if we're so worried about low risk high reward strategies why don't walls cost at least triple what they do now??
Because then making army would be low risk high reward and everyone's mind here would melt.
if we're so worried about low risk high reward strategies why don't walls cost at least triple what they do now??
No, it's pretty obvious it's some sort of awkward political dig that doesn't belong in a forum dedicated to escaping from all of the worlds bullshit.
It doesn't take a rocket scientist or 800 ELO player to understand what he's getting at.
No need to make apologies/try to justify it, it's really not just a big of a deal so much as it should be called out when it happens, and you move on.
Back to arguing in circles.
If you don't want people making derogatory comments about American culture you should probably refrain from posting with an American flag on your profile while saying things that conform so perfectly to the stereotypes others have about people from your country they are left with no choice but to believe these preconceived notions are true.
Or, maybe you know, people could grow up?
I mean, people can make really awkward/weird generalizations of Americans all they want based on internet forum posting -- it really says more about them than Americans.
They are not making generalizations based on what you say.
Yes, I'm fully aware. Thank you for explaining how prejudice works.
Do you need a flowchart, an mspaint drawing, etc. on why this isn't a good thing or appropriate?
Or would you care to explain how saying things or making generalizations of people on the basis of nationality, faith or ethnicity is appropriate because they -- in your completely sane and not at all completely bullshit opinion -- "act a certain way?"
Arent people suggesting something like this?if we're so worried about low risk high reward strategies why don't walls cost at least triple what they do now??
Arent people suggesting something like this?
Oh and btw, @IYIyTh is also against nerfing walls
So...
Laming messes up peoples build orders and game plans + its an intended game design as players dont start with 1480 food in the bank while Celts / Viets have laming bonus
Walling (regardless of price) makes build orders and plans way easier to execute + feudal age is in the game for a reason
They are basically on the opposite side in those regards.
The game also allows you to hide villagers in the corners of the map behind 10 layers of fortified walls instead of just calling gg, but I've yet to see a passionate defense of that.
So now opinion from higher rated players or even pros arent more valuable than yours......Laming doesn't win a game on its own. In fact, if you watch the pros -- typically they'll follow a lame up with a FC and press the advantage they have there (it's really not as insurmountable as you're making it out to be, and I don't blame you -- a lot of pro's get tilted about it and say things about laming they shouldn't because they're upset it impacted their game/strategy for the worse, -- I view it the same as people tilting about cuman Kipchak's, mangudai, saracen obsidian arrow cbow meme) and make good decisions from there that win them the game. I find this perfectly acceptable -- they took a risk and should be rewarded. The game isn't over and can still be swung with poor decision making or poor micro/engagements.
I seriously dont know how your logic works. Theres only one and zero in you mind, nothing in between, the word "balance" is just nonexistent.IDK how you tweak it better than it is. Reducing scout vis has its own host of problems and greater ramifications in the game. Reducing boar vis hurts normal lures, which in DE are still a bit buggy when they bump into thin air and stop chasing vils even when vil is within boar vis range and by base speed it should be impossible for the boar to turn back. Boar speed can never be even with a scout, ironically slowing it down would make it harder than speeding it up (which would make normal lures insane) -- but at that point you might as well just get rid of laming entirely. Same thing with increasing scout damage when hit by boar -- just makes laming not worth it entirely -- which unfortunately is readily apparent the end-state goal of many who would support changing the mechanic.
Apart from those you mentioned (which actually could work), they can increase the minimum distance between players, making it generally harder for arriving your opponents base early as well as stealing the boar back to TC. Or maybe they can shorten the distance between the boars and the TC, making boar lames easier to spot (Both favours vietnamese btw). They can even make wolves chase the scout when their fellow gaia teammates on aggro.
IDK how you tweak it better than it is. Reducing scout vis has its own host of problems and greater ramifications in the game. Reducing boar vis hurts normal lures, which in DE are still a bit buggy when they bump into thin air and stop chasing vils even when vil is within boar vis range and by base speed it should be impossible for the boar to turn back. Boar speed can never be even with a scout, ironically slowing it down would make it harder than speeding it up (which would make normal lures insane) -- but at that point you might as well just get rid of laming entirely. Same thing with increasing scout damage when hit by boar -- just makes laming not worth it entirely -- which unfortunately is readily apparent the end-state goal of many who would support changing the mechanic.
Theoretically you could decrease damage to scout/require 3 hits, but that would impact vil lures due to the aggro being related.
In my opinion the best thing would be if the boar would stop chasing military units after a short distance. It would make laming boars with the scout impossible and the possibility of laming sheep and killing deer would remain, so there would still be laming aspect left in the game, albeit way less harmful.
Meanwhile, just had a crazy idea... Would it be worth putting 4 palisades around the boars to avoid them getting lamed? Specially vs mezo?
Idle time is a bummer, but maybe if you use the scout to protect the most vulnerable boar and wall the 2nd with one vill it wouldn't be that much time wasted, and the steak is secured.