Anniversary Pack by HJ Anniversary Pack updated to v2.0 on February 18th 2015
Anniversary Pack is a 50 random map pack script for AoC which works similar to MegaRandom(WCL7)
It is recommended that you turn off / disable terrain changers like no Snow and no Ice and such if you want to see every detail of the map pack.
Anniversary Pack uses MegaRandom's resource engine (Gold, Food, Boars, Fish etc)
Caution: Some of the maps can have extreme generations or things happen to them.
Anniversary Pack can be played through 1v1 to 4v4.
Anniversary Pack updated from Version 2.0 to version 2.1.
Changelog V2.1 03/18/2015:
- Added all single maps ready for download.
- Standard resources mode has been added to the map pack providing default settings and resources on generation.
In this new update I have added standard resources to the map generation. This means you can now choose if you want to play this map pack with MegaRandom outcome or just with standard settings and resources.
My original plan was to make this map pack themed after MR but I have now enabled it to run both MR and standard settings.
You can give map ideas / request anything added to Anniversary Pack by writing in this thread or PM here on AocZone (HJFE) and i'll look into it in the future.
"What is a random map pack"?
Random map script (RMS) works different for each time you play them. I have created individual maps using RMS and then placed them inside a map pack. This will give you a random result and random map for each time you play it.
Anniversary Pack is my gift to the AoC community for the 13th anniversary for AoC. Today (August 24th) is the date the AoC expansion was released 13 years ago. I'm taking this opportunity to post my map pack on this date. The map pack features 50 maps, many of them having different modes, in order to make them more unique. Some of the maps might look similar to other maps that already exist but i've made sure that they're still original.
Special thanks to The_Prophet for letting me use the MegaRandom resource script (Gold, Boars etc). Link to MegaRandom (WCL 7) http://www.aoczone.net/viewtopic.php?f=103&t=59837
In addition: Thanks to [LoS]ayase_chihaya(CH_Wired), musky, lecture, Mega(Megakhan), raptor and Mounstrosity for playtesting, support and helping me out with this project.
Downloads at the bottom
Map Pool:
Map Pictures
Raft
River version
Trade Route
Boards of Canada
Boards of Canada Fortress Mode
Quicksand
Hyperborea
Hyperborea Roads
Lock Washer
Maze
Infrequent
Glacier
Wooden Web
Road To Victory
Caribbean
Agricultural
Autumnalae
Two Rivers
Melting Ice
Arzachel
Mode 2
Mod 3
Dam
Fort
Relic Ponds
Flood
Big Blue
Devastation
Frosty Islands
Mixture
Easter Island
Land Mode
Ensnared
Water Mode
Ghost Forest
Ancient Lake
Arabia
Double Arabia
Innovation
Hallucination
Conflict
Hydrology
Ataronchronon
Kyzyl Kum
Bazaar War
Rainforest
Double Danger
Water Map
Land Map 1
etc
Palette
Járnviðr
Sand Ocean
Sand River
Old Growth
Great Forest
New Planet
Leaf Lakes
Barren Land
Scythia
Fluctuate
New scouts:
Scythian Wild Woman
King (Can die without anything happening, unless you play Regicide)
Relic Cart
RoR Unit
Horse
+ Many more regular scouts.
Installation:
AoC: Transfer the .rms to "C:\Program Files\Microsoft Games\Age of Empires II\Random" folder.
It should now appear in the game lobby under "Custom" Map Style.
AoFE: Transfer the .rms to "C:\Program Files\Microsoft Games\Age of Empires II\Games\Forgotten Empires\Script.RM" folder. It should now appear in the game lobby under "Custom" Map Style.
Changelog:
Update October 3rd 2013: Added all single maps into the download section.
Update February 1st 2014:
See page 3 for details.
Update February 7th 2014:
See page 3 for details.
Update February 9th 2014:
See page 3 for details.
Update February 12th 2014:
Added a new map called Flood.
Update February 24th 2014:
Added 4 new maps:
Big Blue
Devastation
Frosty Islands
Mixture
See page 4 for update.
Update March 10th 2014:
Updated all the download links.
New map Easter Island, You can read about Easter Island here: http://www.aoczone.net/viewtopic.php?f=3&t=99963&start=30 Scroll down on the page.
Update March 17th:
Ensnared
Hill Nomad
Update February 18th 2015:
Finished AP_PACK2
new modes and maps etc ++++ big update.
Whenever I update:
I have to re-upload my files in order to place updates. Please remove your old versions if you have one and replace it with the new ones.
Download
AoCZone Old Download:
Here are the versions with MegaRandom added to them.
AnniversaryPack(MR)_v2.1
http://www.aoczone.net/download/file.php?id=130041
- Map Pack -
Anniversary Pack MR Single Maps
http://www.aoczone.net/download/file.php?id=130045
- Single Maps with MR -
These are the versions with DF (DEFAULT) standard settings and resources.
AnniversaryPack(DF)_v2.1
http://www.aoczone.net/download/file.php?id=130042
- Map Pack -
Anniversary Pack Standard Single Maps
http://www.aoczone.net/download/file.php?id=130044
- Single Maps -
Download
AoEZone Download:
MegaRandom version
AnniversaryPack MR v2.1
Anniversary Pack MR Single Maps
Standard Resources version
Anniversary Pack Standard Single Maps
AnniversaryPack DF v2.1
--
Anniversary Pack Preview Games:
Caribbean games are from TyRanT War, the rest are from the Out of Sync Cup (Turbo RM).
Anniversary Pack is a 50 random map pack script for AoC which works similar to MegaRandom(WCL7)
It is recommended that you turn off / disable terrain changers like no Snow and no Ice and such if you want to see every detail of the map pack.
Anniversary Pack uses MegaRandom's resource engine (Gold, Food, Boars, Fish etc)
Caution: Some of the maps can have extreme generations or things happen to them.
Anniversary Pack can be played through 1v1 to 4v4.
Anniversary Pack updated from Version 2.0 to version 2.1.
Changelog V2.1 03/18/2015:
- Added all single maps ready for download.
- Standard resources mode has been added to the map pack providing default settings and resources on generation.
In this new update I have added standard resources to the map generation. This means you can now choose if you want to play this map pack with MegaRandom outcome or just with standard settings and resources.
My original plan was to make this map pack themed after MR but I have now enabled it to run both MR and standard settings.
You can give map ideas / request anything added to Anniversary Pack by writing in this thread or PM here on AocZone (HJFE) and i'll look into it in the future.
"What is a random map pack"?
Random map script (RMS) works different for each time you play them. I have created individual maps using RMS and then placed them inside a map pack. This will give you a random result and random map for each time you play it.
Anniversary Pack is my gift to the AoC community for the 13th anniversary for AoC. Today (August 24th) is the date the AoC expansion was released 13 years ago. I'm taking this opportunity to post my map pack on this date. The map pack features 50 maps, many of them having different modes, in order to make them more unique. Some of the maps might look similar to other maps that already exist but i've made sure that they're still original.
Special thanks to The_Prophet for letting me use the MegaRandom resource script (Gold, Boars etc). Link to MegaRandom (WCL 7) http://www.aoczone.net/viewtopic.php?f=103&t=59837
In addition: Thanks to [LoS]ayase_chihaya(CH_Wired), musky, lecture, Mega(Megakhan), raptor and Mounstrosity for playtesting, support and helping me out with this project.
