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  • General Discussion

Pathing worse than before?

  • Thread starter UnknownDkastro
  • Start date May 7, 2022
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GermanyThe_Philos

Well-Known Member
Mar 14, 2018
326
496
73
  • May 12, 2022
  • #26
I don't know if it was an one time occurence, but when I was garrisoning units in a castle and clicked ungarrison to the gather point, a large group of units would simply not walk to the gather point. Instead they gathered in formation nearby the castle. Can anyone confirm that behaviour? I was playing as Hindustani and with their new UU.
And I had issues with lumberjacks being stuck and going idle. This seemed to be fixed before. Pathing indeed seems to be worse than before.
 
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L

UnknownLeoMontero

Halberdier
Aug 24, 2012
396
541
93
  • May 12, 2022
  • #27
oh, i fear if pathing is worse, BoA will be an archer feast, and i hate it
 
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Reactions: FireBall37
oozkan

Turkeyoozkan

Longswordman
Mar 4, 2019
946
2,212
108
  • May 12, 2022
  • #28
Mouttie said:
Because path finding is a very hot topic in computer scientist and is still unsolved.
Click to expand...
It is older than computers to be honest but yeah still hot. Ahhhh, btw, reminds me my 1st year in university, check out below link kiddos, you might learn something useful today in AOEZone:

en.wikipedia.org

Travelling salesman problem - Wikipedia

en.wikipedia.org en.wikipedia.org

Then read about Dijkstra, you might reach google maps at some point, or not, who knows...
 
  • Like
Reactions: kalpit00, eC_Gurke, Shakal and 1 other person
P

PolandProudObuch

Active Member
Aug 11, 2021
89
246
38
  • May 12, 2022
  • #29
Why is it that a game from 1999 has better pathing than one from 2019?
But we needed this!11! No wonders that the game gets laggy lategame with all these useless calculations
 
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Reactions: Arathyen and LeoMontero
L

Unknownlecracheursagacite

Longswordman
May 1, 2020
3,062
2,732
113
  • May 12, 2022
  • #30
oozkan said:
It is older than computers to be honest but yeah still hot. Ahhhh, btw, reminds me my 1st year in university, check out below link kiddos, you might learn something useful today in AOEZone:

en.wikipedia.org

Travelling salesman problem - Wikipedia

en.wikipedia.org en.wikipedia.org

Then read about Dijkstra, you might reach google maps at some point, or not, who knows...
Click to expand...
Is the point of this to say it should be better than it is?
 
M

AlgeriaMouttie

Halberdier
Dec 19, 2016
312
657
98
  • May 12, 2022
  • #31
oozkan said:
It is older than computers to be honest but yeah still hot. Ahhhh, btw, reminds me my 1st year in university, check out below link kiddos, you might learn something useful today in AOEZone:

en.wikipedia.org

Travelling salesman problem - Wikipedia

en.wikipedia.org en.wikipedia.org

Then read about Dijkstra, you might reach google maps at some point, or not, who knows...
Click to expand...
it's my field, I know all of this :smile:
 
  • Like
Reactions: oozkan and lecracheursagacite
D

UnknownDkastro

Well-Known Member
Nov 2, 2012
168
377
63
  • May 13, 2022
  • #32
Look at this boar lure pathing from hera:

youtu.be

The Boar Did More Damage Than The Useless 2 militia Drush

My Twitch: https://www.twitch.tv/HeraMy Discord: https://discord.com/invite/4GHQ83aMy Twitter: https://twitter.com/Hera_AoeEditing and Thumbnail by K1...
youtu.be youtu.be
 
S

GermanySnizl

Halberdier
Nov 8, 2020
254
609
98
  • May 14, 2022
  • #33
ProudObuch said:
Why is it that a game from 1999 has better pathing than one from 2019?
But we needed this!11! No wonders that the game gets laggy lategame with all these useless calculations
Click to expand...
plus this unironically makes villager pathing worse, as they prefer to go over to the other side of the lumbercamp to finish that tree with 20 wood instead of just chopping a full health tree that is nearby.
 
  • Wow
Reactions: Arathyen
_Donatello_

Norway_Donatello_

Known Member
Jan 3, 2021
42
108
48
  • Jun 4, 2022
  • #34
This ended with a big rant so I also wanna say new arabia looks good.

Ive not been able to play for a while but tried out some games tonight, not sure if same patch as when this topic were made or it came a small "fix it patch" that made it worse but I rage quitted all my games because of small basic pathing and hotkey bugs.

first of all new patch so I gotta remember to turn on my mods and I do 1 game vs AI just to check if everything is normal and ofcourse its not my mouse hotkeys don't work I gotta redo them on almost every patch so I spend 30 minuts to fix and they are still broken but better then when I started so I try to play online.

