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New Civ Trailer, What's Your Favourite Reveal? Feudal Camel?

  • Thread starter AustraliaTheShaunPlays
  • Start date Apr 14, 2022
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FinlandTopperHarley

Halberdier
Sep 11, 2018
201
949
98
  • Apr 14, 2022
  • #26
Honestly, i wouldnt mind more of these expansions coming out within the next years.

It keeps top players interested (guys like Viper, Daut, Tatoh love trying out new civs and develop their strategies) and also it gives Microsoft revenue and incentive to put funding into Aoe2 tournaments (for promotion).

Once Aoe4 has died off completely, we can hopefully fully focus again on the only real great game of the franchise

The narrative that Aoe2 tournament funding only happened to lead into Aoe4 is simply not true. Aoe2 offers the only longterm prospect of revenue from the Age of Empires franchise
 
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L

UnknownLmScar12

Member
Apr 17, 2012
54
91
18
  • Apr 14, 2022
  • #27
akku said:
The only decent civ amongst the all 4 new civs IMO
Click to expand...
Eh, idk about that. A lot depends on stats, especially those of the Shrivamsa rider, the reworked elephant archer, and the cost of the Wootz Steel tech.
 
Tendo

GermanyTendo

Longswordman
Mar 15, 2019
438
1,169
108
  • Apr 14, 2022
  • #28
First DE DLC which actually hypes me up a bit.
I love that they don't seem overpowered on first glance (Bengalis in TG late Game proly are OP, but apart from that...) like that's way better then releasing OP Civs and nerf them afterwards.

Also I like the uniqueness with the Elephant Archers and Siege Elephants, only hope theyre not just a simple different skin for CA / Rams with the exact same stats / costs.
 
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F

United StatesFreezing_Point

Halberdier
Jul 13, 2019
363
763
98
  • Apr 14, 2022
  • #29
I suspect they might have the Siege Elephants cost food instead of wood. Not sure how to feel about that if so.
 
vince

United Statesvince

Known Member
Mar 10, 2021
128
201
58
  • Apr 14, 2022
  • #30
akku said:
Their cav got buffed for the imp, but weaker in castle age. Maybe it will balance out, lets see

HCs are barely viable, except in niche situations.
Even with the armour and +2 range, they die hard to heavy cav, skirms and archers.

Regardless, Hindustanis look all right. The only decent civ amongst the all 4 new civs IMO
Click to expand...
i dont disagree, they definitely are not the strongest offensive civ, but more focused on having very strong counters. but their counters are stronger than your average counters, and can do a lot more damage before the opponent is able to make an appropriate tech switch. in some cases, the best offense is an insurmountable defense, and they definitely seem to be able to offer that.
 
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A

Indiaakku

Well-Known Member
Apr 11, 2021
318
477
68
  • Apr 14, 2022
  • #31
vince said:
i dont disagree, they definitely are not the strongest offensive civ, but more focused on having very strong counters. but their counters are stronger than your average counters, and can do a lot more damage before the opponent is able to make an appropriate tech switch. in some cases, the best offense is an insurmountable defense, and they definitely seem to be able to offer that.
Click to expand...
Yeah. Imp Indians are definitely stronger now when it comes to their cavalry, but much weaker when it comes to their cav archer (no parthian tactics, no elephant archers).

Indians will need to weather the storm in castle age though.

Now that they won't have +3 pierce armour in castle age, the answer to crossbows + siege becomes hard (while earlier, they could use their powerful light cav).

Indians also lost their faster fish collection bonus, which makes weathering the storm even harder in maps they were previously good in.
 
Last edited: Apr 14, 2022
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P

PolandProudObuch

Active Member
Aug 11, 2021
89
248
38
  • Apr 14, 2022
  • #32
Giuseppe551 said:
Pretty curious about this one. Does anyone have a guess as to what this will mean exactly? Seems odd since cavalry can of course already dodge projectiles.
Click to expand...
Probably cant be hit from range - only melee
 
warownia

Polandwarownia

Known Member
Apr 20, 2020
90
174
48
  • Apr 14, 2022
  • #33
Giuseppe551 said:
Pretty curious about this one. Does anyone have a guess as to what this will mean exactly? Seems odd since cavalry can of course already dodge projectiles.
Click to expand...
My wild guess would be reducing accuracy of units targeting it.
 
