2v2 Mad Random Cup
The 2v2 Mad Random Cup is a RM 2v2 Tournament played in single elimination mode. This tournament will be played on Userpatch 1.5 using the SY Nations Cup 2017 Mod. This tournament will be held on a small mappack containing 10 different maps out of "TheMadCADers" Mad Random Mappack.
If we get 16 Sign-ups or less, it will be short 4 week tournament. If we get 17-31 Sign-ups, a qualification stage will be added. if we get 32+ Sign-ups, i will split the tournament into two brackets, one for the higher seeds and one for the lower seeds. Which means there will be two winner in the end.
There is no rating requirement for this tournament.
Every team is allowed to sign up with a minimum of two and a maximum of three players.
Infos about the mappack and downloadlink
Sign up:
Brackets:
Timeframes:
Match Settings:
Game Settings:
Tournament rules:
Prizes
6 months platinum membership for all players of the team
6 months gold membership for all players of the team
6 months silver membership for all players of the team
Note: If you already have a premium membership on your account (for example "streamer" or MVP), these premiummemberships cant be added to your profile. In that case you can use for one of your other accounts or give it to someone else.
Admins
Admin moderate all 2v2 Mad Random Cup forums and take admin decision if needed:
RacerFXX
The 2v2 Mad Random Cup is a RM 2v2 Tournament played in single elimination mode. This tournament will be played on Userpatch 1.5 using the SY Nations Cup 2017 Mod. This tournament will be held on a small mappack containing 10 different maps out of "TheMadCADers" Mad Random Mappack.
If we get 16 Sign-ups or less, it will be short 4 week tournament. If we get 17-31 Sign-ups, a qualification stage will be added. if we get 32+ Sign-ups, i will split the tournament into two brackets, one for the higher seeds and one for the lower seeds. Which means there will be two winner in the end.
There is no rating requirement for this tournament.
Every team is allowed to sign up with a minimum of two and a maximum of three players.
Infos about the mappack and downloadlink
Sign up:
To sign up, the following informations are required:
Player 1:
AoCZone profile:
Best-known Voobly account:
Highest-rated Voobly account: (provide the link to the account itself, leave blank if same as above):
Player 2:
AoCZone profile:
Best-known Voobly account:
Highest-rated Voobly account: (provide the link to the account itself, leave blank if same as above):
Player 3 (optional):
AoCZone profile:
Best-known Voobly account:
Highest-rated Voobly account: (provide the link to the account itself, leave blank if same as above):
Note: For the seeding, i will use the average of the following for the 2 strongest players in a team:
Current RM 1v1 and RM TG rating divided by 2
Sign-up thread
Player 1:
AoCZone profile:
Best-known Voobly account:
Highest-rated Voobly account: (provide the link to the account itself, leave blank if same as above):
Player 2:
AoCZone profile:
Best-known Voobly account:
Highest-rated Voobly account: (provide the link to the account itself, leave blank if same as above):
Player 3 (optional):
AoCZone profile:
Best-known Voobly account:
Highest-rated Voobly account: (provide the link to the account itself, leave blank if same as above):
Note: For the seeding, i will use the average of the following for the 2 strongest players in a team:
Current RM 1v1 and RM TG rating divided by 2
Sign-up thread
Brackets:
Brackets can be found here:
2v2 Mad Random Cup
2v2 Mad Random Cup
Timeframes:
Sign ups: until Sunday 3. December 12:00 GMT
Qualification: until Sunday 10 December 23:59 GMT
Round of 16: until Sunday 17. December 23:59 GMT
Quarterfinals: until Sunday 24. December 23:59 GMT
Semifinals: until Sunday 07. January 23:59 GMT
Final: until Sunday 14. January 23:59 GMT
Qualification: until Sunday 10 December 23:59 GMT
Round of 16: until Sunday 17. December 23:59 GMT
Quarterfinals: until Sunday 24. December 23:59 GMT
Semifinals: until Sunday 07. January 23:59 GMT
Final: until Sunday 14. January 23:59 GMT
Match Settings:
Note: In every Match-up, where teams can pick their Civs, they have to go for two different ones
In case of a no TC start, no villager fights are allowed in the first four minutes. If two players drop their TC in range of each other, the game will be restarted by admin restart. If a players drops his TC on purpose next to his opponent, his team will receive an admin loss for the respective game.
