select many TCs, number them with Ctrl+4 (usually I use 1-3 for army compositions, 1 archers, 2 horses, 3 Infantry or Mango)
Then when u are far away press 4 + C . Idk if that does work with TCs, but I do that with military buildings
During a standard boom, on BF as you mention, there will be a relatively small window of where you can utilize MQ for booming somewhat efficently without it having detriments to your boom and game overall.
The window is approximately from min 23 to min 29.
Before min 23, you have to carefully save up food (yes, carefully, else your TC/TCs will go idle), so that you can afford the basic economy upgrades or a 4th TC as early as you think it'll benefit your economy. What this means it that, you have to constantly have a great overview of what your food economy looks like, if you're using MQ, you'd have to scroll through your 2-3 TCs in order to check how many vills you have queued up, which is nonsensical if you ask me. If you don''t do that, your economy will lag behind as soon as you get into mid to late Castle age.
Between min 23-29, you'll most likely have researched most of the major economy upgrades, apart from Handcart, which you're probably not going to research before you have 60-80 vills, on top of maybe having a 4th TC. While you can get good at scrolling through TCs and queueing vills SQ style, mastering MQ for queueing vills can probably be beneficial because scrolling through all 4 TCs can be quite APM demanding, taking away from placing farms optimally micromanaging vills on wood and minerals, etc, but there is no guarantee that it will be useful to any meaningful degree.
Past min 29, you should have your 120+ villagers, so there isn't really a need to produce villagers anyways, but in the 2-3 minutes before that, while you're going up to Imperial age, it can still be utilized efficently. I've seen quite a few players that forget to keep producing vills as they are upping to Imp, becuase they're busy making production buildings for their millitary, and doing milltary upgrades in general.
You also need to be aware of the fact that, you need to change your TC's gathering points at some point, else your villagers will get idle, clump up heavily at the same spot etc. This requires you to go to a specific town center, which you do anyways when you scroll through them SQ-style.
I do think it can be beneficial for most players when doing big booms, such as 4- and 5-TC booms, also for high-level BF games where you often go 3-4 TCs in castle age, on top of adding a stable or a siege workshop to support your flank, but if you have a tendency to do your economy upgrades too late/not change your gathering points often enough, then I'd be caucious to not get too dependent on it.
Don't take my numbers too exactly, for beginners, the time period will not only be longer, but it will also be delayed, but for advanced players, I think 23-29 min should be quite accurate.
When my TCs are too far from each other, I select my control group for TCs and add the new one with shift. You have to select the group, shift select next TC and press strg+number.
However I think there is an UP feature, where you automatically can add units (or builldings) to control groups with shift-select+group number. Haven't figured that one out though.
MQ booming is pretty easy and efficient, since the villagers will always be queued in an idle TC or queued right after the next vill that comes out. But it has the tendency to queue up too many vills at a time.
Like Roonus said, a good mix of MQ and SQ mechanics can be helpful.
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