I don't know who needs to hear this but if you (i hope a dev) just make units not count as a defined structure that is blocking a path (tree/wall/mine/building) when units are calculating their path the game will stop sending units in all wrong directions every time they are clicked near or around gaps. For some reason this got changed and now units pathed will go all the wrong directions even when running toward their own allied units. Path calculation on click take into consideration tree/minerals/structure and have the actual Path with defined stopping items including units/tree/minerals/structures. this should fix human input pathing yes?