first game sheep villagers just dancing around a dead sheep even if they were tasked to next one, when it happend before it was normaly 2 villagers doing it, now it was all 6 just walking in circle for a long time, also I pushed my deer too long and when I garrison 2 villagers in shortcut trou TC they don't exit at correct side, happend twice so I shoot deer one time and gonna kill it when it walk back while I go pick up next one but it end up staying same spot intill next one is back and did not move for about 3 in game minut before I ragequit over this + hotkeys

next 2 games also I quit around 5 minuts because stupid movment of wood villagers and deers, maybe they made deer luring harder on purpose idk I use follow command, but really stupid movment by gaia units running totaly opposite off what I expect (like back throu my scout)

and I use razer naga mouse with alot of extra buttons, to use these I gotta make macros that I use for some needed things like idle villager/all idle villagers/push deer and unit formations and for some reasons DE don't recognice these buttons anymore while I test them same time in notebook were they work fine.

really annoying I got 3 days off and were planning to use all night and most of tomorrow on AoE2 but all this in just 3 small games make me just go sleep instead, need to use alot of time to change hotkeys back just to play abit is not casual friendly at all

hope they can fix soon
 
IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
1,537
2,612
128
  • Jun 4, 2022
  • #35
I mean objectively something is wrong w/ the vil pathing currently. It has regressed even for DE standards in previous patches (which don't measure up to basic Voobly Userpatch.) It's something odd when you find yourself fighting the game sometimes more than the opponent.

Frequently vills with obviously shorter distances are taking very odd/chunky routes, especially vils headed back to the TC. It's like they're colliding with each other in ways that probably shouldn't happen, often times leaving them fodder for archers/scouts.
Would also love to not need to use another hotkey (return to work and leave as opposed to just leave) to break whatever weird half second issue is without re-selecting the TC that won't let you immediately ungarrison.

Outside of the extra clicks you have to put in just to have units go where you told them, there is also the weird thing going on with buildings. Whether it's going around them, somehow calculations are either incorrect or taking into consideration very chunky version of hitboxes when calculating fastest routes (unit in front in the way 4 tiles away but both units can exist on one tile, so no need to dance around 15 tiles to go to the same spot.

Similarly, there is a bug that has persisted since DE rolled out where vils will just derp out and go idle/experience the most horrendous pathing known to man if you send more than 8 to a point that navigates thru a gate. You can only fix this by furiously clicking so they don't try to run all the way around another access point and add 60 tiles to their 20 tile move.
 
L

United StatesLowEloNobody

Halberdier
Feb 2, 2021
822
1,989
98
  • Jun 4, 2022
  • #36
IYIyTh said:
if you send more than 8 to a point that navigates thru a gate.
Click to expand...
I wonder why you would be doing that
 
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IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
1,537
2,612
128
  • Jun 4, 2022
  • #37
LowEloNobody said:
I wonder why you would be doing that
Click to expand...

Tell me you don't play arena without telling me you don't play arena.
 
  • Like
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L

LithuaniaLokalo

Well-Known Member
Nov 4, 2021
248
385
68
  • Jun 4, 2022
  • #38
Yeah, is very annoying where you have like 4-5 vills on gold or berries and enemy archers are coming and you send them all to tc, but one of them bumps into other and start walking back due gets "blocked" so that vill new pathing is around berries/gold and it moves into archers and dies. Is quite tilting as it's the situation where you shouldn't ever lose that villager, but you do cuz they are just dumb and want to die.

And for sure after last patch being idle if there are close walls at woodline bug which I think was fixed sometime ago is back there. Worst part is they are not even shown as idle, so you microing stuff against m@a and after few minutes you notice your few villagers do not work whole time. And worst part is that I don't really see clear algorythm for it, as sometimes it seems to be working, sometimes it's not. Overall is annoying that 2 villagers gets stuck in one tile, while if you moving them manually they do fit in 1 tile.
 
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Paint

SwitzerlandPaint

Champion
Jul 23, 2017
1,252
2,020
128
Zürich
  • Jun 4, 2022
  • #39
all this just because they felt the need to "fix" paroling speeding up units for like half a second...
 
IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
1,537
2,612
128
  • Jun 4, 2022
  • #40
Paint said:
all this just because they felt the need to "fix" paroling speeding up units for like half a second...
Click to expand...

I don't necessarily think it's this per se. It's a continuing issue where previous fixes/issues seemingly reappear out of thin air, which lead me to believe they simply suffer from poor file control/baseline.

There is evidence that there is likely some sort of odd regression/lack of previous patches being included when changes are made to the baseline. IE: previous fixes are reintroduced in hotfixes.

I can't even depict if they're using waterfall (the 1-3 people making changes probably are using a bastardized version where the community provides analysis, someone designs a fix perhaps not even checking if they're using up to date code, implements it and the community tests it for them,) methodology for their changes, but something is wrong in the project management/communication pathways when repeatedly old changes aren't reflected with future changes.
 
L

IndiaLord Bolton

Known Member
Apr 2, 2019
90
194
48
  • Jun 5, 2022
  • #41
I come back after a long break from aoe2 to play ranked and truly the villager pathing has gone to hell . When there are raids and villager gets hit by a sword/arrow, the unit undergoes trauma and decides to go towards the enemy units out of confusion than away regardless of the directions ive given to them. I think the devs have gone too far into historical accuracy.
 
JoshuaR

United StatesJoshuaR

Longswordman
Oct 11, 2013
823
1,252
113
  • Jun 5, 2022
  • #42
My villagers seem dumber recently getting stuck against gold or lumber even when they aren't "trapped" per se. But that may just be me and a separate issue.
 
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