Downloads at the bottom
Map Pool:
50 Maps
start_random
percent_chance 4 #define RAFT_AP /* OK */
percent_chance 4 #define TRADE_ROUTE_AP /* OK */
percent_chance 4 #define BOARDS_OF_CANADA_AP /* OK */
percent_chance 4 #define QUICKSAND_AP /* OK */
percent_chance 4 #define HYPERBOREA_AP /* OK */
percent_chance 4 #define LOCK_WASHER_AP /* OK */
percent_chance 4 #define MAZE_AP /* OK */
percent_chance 4 #define INFREQUENT_AP /* OK */
percent_chance 4 #define WOODEN_WEB_AP /* OK */
percent_chance 4 #define GLACIER_AP /* OK */
percent_chance 4 #define ROAD_TO_VICTORY_AP /* OK */
percent_chance 4 #define CARIBBEAN_AP /* OK */
percent_chance 4 #define AGRICULTURAL_AP /* OK */
percent_chance 4 #define AUTUMNALAE_AP /* OK */
percent_chance 4 #define TWO_RIVERS_AP /* OK */
percent_chance 4 #define MELTING_ICE_AP /* OK */
percent_chance 4 #define ARZACHEL_AP /* OK */
percent_chance 4 #define DAM_AP /* OK */
percent_chance 4 #define FORT_AP /* OK */
percent_chance 4 #define RELIC_PONDS_AP /* OK */
percent_chance 4 #define FLOOD_AP /* OK */
percent_chance 4 #define BIG_BLUE_AP /* OK */
percent_chance 4 #define DEVASTATION_AP /* OK */
percent_chance 4 #define FROSTY_ISLANDS_AP /* OK */
percent_chance 4 #define MIXTURE_AP /* OK */
end_random
start_random
percent_chance 4 #define EASTER_ISLAND_AP /* OK */
percent_chance 4 #define ENSNARED_AP /* OK */
percent_chance 4 #define GHOST_FOREST_AP /* OK */
percent_chance 4 #define ANCIENT_LAKE_AP /* OK */
percent_chance 4 #define INNOVATION_AP /* OK */
percent_chance 4 #define ARABIA_AP /* OK */
percent_chance 4 #define HALLUCINATION_AP /* OK */
percent_chance 4 #define CONFLICT_AP /* OK */
percent_chance 4 #define HYDROLOGY_AP /* OK */
percent_chance 4 #define ATARONCHRONON_AP /* OK */
percent_chance 4 #define KYZYL_KUM_AP /* OK */
percent_chance 4 #define BAZAAR_WAR_AP /* OK */
percent_chance 4 #define RAINFOREST_AP /* OK */
percent_chance 4 #define DOUBLE_DANGER_AP /* OK */-/* DOUBLE TC MAP */
percent_chance 4 #define PALETTE_AP /* OK */
percent_chance 4 #define JÁRNVIÐR_AP /* OK */-/* IRON WOOD */
percent_chance 4 #define SAND_OCEAN_AP /* OK */
percent_chance 4 #define SAND_RIVER_AP /* OK */
percent_chance 4 #define OLD_GROWTH_AP /* OK */
percent_chance 4 #define GREAT_FOREST_AP /* OK */
percent_chance 4 #define NEW_PLANET_AP /* OK */
percent_chance 4 #define LEAF_LAKES_AP /* OK */
percent_chance 4 #define BARREN_LAND_AP /* OK */
percent_chance 4 #define SCYTHIA_AP /* OK */
percent_chance 4 #define FLUCTUATE_AP /* OK */
end_random
start_random
percent_chance 4 #define RAFT_AP /* OK */
percent_chance 4 #define TRADE_ROUTE_AP /* OK */
percent_chance 4 #define BOARDS_OF_CANADA_AP /* OK */
percent_chance 4 #define QUICKSAND_AP /* OK */
percent_chance 4 #define HYPERBOREA_AP /* OK */
percent_chance 4 #define LOCK_WASHER_AP /* OK */
percent_chance 4 #define MAZE_AP /* OK */
percent_chance 4 #define INFREQUENT_AP /* OK */
percent_chance 4 #define WOODEN_WEB_AP /* OK */
percent_chance 4 #define GLACIER_AP /* OK */
percent_chance 4 #define ROAD_TO_VICTORY_AP /* OK */
percent_chance 4 #define CARIBBEAN_AP /* OK */
percent_chance 4 #define AGRICULTURAL_AP /* OK */
percent_chance 4 #define AUTUMNALAE_AP /* OK */
percent_chance 4 #define TWO_RIVERS_AP /* OK */
percent_chance 4 #define MELTING_ICE_AP /* OK */
percent_chance 4 #define ARZACHEL_AP /* OK */
percent_chance 4 #define DAM_AP /* OK */
percent_chance 4 #define FORT_AP /* OK */
percent_chance 4 #define RELIC_PONDS_AP /* OK */
percent_chance 4 #define FLOOD_AP /* OK */
percent_chance 4 #define BIG_BLUE_AP /* OK */
percent_chance 4 #define DEVASTATION_AP /* OK */
percent_chance 4 #define FROSTY_ISLANDS_AP /* OK */
percent_chance 4 #define MIXTURE_AP /* OK */
end_random
start_random
percent_chance 4 #define EASTER_ISLAND_AP /* OK */
percent_chance 4 #define ENSNARED_AP /* OK */
percent_chance 4 #define GHOST_FOREST_AP /* OK */
percent_chance 4 #define ANCIENT_LAKE_AP /* OK */
percent_chance 4 #define INNOVATION_AP /* OK */
percent_chance 4 #define ARABIA_AP /* OK */
percent_chance 4 #define HALLUCINATION_AP /* OK */
percent_chance 4 #define CONFLICT_AP /* OK */
percent_chance 4 #define HYDROLOGY_AP /* OK */
percent_chance 4 #define ATARONCHRONON_AP /* OK */
percent_chance 4 #define KYZYL_KUM_AP /* OK */
percent_chance 4 #define BAZAAR_WAR_AP /* OK */
percent_chance 4 #define RAINFOREST_AP /* OK */
percent_chance 4 #define DOUBLE_DANGER_AP /* OK */-/* DOUBLE TC MAP */
percent_chance 4 #define PALETTE_AP /* OK */
percent_chance 4 #define JÁRNVIÐR_AP /* OK */-/* IRON WOOD */
percent_chance 4 #define SAND_OCEAN_AP /* OK */
percent_chance 4 #define SAND_RIVER_AP /* OK */
percent_chance 4 #define OLD_GROWTH_AP /* OK */
percent_chance 4 #define GREAT_FOREST_AP /* OK */
percent_chance 4 #define NEW_PLANET_AP /* OK */
percent_chance 4 #define LEAF_LAKES_AP /* OK */
percent_chance 4 #define BARREN_LAND_AP /* OK */
percent_chance 4 #define SCYTHIA_AP /* OK */
percent_chance 4 #define FLUCTUATE_AP /* OK */
end_random
Map Pictures
Raft
River version
Trade Route
Boards of Canada
Boards of Canada Fortress Mode
Quicksand
Hyperborea
Hyperborea Roads
Lock Washer
Maze
Infrequent
Glacier
Wooden Web
Road To Victory
Caribbean
Agricultural
Autumnalae
Two Rivers
Melting Ice
Arzachel
Mode 2
Mod 3
Dam
Fort
Relic Ponds
Flood
Big Blue
Devastation
Frosty Islands
Mixture
Easter Island
Land Mode
Ensnared
Water Mode
Ghost Forest
Ancient Lake
Arabia
Double Arabia
Innovation
Hallucination
Conflict
Hydrology
Ataronchronon
Kyzyl Kum
Bazaar War
Rainforest
Double Danger
Water Map
Land Map 1
etc
Palette
Járnviðr
Sand Ocean
Sand River
Old Growth
Great Forest
New Planet
Leaf Lakes
Barren Land
Scythia
Fluctuate
New scouts:
Scythian Wild Woman
King (Can die without anything happening, unless you play Regicide)
Relic Cart
RoR Unit
Horse
+ Many more regular scouts.