Uselessaurus Rex

United KingdomUselessaurus Rex

Known Member
Sep 20, 2020
67
208
48
  • Apr 14, 2022
  • #34
So much doom and gloom. If the civs are generic, everyone's bored. If they're OP, there's pay to win jokes. I mean people are even lamenting the loss of Indians elephant archers 11111

These all look unique, interesting, could really shake up mera on hybrid maps, could have some new closed map strats, and I can't wait to see camel scout in all-in feudal.
 
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MembTV

SpainMembTV

Knight
Aug 17, 2011
1,657
9,098
138
45
www.twitch.tv
  • Apr 15, 2022
  • #35
Eles archer were never used other than blackforest late game and people complain about not giving to the new Indians, we complain for everything.

I love to have new civilizs it is hype me a lot and if there has to be balanced or not we will discover and it will be fixed if needed.

This is great news for aoe2. Let’s go baby.
 
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arizonatears

United Statesarizonatears

Known Member
Jun 5, 2019
37
148
48
  • Apr 15, 2022
  • #36
I'm cautiously optimistic about balance, I thought they did a pretty good job with Poles and Bohemians out of the gate. Either way, it should be fun to see the new civs and how they operate. Honestly, I like having civs that look like they'll be good on hybrid maps, it feels like a lot of S-tier tournaments increasingly have hybrid maps.
 
A

Indiaakku

Well-Known Member
Apr 11, 2021
318
477
68
  • Apr 15, 2022
  • #37
Some info about urumi swordsmen:

en.wikipedia.org

Urumi - Wikipedia

en.wikipedia.org en.wikipedia.org

Combat-style/martial arts with Urumi:
en.wikipedia.org

Kalaripayattu - Wikipedia

en.wikipedia.org en.wikipedia.org
 
A

Indiaakku

Well-Known Member
Apr 11, 2021
318
477
68
  • Apr 15, 2022
  • #38
Uselessaurus Rex said:
So much doom and gloom. If the civs are generic, everyone's bored. If they're OP, there's pay to win jokes. I mean people are even lamenting the loss of Indians elephant archers 11111

These all look unique, interesting, could really shake up mera on hybrid maps, could have some new closed map strats, and I can't wait to see camel scout in all-in feudal.
Click to expand...
You do realize it's different people complaining about the both, right?

All civs here except Indians (Hindustanis) look really weak in 1v1 land maps.
MembTV said:
Eles archer were never used other than blackforest late game and people complain about not giving to the new Indians, we complain for everything.
Click to expand...
Still, they were used in niche cases (like in black forest), so Indians are losing that.

Also, elephant archers are becoming more viable because they can be made in archery range, which means it's a bigger nerf for Indians to lose them.
 
Jaydev

IndiaJaydev

Well-Known Member
Sep 28, 2012
1,807
67
63
25
  • Apr 15, 2022
  • #39
All the elephant stuff means the game will always be in a state where at least 7 civs are either useless or overpowered. At this rate its better to call AoE2 a subscription service than a buy-and-play game.
 
SouFire

MexicoSouFire

Champion
Mar 11, 2011
3,601
2,406
128
32
Mexico
  • Apr 16, 2022
  • #40
I think they might reduce halb damage or increase splash damage on elephant line in general, cause they were severely punished cause of the khmer eles, if they don't change that those eles would melt.

As for the other changes, imagine a lc doing more raw damage to a paladin or another heavy armored unit than cavaliers or champs, ignoring armor isn't a feature that the game should allow, honestly it was a cheap addition that up to this date they haven't properly fixed, leitis is still the most powerful cavalry unit with a very low cost, in other words it ain't balanced and now generic champs and pike line will take ETK or boyards, units that are quite expensive, on design that shouldn't be introduced as it is just a contradiction to vanilla units and unit design.

As for the knight that will dodge arrows, you guys are severely underestimating such additions, right now the meta in the most played game mode are kths+xbow, if the new kth can make archer line useless against them, that will break the meta and force everyone to buy them, also another unit that will break the purpuse of the genoese xbowman...another contradiction to an unit they designed.

The devs are pretty much out of ideas that they are just adding mechanics that breaks the old unit design.

Just take a look to those experts and rock stars who said back them "bohemians are cool and balanced" and compare those words to the one that some users said "i have never seen anyone making trash monks" yeah obviously why would you go for trash units if right now houfnice+halb is pretty much unstoppable on walled maps and late imperial army fights, on design the houfnice is just a SO with 13 range with almost mongol siege speed, cheaper upgrade and the most powerful halb against other mounted units...having such combo there is no need to go for monk rush cause you need more micro and food economy, while houfnice+halbs works with little effort, but even if they nerf houfnice then the trash monks will jump in popularity, the purpose of balancing is to prevent such scenarios not to force them to happen.
 
