Qualifiers will take place between 24th - 30th August. It will be a 16 team, single elimination round. The 8 teams winning will be able to get into the main event. The teams losing in the qualifiers will be offered a spot in the silver league.
Teams are responsible for setting the game to be spectatable, with a maximum delay of 2 minutes. Teams are also responsible for submitting recorded games as discussed in Rules & Settings.
Qualifiers are open streaming, please follow the streaming rules.
Important (some maps are color based fixed position, please follow these so the map doesn't get messed up)
The lower seeded team can decide if they want to use cold or warm colours. The other team will use the one that wasn’t selected.
Warm Colours: Red, Yellow
Cold Colours: Blue, Green
Bo5:
G1 - Arabia
G2 - Loser of G1 Home Map
G3 - Loser of G2 Home Map
G4 - Loser of G3 Home Map
G5 - Loser of G4 Home Map
Before game 1, teams will complete a map draft in the following order, followed by a civ draft. Team A is the higher seeded team. Players may not repeat a home map, and Arabia cannot be selected as a home map.
Pick: A, B
Ban: B, A
Pick: A, B
List of maps: https://www.aoezone.net/threads/maps.168094/
Team A will host the civ draft: https://aoe2cm.net/preset/NeUhx
G1 - Arabia
G2 - Loser of G1 Home Map
G3 - Loser of G2 Home Map
G4 - Loser of G3 Home Map
G5 - Loser of G4 Home Map
Before game 1, teams will complete a map draft in the following order, followed by a civ draft. Team A is the higher seeded team. Players may not repeat a home map, and Arabia cannot be selected as a home map.
Pick: A, B
Ban: B, A
Pick: A, B
List of maps: https://www.aoezone.net/threads/maps.168094/
Team A will host the civ draft: https://aoe2cm.net/preset/NeUhx
§1 - Game Settings
The game settings must be the following.
Data Mod : Default
Game Mode : Empire Wars
Map Style : Custom
Location : Determined by stage
Size : Tiny (2 player)
AI Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Feudal Age
Ending Age : Standard (Imperial Age)
Treaty Length : <None>
Victory Condition : Conquest
Lock Teams : [X] Yes
Team Together : [X] Yes
Team Positions : [ ] No
Shared Exploration : [ ] No
Lock Speed : [X] Yes
Allow Cheats : [ ] No
Turbo Mode : [ ] No
Full Tech Tree : [ ] No
Record Game : [X] Yes
§2 - Restarts
There will be no player restarts for this event.
§3 - Bugged Map Restarts
A player can request bugged map restarts during the first 2 minutes (game time).
A bugged map is defined as the following for standard resource starts:
Gold: Less than 5 tiles of the main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
§4 - Hidden Different Civilizations
"Hide Civilizations" must be selected when hosting the lobby on DE.
The civilizations must be selected according to the civ draft. A team can use each drafted civ only once.
If a player incorrectly chooses a civ that has been banned or has previously been played their opponents may choose their civ, from their available civs in the draft.
§5 - Player Colours
The lower seeded team can decide if they want to use cold or warm colours. The other team will use the one that wasn’t selected.
Warm Colours: Red, Yellow
Cold Colours: Blue, Green
§6 - Graphical Mods
Any graphic changes that only affect the player's Age of Empires II: Definitive Edition are allowed.
§7 - Cheating
Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the tournament and banned from future events.
§8 - Automatic Agreement & Punishment
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
§9 - Straggler Trees & Fish Deletion
Players are not allowed to delete the straggler trees which spawn within 10 tiles of an opposing player’s Town Center. This rule does not apply if the straggler tree which is being deleted forms part of a wall for the defending player. On maps where main forests are exclusively straggler trees, it is strictly forbidden to delete straggler trees from opponents (using the "palisade trick") unless they are single trees being used as part of a mid-section of a wall.
Players may not delete fish spawning on sand or Mangrove shallow terrain by placing a building on top of them.
§10 - Laming
Players are allowed to do anything else that is permitted within the game, including walling in resources or blocking/killing villagers.
§11 - Server
Players should together work out a server that gives the most equal pings for the two players, if they cannot agree on a server they should speak to an admin.
§12 - Restoring
In the case of disconnections, the players must attempt to save and restore. The players must not look at the map after saving the game & before restoring.
All the .aoe2record recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Admins instantly. Subsequently, facts will be analysed and a final decision made. If an Admin is not around at the time of playing and the players cannot agree on a result, continue with the rest of the series and if the series is tied 2-2 at the end, then the final game shall be rescheduled.
The game settings must be the following.
Data Mod : Default
Game Mode : Empire Wars
Map Style : Custom
Location : Determined by stage
Size : Tiny (2 player)
AI Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Feudal Age
Ending Age : Standard (Imperial Age)
Treaty Length : <None>
Victory Condition : Conquest
Lock Teams : [X] Yes
Team Together : [X] Yes
Team Positions : [ ] No
Shared Exploration : [ ] No
Lock Speed : [X] Yes
Allow Cheats : [ ] No
Turbo Mode : [ ] No
Full Tech Tree : [ ] No
Record Game : [X] Yes
§2 - Restarts
There will be no player restarts for this event.
§3 - Bugged Map Restarts
A player can request bugged map restarts during the first 2 minutes (game time).
A bugged map is defined as the following for standard resource starts:
Gold: Less than 5 tiles of the main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
§4 - Hidden Different Civilizations
"Hide Civilizations" must be selected when hosting the lobby on DE.
The civilizations must be selected according to the civ draft. A team can use each drafted civ only once.
If a player incorrectly chooses a civ that has been banned or has previously been played their opponents may choose their civ, from their available civs in the draft.
§5 - Player Colours
The lower seeded team can decide if they want to use cold or warm colours. The other team will use the one that wasn’t selected.
Warm Colours: Red, Yellow
Cold Colours: Blue, Green
§6 - Graphical Mods
Any graphic changes that only affect the player's Age of Empires II: Definitive Edition are allowed.
§7 - Cheating
Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the tournament and banned from future events.
§8 - Automatic Agreement & Punishment
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
§9 - Straggler Trees & Fish Deletion
Players are not allowed to delete the straggler trees which spawn within 10 tiles of an opposing player’s Town Center. This rule does not apply if the straggler tree which is being deleted forms part of a wall for the defending player. On maps where main forests are exclusively straggler trees, it is strictly forbidden to delete straggler trees from opponents (using the "palisade trick") unless they are single trees being used as part of a mid-section of a wall.
Players may not delete fish spawning on sand or Mangrove shallow terrain by placing a building on top of them.
§10 - Laming
Players are allowed to do anything else that is permitted within the game, including walling in resources or blocking/killing villagers.
§11 - Server
Players should together work out a server that gives the most equal pings for the two players, if they cannot agree on a server they should speak to an admin.
§12 - Restoring
In the case of disconnections, the players must attempt to save and restore. The players must not look at the map after saving the game & before restoring.
All the .aoe2record recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Admins instantly. Subsequently, facts will be analysed and a final decision made. If an Admin is not around at the time of playing and the players cannot agree on a result, continue with the rest of the series and if the series is tied 2-2 at the end, then the final game shall be rescheduled.
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