Installation:
AoC: Transfer the .rms to "C:\Program Files\Microsoft Games\Age of Empires II\Random" folder.
It should now appear in the game lobby under "Custom" Map Style.
AoFE: Transfer the .rms to "C:\Program Files\Microsoft Games\Age of Empires II\Games\Forgotten Empires\Script.RM" folder. It should now appear in the game lobby under "Custom" Map Style.
Changelog:
Update October 3rd 2013: Added all single maps into the download section.
Update February 1st 2014:
See page 3 for details.
Update February 7th 2014:
See page 3 for details.
Update February 9th 2014:
See page 3 for details.
Update February 12th 2014:
Added a new map called Flood.
Update February 24th 2014:
Added 4 new maps:
Big Blue
Devastation
Frosty Islands
Mixture
See page 4 for update.
Update March 10th 2014:
Updated all the download links.
New map Easter Island, You can read about Easter Island here: http://www.aoczone.net/viewtopic.php?f=3&t=99963&start=30 Scroll down on the page.
Update March 17th:
Ensnared
Hill Nomad
Update February 18th 2015:
Finished AP_PACK2
new modes and maps etc ++++ big update.
Whenever I update:
I have to re-upload my files in order to place updates. Please remove your old versions if you have one and replace it with the new ones.
Download
AoCZone Old Download:
Here are the versions with MegaRandom added to them.
AnniversaryPack(MR)_v2.1
http://www.aoczone.net/download/file.php?id=130041
- Map Pack -
Anniversary Pack MR Single Maps
http://www.aoczone.net/download/file.php?id=130045
- Single Maps with MR -
These are the versions with DF (DEFAULT) standard settings and resources.
AnniversaryPack(DF)_v2.1
http://www.aoczone.net/download/file.php?id=130042
- Map Pack -
Anniversary Pack Standard Single Maps
http://www.aoczone.net/download/file.php?id=130044
- Single Maps -
Download
AoEZone Download:
MegaRandom version
AnniversaryPack MR v2.1
Anniversary Pack MR Single Maps
Standard Resources version
Anniversary Pack Standard Single Maps
AnniversaryPack DF v2.1
--
Anniversary Pack Preview Games:
Caribbean games are from TyRanT War, the rest are from the Out of Sync Cup (Turbo RM).
Attachments
-
General Achievements Advancing Chat Researches
-
Overall Military Economy Technology Society
-
Military Economy Technology Society Total [TyRanT]BacT 220 936 865 0 2021 _Ra_ 66 875 925 0 1866 -
Units killed Units lost Buildings razed Buildings lost Converted [TyRanT]BacT 16 5 0 0 0 _Ra_ 5 16 0 0 0 -
Food Wood Stone Gold Trade Tributes [TyRanT]BacT 4058 2520 25 897 0 0/0 _Ra_ 4444 2611 155 511 0 0/0 -
Feudal Castle Imperial Map expl. Research [TyRanT]BacT 00:06:24 00:12:29 - 48% 8 (7%) _Ra_ 00:06:15 00:12:59 - 50% 8 (7%) -
Wonders Castles Relics Relic gold Vill high [TyRanT]BacT 0 0 0 0 25 _Ra_ 0 0 0 0 24
-
-
Feudal Castle Imperial [TyRanT]BacT 00:06:24 00:12:29 - _Ra_ 00:06:15 00:12:59 - -
PREGAME CHAT<[TyRanT]BacT> turbo<_Ra_> hm<_Ra_> i had sara<[TyRanT]BacT> 1<_Ra_> last game<_Ra_> u had spanish?INGAME CHAT[00:12:43] <_Ra_> gg[00:12:46] <[TyRanT]BacT> gg[00:12:47] * _Ra_ resigned
-
[TyRanT]BacT _Ra_ Time
General Achievements Advancing Chat Researches
-
Overall Military Economy Technology Society
-
Military Economy Technology Society Total [TyRanT]BacT 866 1612 1590 0 4068 _Ra_ 496 1204 950 0 2650 -
Units killed Units lost Buildings razed Buildings lost Converted [TyRanT]BacT 49 40 0 0 0 _Ra_ 40 49 0 0 0 -
Food Wood Stone Gold Trade Tributes [TyRanT]BacT 5569 6179 0 3615 0 0/0 _Ra_ 6719 4252 0 2841 0 0/0 -
Feudal Castle Imperial Map expl. Research [TyRanT]BacT 00:06:23 00:15:22 - 72% 16 (17%) _Ra_ 00:06:48 00:14:43 - 45% 9 (9%) -
Wonders Castles Relics Relic gold Vill high [TyRanT]BacT 0 0 0 0 35 _Ra_ 0 0 0 0 31
-
-
Feudal Castle Imperial [TyRanT]BacT 00:06:23 00:15:22 - _Ra_ 00:06:48 00:14:43 - -
PREGAME CHAT<_Ra_> gl<[TyRanT]BacT> 1<[TyRanT]BacT> enjoyINGAME CHAT[00:01:51] <[TyRanT]BacT> sec[00:01:51] <[TyRanT]BacT> 14[00:01:51] <_Ra_> 1[00:01:51] <[TyRanT]BacT> phone[00:01:51] <[TyRanT]BacT> ty[00:19:29] <_Ra_> gg[00:19:30] <_Ra_> wp[00:19:32] <[TyRanT]BacT> gg[00:19:33] * _Ra_ resigned
-
[TyRanT]BacT _Ra_ Time
General Achievements Advancing Chat Researches
-
Overall Military Economy Technology Society
-
Military Economy Technology Society Total [Sen]Spring_ 2842 1992 1711 0 6545 TheViper 4248 3961 2088 130 10427 -
Units killed Units lost Buildings razed Buildings lost Converted [Sen]Spring_ 145 241 0 2 0 TheViper 241 145 2 0 0 -
Food Wood Stone Gold Trade Tributes [Sen]Spring_ 14852 13842 188 10513 0 0/0 TheViper 16538 16038 2300 10988 0 0/0 -
Feudal Castle Imperial Map expl. Research [Sen]Spring_ 00:06:37 00:12:11 - 65% 21 (22%) TheViper 00:05:50 00:15:17 - 71% 26 (27%) -
Wonders Castles Relics Relic gold Vill high [Sen]Spring_ 0 0 0 0 66 TheViper 0 1 0 0 102
-
-
Feudal Castle Imperial [Sen]Spring_ 00:06:37 00:12:11 - TheViper 00:05:50 00:15:17 - -
PREGAME CHAT<[Sen]Spring_> glhf<TheViper> gl hfINGAME CHAT[00:00:27] <TheViper> sec[00:00:27] <[Sen]Spring_> 1[00:00:27] <TheViper> k gogo?[00:00:27] <TheViper> sound[00:00:27] <[Sen]Spring_> k[00:28:59] <[Sen]Spring_> ggwp[00:29:01] <TheViper> gg[00:29:05] * [Sen]Spring_ resigned
