What happened to the option of starting in feudal age? I think it would be more interesting to have feudal and castle age start instead of double castle age start
I had some plans for dutch cup to get more tight scheduling, but didn't implement for our first tournament;
Force people to come up with their possible timeranges in the first 24h/48h of the week in scheduling. Everyone has access to internet and can tell their timeranges, if not they can already give this information for next round before opponent is known. This speeds up the scheduling and prevents slow scheduling and delays this way.
Yeah, I think it should be a requirement to post all your time ranges by the 23.59gmt of the Monday of your game week. Some of the scheduling efforts are just taking the piss recently.
I still think forums are the best way to do this - aoczone specifically as everyone's on here, pretty much. Pedro's suggestion in that thread is similar to mine actually, except that he was referring to Doodle. I know if I was trying to schedule a game and my opponent was just posting 'Thursday 12 gmt?' and then not responding for 2 or 3 days I'd get fed up very quickly!
MegaRandom is great, nice to see a tournament on it for a change. I personally find starting in higher ages a bit offputting. Of course if that's the settings the sponsors want to see then by all means, but I think maybe it might not be very popular with players.
My only requirement was to create something fun and likely to generate upsets - if you want to blame someone blame me.
I know it's unusual and different but it's there for a reason and a lot of thought went into it.
@ SiFly
I will keep an eye on scheduling and make sure players put effort in.
You don't need to make settings as crazy as this to have upsets. MR is absolutely unusual map with different play style, with huge emphasis on strategy rather than macro/micro and other stuff. That should be enough to have many upsets in the tournament, especially since it's BO3 for long time and single elimination. The problem here is that with some maps and civs, you can get a map where one player has 1% chance with given civs. For g1 and g2 it's unfair, example - u get TI like map with Viks vs Teutons for g1, easy win for Vik, specially with start in castle age and the need for the Teuton to scout the map first and then realize the strategy. OK, Teuton wants the switch for g2 and surprisingly u get wallable land map, where teuton's SO will have no counter, especially since starting in castle age. Even if the Vik for g2 somehow wins this game, he can still get even worse scenario for g3. This isn't upset that is absolutely unfair matchup where 18+ will destroy 2k4+ when 2k4 just doesn't have a chance. Moreover with single elimination. Restarts don't solve this, you need 1) TR civs, at least for the decisive game. 2) Pick civs, at least for the decisive game. Tbh, I would prefer TR civs for all games, it would be the most fair and you would get your upsets, as a spectator I would be way more upset of watching a game, where 1 player just doesn't have a chance due to things he can't affect.
What you want has been done a million times and will be done a million times more.
If you want to see a tournament that tries everything to make games fair and doesn't force players to think outside the box and leave their comfort zone this event is not for you.
The whole civ thing as been the most discussed thing so far and we still come back to that random first game and a switch second game is the fairest thing because yes the map may be completely different to the first game that is the risk you must take if you are a good enough player you should still do well no matter the civ.
This tournament is more about the fun factor and no metas or strats will work is all about reacting and titanic plays ...crazy stuff all sorts ...
most complained about thing is mirror civs even team random is still mirror...we wanted MEGARANDOM :D
I'm far from an expert myself, but even with a civ advantage I would be very very surprised to see a 18xx beat a 2k4, if it's vik vs. teutons on water or the reverse on a wallable map. The difference in skill is just too big
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