Qualification (Bo3):
Game 1: MRC Mappack (Team Random Civs)
Game 2: MRC Mappack (Team Random Civs)
Game 3: MRC Mappack (Team Random Civs)
Round of 16 (Bo5):
Game 1: MRC Mappack (Team Random Civs)
Game 2: Homemap of whoever lost G1 (Hidden free choice of Civs, no meso Civs)
Game 3: Homemap of whoever won G1 (Hidden free choice of Civs, no meso Civs)
Game 4: MRC Mappack (Team Random Civs)
Game 5: Mountainside (Teams pick between Teutons, Aztecs, Spanish, Maya and Chinese)
Note: Mountainside can't be picked as homemap
Quarterfinals (Bo5):
Game 1: Cornucopia (Teams choose between Mongols, Vikings, Huns, Britons and Persians)
Game 2: Homemap of whoever lost G1 (Hidden free choice of Civs)
Game 3: Homemap of whoever won G1 (Hidden free choice of Civs)
Game 4: MRC Mappack (Team Random Civs)
Game 5: Kingless Hill (Hidden free choice of Civs, no Mayans, Spanish, Mongols)
Note: Cornucopia and Kingless Hill cant be picked as Homemap
Semifinal (Bo5):
Game 1: Flooded Cross (Hidden free choice of Civs)
Game 2: MRC Mappack (Random Civs)
Game 3: Same map as in G2 (switch Civs from G2)
Game 4: MRC Mappack (Team Random Civs)
Game 5: Nomad Oasis (Teams choose between Chinese, Persians, Mayans, Britons and Mongols)
Final, Bronze Final (Bo7):
Game 1: Kingless Hill (Hidden free choice of Civs)
Game 2: MRC Mappack (Team Random Civs)
Game 3: MRC Mappack (Team Random Civs)
Game 4: Cluster (Hidden free choice of Civs, teams cant pick their Civs from G1)
Game 5: Bog (Hidden free choice of Civs, teams cant pick their Civs from G1&G4)
Game 6: Island Cities (Hidden free choice of Civs, teams cant pick their Civs from G1,G4&G5)
Game 7: MRC Mappack (Mongols and Saracens)
In case of a no TC start, no villager fights are allowed in the first four minutes. If two players drop their TC in range of each other, the game will be restarted by admin restart. If a players drops his TC on purpose next to his opponent, his team will receive an admin loss for the respective game.
Qualification (Bo3):
Game 1: MRC Mappack (Team Random Civs)
Game 2: MRC Mappack (Team Random Civs)
Game 3: MRC Mappack (Team Random Civs)
Round of 16 (Bo5):
Game 1: MRC Mappack (Team Random Civs)
Game 2: Homemap of whoever lost G1 (Hidden free choice of Civs, no meso Civs)
Game 3: Homemap of whoever won G1 (Hidden free choice of Civs, no meso Civs)
Game 4: MRC Mappack (Team Random Civs)
Game 5: Mountainside (Teams pick between Teutons, Aztecs, Spanish, Maya and Chinese)
Note: Mountainside can't be picked as homemap
Quarterfinals (Bo5):
Game 1: Cornucopia (Teams choose between Mongols, Vikings, Huns, Britons and Persians)
Game 2: Homemap of whoever lost G1 (Hidden free choice of Civs)
Game 3: Homemap of whoever won G1 (Hidden free choice of Civs)
Game 4: MRC Mappack (Team Random Civs)
Game 5: Kingless Hill (Hidden free choice of Civs, no Mayans, Spanish, Mongols)
Note: Cornucopia and Kingless Hill cant be picked as Homemap
Semifinal (Bo5):
Game 1: Flooded Cross (Hidden free choice of Civs)
Game 2: MRC Mappack (Random Civs)
Game 3: Same map as in G2 (switch Civs from G2)
Game 4: MRC Mappack (Team Random Civs)
Game 5: Nomad Oasis (Teams choose between Chinese, Persians, Mayans, Britons and Mongols)
Final, Bronze Final (Bo7):
Game 1: Kingless Hill (Hidden free choice of Civs)
Game 2: MRC Mappack (Team Random Civs)
Game 3: MRC Mappack (Team Random Civs)
Game 4: Cluster (Hidden free choice of Civs, teams cant pick their Civs from G1)
Game 5: Bog (Hidden free choice of Civs, teams cant pick their Civs from G1&G4)
Game 6: Island Cities (Hidden free choice of Civs, teams cant pick their Civs from G1,G4&G5)
Game 7: MRC Mappack (Mongols and Saracens)
Game Settings:
§1
The game settings must be the following.
