What happens with the faith % of monks when 5 monks convert 1 unit? Will there be 1 monk with 0% and 4 monks with 100% or will they all have 80%?
What happens with the faith % of monks when 5 monks convert 1 unit? Will there be 1 monk with 0% and 4 monks with 100% or will they all have 80%?
What happens with the faith % of monks when 5 monks convert 1 unit? Will there be 1 monk with 0% and 4 monks with 100% or will they all have 80%?
At the beginning all monks lose their faith, then in Imp there is a tech to upgrade so that only one monk lose faith. Don't know that tech's name though, as I always have to look for it in-game)
Regular monks are not THAT overpowered. If they are, I never seem to see it on any of the pro streams.
That macro, though...
What happens with the faith % of monks when 5 monks convert 1 unit? Will there be 1 monk with 0% and 4 monks with 100% or will they all have 80%?
At the beginning all monks lose their faith, then in Imp there is a tech to upgrade so that only one monk lose faith. Don't know that tech's name though, as I always have to look for it in-game)
Ok then I feel like the monk deselecting micro is actually a bug (or a feature lol) because as soon as 5 monks start converting they should all lose at least 1% of faith which would make them unable to convert a second unit. The monks have all contributed to converting the first unit so it's more than fair that they lose faith. Please someone fix this in the next patch xD
The guide you linked is a bit outdated, there is an updated version here: https://www.aoczone.net/viewtopic.php?f=428&t=119879&p=470767nope, thats not how monks work, none of the monks that did not convert the enemy unit "helped".
http://aok.heavengames.com/university/s ... ally-work/
tl;dr
extra monks only increase the chance of getting a fast conversion it doesnt actually increase the conversion speed, eg. 10 (unlucky) monks can statistically take just as long as a single monk that gets lucky.
I'm guessing the reason this hasn't been resolved is not that Voobly doesn't care (it seems they blocked autohotkey?), but that this is a very difficult issue to check for, since it's essentially cross-process window message injection. I can't recall if there's any way for a process to determine whether a particular window message (like mouse move, click, etc.) came from within or was injected by a separate process in the background. UIPI was added in Windows Vista to block certain kinds of injection, but if the injection app is elevated, this may not help. From checking on google, it seems these macros exist for many other games including HD, DOTA2, and SC2.
The community might need to help the Voobly devs by reporting not just the fact that these injection apps exist, but the specific exes and names of these programs. It may then become possible to do something about it.
It's a combination of only caring a little bit and being to delusional to admit they have a problem. They block autohotkey but they also refuse to even make a statement that it's even cheating. I gave them a list of some similar programs to autohotkey that could be blocked the same way already.I'm guessing the reason this hasn't been resolved is not that Voobly doesn't care (it seems they blocked autohotkey?), but that this is a very difficult issue to check for, since it's essentially cross-process window message injection.