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F

United StatesFreezing_Point

Halberdier
Jul 13, 2019
363
763
98
  • Apr 16, 2022
  • #41
Is it contrarian to argue that the DE devs have actually done a pretty good job of balancing civs so far? And more than the civs they introduced, I especially mean some of the old ones. How many years did the community spend telling themselves that Teutons and Saracens and Koreans and Turks are just not good on Arabia and never will be, and look, they're okay on other maps and that's totally a fair trade. Don't buff these civs to be good on Arabia because then they'll be SSS-Tier on Black Forest or Arena instead of A-Tier, or something. Not every civ can be competitive on the most popular setting and that's just the way it is.

But after changes and tweaks here and there that didn't remove the quirks of the civs in question (bar Koreans who were in perpetual identity crisis since before DE) and now randoming those civs isn't a death sentence. And at the same time, they've improved across the board but aren't exactly mandatory on the closed maps they were already good on before. So the way I see it, their track record is far from perfect, but they've threaded needles that were supposed to be impossible.
 
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L

UnknownLeoMontero

Halberdier
Aug 24, 2012
397
543
93
  • Apr 16, 2022
  • #42
SouFire said:
I think they might reduce halb damage or increase splash damage on elephant line in general, cause they were severely punished cause of the khmer eles, if they don't change that those eles would melt.

As for the other changes, imagine a lc doing more raw damage to a paladin or another heavy armored unit than cavaliers or champs, ignoring armor isn't a feature that the game should allow, honestly it was a cheap addition that up to this date they haven't properly fixed, leitis is still the most powerful cavalry unit with a very low cost, in other words it ain't balanced and now generic champs and pike line will take ETK or boyards, units that are quite expensive, on design that shouldn't be introduced as it is just a contradiction to vanilla units and unit design.

As for the knight that will dodge arrows, you guys are severely underestimating such additions, right now the meta in the most played game mode are kths+xbow, if the new kth can make archer line useless against them, that will break the meta and force everyone to buy them, also another unit that will break the purpuse of the genoese xbowman...another contradiction to an unit they designed.

The devs are pretty much out of ideas that they are just adding mechanics that breaks the old unit design.

Just take a look to those experts and rock stars who said back them "bohemians are cool and balanced" and compare those words to the one that some users said "i have never seen anyone making trash monks" yeah obviously why would you go for trash units if right now houfnice+halb is pretty much unstoppable on walled maps and late imperial army fights, on design the houfnice is just a SO with 13 range with almost mongol siege speed, cheaper upgrade and the most powerful halb against other mounted units...having such combo there is no need to go for monk rush cause you need more micro and food economy, while houfnice+halbs works with little effort, but even if they nerf houfnice then the trash monks will jump in popularity, the purpose of balancing is to prevent such scenarios not to force them to happen.
Click to expand...
men, the dravidians or how they are called, didnt even have bloodlines, or husbandry, or the last armor for cavalry, so the lc will not be a problem. and champs will not take ETK, just for the simple reason that teuton has more HP and more attack, so no. dont exagerate.
i mean, lets see how it develops in game. lets do some testing, and then we can reach some conclusions.
 
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U

UnknownUSC_kiky

Longswordman
May 24, 2011
1,352
685
113
  • Apr 16, 2022
  • #43
I am quite interested in the armored elephants. Being a siege animal, will they be healed by monks, or need villagers to repair, once they are injured/damaged? Can a monk convert them without Redemption?
 
L

BelgiumLot

Member
May 19, 2018
46
64
23
  • Apr 16, 2022
  • #44
akku said:
Bengalis, archer civ without thumb ring. 11
Click to expand...
Hello Britons?
 
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warownia

Polandwarownia

Known Member
Apr 20, 2020
90
174
48
  • Apr 16, 2022
  • #45
Lot said:
Hello Britons?
Click to expand...
Britons get extra range instead, while Bengalis unique tech seems like a thumb ring without accuracy and only for specific units. Their ele archer recieve less bonus dmg which is nice so will have to see how good it is.
Ok its only 25%, so nothing near the sicilians, but thats good for the game as aoe2 is much about counters so bonus resistance is a bad design.
 