Mod: SY Nations Cup 2017 Mod
Patch: v1.5 Beta
Rated: VCOM Ladder or match stats only
Password: up to the players
Hidden Civs: Yes
Anti-cheat: Yes
Spectator delay: min.: 1:30 min max.: 4:00 min
Late spectate: Yes
Game : Random Map
Map Style : Custom
Location : depends on settings
Size : 4
Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Standard
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Single Building Queue [SQ]
§2
Restarts:
For a Bo3, every team has one restart
For a Bo5, every team has one restart
For a Bo7, every team has two restarts
A restart must be requested no longer than 4 minutes of game time (remember that this is shorter than real minutes). Games that are restarted must be included when posting recorded games of the match. When a game is restarted, the civilizations and the map must be the same as in the previous attempt.
If resources are stuck or in any case not reachable for a player(at least 50% of the tiles has to be reachable, mining camps must be placeable atleast 2 tiles away (2 tiles between ressources and mining camp)from one gold or stonepile, food must be moveable to the TC), the game can be restarted by admin re. (can be chosen by the affected Player) In this case the Admin restart has to be called in the first 8 minutes of the game
§3
Any graphical changes that only affect the player's Age of Empires II: The Conquerors are allowed.
§4
Cheating is not allowed under any circumstances. Players using any kind of cheat will be punished. Any sort of macro will count as cheating and the respective player/team using macros will get instantly disqualified from this tournament.
§5
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
The game settings must be the following.
Mod: SY Nations Cup 2017 Mod
Patch: v1.5 Beta
Rated: VCOM Ladder or match stats only
Password: up to the players
Hidden Civs: Yes
Anti-cheat: Yes
Spectator delay: min.: 1:30 min max.: 4:00 min
Late spectate: Yes
Game : Random Map
Map Style : Custom
Location : depends on settings
Size : 4
Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Standard
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Single Building Queue [SQ]
§2
Restarts:
For a Bo3, every team has one restart
For a Bo5, every team has one restart
For a Bo7, every team has two restarts
A restart must be requested no longer than 4 minutes of game time (remember that this is shorter than real minutes). Games that are restarted must be included when posting recorded games of the match. When a game is restarted, the civilizations and the map must be the same as in the previous attempt.
If resources are stuck or in any case not reachable for a player(at least 50% of the tiles has to be reachable, mining camps must be placeable atleast 2 tiles away (2 tiles between ressources and mining camp)from one gold or stonepile, food must be moveable to the TC), the game can be restarted by admin re. (can be chosen by the affected Player) In this case the Admin restart has to be called in the first 8 minutes of the game
§3
Any graphical changes that only affect the player's Age of Empires II: The Conquerors are allowed.
§4
Cheating is not allowed under any circumstances. Players using any kind of cheat will be punished. Any sort of macro will count as cheating and the respective player/team using macros will get instantly disqualified from this tournament.
§5
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
Tournament rules:
§1
All teams must respect the Tournament schedule and times for each round. There will be NO exceptions or delays granted to ANY team. No excuse will be accepted for failing to play in the specified time. If the admin staff determine that a player is trying to avoid scheduling and playing the tournament games, the player may be warned, receive an admin loss for the game or match or be disqualified from the 2v2 Mad Random Cup.
§2
If both teams cannot come to an agreement in scheduling their match, tournament staff will analyze the situation, schedule, and time zones, in order to add a viable Admin Time that suits both teams, to the best of our ability.
