MicroMania
play-testing video by Your_mommaHi guys,
here's a scenario made my Gallas: " MicroMania ".
The purpose of it is to enable RM players to hone their micro-skills in realistic RM scenarios without having play 10 minutes before the action starts. It can be used against an AI, but obviously it's more fun to play it against another human player.
Download from here:
http://www.voobly.com/gamemods/mod/475/MicroMania
More information on Voobly.com:
http://www.voobly.com/forum/thread/216725
List of units compositions for the respective rounds:
- 1x scout 3x militias
- 5x scouts (3+2 atk.) 1x spearman
- 5x scouts (3+2 atk.) 8x arch. (+1 atk.)
- 6x scouts (3+2 atk./bloodl.) 4x spearmen 6x skirms + 6x arch. (both +1 atk.)
- 1x mangonel + 12x xbows (+2 atk./1 def.)
- 2x mangs. + 18x xbows (+2 atk./+1 def.)
- 2x mangs. + 16x CAs (bloodl./+2 atk. /+1 def.)
- 6x knights (bloodl./+1 def.) 14x xbows (+2 atk./+1 def.)
- player1: 4x knights (bloodl./+1 def.) player2: 6x pikemen 10x CAs (bloodl./+2 atk./+1 def.)
- player2: 4x knights (bloodl./+1 def.) player1: 6x pikemen 10x CAs (bloodl./+2 atk./+1 def.)
- 12x paladins (bloodl./+4 both) 10x halbs (+4 both) + 3x siege rams 24x arbalests (+4 both)
- (should be needed rarely) Decider 1x paladin 3x siege onagers + 2 BBCs