBW3 Arabia map. First I thought it was a useless villager because it is stuck "on top" of the lumber camp. Then I tried moving the villager outside of the lumber camp before moving the stuck villager out of it, and this worked. I was able to use the villager.

This isn't maybe a serious issue but it puzzled me for a bit!

1609993263469.png
 

Attachments

  • error.aoe2record
    580.1 KB · Views: 113
Chrazini

DenmarkChrazini

Longswordman
Dec 31, 2013
927
5,043
108
30
Denmark
  • Jan 7, 2021
  • #17
The Bloodless said:
Villager stuck on RBW3 Arabia map. First I thought it was a useless villager because it is stuck "on top" of the lumber camp. Then I tried moving the villager outside of the lumber camp before moving the stuck villager out of it, and this worked. I was able to use the villager.

This isn't maybe a serious issue but it puzzled me for a bit!

View attachment 188025
Click to expand...
I assume it's really rare, and I strongly believe it's an issue with how the game generates the objects, and therefore not much that can be done about it. Thanks for the report though, if it happens more frequently, I'll look more into it :smile:
 
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