Plenty of good ideas in this thread but this one is my favorite. It's simple, easy to implement, and has two clear advantages in my eyes:Here's an idea that isn't overly complex or mind-gamey, doesn't require building a complex civ pool, and also shorten drafts (which everyone should remember for a semi or final can take up a lot of precious time at the exact moment when viewers are supposed to be most hyped for the upcoming games): set non-mirror matchups where the loser picks which civ he prefers.
This is a simplistically great idea but for some reason I doubt if it will ever happen. But Two pools happened so.. idk.You take all civs from highest to lowest ranked civ (maybe take list from HC)
Worst civ gets 0 Points, second worst 1 and so on.
Each player gets to spend X points per set.
I could imagine a Tiering System as I know it from Pokemon Tournaments. You could sort the Civs in 3 Tiers:
A (Civs that are at least good on nearly every map or are a civ win on one, like Maya, Indians)
B(Civs that are good on some maps but are easily beaten on others, like Malay or Britons)
C(Civs that arent good, like Khmer or Vietnamese)
In for example a best of 5 every player has to pick 2xA 2xB and 1xC.
This would lead to a higher variety in Civilisations, but also to more Civ wins. Maybe you can still take something from my idea.
I think this would be nice, but given that this is the first tournament which will use the new civs I'm not sure if this is the correct tournament for it, as the ranking might be off by quite a bit :SYou take all civs from highest to lowest ranked civ (maybe take list from HC)
Worst civ gets 0 Points, second worst 1 and so on.
Each player gets to spend X points per set.
Draft has been used to much lately. I think good old hidden free pick no repeat is perfectly fine. So players can prepare their ideas and don't worry about his civ getting banned or taken by the other player. Yeah probably there will be more mirror match ups but i'm fine with that. And viewers won't get that much dead time before series and in between games.
If want to force some civs maybe make one game in the series sarracen war or viet war or whatever.
Maybe arabia teamrandom as 1st map to see what players can do with a random civ. Or another map played as random mirror civs.
And if you dont want to see the same op civs in the same map. Maybe ban a few civs for some maps. Like for example ban malay japanese and italians for islands. So we may se portu or vikings or good old huns who knows.
But i would just keep it simple. Hidden free pick no repeat
I love this idea. If Indians and Japanese (or whatever are OP on rehydration, but they've been banned for that map, then a simple hidden pick no repeat should still produce an interesting but not necessarily mirror matchup.The more I think about it, the more I like the idea of players baning civs for the maps and not for the entire set, and then have a hidden pick no repeat thereafter.
- Easy procedure
- avoids clear map civ wins (indian will be banned on rheydration...no one minds indian being played on arabia afterwards)
- still allows preparation of out of the box strategies (unless they rely on the obvious best civ on a map)
- can be scaled by increasing/decreasing the number of bans for each map
-should not lead to clear civ wins
I see you really want to ban Koreans all together 11(I.e. on Dry River - banned civs are: Indians, Japanese, Mongols and Koreans; on Arabia - banned civs are: Franks, Aztecs, Malians and Koreans; on Gold Rush - banned civs are: Koreans etc...)
I see you really want to ban Koreans all together 11
I like asymmetric games too but at the top level, aggressive fast civs usually beat defensive slow civs. I wish it was more balanced to have match ups like this.I think this is one of the best formats. Allows the players to prepare strats and surprise opponents and viewers. It's also very easy to explain it on stream, and doesn't feel arbitrary.
What I really like is asymmetric games. Arch vs kts. Aggression vs defense. Early game civ advantage vs late game civ advantage. I feel this format promotes this.
One possible strategy of this civ draft is going for civs that suit your strengths and force the other player into a playstyle they don't like. If one players is better at trush games, and one better at boom games, the first game will be trush civ vs trush civ, the second game boom civ vs boom civ. Those games will be fairly even without being mirror-civ.
What I hope will be more popular is going for mind games. Take a weird match-up and prepare a strategy for both options. Going into the game with a clear game plan vs going into it knowing your opponent is prepared gives you the mental edge. This only works without repeating your options, so we won't see the same match-ups throughout the whole event.
Obviously, this systems only works for an even amount of games. It can be used for only two games, or all but the decider game. I don't mind team random for the decider.