I practised this map with Pyroptere a lot when we played in the tournament, and I experienced extremely unfair maps time after time.
Stuff like shorefish and deep fish distribution is kind of shady in this version. I also found that boars and other resources were a little unreliable
I even got so triggered that I made my own version of the map, that solved some of the issues I had with it. I feel your pain, brother.
If you want to check it out, I'll upload it here.
Thats nice that you like the map as it is basically a german map, but you need an optimized spawn version of this map or to replace it with something more balanced ress spawn.
20 tiles of shore fiah + close wood vs 3 tiles and long distance wood should not be a game winning factor.
Yea just loaded this map on all visible multiple times and more often than not the north side was just chock full of shore fish. Loading Chrazini's edit multiple times and I don't see such an egregious imbalance of resource allocation. Will host that version for sure for next round.
Panama like this is not completeley a fix because in this version u always u have two spots on the map were the wood is super far away from the shore line which will lead in a 4v4 to a point that two Players wont have close accessible woodlines.
The map Panama that I uploaded above was based heavily on Panem, but to give myself some creative freedom I re-created it from scratch and renamed it so people wouldn't expect a complete clone.
I mainly just created it to play privately amongst my friends.
Per request, I've updated Panem_v2 to Panem_v3 - with only the changes suggested by Empathy. I've more evenly distributed the deep fish and shore fish. There is still a big amount of shore fish around the beaches as this is one of the main characteristics of the map; however, I've spread them out more evenly, while still giving the players the chance of finding spots with slightly more fish if they scout the shoreline properly.
Furthermore, the two extra ponds near the edge of the map will now always spawn water with shore- and deep fish. I've also removed some arbitrary terrain generation code that was left unused.
Nothing else on the map has been changed.
Great that u could help out so fast and came up with solutions. We need way more proactive people who are willing to help, are able to get things done and are creative, instead of just talking
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