-
[Sen]Spring_ TheViper Time
General Achievements Advancing Chat Researches
-
Overall Military Economy Technology Society
-
Military Economy Technology Society Total [Sen]Spring_ 281 854 605 0 1740 TheViper 604 1234 875 0 2713 -
Units killed Units lost Buildings razed Buildings lost Converted [Sen]Spring_ 19 47 0 0 0 TheViper 47 19 0 0 0 -
Food Wood Stone Gold Trade Tributes [Sen]Spring_ 4015 3547 174 0 0 0/0 TheViper 4530 3622 0 1570 0 0/0 -
Feudal Castle Imperial Map expl. Research [Sen]Spring_ 00:06:14 - - 42% 5 (5%) TheViper 00:06:42 00:13:47 - 46% 10 (10%) -
Wonders Castles Relics Relic gold Vill high [Sen]Spring_ 0 0 0 0 23 TheViper 0 0 0 0 27
-
-
Feudal Castle Imperial [Sen]Spring_ 00:06:14 - - TheViper 00:06:42 00:13:47 - -
PREGAME CHAT<[Sen]Spring_> glhf<TheViper> glhfINGAME CHAT[00:15:45] <[Sen]Spring_> gg[00:15:47] <TheViper> gg[00:15:50] * [Sen]Spring_ resigned
-
[Sen]Spring_ TheViper Time
General Achievements Advancing Chat Researches
-
Overall Military Economy Technology Society
-
Military Economy Technology Society Total DePtHBoMb_ 5073 3822 3254 130 12279 [TyRanT]F1Re 3342 5504 2764 0 11610 TheViper 918 913 590 0 2421 poZ_Tammy 3859 4035 2499 260 10653 _Air_M_Abu 1577 2819 2078 260 6734 [_SY_]jamesXX 1604 1843 986 260 4693 [_SY_]Yo__ 3197 2200 2464 130 7991 [_SY_]FengXin 878 1968 1689 130 4665 -
Units killed Units lost Buildings razed Buildings lost Converted DePtHBoMb_ 207 147 23 0 0 [TyRanT]F1Re 132 38 70 0 0 TheViper 50 89 1 14 0 poZ_Tammy 158 75 26 0 0 _Air_M_Abu 86 83 13 17 0 [_SY_]jamesXX 74 160 1 33 0 [_SY_]Yo__ 149 180 0 29 0 [_SY_]FengXin 39 125 0 41 0 -
Food Wood Stone Gold Trade Tributes DePtHBoMb_ 13992 28309 1771 10902 0 0/0 [TyRanT]F1Re 15962 24911 1050 9407 0 0/0 TheViper 6240 8147 7 1287 0 0/0 poZ_Tammy 11726 20345 1969 10245 0 0/0 _Air_M_Abu 11121 16398 3045 6008 0 500/0 [_SY_]jamesXX 7972 20780 1166 5776 0 0/500 [_SY_]Yo__ 13441 24808 1828 7653 0 0/0 [_SY_]FengXin 8020 18126 1162 7391 0 0/0 -
Feudal Castle Imperial Map expl. Research DePtHBoMb_ 00:10:19 00:19:42 00:33:52 56% 28 (28%) [TyRanT]F1Re 00:09:54 00:21:44 00:33:54 48% 30 (28%) TheViper 00:10:20 - - 38% 6 (6%) poZ_Tammy 00:10:19 00:21:52 00:38:23 56% 26 (24%) _Air_M_Abu 00:10:06 00:28:36 00:39:59 41% 27 (25%) [_SY_]jamesXX 00:10:46 00:25:08 - 26% 13 (13%) [_SY_]Yo__ 00:10:17 00:22:26 00:33:29 38% 26 (24%) [_SY_]FengXin 00:10:42 00:24:01 00:40:10 37% 18 (18%) -
Wonders Castles Relics Relic gold Vill high DePtHBoMb_ 0 1 0 0 85 [TyRanT]F1Re 0 0 1 228 99 TheViper 0 0 0 0 38 poZ_Tammy 0 2 0 0 104 _Air_M_Abu 0 2 0 0 90 [_SY_]jamesXX 0 2 0 0 82 [_SY_]Yo__ 0 1 0 0 105 [_SY_]FengXin 0 1 0 0 73
-
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Feudal Castle Imperial DePtHBoMb_ 00:10:19 00:19:42 00:33:52 [TyRanT]F1Re 00:09:54 00:21:44 00:33:54 TheViper 00:10:20 - - poZ_Tammy 00:10:19 00:21:52 00:38:23 _Air_M_Abu 00:10:06 00:28:36 00:39:59 [_SY_]jamesXX 00:10:46 00:25:08 - [_SY_]Yo__ 00:10:17 00:22:26 00:33:29 [_SY_]FengXin 00:10:42 00:24:01 00:40:10 -
PREGAME CHAT<[_SY_]Yo__> viper know everything in china?<poZ_Tammy> ....what is the map....<poZ_Tammy> ........<DePtHBoMb_> island 11<_Air_M_Abu> what map<poZ_Tammy> 11 my island is 15+<DePtHBoMb_> Vikings, Saracens, Japanese, Chinese<_Air_M_Abu> water?<DePtHBoMb_> fwd dock, fast push<TheViper> wo ri ni mei yo<[_SY_]Yo__> i'll tell people u got raped by abu<TheViper> what is ur score against me again<[_SY_]Yo__> who care<[_SY_]Yo__> i dont remember<DePtHBoMb_> gl hf<[_SY_]Yo__> gl<[_SY_]FengXin> gl hfINGAME CHAT[00:01:22] <DePtHBoMb_> d[00:04:33] <poZ_Tammy> d[00:09:30] <DePtHBoMb_> fire[00:09:35] <[TyRanT]F1Re> yes[00:09:36] <DePtHBoMb_> x quick if you find enemies[00:09:41] <[TyRanT]F1Re> 1[00:11:21] <[TyRanT]F1Re> vik[00:11:22] <DePtHBoMb_> 1[00:11:40] <[TyRanT]F1Re> 2v1[00:11:43] <DePtHBoMb_> x[00:11:53] <DePtHBoMb_> oging[00:12:14] <poZ_Tammy> x?[00:16:58] <poZ_Tammy> b[00:17:27] <poZ_Tammy> b[00:19:03] <DePtHBoMb_> up soon[00:19:12] <[TyRanT]F1Re> im uping already[00:19:29] <DePtHBoMb_> great :$[00:19:38] <[TyRanT]F1Re> here viper[00:19:38] <[TyRanT]F1Re> 1[00:19:55] <DePtHBoMb_> i am not norway gay :@[00:20:03] <[TyRanT]F1Re> acre[00:20:05] <[TyRanT]F1Re> care[00:20:14] <DePtHBoMb_> go[00:20:15] <DePtHBoMb_> i am up[00:20:17] <TheViper> why am i vs 2 11[00:21:48] <poZ_Tammy> b[00:25:23] <[TyRanT]F1Re> 1[00:27:46] <poZ_Tammy> 11[00:27:50] <poZ_Tammy> 3v1[00:27:50] <poZ_Tammy> 11[00:30:44] <[TyRanT]F1Re> up[00:30:51] <DePtHBoMb_> great[00:31:31] <[TyRanT]F1Re> p7[00:31:43] <DePtHBoMb_> do u need me[00:32:16] <[TyRanT]F1Re> 2[00:32:22] <DePtHBoMb_> p8[00:34:41] <[TyRanT]F1Re> viper what u need[00:34:45] <TheViper> nothing[00:35:04] <[TyRanT]F1Re> chase him[00:35:05] <[TyRanT]F1Re> ding[00:35:11] <[TyRanT]F1Re> kkab[00:35:14] <[TyRanT]F1Re> and go with ding[00:35:35] <DePtHBoMb_> 1[00:40:09] <TheViper> ding why u land my island[00:41:39] <[TyRanT]F1Re> im here[00:41:46] <DePtHBoMb_> 1[00:44:34] <[_SY_]Yo__> GG[00:44:40] <DePtHBoMb_> gg[00:44:40] <[_SY_]jamesXX> gg[00:44:42] * _Air_M_Abu resigned[00:44:42] * [_SY_]Yo__ resigned[00:44:43] <poZ_Tammy> gg[00:44:44] <TheViper> gg[00:44:46] * [_SY_]jamesXX resigned[00:44:47] <[TyRanT]F1Re> gg[00:44:47] * [_SY_]FengXin resigned
