Can someone explain to me how a game that allegedly runs through a server connection is desyncing more than goddamn HD?
DE disconnects all the time and that would be at least kind of understandable because people might have bad connections. But how can one players simulation make the servers simulation crash for everybody?!
DE disconnects all the time and that would be at least kind of understandable because people might have bad connections. But how can one players simulation make the servers simulation crash for everybody?!