the fun part about feudal is there is no balistics or unique units so you have tuns of counter units, tech switches and micro actually pays off... the 3/4 M@a into trush takes away all of that and boils it down to your dark age build streamlined to get the best M@a tower at the right spot.. then its just quick walls and more towers.. while macroing eco.. this takes literally all the enjoyment out of feudal age... and you generally know whos going to win by min 12. it also is so easily done with every civ that any 1600 can copy a darkage and be on the same footing as a 2k.. there is no real counter play other than directly mirroring so basically you have taken away the skillgaps between players.. this is why we have 100 new 2300's who M@a trush every game they don't have an absolute counter civ. it def needs a nerf far behind ecl