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DePtHBoMb_ [TyRanT]F1Re TheViper poZ_Tammy _Air_M_Abu [_SY_]jamesXX [_SY_]Yo__ [_SY_]FengXin Time
General Achievements Advancing Chat Researches
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Overall Military Economy Technology Society
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Military Economy Technology Society Total DePtHBoMb_ 265 1193 751 0 2209 [TyRanT]F1Re 1008 1505 867 0 3380 TheViper 1099 1625 826 0 3550 [TyRanT]_DauT_ 602 1365 846 0 2813 [TyRanT]BacT 1211 1984 856 0 4051 JorDan_23 941 1718 896 0 3555 [TyRanT]RiuT 1393 2080 926 0 4399 [TyRanT]slam 631 1212 854 0 2697 -
Units killed Units lost Buildings razed Buildings lost Converted DePtHBoMb_ 14 46 0 6 0 [TyRanT]F1Re 42 39 0 2 0 TheViper 50 53 0 0 0 [TyRanT]_DauT_ 26 46 0 2 0 [TyRanT]BacT 58 30 2 0 0 JorDan_23 41 34 4 0 0 [TyRanT]RiuT 57 25 3 0 0 [TyRanT]slam 28 44 1 0 0 -
Food Wood Stone Gold Trade Tributes DePtHBoMb_ 4372 7676 0 2509 0 0/0 [TyRanT]F1Re 4578 8424 0 2485 0 0/0 TheViper 4756 9365 0 2405 0 0/0 [TyRanT]_DauT_ 4305 8216 1 2628 0 0/0 [TyRanT]BacT 5154 9382 0 2581 0 0/0 JorDan_23 4832 8197 0 2134 0 0/0 [TyRanT]RiuT 5263 9442 0 2405 0 0/0 [TyRanT]slam 4324 8020 0 2802 0 0/0 -
Feudal Castle Imperial Map expl. Research DePtHBoMb_ 00:09:35 00:25:56 - 17% 11 (11%) [TyRanT]F1Re 00:10:32 00:22:39 - 18% 13 (12%) TheViper 00:10:10 00:20:27 - 16% 13 (13%) [TyRanT]_DauT_ 00:10:20 00:23:45 - 19% 13 (12%) [TyRanT]BacT 00:10:23 00:20:11 - 18% 12 (12%) JorDan_23 00:09:40 00:23:21 - 19% 15 (15%) [TyRanT]RiuT 00:10:22 00:19:55 - 21% 13 (12%) [TyRanT]slam 00:10:37 00:20:56 - 19% 13 (12%) -
Wonders Castles Relics Relic gold Vill high DePtHBoMb_ 0 0 0 0 49 [TyRanT]F1Re 0 0 0 0 52 TheViper 0 0 0 0 54 [TyRanT]_DauT_ 0 0 0 0 46 [TyRanT]BacT 0 0 0 0 66 JorDan_23 0 0 0 0 58 [TyRanT]RiuT 0 0 0 0 60 [TyRanT]slam 0 0 0 0 48
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Feudal Castle Imperial DePtHBoMb_ 00:09:35 00:25:56 - [TyRanT]F1Re 00:10:32 00:22:39 - TheViper 00:10:10 00:20:27 - [TyRanT]_DauT_ 00:10:20 00:23:45 - [TyRanT]BacT 00:10:23 00:20:11 - JorDan_23 00:09:40 00:23:21 - [TyRanT]RiuT 00:10:22 00:19:55 - [TyRanT]slam 00:10:37 00:20:56 - -
PREGAME CHAT<[TyRanT]BacT> gl hf<JorDan_23> enjoy<DePtHBoMb_> gl hf all<DePtHBoMb_> :$INGAME CHAT[00:11:58] <[TyRanT]_DauT_> slam gold[00:13:12] <[TyRanT]_DauT_> 1[00:13:54] <[TyRanT]_DauT_> gb[00:15:41] <[TyRanT]_DauT_> 1 sec to finish[00:15:58] <[TyRanT]_DauT_> gogo[00:17:06] <[TyRanT]_DauT_> 1[00:17:28] <[TyRanT]_DauT_> camp here[00:17:29] <[TyRanT]_DauT_> gold[00:18:43] <[TyRanT]_DauT_> 1[00:20:04] <[TyRanT]_DauT_> 1[00:20:30] <[TyRanT]_DauT_> 1[00:22:25] <[TyRanT]_DauT_> 1[00:23:44] <[TyRanT]_DauT_> 2[00:24:07] <[TyRanT]_DauT_> go now[00:25:57] <[TyRanT]_DauT_> 145[00:26:57] <[TyRanT]_DauT_> gg[00:27:00] <[TyRanT]RiuT> gg[00:27:00] <DePtHBoMb_> gg[00:27:00] <JorDan_23> gg[00:27:01] <[TyRanT]F1Re> gg[00:27:01] <TheViper> gg[00:27:01] * [TyRanT]_DauT_ resigned[00:27:02] <[TyRanT]slam> gg[00:27:04] <[TyRanT]BacT> gg[00:27:06] * TheViper resigned[00:27:06] * [TyRanT]F1Re resigned[00:27:06] * DePtHBoMb_ resigned
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DePtHBoMb_ [TyRanT]F1Re TheViper [TyRanT]_DauT_ [TyRanT]BacT JorDan_23 [TyRanT]RiuT [TyRanT]slam Time
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General Achievements Advancing Chat Researches
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Overall Military Economy Technology Society
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Military Economy Technology Society Total _HJ 1140 5451 2519 0 9110 I0NST0RM 1727 4062 2247 0 8036 Ayase_Chihaya 872 4002 2602 130 7606 [LoS]lecture_ 2175 4594 2773 130 9672 [TheJedi]Rgeadn 2075 5442 2903 130 10550 Bustos 899 3757 2060 130 6846 -
Units killed Units lost Buildings razed Buildings lost Converted _HJ 53 101 0 0 0 I0NST0RM 149 102 1 4 0 Ayase_Chihaya 40 100 3 8 1 [LoS]lecture_ 121 127 4 0 0 [TheJedi]Rgeadn 133 73 6 0 0 Bustos 49 43 2 4 0 -
Food Wood Stone Gold Trade Tributes _HJ 23733 21836 859 7783 0 3000/0 I0NST0RM 17326 18154 1399 7277 430 0/0 Ayase_Chihaya 12599 18298 1399 7466 200 0/3000 [LoS]lecture_ 16825 24190 1400 6828 615 0/1500 [TheJedi]Rgeadn 23092 23461 1399 12409 3625 6075/0 Bustos 14083 16763 1252 3929 0 0/4575 -
Feudal Castle Imperial Map expl. Research _HJ 00:15:22 00:19:03 00:38:07 44% 35 (33%) I0NST0RM 00:10:53 00:23:16 00:41:32 54% 28 (28%) Ayase_Chihaya 00:12:56 00:17:53 00:39:55 57% 30 (28%) [LoS]lecture_ 00:11:47 00:26:52 00:39:16 60% 34 (32%) [TheJedi]Rgeadn 00:13:26 00:17:20 00:30:32 48% 30 (32%) Bustos 00:13:44 00:17:59 00:44:13 37% 25 (26%) -
