I divided the 20 signups in equal groups. These groups seem fair to me, if you feel like you are placed in the wrong group, or you cannot play that certain time, let me know. There are still a few spots left so signups will still be open. Keep in mind the games can last longer than expected. Please be there tomorrow on time for your match. If you are delayed let me know or else we might start without you.
High (game3: standard FFA, ~16gmt, 6 players) saymyname: 2327
klavskis: 2000
Rogier505: 2000
wAkKo: 1950
King_Marv: 1868
Malamadre: 1850
Also more news:
I've been working on a new version of the map in which I -hopefully- completely remove the OutOfSync problem. Also there were a few tweaks, bugfixes and QualityOfLife improvements. It incorporates some of the new terrains that were made available with the very fresh Userpatch 1.5 beta R7 (mangrove shallows, and cracked earth) I will test the map some more this evening and if everything works fine we will play it tomorrow!
About streaming:
I will not be able to stream during the matches myself. The matches may be streamed by anyone. Any participant can stream their POV.
Confirmed is that the matches will be covered by the following streamers:
BloodyNival: casting game1,
ZeroEmpires: casting game2&3
After the games I will open my stream to live roll the amount of pricemoney. I'm also using this time to interact a bit with the chat, answering questions and maybe I can invite some of the winners for a small interview.
I'm opening a room on Voobly, make sure you have WololoKingdoms 5.7 installed. (Lobby RM/DM, gameroom number 90)
We will play the map REDv2_5.7 which is the update I made for this event. I fixed a few buggs and out of sync issues of the previous version. A newer version is about to be released after the official release of WololoKingdoms 5.7.2
While waiting for the lobby to fill I suggest you to read these remarks about the map:
Pay attention to starting resources, this can be different from standard resources, players can even start with DM resources
If players spawn with king they must protect it. players lose when ALL their kings are killed
If players start with flags around the TC it indicates Sudden Death, players can't build more TCs and lose when ALL TCs are destroyed
It might be possible to train units from the monument. Losing control of the monument while training a unit will cancel the production and refund the resources
Players can start with random units, buildings or heroes (losing a hero will NOT trigger defeat)
Players could find Gaia units around the map, these are collected once.
about the matches played for the FFA event:
game1 Low 14gmt: King of the Hill: hold the monument until the timer hits 0 years to win. Also, you might be able to train units from the monument. Other win conditions such as sudden death or regicide can be active as well!
game2 Medium ~15gmt: Capture the Relic: start with an indestructible monastery (DO NOT DELETE IT!) There is one relic in the middle. You win by garrisoning the relic in your monastery. Other win conditions such as sudden death or regicide can be active as well!
game3 High ~16gmt: 'standard' FFA. Other win conditions such as Sudden Death or regicide can be active as well, also Monumental middle can be active where you can train units from a monument in the middle. The monument does not trigger a timer.
All matches will be played on a size that fits the amount of players, where the map size is rounded up with an odd amount of players. The game is played on EXPLORED, so players can adapt to the map easier (which in my opinion is necessary for FFA's on this map)
Teams are locked and everyone is playing alone (free for all)
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