§3
Every player must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
§4
All players have agreed to the No Smurfing rule. Each player must submit all relevant usernames for admins discussion. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in a disqualification.
§5
Players are allowed to stream their own games only if their opponents agree. Players should be aware of the advantage one can get while interacting with his viewers.
§6
All games are by default to be played in the Voobly Tournament Lobby using the VCOM Ladder or in the RM/DM Medieval Siege Lobby using "Match stats only". Most important, all games of a match must be publicly downloadable from Voobly.
§7
Matches can be scheduled in the 2v2 Mad Random Cup Scheduling forum, but other ways are fine aswell. Most important, confirmed times have to be announced publicly in the scheduling forum (this is important for admins, spectators and streamers). If there is no agreement about the playing time by Thursday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
§8
In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games. If restoring is not possible, the recorded game should be provided, along with any additional information to the admins. Subsequently, facts will be analyzed and a final decision made.
§9
Once two teams have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the players/teams fails to arrive in time, the waiting team must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the game room, and send the screenshot to an admin. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished.
§10
If a game is not recorded, it must be replayed regardless of result and evidence of it.
§11
Recorded games of all stages will be uploaded by the tournament admin
§12
By signing up for the tournament you agree to have all your games streamed and casted by streamers and co-casters through using the Spectator Mode on Voobly, brought by the Userpatch 1.5 beta version. The streams will always have a delay to avoid cheating. There is no assurance of your games being streamed, but the possibility is there at all times. Spectating is allowed for anyone as long as both teams agree.
§13
New rules can be added and current rules can be changed (including gaming rules). However, Admins MUST inform the Players about such changes.
All teams must respect the Tournament schedule and times for each round. There will be NO exceptions or delays granted to ANY team. No excuse will be accepted for failing to play in the specified time. If the admin staff determine that a player is trying to avoid scheduling and playing the tournament games, the player may be warned, receive an admin loss for the game or match or be disqualified from the 2v2 Mad Random Cup.
§2
If both teams cannot come to an agreement in scheduling their match, tournament staff will analyze the situation, schedule, and time zones, in order to add a viable Admin Time that suits both teams, to the best of our ability.
§3
Every player must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
§4
All players have agreed to the No Smurfing rule. Each player must submit all relevant usernames for admins discussion. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in a disqualification.
§5
Players are allowed to stream their own games only if their opponents agree. Players should be aware of the advantage one can get while interacting with his viewers.
§6
All games are by default to be played in the Voobly Tournament Lobby using the VCOM Ladder or in the RM/DM Medieval Siege Lobby using "Match stats only". Most important, all games of a match must be publicly downloadable from Voobly.
§7
Matches can be scheduled in the 2v2 Mad Random Cup Scheduling forum, but other ways are fine aswell. Most important, confirmed times have to be announced publicly in the scheduling forum (this is important for admins, spectators and streamers). If there is no agreement about the playing time by Thursday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
§8
In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games. If restoring is not possible, the recorded game should be provided, along with any additional information to the admins. Subsequently, facts will be analyzed and a final decision made.
§9
Once two teams have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the players/teams fails to arrive in time, the waiting team must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the game room, and send the screenshot to an admin. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished.
§10
If a game is not recorded, it must be replayed regardless of result and evidence of it.
§11
Recorded games of all stages will be uploaded by the tournament admin
§12
By signing up for the tournament you agree to have all your games streamed and casted by streamers and co-casters through using the Spectator Mode on Voobly, brought by the Userpatch 1.5 beta version. The streams will always have a delay to avoid cheating. There is no assurance of your games being streamed, but the possibility is there at all times. Spectating is allowed for anyone as long as both teams agree.
§13
New rules can be added and current rules can be changed (including gaming rules). However, Admins MUST inform the Players about such changes.
Prizes
Note: If you already have a premium membership on your account (for example "streamer" or MVP), these premiummemberships cant be added to your profile. In that case you can use for one of your other accounts or give it to someone else.
Admins
Admin moderate all 2v2 Mad Random Cup forums and take admin decision if needed:
RacerFXX