Wonders Castles Relics Relic gold Vill high _HJ 0 0 0 0 139 I0NST0RM 0 0 0 0 131 Ayase_Chihaya 0 1 1 117 96 [LoS]lecture_ 0 1 0 0 137 [TheJedi]Rgeadn 0 1 0 0 141 Bustos 0 1 0 0 119
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Feudal Castle Imperial _HJ 00:15:22 00:19:03 00:38:07 I0NST0RM 00:10:53 00:23:16 00:41:32 Ayase_Chihaya 00:12:56 00:17:53 00:39:55 [LoS]lecture_ 00:11:47 00:26:52 00:39:16 [TheJedi]Rgeadn 00:13:26 00:17:20 00:30:32 Bustos 00:13:44 00:17:59 00:44:13 -
PREGAME CHAT<I0NST0RM> win<I0NST0RM> gg no re<_HJ> .7<[TheJedi]Rgeadn> !mute<I0NST0RM> so hjs team wins by map knowlege?<[TheJedi]Rgeadn> 1<_HJ> dno<[TheJedi]Rgeadn> hax<[TheJedi]Rgeadn> hf<Ayase_Chihaya> glhf<Bustos> hf<_HJ> gl hfINGAME CHAT[00:00:20] <Ayase_Chihaya> sara[00:00:26] <_HJ> china[00:00:34] <[LoS]lecture_> 1600[00:00:34] <Ayase_Chihaya> 1600[00:00:34] <_HJ> 1600[00:00:34] <I0NST0RM> 1600[00:00:39] <I0NST0RM> franks[00:00:44] <[TheJedi]Rgeadn> 1600[00:00:44] <Bustos> 1600[00:00:51] <I0NST0RM> know the map yet?[00:01:10] <_HJ> its a land map[00:01:12] <_HJ> full land[00:01:20] <I0NST0RM> k[00:01:30] <I0NST0RM> anything special about it?[00:01:35] <_HJ> trees[00:01:38] <_HJ> really[00:01:43] <I0NST0RM> k[00:01:44] <Ayase_Chihaya> 11[00:01:47] <I0NST0RM> and flying dogs[00:01:50] <_HJ> 1[00:01:56] <_HJ> and flying dogs 11[00:02:02] <I0NST0RM> 11[00:02:24] <_HJ> and a watch tower start[00:02:38] <Ayase_Chihaya> careful apparently there are flying dogs[00:02:47] <[TheJedi]Rgeadn> 11[00:02:51] <_HJ> 1[00:02:51] <Bustos> 11[00:03:13] <I0NST0RM> its a super dog even[00:03:15] <I0NST0RM> with a cape[00:03:27] <_HJ> superman dogs[00:03:33] <_HJ> be careful[00:03:33] <I0NST0RM> no boars?[00:03:38] <_HJ> 1x[00:03:58] <I0NST0RM> i must be blind[00:04:01] <I0NST0RM> cant find it[00:04:06] <Ayase_Chihaya> I found my boar np[00:04:13] <I0NST0RM> k np then[00:04:16] <_HJ> it should be there[00:05:26] <_HJ> im probably the weakest here 11[00:05:30] <_HJ> sorry about that[00:05:39] <I0NST0RM> np[00:05:39] <Ayase_Chihaya> worry not[00:06:09] <_HJ> this map is supposed to give a spooky feeling 11[00:06:12] <_HJ> my idea[00:06:16] <_HJ> behind it[00:06:21] <Ayase_Chihaya> 11[00:06:37] <_HJ> and yeah[00:06:41] <_HJ> it's megarandom[00:06:46] <_HJ> resources[00:07:20] <I0NST0RM> p4[00:07:26] <_HJ> ok[00:07:42] <_HJ> low food resources right=[00:07:42] <I0NST0RM> 11[00:07:47] <I0NST0RM> lost my sc to tc + tower[00:07:50] <Ayase_Chihaya> 1[00:07:57] <_HJ> yeah[00:07:58] <Ayase_Chihaya> had only one deer two berries[00:08:02] <_HJ> only 1x deer too[00:08:06] <_HJ> yes[00:08:07] <_HJ> 11[00:08:16] <_HJ> gonna farm[00:08:22] <Ayase_Chihaya> 1[00:08:28] <Bustos> 1[00:08:29] <Ayase_Chihaya> TY[00:09:13] <_HJ> the spooky trees have more wood on them[00:09:22] <I0NST0RM> hax[00:09:22] <_HJ> then common trees[00:09:25] <_HJ> 1[00:09:31] <_HJ> hax map[00:09:32] <Ayase_Chihaya> NICE[00:09:56] <_HJ> 3x gold piles[00:09:58] <_HJ> hm[00:10:07] <_HJ> low generation[00:10:12] <_HJ> nice hjehhe[00:10:39] <_HJ> p5 pocket[00:10:49] <I0NST0RM> ill go sc kts[00:12:02] <Ayase_Chihaya> are you some sort of expert player[00:12:27] <[TheJedi]Rgeadn> expert sheep killer[00:12:33] <_HJ> 7[00:12:38] <Ayase_Chihaya> 11[00:12:58] <Ayase_Chihaya> flying dog distracted me[00:13:06] <[TheJedi]Rgeadn> 11[00:13:35] <_HJ> im 32 pop up[00:13:39] <_HJ> dno[00:13:43] <_HJ> bad perhaps[00:14:09] <_HJ> want me to go kts?[00:14:17] <Ayase_Chihaya> definitely yes[00:14:20] <_HJ> ok[00:14:35] <I0NST0RM> x pkt[00:14:45] <_HJ> around here[00:14:53] <Ayase_Chihaya> am i here[00:14:54] <I0NST0RM> 1[00:14:54] <Bustos>[00:14:54] <Ayase_Chihaya> 1[00:14:54] <_HJ> 1[00:14:58] <Ayase_Chihaya> 1[00:15:13] <_HJ> im late I think[00:15:19] <_HJ> 32 pop up though[00:16:23] <Bustos> 11[00:16:26] <Ayase_Chihaya> 1[00:16:37] <_HJ> im up[00:17:01] <Bustos> sry[00:17:05] <Ayase_Chihaya> 1.[00:19:30] <_HJ> kts coming[00:19:36] <_HJ> around here[00:19:48] <_HJ> ok[00:21:01] <Ayase_Chihaya> me[00:21:04] <_HJ> 1[00:21:49] <_HJ> x[00:22:02] <_HJ> ok[00:22:06] <_HJ> im inside his base[00:22:14] <_HJ> see[00:22:16] <_HJ> I see[00:22:17] <Ayase_Chihaya> 1[00:23:21] <_HJ> x[00:23:27] <_HJ> 1[00:23:33] <_HJ> ok[00:23:49] <I0NST0RM> we will need to trade early[00:23:50] <_HJ> kt here[00:26:01] <I0NST0RM> x other side[00:26:04] <I0NST0RM> i come with kts[00:26:20] <I0NST0RM> thats me[00:26:21] <I0NST0RM> p1[00:26:22] <I0NST0RM> :)[00:26:38] <I0NST0RM> other side X[00:27:08] <I0NST0RM> fuck[00:27:30] <Ayase_Chihaya> use[00:27:49] <I0NST0RM> x[00:28:13] <_HJ> im ok[00:28:18] <_HJ> I had kt raiding here[00:29:01] <_HJ> want me to boom or kt ayase?[00:29:15] <Ayase_Chihaya> your choice[00:29:19] <_HJ> ok[00:29:55] <_HJ> I boom I think[00:29:58] <_HJ> getting carto[00:31:07] <I0NST0RM> p4 around here[00:31:08] <I0NST0RM> x[00:31:14] <_HJ> ok[00:31:17] <_HJ> dont see[00:31:56] <I0NST0RM> going[00:32:25] <I0NST0RM> x[00:32:35] <Ayase_Chihaya> m[00:32:40] <_HJ> 1[00:34:29] <I0NST0RM> care p2[00:34:34] <I0NST0RM> mass xbows around[00:34:40] <Ayase_Chihaya> 1[00:34:53] <Ayase_Chihaya> cavalier[00:34:55] <_HJ> im up[00:35:00] <Ayase_Chihaya> 1[00:35:41] <_HJ> going halb?