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L

BelgiumLot

Member
May 19, 2018
46
64
23
  • Apr 16, 2022
  • #46
warownia said:
Britons get extra range instead, while Bengalis unique tech seems like a thumb ring without accuracy and only for specific units. Their ele archer recieve less bonus dmg which is nice so will have to see how good it is.
Ok its only 25%, so nothing near the sicilians, but thats good for the game as aoe2 is much about counters so bonus resistance is a bad design.
Click to expand...
I just wanted to show that no thumbring doesn't mean a civ can't be an archer civ :smile:
 
A

Indiaakku

Well-Known Member
Apr 11, 2021
318
477
68
  • Apr 16, 2022
  • #47
Lot said:
Hello Britons?
Click to expand...
Britons have +3 range...

SouFire said:
I think they might reduce halb damage or increase splash damage on elephant line in general, cause they were severely punished cause of the khmer eles, if they don't change that those eles would melt.

As for the other changes, imagine a lc doing more raw damage to a paladin or another heavy armored unit than cavaliers or champs, ignoring armor isn't a feature that the game should allow, honestly it was a cheap addition that up to this date they haven't properly fixed, leitis is still the most powerful cavalry unit with a very low cost, in other words it ain't balanced and now generic champs and pike line will take ETK or boyards, units that are quite expensive, on design that shouldn't be introduced as it is just a contradiction to vanilla units and unit design.

As for the knight that will dodge arrows, you guys are severely underestimating such additions, right now the meta in the most played game mode are kths+xbow, if the new kth can make archer line useless against them, that will break the meta and force everyone to buy them, also another unit that will break the purpuse of the genoese xbowman...another contradiction to an unit they designed.

The devs are pretty much out of ideas that they are just adding mechanics that breaks the old unit design.

Just take a look to those experts and rock stars who said back them "bohemians are cool and balanced" and compare those words to the one that some users said "i have never seen anyone making trash monks" yeah obviously why would you go for trash units if right now houfnice+halb is pretty much unstoppable on walled maps and late imperial army fights, on design the houfnice is just a SO with 13 range with almost mongol siege speed, cheaper upgrade and the most powerful halb against other mounted units...having such combo there is no need to go for monk rush cause you need more micro and food economy, while houfnice+halbs works with little effort, but even if they nerf houfnice then the trash monks will jump in popularity, the purpose of balancing is to prevent such scenarios not to force them to happen.
Click to expand...
I agree with the sentiment about armour negation, but Dravidian cav is literal ****. The absolute worst in the game, with no BL, no Husbandry and no final armour
So, it's basically a boost for the infantry.
It basically boils down to garland wars against most units, but I definitely agree that champs and halbs shouldn't be doing full damage to TK, Boyars etc.
At least with Leitis, they needed to be produced out of castles.

Bohemians are in a great spot tho, no need for devs to touch them
 
Last edited: Apr 16, 2022
S

Greecesheeesh

Well-Known Member
Sep 13, 2021
134
343
68
  • Apr 17, 2022
  • #48
team bonuses to spice up the upcoming BoA and some hopefully non-Bollywood Indian campaign. Feels like a good dlc after all, hopefully will play accordingly and the broken stuff will get patched out fast.
 
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TheCapybara

United KingdomTheCapybara

Longswordman
Dec 1, 2018
226
1,104
108
  • Apr 17, 2022
  • #49
akku said:
Bohemians are in a great spot tho, no need for devs to touch them
Click to expand...
Have you not watched/used them on closed maps at all? They're one of the single most busted civs in the game.
 
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A

Indiaakku

Well-Known Member
Apr 11, 2021
318
477
68
  • Apr 17, 2022
  • #50
TheCapybara said:
Have you not watched/used them on closed maps at all? They're one of the single most busted civs in the game.
Click to expand...
You have to push and kill them before they get houfnice.
It's quite expensive to get to that point. It's almost unviable in all matches except in TGs when you can trade
In 1v1s, it just results in snowball, cause you most likely won't go houfnice except when you're in a comfortable position anyway.

Now, if you're referring to their Husssite Wagon rush in closed maps, yeah, kinda agree there to an extend. It gets hard if you don't have redemption.
But this is like organ guns rush basically. You need to adjust the gameplay to scout and counter this. Hard, but should be doable.

Every civ has their strengths in some maps. And that's ok IMO.
 
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