=[00:35:48] <_HJ> vs huns?[00:35:51] <Ayase_Chihaya> wjat?[00:36:05] <_HJ> want unit you want me to make?[00:36:14] <Ayase_Chihaya> chukonu halb[00:36:15] <Ayase_Chihaya> stuff like that[00:36:15] <_HJ> 1[00:36:23] <_HJ> not much stone[00:36:29] <_HJ> but I give it a try[00:38:43] <I0NST0RM> gotta kill these[00:39:32] <I0NST0RM> time to gg?[00:39:44] <Ayase_Chihaya> y 11[00:39:51] <_HJ> sry guys 11[00:40:49] <_HJ> 1[00:41:06] <Ayase_Chihaya> 11[00:41:17] <_HJ> oh[00:43:05] <_HJ> im sry ayase im just sux 16x 11[00:43:25] <Ayase_Chihaya> ??[00:43:40] <_HJ> making skrim[00:45:15] <Ayase_Chihaya> ..[00:45:23] <I0NST0RM> we lost too much trade[00:45:27] <I0NST0RM> i cant send army there[00:45:29] <I0NST0RM> gg[00:45:32] * I0NST0RM resigned[00:45:34] <_HJ> gg[00:45:35] <[TheJedi]Rgeadn> gg[00:45:36] <Bustos> gg[00:45:38] <_HJ> wp[00:45:38] <Ayase_Chihaya> wtf 11[00:45:46] * _HJ resigned[00:45:49] <Ayase_Chihaya> 11[00:45:55] * Ayase_Chihaya resigned
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_HJ I0NST0RM Ayase_Chihaya [LoS]lecture_ [TheJedi]Rgeadn Bustos Time
General Achievements Advancing Chat Researches
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Overall Military Economy Technology Society
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Military Economy Technology Society Total _HJ 8070 3709 3530 390 15699 [LoS]lecture_ 8276 5057 4148 130 17611 [TheJedi]Rgeadn 3182 4101 3627 130 11040 musky_ 1616 3996 2718 390 8720 I0NST0RM 3949 5420 4569 910 14848 Ayase_Chihaya 7614 7358 5435 650 21057 Bustos 13725 6772 4700 520 25717 The_Other_Chris 5285 5201 4150 130 14766 -
Units killed Units lost Buildings razed Buildings lost Converted _HJ 456 625 3 8 0 [LoS]lecture_ 445 296 7 9 3 [TheJedi]Rgeadn 117 394 10 20 6 musky_ 82 251 0 70 0 I0NST0RM 174 303 4 11 0 Ayase_Chihaya 414 346 30 2 0 Bustos 676 161 71 6 0 The_Other_Chris 312 309 1 0 0 -
Food Wood Stone Gold Trade Tributes _HJ 46797 21994 3150 24171 0 0/0 [LoS]lecture_ 43530 28265 3049 28948 0 1500/0 [TheJedi]Rgeadn 34643 29849 1350 11527 0 0/0 musky_ 29997 24570 3037 11145 0 0/1500 I0NST0RM 25970 34255 5825 20212 3580 0/0 Ayase_Chihaya 42677 34599 3150 26760 2836 0/0 Bustos 25616 44291 3150 29762 6923 0/0 The_Other_Chris 23630 30501 1427 23716 1985 0/0 -
Feudal Castle Imperial Map expl. Research _HJ 00:13:06 00:18:03 00:34:47 57% 37 (38%) [LoS]lecture_ 00:12:08 00:16:05 00:30:11 44% 37 (35%) [TheJedi]Rgeadn 00:11:42 00:16:54 00:30:30 37% 45 (42%) musky_ 00:12:52 00:18:27 00:34:35 42% 27 (26%) I0NST0RM 00:12:37 00:17:48 00:33:50 62% 45 (45%) Ayase_Chihaya 00:11:15 00:20:41 00:32:28 70% 49 (50%) Bustos 00:08:33 00:17:50 00:30:08 67% 40 (40%) The_Other_Chris 00:12:50 00:16:59 00:33:08 63% 46 (45%) -
Wonders Castles Relics Relic gold Vill high _HJ 0 3 0 0 146 [LoS]lecture_ 0 1 1 1017 145 [TheJedi]Rgeadn 0 1 0 0 134 musky_ 0 3 0 0 143 I0NST0RM 0 7 0 0 155 Ayase_Chihaya 0 5 1 530 147 Bustos 0 4 0 0 143 The_Other_Chris 0 1 0 0 114
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Feudal Castle Imperial _HJ 00:13:06 00:18:03 00:34:47 [LoS]lecture_ 00:12:08 00:16:05 00:30:11 [TheJedi]Rgeadn 00:11:42 00:16:54 00:30:30 musky_ 00:12:52 00:18:27 00:34:35 I0NST0RM 00:12:37 00:17:48 00:33:50 Ayase_Chihaya 00:11:15 00:20:41 00:32:28 Bustos 00:08:33 00:17:50 00:30:08 The_Other_Chris 00:12:50 00:16:59 00:33:08 -
PREGAME CHAT<[TheJedi]Rgeadn> !mute<Bustos> oh sry<_HJ> Ok<_HJ> No problem<The_Other_Chris> gl hf<Bustos> gl hf<_HJ> gl hfINGAME CHAT[00:00:14] <_HJ> .7[00:00:28] <[TheJedi]Rgeadn> byz[00:00:34] <Ayase_Chihaya> 1600[00:00:34] <I0NST0RM> 1600[00:00:34] <_HJ> 1600[00:00:34] <[LoS]lecture_> 1600[00:00:35] <musky_> pers[00:00:37] <_HJ> goth[00:00:41] <[LoS]lecture_> teut[00:00:44] <musky_> 1600[00:00:44] <The_Other_Chris> 1600[00:00:44] <[TheJedi]Rgeadn> 1600[00:00:44] <Bustos> 1600[00:00:54] <musky_> king can die?[00:00:56] <[TheJedi]Rgeadn> 2 boar each?[00:00:58] <_HJ> 1[00:01:02] <_HJ> king can die[00:01:03] <musky_> i got 3[00:01:03] <_HJ> np[00:01:18] <[TheJedi]Rgeadn> ok 3 for me too[00:01:27] <[TheJedi]Rgeadn> 5 deer[00:01:32] <_HJ> it is team grouped[00:01:33] <musky_> m0oe than taht[00:01:44] <_HJ> all boars next to tc[00:02:00] <[TheJedi]Rgeadn> hmhmh[00:02:01] <_HJ> sending sheep lec[00:02:33] <[LoS]lecture_> 1[00:02:35] <_HJ> 1[00:02:35] <musky_> water[00:02:39] <musky_> very narrow[00:02:40] <_HJ> x[00:02:42] <[TheJedi]Rgeadn> x[00:02:45] <[LoS]lecture_> where[00:02:51] <_HJ> ok[00:02:53] <[TheJedi]Rgeadn> fish?[00:02:56] <_HJ> dno[00:02:57] <musky_> not really[00:03:05] <musky_> few shallows[00:03:13] <_HJ> I will check map[00:03:17] <[LoS]lecture_> richard is bfer[00:03:21] <musky_> its like[00:03:25] <musky_> not enoguh sapce for dock[00:03:26] <musky_> 11[00:03:27] <[LoS]lecture_> if it has a single shore fish hell dock[00:03:30] <[TheJedi]Rgeadn> ignore water[00:03:31] <[TheJedi]Rgeadn> 11[00:03:50] <[TheJedi]Rgeadn> i gad 2 shgorefish[00:03:51] <[TheJedi]Rgeadn> in ara[00:03:53] <[TheJedi]Rgeadn> recently[00:03:58] <[TheJedi]Rgeadn> wanted to fock it[00:04:01] <[TheJedi]Rgeadn> dock[00:04:05] <_HJ> 11[00:04:12] <[LoS]lecture_> i did that once[00:04:14] <[LoS]lecture_> worked well[00:04:22] <_HJ> this must be land map[00:04:26] <_HJ> im sure[00:05:43] <[TheJedi]Rgeadn> want me to kt?[00:05:56] <[LoS]lecture_> they're so far[00:06:06] <musky_> dunno[00:06:22] <[TheJedi]Rgeadn> i would like to boom monk defe maytbe[00:06:29] <[TheJedi]Rgeadn> maybe*[00:06:29] <musky_> yea k[00:06:40] <musky_> il just fc[00:06:41] <_HJ> what do pockets do+[00:06:44] <[TheJedi]Rgeadn> 1[00:07:01] <musky_> p7[00:07:45] <[TheJedi]Rgeadn> 7[00:07:48] <[TheJedi]Rgeadn> my berries[00:07:51] <_HJ> dno[00:07:55] <_HJ> cant find mine 11[00:07:58] <[TheJedi]Rgeadn> im using them i mean[00:08:04] <[TheJedi]Rgeadn> 9[00:08:05] <_HJ> oh[00:08:14] <_HJ> they're mine?[00:08:20] <[TheJedi]Rgeadn> dunno[00:08:22] <[TheJedi]Rgeadn> its fine[00:08:23] <_HJ> 11[00:08:26] <[TheJedi]Rgeadn> 3 boars[00:08:27] <_HJ> 1[00:08:54] <[TheJedi]Rgeadn> nvm[00:10:18] <[TheJedi]Rgeadn> teal will kt[00:10:20] <[TheJedi]Rgeadn> i think[00:11:14] <[TheJedi]Rgeadn> bustos scouts?[00:11:16] <_HJ> p7 scs[00:11:18] <_HJ> 1[00:13:50] <[LoS]lecture_> walled to here[00:13:55] <_HJ> ok[00:13:56] <_HJ> I walled[00:13:59] <_HJ> too[00:14:01] <_HJ> there[00:14:17] <[LoS]lecture_> scouts still running around?[00:14:26] <_HJ> dno[00:14:45] <musky_> need speasr?[00:14:45] <_HJ> map = dam[00:14:51] <_HJ> hills on sides[00:14:55] <_HJ> and water[00:15:33] <[TheJedi]Rgeadn> scouts[00:15:39] <_HJ> ok[00:16:50] <[TheJedi]Rgeadn> 3 scouts[00:17:55] <_HJ> scs here[00:18:00] <_HJ> around[00:18:52] <_HJ> 1[00:20:46] <_HJ> kt[00:20:54] <_HJ> I got spear[00:21:58] <[TheJedi]Rgeadn> x for monk[00:23:06] <_HJ> got pike[00:24:10] <musky_> p7 walled[00:24:16] <musky_> cant do much[00:24:17] <_HJ> 1[00:24:22] <[TheJedi]Rgeadn> they team wall[00:24:23] <[TheJedi]Rgeadn> probably[00:24:24] <_HJ> just def?[00:25:34] <[TheJedi]Rgeadn> anyone need monk?[00:25:39] <musky_> 2[00:25:42] <_HJ> 2[00:25:55] <[TheJedi]Rgeadn> k[00:25:59] <[TheJedi]Rgeadn> ill be up in a sec[00:26:21] <[TheJedi]Rgeadn> probably halb hand cannon bbc[00:26:23] <[TheJedi]Rgeadn> or something[00:26:44] <musky_> k[00:26:47] <musky_> ill aim for pala?[00:26:48] <[LoS]lecture_> >cant convert kings[00:26:52] <[TheJedi]Rgeadn> sure[00:26:56] <Ayase_Chihaya> 11[00:26:59] <_HJ> 11[00:30:15] <_HJ> ok[00:31:50] <[TheJedi]Rgeadn> bustos mangadui[00:31:57] <_HJ> I can hus[00:32:05] <[TheJedi]Rgeadn> 1[00:32:06] <[TheJedi]Rgeadn> pls[00:34:59] <_HJ> coming[00:35:47] <_HJ> 1[00:36:30] <[TheJedi]Rgeadn> cant focus[00:36:32] <[TheJedi]Rgeadn> at all[00:36:37] <[TheJedi]Rgeadn> got some kind of mental block[00:37:39] <[TheJedi]Rgeadn> really need husks[00:38:25] <[TheJedi]Rgeadn> mass[00:38:26] <[TheJedi]Rgeadn> p1[00:38:29] <_HJ> 1[00:39:05] <[TheJedi]Rgeadn> dont engage[00:39:06] <[TheJedi]Rgeadn> wait[00:39:10] <_HJ> 1[00:39:50] <[TheJedi]Rgeadn> 31[00:39:54] <_HJ> 1[00:39:58] <_HJ> 1[00:40:45] <_HJ> here is gold[00:41:04] <[TheJedi]Rgeadn> 7[00:41:05] <[TheJedi]Rgeadn> nv[00:41:06] <[TheJedi]Rgeadn> m[00:43:36] <[TheJedi]Rgeadn> ram[00:43:37] <[TheJedi]Rgeadn> plz[00:44:16] <_HJ> delete houses[00:44:17] <_HJ> musky[00:44:25] <_HJ> ty[00:45:23] <_HJ> 3[00:45:26] <_HJ> if you have[00:45:38] <_HJ> 1[00:46:56] <[TheJedi]Rgeadn> 4[00:47:15] <[TheJedi]Rgeadn> cant counter[00:47:19] <_HJ> 1[00:47:24] <[TheJedi]Rgeadn> all their uinit combobs[00:47:31] <[TheJedi]Rgeadn> i dont know what to make[00:52:04] <[TheJedi]Rgeadn> gth[00:52:07] <[TheJedi]Rgeadn> focus on mong[00:52:08] <[TheJedi]Rgeadn> plz[00:52:11] <[TheJedi]Rgeadn> cant do anything[00:52:15] <_HJ> 1[00:52:21] <_HJ> ok[00:53:48] <musky_> spae food?[00:53:52] <_HJ> 2[00:53:55] <_HJ> spamming[00:54:01] <[TheJedi]Rgeadn> So[00:54:09] <musky_> ty[00:55:27] <[TheJedi]Rgeadn> need trade[00:56:21] <[TheJedi]Rgeadn> gg?[00:56:39] <[TheJedi]Rgeadn> goth needs[00:56:41] <_HJ> I think[00:56:43] <[TheJedi]Rgeadn> pala backup[00:56:45] <[TheJedi]Rgeadn> a lot[00:56:47] <[TheJedi]Rgeadn> tbh[00:56:49] <[TheJedi]Rgeadn> jon[00:57:00] <_HJ> lec har du pala?[00:57:06] <[LoS]lecture_> ya[00:57:10] <_HJ> kom[00:57:23] <[TheJedi]Rgeadn> gg?[00:57:28] <_HJ> sec[00:58:33] <[LoS]lecture_> gg[00:58:39] * [LoS]lecture_ resigned[00:58:39] <The_Other_Chris> gg[00:58:39] <_HJ> GG[00:58:40] <[TheJedi]Rgeadn> gg[00:58:42] <musky_> gg[00:58:42] * [TheJedi]Rgeadn resigned[00:58:44] <I0NST0RM> gg[00:58:45] <_HJ> wp[00:58:45] * musky_ resigned[00:58:46] <Bustos> gg[00:58:48] * _HJ resigned
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_HJ [LoS]lecture_ [TheJedi]Rgeadn musky_ I0NST0RM Ayase_Chihaya Bustos The_Other_Chris Time
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